224 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#include <sourcemod>
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#include <cstrike>
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#include <multicolors>
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#include <zombiereloaded>
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#include <AFKManager>
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bool g_bTestRound;
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bool g_bAdminTestRound;
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bool g_bMotherZM[MAXPLAYERS + 1] = { false, ...};
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int g_iAFKTime;
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public Plugin myinfo =
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{
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	name = "Zombie Manager",
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	author = "Dogan",
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	description = "Tools to manage testround and zombies",
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	version = "1.2.0",
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	url = ""
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};
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public void OnPluginStart()
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{
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	g_bTestRound = false;
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	g_bAdminTestRound = false;
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	RegAdminCmd("sm_testround", Command_Testround, ADMFLAG_GENERIC, "Toggle to enable/disable a test round.");
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	CreateTimer(20.0, Timer_MessageTestRound, _, TIMER_REPEAT);
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	HookEvent("round_start", OnRoundStart);
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	HookEvent("player_spawn", OnClientSpawn);
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	HookEvent("player_team", OnPlayerTeam);
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	ConVar cvar;
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	HookConVarChange((cvar = CreateConVar("sm_player_afk_time", "180", "AFK Time in seconds after which a player won't turn into a motherzombie")), Cvar_AFKTime);
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	g_iAFKTime = cvar.IntValue;
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	delete cvar;
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	AddMultiTargetFilter("@mzombie", Filter_Motherzombies, "Mother Zombies", false);
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	RegConsoleCmd("sm_mzombie", Command_DisplayMotherzombies, "Current Mother Zombies");
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}
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public void OnPluginEnd()
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{
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	RemoveMultiTargetFilter("@mzombie", Filter_Motherzombies);
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}
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public void Cvar_AFKTime(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_iAFKTime = convar.IntValue;
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}
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public void OnRoundStart(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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	g_bTestRound = false;
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	g_bAdminTestRound = false;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		g_bMotherZM[i] = false;
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	}
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}
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public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
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{
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	g_bMotherZM[client] = false;
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}
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public Action ZR_OnClientInfect(int &client, int &attacker, bool &motherInfect, bool &respawnOverride, bool &respawn)
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{
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	if(g_bTestRound || (GetClientIdleTime(client) > g_iAFKTime && motherInfect) || (motherInfect && IsFakeClient(client)))
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		return Plugin_Handled;
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	return Plugin_Continue;
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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	g_bMotherZM[client] = motherInfect;
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}
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public Action ZR_OnInfectCountdown()
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{
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	if(g_bTestRound)
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		return Plugin_Handled;
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	return Plugin_Continue;
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}
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public void OnClientSpawn(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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	int client = GetClientOfUserId(hEvent.GetInt("userid"));
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	g_bMotherZM[client] = false;
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}
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public Action OnPlayerTeam(Event event, const char[] name, bool dontBroadcast)
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{
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	int client = GetClientOfUserId(GetEventInt(event, "userid"));
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	g_bMotherZM[client] = false;
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}
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public bool Filter_Motherzombies(const char[] sPattern, Handle hClients, int client)
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{
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(IsClientInGame(i) && !IsFakeClient(i))
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		{
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			if(g_bMotherZM[i])
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				PushArrayCell(hClients, i);
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		}
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	}
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	return true;
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}
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public Action Command_DisplayMotherzombies(int client, int args)
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{
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	char aBuf[1024];
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	char aBuf2[MAX_NAME_LENGTH];
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(IsClientInGame(i) && !IsFakeClient(i))
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		{
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			if(g_bMotherZM[i])
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			{
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				GetClientName(i, aBuf2, sizeof(aBuf2));
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				StrCat(aBuf, sizeof(aBuf), aBuf2);
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				StrCat(aBuf, sizeof(aBuf), ", ");
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			}
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		}
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	}
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	if(strlen(aBuf))
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	{
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		aBuf[strlen(aBuf) - 2] = 0;
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		ReplyToCommand(client, "[SM] Current Mother Zombies: %s", aBuf);
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	}
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	else
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		ReplyToCommand(client, "[SM] Current Mother Zombies: none");
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	return Plugin_Handled;
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}
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public Action Command_Testround(int client, int args)
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{
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	/*if(GetClientTeam(client) == CS_TEAM_SPECTATOR)
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	{
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		ReplyToCommand(client, "[SM] Please join a Team first.");
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		return Plugin_Handled;
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	}
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	if(!IsPlayerAlive(client))
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	{
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		ReplyToCommand(client, "[SM] Please respawn yourself first.");
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		return Plugin_Handled;
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	}*/
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	ToggleTestRound(client);
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	return Plugin_Handled;
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}
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public void ToggleTestRound(int client)
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{
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	g_bAdminTestRound = !g_bAdminTestRound;
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	if(g_bTestRound)
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	{
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		g_bTestRound = false;
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		ReplyToCommand(client, "[SM] Deactivated this Test Round.");
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		CPrintToChatAll("[SM] %N deactivated this Test Round!", client);
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		LogAction(client, -1, "\"%L\" deactivated this Test Round.", client);
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	}
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	else
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	{
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		g_bTestRound = true;
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		ReplyToCommand(client, "[SM] Activated a Test Round.");
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		CPrintToChatAll("[SM] %N activated a Test Round!", client);
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		LogAction(client, -1, "\"%L\" activated a Test Round.", client);
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		for(int i = 1; i <= MaxClients; i++)
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		{
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			if(IsClientInGame(i) && !IsFakeClient(i) && IsPlayerAlive(i) && ZR_IsClientZombie(i))
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			{
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				ZR_HumanClient(i, false, false);
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			}
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		}
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	}
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}
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public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
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{
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	if(g_bTestRound)
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		return Plugin_Handled;
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	return Plugin_Continue;
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}
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public Action ZR_OnClientRespawn(int &client, ZR_RespawnCondition &condition)
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{
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    if(g_bTestRound)
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        condition = ZR_Respawn_Human;
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    return Plugin_Changed;
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}
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public Action Timer_MessageTestRound(Handle timer)
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{
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	if(g_bTestRound)
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	{
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		CPrintToChatAll("{cyan}[UNLOZE] {red}This is a Test Round!");
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		CPrintToChatAll("{cyan}[UNLOZE] {red}This is a Test Round!");
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		CPrintToChatAll("{cyan}[UNLOZE] {red}This is a Test Round!");
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	}
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	return Plugin_Continue;
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} |