220 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
| //----------------------------------------------------------------------------------------------------
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| // Purpose:
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| //----------------------------------------------------------------------------------------------------
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| public Action Command_HumanDog(int client, int argc)
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| {
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| 	float fOrigin[3];
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| 
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| 	if (argc < 1)
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| 	{
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| 		GetClientEyePosition(client, fOrigin);
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| 		SpawnHumanDog(fOrigin);
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| 		LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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| 		return Plugin_Handled;
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| 	}
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| 
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| 	char sArgs[64];
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| 	char sTargetName[MAX_TARGET_LENGTH];
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| 	int iTargets[MAXPLAYERS];
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| 	int iTargetCount;
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| 	bool bIsML;
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| 
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| 	GetCmdArg(1, sArgs, sizeof(sArgs));
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| 
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| 	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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| 	{
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| 		ReplyToTargetError(client, iTargetCount);
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| 		return Plugin_Handled;
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| 	}
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| 
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| 	for (int i = 0; i < iTargetCount; i++)
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| 	{
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| 		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
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| 		{
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| 			GetClientEyePosition(iTargets[i], fOrigin);
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| 			SpawnHumanDog(fOrigin);
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| 			LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
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| 		}
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| 	}
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| 	return Plugin_Handled;
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| }
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| 
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| //----------------------------------------------------------------------------------------------------
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| // Purpose:
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| //----------------------------------------------------------------------------------------------------
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| public void SpawnHumanDog(float fOrigin[3])
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| {
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| 	float fOriginTemp[3];
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| 
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| 	// weapon_knife.
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| 	int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin);
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| 	DispatchKeyFormat(iKnife, "targetname",             "human_dog_knife_%d", g_iCounter);
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| 	DispatchKeyFormat(iKnife, "hammerid",               "11051995%d", g_iCounter);
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| 	DispatchKeyFormat(iKnife, "spawnflags",             "1");
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| 	DispatchKeyFormat(iKnife, "angles",                 "0 0 0");
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| 	DispatchKeyFormat(iKnife, "OnPlayerPickup",         "!self,AddOutput,renderfx 6,0,1");
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| 	DispatchKeyFormat(iKnife, "OnPlayerPickup",         "item_human_dog_controls_%d,Activate,,0,1", g_iCounter);
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| 	DispatchKeyFormat(iKnife, "OnPlayerPickup",         "!activator,AddOutput,health 50000,0,1");
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| 	DispatchKeyFormat(iKnife, "OnPlayerPickup",         "item_spawn_speedmod,ModifySpeed,0.8,0,1");
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| 	SpawnAndActivate(iKnife);
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| 
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| 	HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
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| 
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| 
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| 	// model origin.
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| 	fOriginTemp[0] = fOrigin[0] + 10.4;
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| 	fOriginTemp[1] = fOrigin[1] - 2.0;
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| 	fOriginTemp[2] = fOrigin[2] - 40.32;
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| 
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| 	// prop_dynamic model.
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| 	int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
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| 	DispatchKeyFormat(iModel, "targetname",             "item_human_dog_model_%d", g_iCounter);
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| 	DispatchKeyFormat(iModel, "model",                  "models/player/pil/re1/dog/dog_pil.mdl");
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| 	DispatchKeyFormat(iModel, "disablebonefollowers",   "1");
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| 	DispatchKeyFormat(iModel, "defaultanim",            "Run_lower");
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| 	DispatchKeyFormat(iModel, "angles",                 "0 0 0");
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| 	DispatchKeyFormat(iModel, "solid",                  "0");
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| 	DispatchKeyFormat(iModel, "skin",                  	"1");
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| 	SpawnAndActivate(iModel);
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| 	ParentToEntity(iModel, iKnife);
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| 
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| 	// trigger_once strip.
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| 	int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin);
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| 	DispatchKeyFormat(iTriggerStrip, "targetname",          "item_human_dog_strip_%d", g_iCounter);
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| 	DispatchKeyFormat(iTriggerStrip, "filtername",          "item_filter_human");
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| 	DispatchKeyFormat(iTriggerStrip, "spawnflags",          "1");
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| 	DispatchKeyFormat(iTriggerStrip, "startdisabled",       "1");
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| 	DispatchKeyFormat(iTriggerStrip, "OnStartTouch",       	"item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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| 	SpawnAndActivate(iTriggerStrip);
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| 	ParentToEntity(iTriggerStrip, iKnife);
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| 
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| 	// make the trigger work.
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| 	SetEntityBBox(iTriggerStrip, view_as<float>({-8.0, -8.0, -8.0}), view_as<float>({8.0, 8.0, 8.0}));
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| 	SetEntityProps(iTriggerStrip);
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| 
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| 	// Relay Trigger
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| 	int iRelayTrigger = CreateEntityAtOrigin("logic_relay", fOrigin);
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| 	DispatchKeyFormat(iRelayTrigger, "targetname",        	"human_dog_relay_trigger_%d", g_iCounter);
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| 	DispatchKeyFormat(iRelayTrigger, "spawnflags",          "0");
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| 	DispatchKeyFormat(iRelayTrigger, "OnTrigger",   		"human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
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| 	SpawnAndActivate(iRelayTrigger);
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| 	ParentToEntity(iRelayTrigger, iKnife);
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| 
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| 	// Relay Trigger2
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| 	int iRelayTrigger2 = CreateEntityAtOrigin("logic_relay", fOrigin);
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| 	DispatchKeyFormat(iRelayTrigger2, "targetname",       	"human_dog_relay_trigger2_%d", g_iCounter);
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| 	DispatchKeyFormat(iRelayTrigger2, "spawnflags",        	"0");
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| 	SpawnAndActivate(iRelayTrigger2);
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| 	ParentToEntity(iRelayTrigger2, iKnife);
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| 
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| 	HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
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| 
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| 
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| 	// game_ui.
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| 	int iControls = CreateEntityAtOrigin("game_ui", fOrigin);
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| 	DispatchKeyFormat(iControls, "targetname",              "item_human_dog_controls_%d", g_iCounter);
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| 	DispatchKeyFormat(iControls, "spawnflags",              "0");
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| 	DispatchKeyFormat(iControls, "fieldofview",             "-1.0");
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| 	DispatchKeyFormat(iControls, "PressedAttack2",          "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
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| 	SpawnAndActivate(iControls);
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| 	ParentToEntity(iControls, iKnife);
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| 
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| 	// enable pickup trigger
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| 	AcceptEntityInput(iTriggerStrip, "Enable");
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| 
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| 	g_iCounter++;
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| }
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| 
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| //----------------------------------------------------------------------------------------------------
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| // Purpose:
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| //----------------------------------------------------------------------------------------------------
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| public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
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| {
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| 	ServerCommand("say ** %N has picked up Human Dog **", activator);
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| 	PrintToChat(activator, " RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
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| 	CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
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| }
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| 
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| //----------------------------------------------------------------------------------------------------
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| // Purpose:
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| //----------------------------------------------------------------------------------------------------
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| public void HumanDogUse(const char[] output, int caller, int activator, float delay)
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| {
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| 	float fOrigin[3];
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| 	float fAngles[3];
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| 	GetClientEyeAngles(activator, fAngles);
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| 	GetClientEyePosition(activator, fOrigin);
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| 	fAngles[0] = 0.0;
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| 	fAngles[2] = 0.0;
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| 	fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
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| 	fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
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| 	fOrigin[2] = fOrigin[2] - 62.00;
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| 
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| 	// prop_dynamic model.
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| 	int iModel = CreateEntityAtOrigin("prop_dynamic", fOrigin);
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| 	DispatchKeyFormat(iModel, "targetname",             "human_dog_poo_%d", g_iCounter);
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| 	DispatchKeyFormat(iModel, "model",                  "models/poo/curlygpoo.mdl");
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| 	DispatchKeyFormat(iModel, "spawnflags",             "0");
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| 	DispatchKeyFormat(iModel, "PerformanceMode",       	"0");
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| 	DispatchKeyFormat(iModel, "solid",             		"0");
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| 	SpawnAndActivate(iModel);
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| 
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| 	// trigger the explosion.
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| 	int iTriggerExplosion = CreateEntityAtOrigin("trigger_once", fOrigin);
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| 	DispatchKeyFormat(iTriggerExplosion, "targetname",          "human_dog_poo_trigger_%d", g_iCounter);
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| 	DispatchKeyFormat(iTriggerExplosion, "filtername",          "item_filter_zombie");
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| 	DispatchKeyFormat(iTriggerExplosion, "spawnflags",          "1");
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| 	DispatchKeyFormat(iTriggerExplosion, "startdisabled",       "0");
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| 	DispatchKeyFormat(iTriggerExplosion, "OnStartTouch",       	"human_dog_poo_%d,Kill,,1,1", g_iCounter);
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| 	DispatchKeyFormat(iTriggerExplosion, "OnStartTouch",       	"human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
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| 	DispatchKeyFormat(iTriggerExplosion, "OnStartTouch",       	"human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
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| 	DispatchKeyFormat(iTriggerExplosion, "OnStartTouch",       	"human_dog_particles_%d,Start,,0,-1", g_iCounter);
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| 	DispatchKeyFormat(iTriggerExplosion, "OnStartTouch",      	"human_dog_particles_%d,Kill,,1,-1", g_iCounter);
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| 	DispatchKeyFormat(iTriggerExplosion, "OnStartTouch",      	"human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
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| 	SpawnAndActivate(iTriggerExplosion);
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| 	ParentToEntity(iTriggerExplosion, iModel);
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| 
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| 	// make the trigger work.
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| 	SetEntityBBox(iTriggerExplosion, view_as<float>({-12.0, -12.0, -7.5}), view_as<float>({12.0, 12.0, 7.5}));
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| 	SetEntityProps(iTriggerExplosion);
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| 
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| 	// trigger poo damage.
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| 	int iTriggerExplosionDamage = CreateEntityAtOrigin("trigger_hurt", fOrigin);
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "targetname",        "human_dog_poo_hurt_%d", g_iCounter);
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "filtername",        "item_filter_zombie");
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "spawnflags",        "1");
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "startdisabled",     "1");
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "damagetype",       	"0");
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "damagemodel",       "0");
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "damagecap",       	"20");
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| 	DispatchKeyFormat(iTriggerExplosionDamage, "damage",       		"8000");
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| 	SpawnAndActivate(iTriggerExplosionDamage);
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| 	ParentToEntity(iTriggerExplosionDamage, iModel);
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| 
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| 	// make the trigger work.
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| 	SetEntityBBox(iTriggerExplosionDamage, view_as<float>({-96.0, -112.0, -142.0}), view_as<float>({96.0, 112.0, 142.0}));
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| 	SetEntityProps(iTriggerExplosionDamage);
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| 
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| 	// particles.
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| 	int iParticles = CreateEntityAtOrigin("info_particle_system", fOrigin);
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| 	DispatchKeyFormat(iParticles, "targetname",			"human_dog_particles_%d", g_iCounter);
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| 	DispatchKeyFormat(iParticles, "effect_name",       	"fire_small_01");
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| 	DispatchKeyFormat(iParticles, "start_active",      	"0");
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| 	SpawnAndActivate(iParticles);
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| 	ParentToEntity(iParticles, iModel);
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| 
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| 	// sound.
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| 	int iSound = CreateEntityAtOrigin("ambient_generic", fOrigin);
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| 	DispatchKeyFormat(iSound, "targetname",		"human_dog_sound_%d", g_iCounter);
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| 	DispatchKeyFormat(iSound, "spawnflags",     "49");
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| 	DispatchKeyFormat(iSound, "radius",      	"1250");
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| 	DispatchKeyFormat(iSound, "message",      	"ambient/explosions/explode_9.wav");
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| 	DispatchKeyFormat(iSound, "volume",      	"10");
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| 	DispatchKeyFormat(iSound, "health",      	"10");
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| 	DispatchKeyFormat(iSound, "pitch",      	"100");
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| 	DispatchKeyFormat(iSound, "pitchstart",     "100");
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| 	SpawnAndActivate(iSound);
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| 	ParentToEntity(iSound, iModel);
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| 
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| 	g_iCounter ++;
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| } | 
