1228 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			1228 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#define SetBit(%1,%2)		((%1)[(%2) >> 5] |= (1 << ((%2) & 31)))
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#define ClearBit(%1,%2)		((%1)[(%2) >> 5] &= ~(1 << ((%2) & 31)))
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#define CheckBit(%1,%2)		!!((%1)[(%2) >> 5] & (1 << ((%2) & 31)))
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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	name 			= "LagCompensation",
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	author 			= "BotoX",
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	description 	= "",
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	version 		= "1.0",
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	url 			= ""
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};
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bool g_bLateLoad = false;
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bool g_bHasCSSFixes = true;
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// Don't change this.
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#define MAX_EDICTS 2048
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#define FSOLID_FORCE_WORLD_ALIGNED 0x0040
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#define FSOLID_ROOT_PARENT_ALIGNED 0x0100
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#define EFL_DIRTY_ABSTRANSFORM (1<<11)
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#define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
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#define EFL_CHECK_UNTOUCH (1<<24)
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#define COORDINATE_FRAME_SIZE 14
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enum
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{
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	USE_OBB_COLLISION_BOUNDS = 0,
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	USE_BEST_COLLISION_BOUNDS,
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	USE_HITBOXES,
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	USE_SPECIFIED_BOUNDS,
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	USE_GAME_CODE,
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	USE_ROTATION_EXPANDED_BOUNDS,
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	USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
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}
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enum
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{
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	SOLID_NONE			= 0,	// no solid model
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	SOLID_BSP			= 1,	// a BSP tree
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	SOLID_BBOX			= 2,	// an AABB
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	SOLID_OBB			= 3,	// an OBB (not implemented yet)
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	SOLID_OBB_YAW		= 4,	// an OBB, constrained so that it can only yaw
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	SOLID_CUSTOM		= 5,	// Always call into the entity for tests
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	SOLID_VPHYSICS		= 6,	// solid vphysics object, get vcollide from the model and collide with that
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	SOLID_LAST,
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};
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enum
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{
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	SF_TRIGGER_ALLOW_CLIENTS				= 0x01,		// Players can fire this trigger
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	SF_TRIGGER_ALLOW_NPCS					= 0x02,		// NPCS can fire this trigger
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	SF_TRIGGER_ALLOW_PUSHABLES				= 0x04,		// Pushables can fire this trigger
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	SF_TRIGGER_ALLOW_PHYSICS				= 0x08,		// Physics objects can fire this trigger
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	SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS		= 0x10,		// *if* NPCs can fire this trigger, this flag means only player allies do so
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	SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES		= 0x20,		// *if* Players can fire this trigger, this flag means only players inside vehicles can
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	SF_TRIGGER_ALLOW_ALL					= 0x40,		// Everything can fire this trigger EXCEPT DEBRIS!
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	SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES	= 0x200,	// *if* Players can fire this trigger, this flag means only players outside vehicles can
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	SF_TRIG_PUSH_ONCE						= 0x80,		// trigger_push removes itself after firing once
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	SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER	= 0x100,	// if pushed object is player on a ladder, then this disengages them from the ladder (HL2only)
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	SF_TRIG_TOUCH_DEBRIS 					= 0x400,	// Will touch physics debris objects
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	SF_TRIGGER_ONLY_NPCS_IN_VEHICLES		= 0x800,	// *if* NPCs can fire this trigger, only NPCs in vehicles do so (respects player ally flag too)
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};
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#define SF_LAGCOMP_DISABLE (1 << 30)
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 256
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//#define DEBUG
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enum struct LagRecord
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{
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	float vecOrigin[3];
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	float vecAbsOrigin[3];
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	float angRotation[3];
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	float angAbsRotation[3];
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	float flSimulationTime;
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	float rgflCoordinateFrame[COORDINATE_FRAME_SIZE];
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}
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enum struct EntityLagData
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{
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	int iEntity;
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	int iRecordIndex;
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	int iNumRecords;
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	int iRecordsValid;
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	int iSpawned;
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	int iDeleted;
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	int iNotMoving;
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	int iTouchStamp;
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	bool bRestore;
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	bool bLateKill;
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	LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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bool g_bCleaningUp = true;
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Handle g_hCalcAbsolutePosition;
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Handle g_hMarkPartitionHandleDirty;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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Handle g_hSetTarget;
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Handle g_hSetTargetPost;
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Handle g_hFrameUpdatePostEntityThink;
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Handle g_hActivate;
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Handle g_hAcceptInput;
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int g_iParent;
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int g_iSpawnFlags;
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int g_iTouchStamp;
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int g_iCollision;
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int g_iSolidFlags;
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int g_iSolidType;
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int g_iSurroundType;
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int g_iEFlags;
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int g_iVecOrigin;
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int g_iVecAbsOrigin;
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int g_iAngRotation;
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int g_iAngAbsRotation;
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int g_iSimulationTime;
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int g_iCoordinateFrame;
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int g_aLagCompensated[MAX_EDICTS] = {-1, ...};
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int g_aFilterTriggerTouch[MAX_EDICTS / 32];
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int g_aaFilterClientEntity[((MAXPLAYERS + 1) * MAX_EDICTS) / 32];
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int g_aBlockTriggerMoved[MAX_EDICTS / 32];
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int g_aBlacklisted[MAX_EDICTS / 32];
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public void OnPluginStart()
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{
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	Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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	if(!hGameData)
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		SetFailState("Failed to load LagCompensation gamedata.");
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	// CBaseEntity::CalcAbsolutePosition
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CalcAbsolutePosition"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"CalcAbsolutePosition\") failed!");
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	}
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	g_hCalcAbsolutePosition = EndPrepSDKCall();
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	// CCollisionProperty::MarkPartitionHandleDirty
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	StartPrepSDKCall(SDKCall_Raw);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "MarkPartitionHandleDirty"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"MarkPartitionHandleDirty\") failed!");
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	}
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	g_hMarkPartitionHandleDirty = EndPrepSDKCall();
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	// ::UTIL_Remove
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	g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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	if(!g_hUTIL_Remove)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for UTIL_Remove");
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	}
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	if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour UTIL_Remove.");
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	}
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	// CCSGameRules::RestartRound
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	g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
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	if(!g_hRestartRound)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
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	}
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	if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour CCSGameRules__RestartRound.");
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	}
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	// CLogicMeasureMovement::SetTarget
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	g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
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	if(!g_hSetTarget)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
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	}
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	if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
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	}
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	// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
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	g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
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	if(!g_hSetTargetPost)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
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	}
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	if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
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	}
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	// CEntityTouchManager::FrameUpdatePostEntityThink
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	g_hFrameUpdatePostEntityThink = DHookCreateFromConf(hGameData, "CEntityTouchManager__FrameUpdatePostEntityThink");
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	if(!g_hFrameUpdatePostEntityThink)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for CEntityTouchManager__FrameUpdatePostEntityThink");
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	}
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	if(!DHookEnableDetour(g_hFrameUpdatePostEntityThink, false, Detour_OnFrameUpdatePostEntityThink))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour CEntityTouchManager__FrameUpdatePostEntityThink.");
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	}
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	delete hGameData;
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	hGameData = LoadGameConfigFile("sdktools.games");
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	if(!hGameData)
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		SetFailState("Failed to load sdktools gamedata.");
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	int offset = GameConfGetOffset(hGameData, "Activate");
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	if(offset == -1)
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		SetFailState("Failed to find Activate offset");
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	// CPhysForce::Activate
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	g_hActivate = DHookCreate(offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_CPhysForce_Activate);
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	if(g_hActivate == INVALID_HANDLE)
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		SetFailState("Failed to DHookCreate Activate");
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	offset = GameConfGetOffset(hGameData, "AcceptInput");
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	if(offset == -1)
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		SetFailState("Failed to find AcceptInput offset.");
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	// CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
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	g_hAcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, OnAcceptInput);
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	if(g_hAcceptInput == INVALID_HANDLE)
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		SetFailState("Failed to DHook AcceptInput.");
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	DHookAddParam(g_hAcceptInput, HookParamType_CharPtr);
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	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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	DHookAddParam(g_hAcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP); // variant_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
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	DHookAddParam(g_hAcceptInput, HookParamType_Int);
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	delete hGameData;
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	RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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	RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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	FilterClientEntityMap(g_aaFilterClientEntity, true);
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	BlockTriggerMoved(g_aBlockTriggerMoved, true);
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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	g_bLateLoad = late;
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	return APLRes_Success;
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}
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public void OnLibraryRemoved(const char[] name)
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{
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	if(StrEqual(name, "CSSFixes"))
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		g_bHasCSSFixes = false;
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}
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public void OnPluginEnd()
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{
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	g_bCleaningUp = true;
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	if(g_bHasCSSFixes)
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	{
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		FilterClientEntityMap(g_aaFilterClientEntity, false);
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		BlockTriggerMoved(g_aBlockTriggerMoved, false);
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		FilterTriggerTouchPlayers(g_aFilterTriggerTouch, false);
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	}
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	DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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	for(int i = 0; i < g_iNumEntities; i++)
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	{
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		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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			continue;
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		if(g_aEntityLagData[i].iDeleted)
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		{
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			RemoveEdict(g_aEntityLagData[i].iEntity);
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		}
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	}
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}
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public void OnMapStart()
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{
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	bool bLate = g_bLateLoad;
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	g_bCleaningUp = false;
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	g_iParent = FindDataMapInfo(0, "m_pParent");
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	g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
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	g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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	g_iCollision = FindDataMapInfo(0, "m_Collision");
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	g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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	g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
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	g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
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	g_iEFlags = FindDataMapInfo(0, "m_iEFlags");
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	g_iVecOrigin = FindDataMapInfo(0, "m_vecOrigin");
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	g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
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	g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
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	g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
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	g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
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	g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
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 | 
						|
	/* Late Load */
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	if(bLate)
 | 
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	{
 | 
						|
		int entity = INVALID_ENT_REFERENCE;
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						|
		while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | 
						|
		{
 | 
						|
			char sClassname[64];
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						|
			if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
 | 
						|
			{
 | 
						|
				OnEntityCreated(entity, sClassname);
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						|
				OnEntitySpawned(entity, sClassname);
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						|
 | 
						|
				if(StrEqual(sClassname, "phys_thruster", false))
 | 
						|
				{
 | 
						|
					Hook_CPhysForce_Activate(entity);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	g_bLateLoad = false;
 | 
						|
}
 | 
						|
 | 
						|
public void OnEntityCreated(int entity, const char[] classname)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(StrEqual(classname, "phys_thruster", false))
 | 
						|
	{
 | 
						|
		DHookEntity(g_hActivate, true, entity);
 | 
						|
	}
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						|
	else if(StrEqual(classname, "game_ui", false))
 | 
						|
	{
 | 
						|
		DHookEntity(g_hAcceptInput, true, entity);
 | 
						|
	}
 | 
						|
}
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						|
 | 
						|
public void OnEntitySpawned(int entity, const char[] classname)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return;
 | 
						|
 | 
						|
	CheckEntityForLagComp(entity, classname);
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						|
}
 | 
						|
 | 
						|
public MRESReturn OnAcceptInput(int entity, Handle hReturn, Handle hParams)
 | 
						|
{
 | 
						|
	if(!IsValidEntity(entity))
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	char sCommand[128];
 | 
						|
	DHookGetParamString(hParams, 1, sCommand, sizeof(sCommand));
 | 
						|
 | 
						|
	if(!StrEqual(sCommand, "Activate", false))
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	if(DHookIsNullParam(hParams, 3))
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	int iCaller = DHookGetParam(hParams, 3);
 | 
						|
	if(iCaller <= 0 || iCaller >= MAX_EDICTS)
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	// Don't lagcompensate anything that has a game_ui button in their hierarchy.
 | 
						|
	BlacklistFamily(iCaller);
 | 
						|
 | 
						|
	return MRES_Ignored;
 | 
						|
}
 | 
						|
 | 
						|
void BlacklistFamily(int entity)
 | 
						|
{
 | 
						|
	if(entity > 0 && entity < MAX_EDICTS)
 | 
						|
	{
 | 
						|
		SetBit(g_aBlacklisted, entity);
 | 
						|
		RemoveEntityFromLagCompensation(entity);
 | 
						|
	}
 | 
						|
 | 
						|
	// Blacklist children of this entity
 | 
						|
	BlacklistChildren(entity);
 | 
						|
 | 
						|
	// And blacklist all parents and their children
 | 
						|
	for(;;)
 | 
						|
	{
 | 
						|
		entity = GetEntDataEnt2(entity, g_iParent);
 | 
						|
		if(entity == INVALID_ENT_REFERENCE)
 | 
						|
			break;
 | 
						|
 | 
						|
		if(entity > 0 && entity < MAX_EDICTS)
 | 
						|
		{
 | 
						|
			SetBit(g_aBlacklisted, entity);
 | 
						|
			RemoveEntityFromLagCompensation(entity);
 | 
						|
		}
 | 
						|
 | 
						|
		// And their children
 | 
						|
		BlacklistChildren(entity);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BlacklistChildren(int parent)
 | 
						|
{
 | 
						|
	int entity = INVALID_ENT_REFERENCE;
 | 
						|
	while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | 
						|
	{
 | 
						|
		if(GetEntDataEnt2(entity, g_iParent) != parent)
 | 
						|
			continue;
 | 
						|
 | 
						|
		if(entity > 0 && entity < MAX_EDICTS)
 | 
						|
		{
 | 
						|
			SetBit(g_aBlacklisted, entity);
 | 
						|
			RemoveEntityFromLagCompensation(entity);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=false, bool bGoodParents=false)
 | 
						|
{
 | 
						|
	if(entity < 0 || entity > MAX_EDICTS)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if(!IsValidEntity(entity))
 | 
						|
		return false;
 | 
						|
 | 
						|
	if(g_aLagCompensated[entity] != -1)
 | 
						|
		return false;
 | 
						|
 | 
						|
	int SpawnFlags = GetEntData(entity, g_iSpawnFlags);
 | 
						|
	if(SpawnFlags & SF_LAGCOMP_DISABLE)
 | 
						|
		return false;
 | 
						|
 | 
						|
	bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
 | 
						|
					StrEqual(classname, "trigger_push", false) ||
 | 
						|
					StrEqual(classname, "trigger_teleport", false);
 | 
						|
 | 
						|
	bool bPhysbox = !strncmp(classname, "func_physbox", 12, false);
 | 
						|
 | 
						|
	bool bBlacklisted = CheckBit(g_aBlacklisted, entity);
 | 
						|
 | 
						|
	if(!bTrigger && !bPhysbox || bBlacklisted)
 | 
						|
		return false;
 | 
						|
 | 
						|
	// Don't lag compensate anything that could be parented to a player
 | 
						|
	// The player simulation would usually move the entity,
 | 
						|
	// but we would overwrite that position change by restoring the entity to its previous state.
 | 
						|
	int iParent = INVALID_ENT_REFERENCE;
 | 
						|
	char sParentClassname[64];
 | 
						|
	for(int iTmp = entity;;)
 | 
						|
	{
 | 
						|
		iTmp = GetEntDataEnt2(iTmp, g_iParent);
 | 
						|
		if(iTmp == INVALID_ENT_REFERENCE)
 | 
						|
			break;
 | 
						|
 | 
						|
		iParent = iTmp;
 | 
						|
		GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
 | 
						|
 | 
						|
		if(StrEqual(sParentClassname, "player") ||
 | 
						|
			!strncmp(sParentClassname, "weapon_", 7))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if(CheckBit(g_aBlacklisted, entity))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aLagCompensated[iParent] != -1)
 | 
						|
		{
 | 
						|
			bGoodParents = true;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		if(strncmp(sParentClassname, "func_", 5))
 | 
						|
			continue;
 | 
						|
 | 
						|
		if(StrEqual(sParentClassname[5], "movelinear") ||
 | 
						|
			StrEqual(sParentClassname[5], "door") ||
 | 
						|
			StrEqual(sParentClassname[5], "rotating") ||
 | 
						|
			StrEqual(sParentClassname[5], "tracktrain"))
 | 
						|
		{
 | 
						|
			bGoodParents = true;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(!bGoodParents)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if(AddEntityForLagCompensation(entity, bTrigger))
 | 
						|
	{
 | 
						|
		if(bTrigger)
 | 
						|
		{
 | 
						|
			if(!(SpawnFlags & (SF_TRIGGER_ALLOW_PUSHABLES | SF_TRIGGER_ALLOW_PHYSICS | SF_TRIGGER_ALLOW_ALL | SF_TRIG_TOUCH_DEBRIS)))
 | 
						|
				SetBit(g_aBlockTriggerMoved, entity);
 | 
						|
		}
 | 
						|
 | 
						|
		if(bRecursive)
 | 
						|
		{
 | 
						|
			CheckEntityChildrenForLagComp(entity);
 | 
						|
		}
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void CheckEntityChildrenForLagComp(int parent)
 | 
						|
{
 | 
						|
	int entity = INVALID_ENT_REFERENCE;
 | 
						|
	while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | 
						|
	{
 | 
						|
		if(GetEntDataEnt2(entity, g_iParent) != parent)
 | 
						|
			continue;
 | 
						|
 | 
						|
		char sClassname[64];
 | 
						|
		if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
 | 
						|
		{
 | 
						|
			CheckEntityForLagComp(entity, sClassname, _, true);
 | 
						|
			CheckEntityChildrenForLagComp(entity);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public void OnEntityDestroyed(int entity)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(entity < 0 || entity > MAX_EDICTS)
 | 
						|
		return;
 | 
						|
 | 
						|
	ClearBit(g_aBlacklisted, entity);
 | 
						|
 | 
						|
	int iIndex = g_aLagCompensated[entity];
 | 
						|
	if(iIndex == -1)
 | 
						|
		return;
 | 
						|
 | 
						|
	RemoveRecord(iIndex);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	int entity = DHookGetParam(hParams, 1);
 | 
						|
	if(entity < 0 || entity > MAX_EDICTS)
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	int iIndex = g_aLagCompensated[entity];
 | 
						|
	if(iIndex == -1)
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	// let it die
 | 
						|
	if(!g_aEntityLagData[iIndex].bLateKill)
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	// ignore sleeping entities
 | 
						|
	if(g_aEntityLagData[iIndex].iNotMoving >= MAX_RECORDS)
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	if(!g_aEntityLagData[iIndex].iDeleted)
 | 
						|
	{
 | 
						|
		g_aEntityLagData[iIndex].iDeleted = GetGameTickCount();
 | 
						|
	}
 | 
						|
 | 
						|
	return MRES_Supercede;
 | 
						|
}
 | 
						|
 | 
						|
public MRESReturn Detour_OnRestartRound()
 | 
						|
{
 | 
						|
	g_bCleaningUp = true;
 | 
						|
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		int iEntity = g_aEntityLagData[i].iEntity;
 | 
						|
 | 
						|
		g_aLagCompensated[iEntity] = -1;
 | 
						|
		ClearBit(g_aFilterTriggerTouch, iEntity);
 | 
						|
		ClearBit(g_aBlockTriggerMoved, iEntity);
 | 
						|
 | 
						|
		for(int client = 1; client <= MaxClients; client++)
 | 
						|
		{
 | 
						|
			ClearBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iDeleted)
 | 
						|
		{
 | 
						|
			if(IsValidEntity(iEntity))
 | 
						|
				RemoveEdict(iEntity);
 | 
						|
		}
 | 
						|
 | 
						|
		g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
 | 
						|
	}
 | 
						|
 | 
						|
	for(int i = 0; i < sizeof(g_aBlacklisted); i++)
 | 
						|
		g_aBlacklisted[i] = 0;
 | 
						|
 | 
						|
	g_iNumEntities = 0;
 | 
						|
 | 
						|
	g_bCleaningUp = false;
 | 
						|
	return MRES_Ignored;
 | 
						|
}
 | 
						|
 | 
						|
// https://developer.valvesoftware.com/wiki/Logic_measure_movement
 | 
						|
int g_OnSetTarget_pThis;
 | 
						|
public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
 | 
						|
{
 | 
						|
	g_OnSetTarget_pThis = pThis;
 | 
						|
	return MRES_Ignored;
 | 
						|
}
 | 
						|
public MRESReturn Detour_OnSetTargetPost(Handle hParams)
 | 
						|
{
 | 
						|
	int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
 | 
						|
	if(!IsValidEntity(entity))
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	char sClassname[64];
 | 
						|
	if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	CheckEntityForLagComp(entity, sClassname, true, true);
 | 
						|
 | 
						|
	return MRES_Ignored;
 | 
						|
}
 | 
						|
 | 
						|
public MRESReturn Hook_CPhysForce_Activate(int entity)
 | 
						|
{
 | 
						|
	int attachedObject = GetEntPropEnt(entity, Prop_Data, "m_attachedObject");
 | 
						|
	if(!IsValidEntity(attachedObject))
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	char sClassname[64];
 | 
						|
	if(!GetEntityClassname(attachedObject, sClassname, sizeof(sClassname)))
 | 
						|
		return MRES_Ignored;
 | 
						|
 | 
						|
	CheckEntityForLagComp(attachedObject, sClassname, true, true);
 | 
						|
 | 
						|
	return MRES_Ignored;
 | 
						|
}
 | 
						|
 | 
						|
public MRESReturn Detour_OnFrameUpdatePostEntityThink()
 | 
						|
{
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		// Don't make the entity check untouch in FrameUpdatePostEntityThink.
 | 
						|
		// If the player didn't get simulated in the current frame then
 | 
						|
		// they didn't have a chance to touch this entity.
 | 
						|
		// Hence the touchlink could be broken and we only let the player check untouch.
 | 
						|
		int EFlags = GetEntData(g_aEntityLagData[i].iEntity, g_iEFlags);
 | 
						|
		EFlags &= ~EFL_CHECK_UNTOUCH;
 | 
						|
		SetEntData(g_aEntityLagData[i].iEntity, g_iEFlags, EFlags);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
public void OnRunThinkFunctions(bool simulating)
 | 
						|
{
 | 
						|
	FilterTriggerTouchPlayers(g_aFilterTriggerTouch, false);
 | 
						|
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
 | 
						|
		{
 | 
						|
			PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
 | 
						|
			RemoveRecord(i);
 | 
						|
			i--; continue;
 | 
						|
		}
 | 
						|
 | 
						|
		// Save old touchStamp
 | 
						|
		int touchStamp = GetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp);
 | 
						|
		g_aEntityLagData[i].iTouchStamp = touchStamp;
 | 
						|
		// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
 | 
						|
		// The touchStamp is incremented by 1 every time an entities physics are simulated.
 | 
						|
		// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
 | 
						|
		// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
 | 
						|
		// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
 | 
						|
		// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
 | 
						|
		// so the correct +1'd touchStamp is stored in the touchlink.
 | 
						|
		// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
 | 
						|
		// Thus both touchlinks will have the correct touchStamp value.
 | 
						|
		// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
 | 
						|
		touchStamp++;
 | 
						|
		SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, touchStamp);
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iDeleted)
 | 
						|
		{
 | 
						|
			if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
 | 
						|
			{
 | 
						|
				// calls OnEntityDestroyed right away
 | 
						|
				// which calls RemoveRecord
 | 
						|
				// which moves the next element to our current position
 | 
						|
				RemoveEdict(g_aEntityLagData[i].iEntity);
 | 
						|
				i--; continue;
 | 
						|
			}
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | 
						|
			continue;
 | 
						|
 | 
						|
		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
 | 
						|
{
 | 
						|
	if(!IsPlayerAlive(client))
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	// -1 because the newest record in the list is one tick old
 | 
						|
	// this is because we simulate players first
 | 
						|
	// hence no new entity record was inserted on the current tick
 | 
						|
	int iGameTick = GetGameTickCount() - 1;
 | 
						|
 | 
						|
	int iDelta = iGameTick - tickcount;
 | 
						|
	if(iDelta < 0)
 | 
						|
		iDelta = 0;
 | 
						|
 | 
						|
	if(iDelta > MAX_RECORDS)
 | 
						|
		iDelta = MAX_RECORDS;
 | 
						|
 | 
						|
	int iPlayerSimTick = iGameTick - iDelta;
 | 
						|
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		int iEntity = g_aEntityLagData[i].iEntity;
 | 
						|
 | 
						|
		// Entity too new, the client couldn't even see it yet.
 | 
						|
		if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
 | 
						|
		{
 | 
						|
			SetBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
 | 
						|
		{
 | 
						|
			ClearBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iDeleted)
 | 
						|
		{
 | 
						|
			if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
 | 
						|
			{
 | 
						|
				SetBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | 
						|
			continue;
 | 
						|
 | 
						|
		int iRecord = iDelta;
 | 
						|
		if(iRecord >= g_aEntityLagData[i].iNumRecords)
 | 
						|
			iRecord = g_aEntityLagData[i].iNumRecords - 1;
 | 
						|
 | 
						|
		int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iRecord;
 | 
						|
		if(iRecordIndex < 0)
 | 
						|
			iRecordIndex += MAX_RECORDS;
 | 
						|
 | 
						|
		RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
 | 
						|
		g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
 | 
						|
	}
 | 
						|
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
public void OnPostPlayerThinkFunctions()
 | 
						|
{
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		// Restore original touchStamp
 | 
						|
		SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, g_aEntityLagData[i].iTouchStamp);
 | 
						|
 | 
						|
		if(!g_aEntityLagData[i].bRestore)
 | 
						|
			continue;
 | 
						|
 | 
						|
		RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
 | 
						|
		g_aEntityLagData[i].bRestore = false;
 | 
						|
	}
 | 
						|
 | 
						|
	FilterTriggerTouchPlayers(g_aFilterTriggerTouch, true);
 | 
						|
}
 | 
						|
 | 
						|
public void OnRunThinkFunctionsPost(bool simulating)
 | 
						|
{
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		if(g_aEntityLagData[i].iDeleted)
 | 
						|
		{
 | 
						|
			if(g_aEntityLagData[i].iRecordsValid)
 | 
						|
			{
 | 
						|
				g_aEntityLagData[i].iRecordIndex++;
 | 
						|
 | 
						|
				if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | 
						|
					g_aEntityLagData[i].iRecordIndex = 0;
 | 
						|
 | 
						|
				g_aEntityLagData[i].iRecordsValid--;
 | 
						|
			}
 | 
						|
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		LagRecord TmpRecord;
 | 
						|
		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
 | 
						|
 | 
						|
		// sleep detection
 | 
						|
		{
 | 
						|
			int iOldRecord = g_aEntityLagData[i].iRecordIndex;
 | 
						|
 | 
						|
			if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecAbsOrigin, TmpRecord.vecAbsOrigin) &&
 | 
						|
				CompareVectors(g_aaLagRecords[i][iOldRecord].angAbsRotation, TmpRecord.angAbsRotation))
 | 
						|
			{
 | 
						|
				g_aEntityLagData[i].iNotMoving++;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				g_aEntityLagData[i].iNotMoving = 0;
 | 
						|
			}
 | 
						|
 | 
						|
			if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | 
						|
				continue;
 | 
						|
		}
 | 
						|
 | 
						|
		g_aEntityLagData[i].iRecordIndex++;
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | 
						|
			g_aEntityLagData[i].iRecordIndex = 0;
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
 | 
						|
			g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
 | 
						|
 | 
						|
		LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void RecordDataIntoRecord(int iEntity, LagRecord Record)
 | 
						|
{
 | 
						|
	// Force recalculation of all values
 | 
						|
	int EFlags = GetEntData(iEntity, g_iEFlags);
 | 
						|
	EFlags |= EFL_DIRTY_ABSTRANSFORM;
 | 
						|
	SetEntData(iEntity, g_iEFlags, EFlags);
 | 
						|
 | 
						|
	SDKCall(g_hCalcAbsolutePosition, iEntity);
 | 
						|
 | 
						|
	GetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
 | 
						|
	GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
 | 
						|
	GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
 | 
						|
	GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
 | 
						|
	GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
 | 
						|
	Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
 | 
						|
}
 | 
						|
 | 
						|
bool DoesRotationInvalidateSurroundingBox(int iEntity)
 | 
						|
{
 | 
						|
	int SolidFlags = GetEntData(iEntity, g_iSolidFlags);
 | 
						|
	if(SolidFlags & FSOLID_ROOT_PARENT_ALIGNED)
 | 
						|
		return true;
 | 
						|
 | 
						|
	int SurroundType = GetEntData(iEntity, g_iSurroundType);
 | 
						|
	switch(SurroundType)
 | 
						|
	{
 | 
						|
		case USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
 | 
						|
			 USE_OBB_COLLISION_BOUNDS,
 | 
						|
			 USE_BEST_COLLISION_BOUNDS:
 | 
						|
		{
 | 
						|
			// IsBoundsDefinedInEntitySpace()
 | 
						|
			int SolidType = GetEntData(iEntity, g_iSolidType);
 | 
						|
			return ((SolidFlags & FSOLID_FORCE_WORLD_ALIGNED) == 0) &&
 | 
						|
					(SolidType != SOLID_BBOX) && (SolidType != SOLID_NONE);
 | 
						|
		}
 | 
						|
 | 
						|
		case USE_HITBOXES,
 | 
						|
			 USE_GAME_CODE:
 | 
						|
		{
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
 | 
						|
		case USE_ROTATION_EXPANDED_BOUNDS,
 | 
						|
			 USE_SPECIFIED_BOUNDS:
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		default:
 | 
						|
		{
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InvalidatePhysicsRecursive(int iEntity)
 | 
						|
{
 | 
						|
	// NetworkProp()->MarkPVSInformationDirty()
 | 
						|
	int fStateFlags = GetEdictFlags(iEntity);
 | 
						|
	fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
 | 
						|
	SetEdictFlags(iEntity, fStateFlags);
 | 
						|
 | 
						|
	// CollisionProp()->MarkPartitionHandleDirty();
 | 
						|
	Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
 | 
						|
	SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
 | 
						|
 | 
						|
	if(DoesRotationInvalidateSurroundingBox(iEntity))
 | 
						|
	{
 | 
						|
		// CollisionProp()->MarkSurroundingBoundsDirty();
 | 
						|
		int EFlags = GetEntData(iEntity, g_iEFlags);
 | 
						|
		EFlags |= EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS;
 | 
						|
		SetEntData(iEntity, g_iEFlags, EFlags);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void RestoreEntityFromRecord(int iEntity, LagRecord Record)
 | 
						|
{
 | 
						|
	SetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
 | 
						|
	SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
 | 
						|
	SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
 | 
						|
	SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
 | 
						|
	SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
 | 
						|
	SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
 | 
						|
 | 
						|
	InvalidatePhysicsRecursive(iEntity);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if(g_iNumEntities == MAX_ENTITIES)
 | 
						|
	{
 | 
						|
		char sClassname[64];
 | 
						|
		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
		char sTargetname[64];
 | 
						|
		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
		PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if(g_aLagCompensated[iEntity] != -1)
 | 
						|
		return false;
 | 
						|
 | 
						|
	int i = g_iNumEntities;
 | 
						|
	g_iNumEntities++;
 | 
						|
 | 
						|
	g_aLagCompensated[iEntity] = i;
 | 
						|
 | 
						|
	g_aEntityLagData[i].iEntity = iEntity;
 | 
						|
	g_aEntityLagData[i].iRecordIndex = 0;
 | 
						|
	g_aEntityLagData[i].iNumRecords = 1;
 | 
						|
	g_aEntityLagData[i].iRecordsValid = 1;
 | 
						|
	g_aEntityLagData[i].iSpawned = GetGameTickCount();
 | 
						|
	g_aEntityLagData[i].iDeleted = 0;
 | 
						|
	g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
 | 
						|
	g_aEntityLagData[i].bRestore = false;
 | 
						|
	g_aEntityLagData[i].bLateKill = bLateKill;
 | 
						|
	g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
 | 
						|
 | 
						|
	if(bLateKill)
 | 
						|
	{
 | 
						|
		SetBit(g_aFilterTriggerTouch, iEntity);
 | 
						|
	}
 | 
						|
 | 
						|
	RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
 | 
						|
 | 
						|
	{
 | 
						|
		char sClassname[64];
 | 
						|
		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
		char sTargetname[64];
 | 
						|
		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
		PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool RemoveEntityFromLagCompensation(int iEntity)
 | 
						|
{
 | 
						|
	int index = g_aLagCompensated[iEntity];
 | 
						|
	if(index == -1)
 | 
						|
		return false;
 | 
						|
 | 
						|
	RemoveRecord(index);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void RemoveRecord(int index)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return;
 | 
						|
 | 
						|
	int iEntity = g_aEntityLagData[index].iEntity;
 | 
						|
 | 
						|
	if(IsValidEntity(iEntity))
 | 
						|
	{
 | 
						|
		char sClassname[64];
 | 
						|
		GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
		char sTargetname[64];
 | 
						|
		GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
		int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
		PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
 | 
						|
	}
 | 
						|
 | 
						|
	g_aLagCompensated[iEntity] = -1;
 | 
						|
	ClearBit(g_aFilterTriggerTouch, iEntity);
 | 
						|
	ClearBit(g_aBlockTriggerMoved, iEntity);
 | 
						|
 | 
						|
	for(int client = 1; client <= MaxClients; client++)
 | 
						|
	{
 | 
						|
		ClearBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
 | 
						|
	}
 | 
						|
 | 
						|
	g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
 | 
						|
 | 
						|
	for(int src = index + 1; src < g_iNumEntities; src++)
 | 
						|
	{
 | 
						|
		int dest = src - 1;
 | 
						|
 | 
						|
		EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
 | 
						|
		g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
 | 
						|
		g_aLagCompensated[g_aEntityLagData[dest].iEntity] = dest;
 | 
						|
 | 
						|
		int iNumRecords = g_aEntityLagData[dest].iNumRecords;
 | 
						|
		for(int i = 0; i < iNumRecords; i++)
 | 
						|
		{
 | 
						|
			LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	g_iNumEntities--;
 | 
						|
}
 | 
						|
 | 
						|
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
 | 
						|
{
 | 
						|
	obj.iEntity = other.iEntity;
 | 
						|
	obj.iRecordIndex = other.iRecordIndex;
 | 
						|
	obj.iNumRecords = other.iNumRecords;
 | 
						|
	obj.iRecordsValid = other.iRecordsValid;
 | 
						|
	obj.iSpawned = other.iSpawned;
 | 
						|
	obj.iDeleted = other.iDeleted;
 | 
						|
	obj.iNotMoving = other.iNotMoving;
 | 
						|
	obj.iTouchStamp = other.iTouchStamp;
 | 
						|
	obj.bRestore = other.bRestore;
 | 
						|
	obj.bLateKill = other.bLateKill;
 | 
						|
 | 
						|
	LagRecord_Copy(obj.RestoreData, other.RestoreData);
 | 
						|
}
 | 
						|
 | 
						|
void LagRecord_Copy(LagRecord obj, const LagRecord other)
 | 
						|
{
 | 
						|
	for(int i = 0; i < 3; i++)
 | 
						|
	{
 | 
						|
		obj.vecOrigin[i] = other.vecOrigin[i];
 | 
						|
		obj.vecAbsOrigin[i] = other.vecAbsOrigin[i];
 | 
						|
		obj.angRotation[i] = other.angRotation[i];
 | 
						|
		obj.angAbsRotation[i] = other.angAbsRotation[i];
 | 
						|
	}
 | 
						|
 | 
						|
	obj.flSimulationTime = other.flSimulationTime;
 | 
						|
 | 
						|
	for(int i = 0; i < COORDINATE_FRAME_SIZE; i++)
 | 
						|
	{
 | 
						|
		obj.rgflCoordinateFrame[i] = other.rgflCoordinateFrame[i];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool CompareVectors(const float vec1[3], const float vec2[3])
 | 
						|
{
 | 
						|
	return vec1[0] == vec2[0] && vec1[1] == vec2[1] && vec1[2] == vec2[2];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
public Action Command_AddLagCompensation(int client, int argc)
 | 
						|
{
 | 
						|
	if(argc < 1)
 | 
						|
	{
 | 
						|
		ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
 | 
						|
		return Plugin_Handled;
 | 
						|
	}
 | 
						|
 | 
						|
	char sArgs[32];
 | 
						|
	GetCmdArg(1, sArgs, sizeof(sArgs));
 | 
						|
 | 
						|
	int entity = StringToInt(sArgs);
 | 
						|
 | 
						|
	bool late = false;
 | 
						|
	if(argc >= 2)
 | 
						|
	{
 | 
						|
		GetCmdArg(2, sArgs, sizeof(sArgs));
 | 
						|
		late = view_as<bool>(StringToInt(sArgs));
 | 
						|
	}
 | 
						|
 | 
						|
	AddEntityForLagCompensation(entity, late);
 | 
						|
 | 
						|
	return Plugin_Handled;
 | 
						|
}
 | 
						|
 | 
						|
public Action Command_CheckLagCompensated(int client, int argc)
 | 
						|
{
 | 
						|
	if(argc == 0)
 | 
						|
	{
 | 
						|
		for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
		{
 | 
						|
			char sClassname[64];
 | 
						|
			GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
			char sTargetname[64];
 | 
						|
			GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
			int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
			PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
 | 
						|
		}
 | 
						|
 | 
						|
		return Plugin_Handled;
 | 
						|
	}
 | 
						|
 | 
						|
	for(int iEntity = 0; iEntity < MAX_EDICTS; iEntity++)
 | 
						|
	{
 | 
						|
		bool bDeleted = false;
 | 
						|
		for(int j = 1; j <= MaxClients; j++)
 | 
						|
		{
 | 
						|
			if(CheckBit(g_aaFilterClientEntity, j * MAX_EDICTS + iEntity))
 | 
						|
			{
 | 
						|
				bDeleted = true;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		bool bBlockPhysics = CheckBit(g_aFilterTriggerTouch, iEntity);
 | 
						|
		bool bBlockTriggerMoved = CheckBit(g_aBlockTriggerMoved, iEntity);
 | 
						|
		bool bBlacklisted = CheckBit(g_aBlacklisted, iEntity);
 | 
						|
 | 
						|
		if(bDeleted || bBlockPhysics || bBlockTriggerMoved || bBlacklisted)
 | 
						|
		{
 | 
						|
			int index = -1;
 | 
						|
			for(int j = 0; j < g_iNumEntities; j++)
 | 
						|
			{
 | 
						|
				if(g_aEntityLagData[j].iEntity == iEntity)
 | 
						|
				{
 | 
						|
					index = j;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			char sClassname[64] = "INVALID";
 | 
						|
			char sTargetname[64] = "INVALID";
 | 
						|
			int iHammerID = -1;
 | 
						|
 | 
						|
			if(IsValidEntity(iEntity))
 | 
						|
			{
 | 
						|
				GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | 
						|
				GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
				iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | 
						|
			}
 | 
						|
 | 
						|
			PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> Phys: %d / TrigMov: %d / Deleted: %d / Black: %d",
 | 
						|
				index, iEntity, sClassname, sTargetname, iHammerID, bBlockPhysics, bBlockTriggerMoved, bDeleted, bBlacklisted);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return Plugin_Handled;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
stock void PrintToBoth(const char[] format, any ...)
 | 
						|
{
 | 
						|
	char buffer[254];
 | 
						|
	VFormat(buffer, sizeof(buffer), format, 2);
 | 
						|
	LogMessage(buffer);
 | 
						|
 | 
						|
	for (int i = 1; i <= MaxClients; i++)
 | 
						|
	{
 | 
						|
		if (IsClientInGame(i))
 | 
						|
		{
 | 
						|
			PrintToConsole(i, "%s", buffer);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |