1660 lines
		
	
	
		
			73 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			1660 lines
		
	
	
		
			73 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#include <sourcemod>
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#include <sdktools>
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#include <zombiereloaded>
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#pragma semicolon 1
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#pragma newdecls required
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int g_iCounter = 0;
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int g_iConsole;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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	name        = "ItemSpawn",
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	author      = "Neon",
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	description = "",
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	version     = "1.1",
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	url         = "https://steamcommunity.com/id/n3ontm"
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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	HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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	RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
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	RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
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	RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
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	RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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	PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
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	// Vortigaunt
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	PrecacheModel("models/vortigaunt_slave.mdl");
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	// Balrog
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.sw.vtx");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.vvd");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
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	PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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	AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
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	// TNT
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.mdl");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.phy");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.sw.vtx");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.vvd");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vmt");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vtf");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_broken.vmt");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_no_metal.vtf");
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	PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
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	// Dog
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx80.vtx");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx90.vtx");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.mdl");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.phy");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.sw.vtx");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.vvd");
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	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vmt");
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	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vtf");
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	PrecacheModel("models/player/pil/re1/dog/dog_pil.mdl");
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	AddFileToDownloadsTable("models/poo/curlygpoo.dx80.vtx");
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	AddFileToDownloadsTable("models/poo/curlygpoo.dx90.vtx");
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	AddFileToDownloadsTable("models/poo/curlygpoo.mdl");
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	AddFileToDownloadsTable("models/poo/curlygpoo.phy");
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	AddFileToDownloadsTable("models/poo/curlygpoo.sw.vtx");
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	AddFileToDownloadsTable("models/poo/curlygpoo.vvd");
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	AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
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	AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
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	PrecacheModel("models/poo/curlygpoo.mdl");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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	g_iCounter = 0;
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	// point_servercommand
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	g_iConsole = CreateEntityByName("point_servercommand");
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	DispatchKeyValue(g_iConsole, "targetname", "item_spawn_console");
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	DispatchSpawn(g_iConsole);
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	ActivateEntity(g_iConsole);
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	// Human filter
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	int iHumanFilter = CreateEntityByName("filter_activator_team");
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	DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter");
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	DispatchKeyValue(iHumanFilter, "Negated", "0");
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	DispatchKeyValue(iHumanFilter, "filterteam", "3");
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	DispatchSpawn(iHumanFilter);
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	ActivateEntity(iHumanFilter);
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	// Zombie filter
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	int iZombieFilter = CreateEntityByName("filter_activator_team");
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	DispatchKeyValue(iZombieFilter, "targetname", "item_spawn_zombie_filter");
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	DispatchKeyValue(iZombieFilter, "Negated", "0");
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	DispatchKeyValue(iZombieFilter, "filterteam", "2");
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	DispatchSpawn(iZombieFilter);
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	ActivateEntity(iZombieFilter);
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	// player_weaponstrip
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	int iWeaponStrip = CreateEntityByName("player_weaponstrip");
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	DispatchKeyValue(iWeaponStrip, "targetname", "item_spawn_weaponstrip");
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	DispatchSpawn(iWeaponStrip);
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	ActivateEntity(iWeaponStrip);
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	// speedmod
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	int iSpeedMod = CreateEntityByName("player_speedmod");
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	DispatchKeyValue(iSpeedMod, "targetname", "item_spawn_speed");
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	DispatchSpawn(iSpeedMod);
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	ActivateEntity(iSpeedMod);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_Vortigaunt(int client, int argc)
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{
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	float fOrigin[3];
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	if (argc < 1)
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	{
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		GetClientEyePosition(client, fOrigin);
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		SpawnVortigaunt(fOrigin);
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		LogAction(client, -1, "\"%L\" spawned Vortigaunt at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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		return Plugin_Handled;
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	}
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	char sArgs[64];
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	char sTargetName[MAX_TARGET_LENGTH];
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	int iTargets[MAXPLAYERS];
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	int iTargetCount;
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	bool bIsML;
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	GetCmdArg(1, sArgs, sizeof(sArgs));
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	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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	{
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		ReplyToTargetError(client, iTargetCount);
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		return Plugin_Handled;
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	}
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	for (int i = 0; i < iTargetCount; i++)
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	{
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		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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		{
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			GetClientEyePosition(iTargets[i], fOrigin);
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			SpawnVortigaunt(fOrigin);
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			LogAction(client, -1, "\"%L\" gave Vortigaunt to \"%L\".", client, iTargets[i]);
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		}
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	}
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	return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_Balrog(int client, int argc)
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{
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	float fOrigin[3];
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	if (argc < 1)
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	{
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		GetClientEyePosition(client, fOrigin);
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		SpawnBalrog(fOrigin);
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		LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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		return Plugin_Handled;
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	}
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	char sArgs[64];
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	char sTargetName[MAX_TARGET_LENGTH];
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	int iTargets[MAXPLAYERS];
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	int iTargetCount;
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	bool bIsML;
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	GetCmdArg(1, sArgs, sizeof(sArgs));
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	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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	{
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		ReplyToTargetError(client, iTargetCount);
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		return Plugin_Handled;
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	}
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	for (int i = 0; i < iTargetCount; i++)
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	{
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		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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		{
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			GetClientEyePosition(iTargets[i], fOrigin);
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			SpawnBalrog(fOrigin);
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			LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]);
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		}
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	}
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	return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_TNT(int client, int argc)
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{
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	float fOrigin[3];
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	if (argc < 1)
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	{
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		GetClientEyePosition(client, fOrigin);
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		SpawnTNT(fOrigin);
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		LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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		return Plugin_Handled;
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	}
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	char sArgs[64];
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	char sTargetName[MAX_TARGET_LENGTH];
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	int iTargets[MAXPLAYERS];
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	int iTargetCount;
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	bool bIsML;
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	GetCmdArg(1, sArgs, sizeof(sArgs));
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	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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	{
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		ReplyToTargetError(client, iTargetCount);
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		return Plugin_Handled;
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	}
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	for (int i = 0; i < iTargetCount; i++)
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	{
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		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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		{
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			GetClientEyePosition(iTargets[i], fOrigin);
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			SpawnTNT(fOrigin);
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			LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]);
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		}
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	}
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	return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_HumanDog(int client, int argc)
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{
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	float fOrigin[3];
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	if (argc < 1)
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	{
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		GetClientEyePosition(client, fOrigin);
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		SpawnHumanDog(fOrigin);
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		LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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		return Plugin_Handled;
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	}
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	char sArgs[64];
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	char sTargetName[MAX_TARGET_LENGTH];
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	int iTargets[MAXPLAYERS];
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	int iTargetCount;
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	bool bIsML;
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	GetCmdArg(1, sArgs, sizeof(sArgs));
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	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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	{
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		ReplyToTargetError(client, iTargetCount);
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		return Plugin_Handled;
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	}
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	for (int i = 0; i < iTargetCount; i++)
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	{
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		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
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		{
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			GetClientEyePosition(iTargets[i], fOrigin);
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			SpawnHumanDog(fOrigin);
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			LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
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		}
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	}
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	return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void SpawnVortigaunt(float fOrigin[3])
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{
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	char sBuffer[256];
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	float fOriginTemp[3];
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	// Knife
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	int iKnife = CreateEntityByName("weapon_knife");
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	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
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	DispatchKeyValue(iKnife, "targetname", sBuffer);
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	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
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	DispatchKeyValue(iKnife, "hammerid", sBuffer);
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	DispatchKeyValue(iKnife, "spawnflags", "1");
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	DispatchKeyValue(iKnife, "angles", "0 0 0");
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	DispatchKeyValueVector(iKnife, "origin", fOrigin);
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	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
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	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
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	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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	Format(sBuffer, sizeof(sBuffer), "vort_ui_%d,Activate,,0,-1", g_iCounter);
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	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	DispatchSpawn(iKnife);
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	ActivateEntity(iKnife);
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						|
	HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, true);
 | 
						|
 | 
						|
	// Model
 | 
						|
	int iModel = CreateEntityByName("prop_dynamic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_model_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iModel, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iModel, "model", "models/vortigaunt_slave.mdl");
 | 
						|
	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
 | 
						|
	DispatchKeyValue(iModel, "DefaultAnim", "Run_all");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 7.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 0.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 34.24;
 | 
						|
	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iModel);
 | 
						|
	ActivateEntity(iModel);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iModel, "SetParent", iKnife);
 | 
						|
 | 
						|
	// pickup trigger_once
 | 
						|
	int iTrigger = CreateEntityByName("trigger_once");
 | 
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	Format(sBuffer, sizeof(sBuffer), "vort_trigger_%d", g_iCounter);
 | 
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	DispatchKeyValue(iTrigger, "targetname", sBuffer);
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	DispatchKeyValue(iTrigger, "spawnflags", "1");
 | 
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	DispatchKeyValue(iTrigger, "startdisabled", "1");
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						|
	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
 | 
						|
	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iTrigger);
 | 
						|
	ActivateEntity(iTrigger);
 | 
						|
	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds[3] = {-10.0, -10.0, -36.0};
 | 
						|
	float fMaxbounds[3] = {10.0, 10.0, 36.0};
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
 | 
						|
	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
 | 
						|
	enteffects |= 32;
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Sound
 | 
						|
	int iSound = CreateEntityByName("ambient_generic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_sound_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSound, "spawnflags", "48");
 | 
						|
	DispatchKeyValue(iSound, "radius", "2250");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound, "SourceEntityName", sBuffer);
 | 
						|
	DispatchKeyValue(iSound, "message", "ambient/energy/zap9.wav");
 | 
						|
	DispatchKeyValue(iSound, "volume", "10");
 | 
						|
	DispatchKeyValue(iSound, "health", "10");
 | 
						|
	DispatchKeyValue(iSound, "pitch", "100");
 | 
						|
	DispatchKeyValue(iSound, "pitchstart", "100");
 | 
						|
	DispatchSpawn(iSound);
 | 
						|
	ActivateEntity(iSound);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Push
 | 
						|
	int iPush = CreateEntityByName("trigger_push");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_push_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iPush, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iPush, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iPush, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iPush, "speed", "1800");
 | 
						|
	DispatchKeyValue(iPush, "pushdir", "0 180 0");
 | 
						|
	DispatchKeyValue(iPush, "filtername", "item_spawn_human_filter");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 899.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 0.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 8.0;
 | 
						|
	DispatchKeyValueVector(iPush, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iPush);
 | 
						|
	ActivateEntity(iPush);
 | 
						|
	SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds2[3] = {-852.0, -16.0, -9.0};
 | 
						|
	float fMaxbounds2[3] = {852.0, 16.0, 9.0};
 | 
						|
	SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
 | 
						|
	SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
 | 
						|
	SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
 | 
						|
	enteffects2 |= 32;
 | 
						|
	SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iPush, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Relay
 | 
						|
	int iRelay = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_relay_%d", g_iCounter);
 | 
						|
	DispatchKeyValueVector(iRelay, "origin", fOrigin);
 | 
						|
	DispatchKeyValue(iRelay, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRelay, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iRelay, "startdisabled", "0");
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", "!self,Disable,,0,-1");
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", "!self,Enable,,4,-1");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_model_%d,SetAnimation,zapattack1,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Enable,,1.5,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Disable,,2,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_sound_%d,PlaySound,,1.5,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOn,,1.5,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,0,0,-1");
 | 
						|
	DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,1.15,3.25,-1");
 | 
						|
	DispatchSpawn(iRelay);
 | 
						|
	ActivateEntity(iRelay);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRelay, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Game UI
 | 
						|
	int iUI = CreateEntityByName("game_ui");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_ui_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iUI, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
 | 
						|
	DispatchSpawn(iUI);
 | 
						|
	ActivateEntity(iUI);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iUI, "SetParent", iKnife);
 | 
						|
 | 
						|
	// beam start
 | 
						|
	int iBeamStart = CreateEntityByName("prop_dynamic_override");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iBeamStart, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iBeamStart, "model", "models/props/cs_italy/bananna.mdl");
 | 
						|
	DispatchKeyValue(iBeamStart, "disableshadows", "1");
 | 
						|
	DispatchKeyValue(iBeamStart, "disablereceiveshadows", "1");
 | 
						|
	DispatchKeyValue(iBeamStart, "DisableBoneFollowers", "1");
 | 
						|
	DispatchKeyValue(iBeamStart, "rendermode", "10");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 29.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 0.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 8.0;
 | 
						|
	DispatchKeyValueVector(iBeamStart, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iBeamStart);
 | 
						|
	ActivateEntity(iBeamStart);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iBeamStart, "SetParent", iKnife);
 | 
						|
 | 
						|
	// beam end
 | 
						|
	int iBeamEnd = CreateEntityByName("prop_dynamic_override");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iBeamEnd, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iBeamEnd, "model", "models/props/cs_italy/bananna.mdl");
 | 
						|
	DispatchKeyValue(iBeamEnd, "disableshadows", "1");
 | 
						|
	DispatchKeyValue(iBeamEnd, "disablereceiveshadows", "1");
 | 
						|
	DispatchKeyValue(iBeamEnd, "DisableBoneFollowers", "1");
 | 
						|
	DispatchKeyValue(iBeamEnd, "rendermode", "10");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 1743.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 0.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 8.0;
 | 
						|
	DispatchKeyValueVector(iBeamEnd, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iBeamEnd);
 | 
						|
	ActivateEntity(iBeamEnd);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iBeamEnd, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Beam
 | 
						|
	int iBeam = CreateEntityByName("env_beam");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iBeam, "targetname", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iBeam, "LightningStart", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iBeam, "LightningEnd", sBuffer);
 | 
						|
	DispatchKeyValue(iBeam, "BoltWidth", "3");
 | 
						|
	DispatchKeyValue(iBeam, "NoiseAmplitude", "1");
 | 
						|
	DispatchKeyValue(iBeam, "decalname", "Bigshot");
 | 
						|
	DispatchKeyValue(iBeam, "framerate", "0");
 | 
						|
	DispatchKeyValue(iBeam, "framestart", "0");
 | 
						|
	DispatchKeyValue(iBeam, "life", "1");
 | 
						|
	DispatchKeyValue(iBeam, "spawnflags", "48");
 | 
						|
	DispatchKeyValue(iBeam, "TouchType", "1");
 | 
						|
	DispatchKeyValue(iBeam, "rendercolor", "0 200 0");
 | 
						|
	DispatchKeyValue(iBeam, "texture", "sprites/laserbeam.spr");
 | 
						|
	DispatchSpawn(iBeam);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iBeam, "SetParent", iKnife);
 | 
						|
 | 
						|
	// enable pickup trigger
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "Enable");
 | 
						|
 | 
						|
	g_iCounter ++;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void SpawnBalrog(float fOrigin[3])
 | 
						|
{
 | 
						|
	char sBuffer[256];
 | 
						|
	float fOriginTemp[3];
 | 
						|
 | 
						|
	// Knife
 | 
						|
	int iKnife = CreateEntityByName("weapon_knife");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "targetname", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "hammerid", sBuffer);
 | 
						|
	DispatchKeyValue(iKnife, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iKnife, "angles", "0 0 0");
 | 
						|
	DispatchKeyValueVector(iKnife, "origin", fOrigin);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", "item_spawn_speed,ModifySpeed,0.8,0,-1");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d,Activate,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1");
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1");
 | 
						|
	DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1");
 | 
						|
	//DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1");
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1");
 | 
						|
	DispatchSpawn(iKnife);
 | 
						|
	ActivateEntity(iKnife);
 | 
						|
	HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
 | 
						|
 | 
						|
	// Model
 | 
						|
	int iModel = CreateEntityByName("prop_dynamic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iModel, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
 | 
						|
	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
 | 
						|
	DispatchKeyValue(iModel, "DefaultAnim", "crouch_walk_lower");
 | 
						|
	DispatchKeyValue(iModel, "angles", "0 2 0");
 | 
						|
	DispatchKeyValue(iModel, "solid", "0");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 4.5;
 | 
						|
	fOriginTemp[1] = fOrigin[1] + 1.26;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 28.9;
 | 
						|
	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iModel);
 | 
						|
	ActivateEntity(iModel);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iModel, "SetParent", iKnife);
 | 
						|
 | 
						|
	// pickup trigger_once
 | 
						|
	int iTrigger = CreateEntityByName("trigger_once");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTrigger, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iTrigger, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
 | 
						|
	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iTrigger);
 | 
						|
	ActivateEntity(iTrigger);
 | 
						|
	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds[3] = {-10.0, -10.0, -36.0};
 | 
						|
	float fMaxbounds[3] = {10.0, 10.0, 36.0};
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
 | 
						|
	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
 | 
						|
	enteffects |= 32;
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "SetParent", iKnife);
 | 
						|
 | 
						|
	// kill trigger_once
 | 
						|
	int iKillTrigger = CreateEntityByName("trigger_hurt");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKillTrigger, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iKillTrigger, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iKillTrigger, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter");
 | 
						|
	DispatchKeyValue(iKillTrigger, "damagetype", "0");
 | 
						|
	DispatchKeyValue(iKillTrigger, "damagemodel", "0");
 | 
						|
	DispatchKeyValue(iKillTrigger, "damagecap", "20");
 | 
						|
	DispatchKeyValue(iKillTrigger, "damage", "200000");
 | 
						|
	DispatchKeyValueVector(iKillTrigger, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iKillTrigger);
 | 
						|
	ActivateEntity(iKillTrigger);
 | 
						|
	SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds4[3] = {-10.0, -10.0, -36.0};
 | 
						|
	float fMaxbounds4[3] = {10.0, 10.0, 36.0};
 | 
						|
	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4);
 | 
						|
	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4);
 | 
						|
	SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
 | 
						|
	enteffects4 |= 32;
 | 
						|
	SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
 | 
						|
 | 
						|
	// trigger_hurt walking
 | 
						|
	int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
 | 
						|
	DispatchKeyValue(iKillTriggerWalking, "damage", "190");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 28.5;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 2.74;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 4.9;
 | 
						|
	DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iKillTriggerWalking);
 | 
						|
	ActivateEntity(iKillTriggerWalking);
 | 
						|
	SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds5[3] = {-32.0, -72.0, -84.0};
 | 
						|
	float fMaxbounds5[3] = {32.0, 72.0, 84.0};
 | 
						|
	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
 | 
						|
	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
 | 
						|
	SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
 | 
						|
	enteffects5 |= 32;
 | 
						|
	SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
 | 
						|
 | 
						|
	// trigger roar 1
 | 
						|
	int iTriggerRoar = CreateEntityByName("trigger_multiple");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
 | 
						|
	DispatchKeyValue(iTriggerRoar, "wait", "1");
 | 
						|
	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1");
 | 
						|
	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 5.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 0.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 0.0;
 | 
						|
	DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iTriggerRoar);
 | 
						|
	ActivateEntity(iTriggerRoar);
 | 
						|
	SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds6[3] = {-0.5, -0.5, -36.0};
 | 
						|
	float fMaxbounds6[3] = {0.5, 0.5, 36.0};
 | 
						|
	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
 | 
						|
	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
 | 
						|
	SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
 | 
						|
	enteffects6 |= 32;
 | 
						|
	SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
 | 
						|
 | 
						|
	// trigger roar 2
 | 
						|
	int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "wait", "1");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
 | 
						|
	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
 | 
						|
	fOriginTemp[0] = fOrigin[0] - 15.5;
 | 
						|
	fOriginTemp[1] = fOrigin[1] + 5.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] + 31.0;
 | 
						|
	DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iTriggerRoar2);
 | 
						|
	ActivateEntity(iTriggerRoar2);
 | 
						|
	SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds7[3] = {-736.0, -736.0, -560.0};
 | 
						|
	float fMaxbounds7[3] = {736.0, 736.0, 560.0};
 | 
						|
	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
 | 
						|
	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
 | 
						|
	SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
 | 
						|
	enteffects7 |= 32;
 | 
						|
	SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
 | 
						|
 | 
						|
	// trigger_hurt attack
 | 
						|
	int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
 | 
						|
	DispatchKeyValue(iKillTriggerAttack, "damage", "500");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 360.5;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 58.74;
 | 
						|
	fOriginTemp[2] = fOrigin[2] + 35.6;
 | 
						|
	DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iKillTriggerAttack);
 | 
						|
	ActivateEntity(iKillTriggerAttack);
 | 
						|
	SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds8[3] = {-152.0, -256.0, -71.5};
 | 
						|
	float fMaxbounds8[3] = {152.0, 256.0, 71.5};
 | 
						|
	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
 | 
						|
	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
 | 
						|
	SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
 | 
						|
	enteffects8 |= 32;
 | 
						|
	SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Sound 1
 | 
						|
	int iSound1 = CreateEntityByName("ambient_generic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound1, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSound1, "spawnflags", "49");
 | 
						|
	DispatchKeyValue(iSound1, "radius", "8250");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
 | 
						|
	DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
 | 
						|
	DispatchKeyValue(iSound1, "volume", "10");
 | 
						|
	DispatchKeyValue(iSound1, "health", "10");
 | 
						|
	DispatchKeyValue(iSound1, "pitch", "100");
 | 
						|
	DispatchKeyValue(iSound1, "pitchstart", "100");
 | 
						|
	DispatchSpawn(iSound1);
 | 
						|
	ActivateEntity(iSound1);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound1, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Sound 2
 | 
						|
	int iSound2 = CreateEntityByName("ambient_generic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound2, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSound2, "spawnflags", "48");
 | 
						|
	DispatchKeyValue(iSound2, "radius", "8250");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
 | 
						|
	DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
 | 
						|
	DispatchKeyValue(iSound2, "volume", "10");
 | 
						|
	DispatchKeyValue(iSound2, "health", "10");
 | 
						|
	DispatchKeyValue(iSound2, "pitch", "100");
 | 
						|
	DispatchKeyValue(iSound2, "pitchstart", "100");
 | 
						|
	DispatchSpawn(iSound2);
 | 
						|
	ActivateEntity(iSound2);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound2, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Sound 3
 | 
						|
	int iSound3 = CreateEntityByName("ambient_generic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound3, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSound3, "spawnflags", "48");
 | 
						|
	DispatchKeyValue(iSound3, "radius", "8250");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
 | 
						|
	DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
 | 
						|
	DispatchKeyValue(iSound3, "volume", "10");
 | 
						|
	DispatchKeyValue(iSound3, "health", "10");
 | 
						|
	DispatchKeyValue(iSound3, "pitch", "100");
 | 
						|
	DispatchKeyValue(iSound3, "pitchstart", "100");
 | 
						|
	DispatchSpawn(iSound3);
 | 
						|
	ActivateEntity(iSound3);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound3, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Timer
 | 
						|
	int iTimer = CreateEntityByName("logic_timer");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTimer, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iTimer, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iTimer, "UseRandomTime", "0");
 | 
						|
	DispatchKeyValue(iTimer, "RefireTime", "0.95");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
 | 
						|
	DispatchSpawn(iTimer);
 | 
						|
	ActivateEntity(iTimer);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTimer, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Roar
 | 
						|
	int iRoar = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRoar, "spawnflags", "0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
 | 
						|
	DispatchSpawn(iRoar);
 | 
						|
	ActivateEntity(iRoar);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRoar, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Attack
 | 
						|
	int iAttack = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iAttack, "spawnflags", "0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
 | 
						|
	DispatchSpawn(iAttack);
 | 
						|
	ActivateEntity(iAttack);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iAttack, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Physbox
 | 
						|
	int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iPhysbox, "spawnflags", "574464");
 | 
						|
	DispatchKeyValue(iPhysbox, "rendermode", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "renderfx", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
 | 
						|
	DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
 | 
						|
	DispatchKeyValue(iPhysbox, "propdata", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "pressuredelay", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
 | 
						|
	DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "notsolid", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "nodamageforces", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "material", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "massScale", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "health", "32500");
 | 
						|
	DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
 | 
						|
	DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "explosion", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "disableshadows", "1");
 | 
						|
	DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "Damagetype", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
 | 
						|
	DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 44.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 18.74;
 | 
						|
	fOriginTemp[2] = fOrigin[2] + 126.89;
 | 
						|
	DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iPhysbox);
 | 
						|
	ActivateEntity(iPhysbox);
 | 
						|
	float fMinbounds3[3] = {-124.0, -120.0, -188.2};
 | 
						|
	float fMaxbounds3[3] = {124.0, 120.0, 188.2};
 | 
						|
	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
 | 
						|
	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
 | 
						|
	SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
 | 
						|
	enteffects3 |= 32;
 | 
						|
	SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iPhysbox, "SetParent", iKnife);
 | 
						|
	HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true);
 | 
						|
 | 
						|
	// Game UI
 | 
						|
	int iUI = CreateEntityByName("game_ui");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iUI, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.1,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.2,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.3,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0,0,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
 | 
						|
	DispatchSpawn(iUI);
 | 
						|
	ActivateEntity(iUI);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iUI, "SetParent", iKnife);
 | 
						|
 | 
						|
	// enable pickup trigger
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "Enable");
 | 
						|
 | 
						|
	g_iCounter ++;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void SpawnTNT(float fOrigin[3])
 | 
						|
{
 | 
						|
	char sBuffer[256];
 | 
						|
	float fOriginTemp[3];
 | 
						|
 | 
						|
	// Knife
 | 
						|
	int iKnife = CreateEntityByName("weapon_knife");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "targetname", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "hammerid", sBuffer);
 | 
						|
	DispatchKeyValue(iKnife, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iKnife, "angles", "0 0 0");
 | 
						|
	DispatchKeyValueVector(iKnife, "origin", fOrigin);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d,Activate,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,0,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	DispatchSpawn(iKnife);
 | 
						|
	ActivateEntity(iKnife);
 | 
						|
	HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true);
 | 
						|
 | 
						|
	// Model
 | 
						|
	int iModel = CreateEntityByName("prop_dynamic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_model_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iModel, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iModel, "model", "models/props/furnitures/humans/barrel01b.mdl");
 | 
						|
	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
 | 
						|
	DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926");
 | 
						|
	DispatchKeyValue(iModel, "solid", "0");
 | 
						|
	DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1");
 | 
						|
	DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1");
 | 
						|
	fOriginTemp[0] = fOrigin[0] - 30.16;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 2.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 9.2;
 | 
						|
	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iModel);
 | 
						|
	ActivateEntity(iModel);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iModel, "SetParent", iKnife);
 | 
						|
	SetVariantString("9999999");
 | 
						|
	AcceptEntityInput(iModel, "SetHealth");
 | 
						|
	AcceptEntityInput(iModel, "FireUser1");
 | 
						|
 | 
						|
	// pickup trigger_once
 | 
						|
	int iTrigger = CreateEntityByName("trigger_once");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTrigger, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iTrigger, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
 | 
						|
	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iTrigger);
 | 
						|
	ActivateEntity(iTrigger);
 | 
						|
	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds[3] = {-10.0, -10.0, -36.0};
 | 
						|
	float fMaxbounds[3] = {10.0, 10.0, 36.0};
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
 | 
						|
	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
 | 
						|
	enteffects |= 32;
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Sparks
 | 
						|
	int iSparksHolder = CreateEntityByName("env_spark");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSparksHolder, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSparksHolder, "TrailLength", "1");
 | 
						|
	DispatchKeyValue(iSparksHolder, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iSparksHolder, "angles", "0 0 0");
 | 
						|
	DispatchKeyValue(iSparksHolder, "MaxDelay", "0");
 | 
						|
	DispatchKeyValue(iSparksHolder, "Magnitude", "1");
 | 
						|
	fOriginTemp[0] = fOrigin[0] - 22.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 0.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] + 36.0;
 | 
						|
	DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iSparksHolder);
 | 
						|
	ActivateEntity(iSparksHolder);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSparksHolder, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Sprite
 | 
						|
	int iSprite = CreateEntityByName("env_sprite");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSprite, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSprite, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iSprite, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iSprite, "scale", "0.1");
 | 
						|
	DispatchKeyValue(iSprite, "rendermode", "5");
 | 
						|
	DispatchKeyValue(iSprite, "renderfx", "0");
 | 
						|
	DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 31.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] + 1.73;
 | 
						|
	fOriginTemp[2] = fOrigin[2] + 4.3;
 | 
						|
	DispatchKeyValueVector(iSprite, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iSprite);
 | 
						|
	ActivateEntity(iSprite);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSprite, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Push
 | 
						|
	int iPush = CreateEntityByName("trigger_push");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iPush, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iPush, "spawnflags", "8");
 | 
						|
	DispatchKeyValue(iPush, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iPush, "speed", "18000");
 | 
						|
	DispatchKeyValue(iPush, "pushdir", "-60 0 0");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 79.46;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 0.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] + 15.76;
 | 
						|
	DispatchKeyValueVector(iPush, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iPush);
 | 
						|
	ActivateEntity(iPush);
 | 
						|
	SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds2[3] = {-36.0, -12.0, -25.0};
 | 
						|
	float fMaxbounds2[3] = {36.0, 12.0, 25.0};
 | 
						|
	SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
 | 
						|
	SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
 | 
						|
	SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
 | 
						|
	enteffects2 |= 32;
 | 
						|
	SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iPush, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Relay Trigger
 | 
						|
	int iRelayTrigger = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
 | 
						|
	DispatchSpawn(iRelayTrigger);
 | 
						|
	ActivateEntity(iRelayTrigger);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Launch Compare
 | 
						|
	int iLaunchCompare = CreateEntityByName("logic_compare");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
 | 
						|
	DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
 | 
						|
	DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iLaunchCompare);
 | 
						|
	ActivateEntity(iLaunchCompare);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Relay Launch
 | 
						|
	int iRelayLaunch = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunch, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRelayLaunch, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iRelayLaunch, "StartDisabled", "0");
 | 
						|
	DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
 | 
						|
	DispatchSpawn(iRelayLaunch);
 | 
						|
	ActivateEntity(iRelayLaunch);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRelayLaunch, "SetParent", iKnife);
 | 
						|
	HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false);
 | 
						|
 | 
						|
	// Relay Launch Up
 | 
						|
	int iRelayLaunchUp = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1");
 | 
						|
	DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
 | 
						|
	DispatchSpawn(iRelayLaunchUp);
 | 
						|
	ActivateEntity(iRelayLaunchUp);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife);
 | 
						|
	HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false);
 | 
						|
 | 
						|
	// Game UI
 | 
						|
	int iUI = CreateEntityByName("game_ui");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iUI, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack", sBuffer);
 | 
						|
	DispatchSpawn(iUI);
 | 
						|
	ActivateEntity(iUI);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iUI, "SetParent", iKnife);
 | 
						|
 | 
						|
	// enable pickup trigger
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "Enable");
 | 
						|
 | 
						|
	g_iCounter ++;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void SpawnHumanDog(float fOrigin[3])
 | 
						|
{
 | 
						|
	char sBuffer[256];
 | 
						|
	float fOriginTemp[3];
 | 
						|
 | 
						|
	// Knife
 | 
						|
	int iKnife = CreateEntityByName("weapon_knife");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "targetname", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "hammerid", sBuffer);
 | 
						|
	DispatchKeyValue(iKnife, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iKnife, "angles", "0 0 0");
 | 
						|
	DispatchKeyValueVector(iKnife, "origin", fOrigin);
 | 
						|
	//DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d,Activate,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
 | 
						|
	DispatchSpawn(iKnife);
 | 
						|
	ActivateEntity(iKnife);
 | 
						|
	HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
 | 
						|
 | 
						|
	// Model
 | 
						|
	int iModel = CreateEntityByName("prop_dynamic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_model_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iModel, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl");
 | 
						|
	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
 | 
						|
	DispatchKeyValue(iModel, "angles", "0 0 0");
 | 
						|
	DispatchKeyValue(iModel, "solid", "0");
 | 
						|
	DispatchKeyValue(iModel, "skin", "1");
 | 
						|
	DispatchKeyValue(iModel, "DefaultAnim", "Run_lower");
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 10.4;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 2.0;
 | 
						|
	fOriginTemp[2] = fOrigin[2] - 40.32;
 | 
						|
	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iModel);
 | 
						|
	ActivateEntity(iModel);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iModel, "SetParent", iKnife);
 | 
						|
 | 
						|
	// pickup trigger_once
 | 
						|
	int iTrigger = CreateEntityByName("trigger_once");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTrigger, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iTrigger, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iTrigger, "filtername", "item_spawn_human_filter");
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
 | 
						|
	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iTrigger);
 | 
						|
	ActivateEntity(iTrigger);
 | 
						|
	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds[3] = {-1.0, -1.0, -10.0};
 | 
						|
	float fMaxbounds[3] = {1.0, 1.0, 10.0};
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
 | 
						|
	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
 | 
						|
	enteffects |= 32;
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Relay Trigger
 | 
						|
	int iRelayTrigger = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
 | 
						|
	DispatchSpawn(iRelayTrigger);
 | 
						|
	ActivateEntity(iRelayTrigger);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Relay Trigger2
 | 
						|
	int iRelayTrigger2 = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iRelayTrigger2, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRelayTrigger2, "spawnflags", "0");
 | 
						|
	DispatchSpawn(iRelayTrigger2);
 | 
						|
	ActivateEntity(iRelayTrigger2);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRelayTrigger2, "SetParent", iKnife);
 | 
						|
	HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
 | 
						|
 | 
						|
	// Game UI
 | 
						|
	int iUI = CreateEntityByName("game_ui");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iUI, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
 | 
						|
	DispatchSpawn(iUI);
 | 
						|
	ActivateEntity(iUI);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iUI, "SetParent", iKnife);
 | 
						|
 | 
						|
	// enable pickup trigger
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "Enable");
 | 
						|
 | 
						|
	g_iCounter ++;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void VortigauntPickup(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	char sBuffer[128];
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
 | 
						|
	SetVariantString(sBuffer);
 | 
						|
	AcceptEntityInput(g_iConsole, "Command");
 | 
						|
 | 
						|
	PrintToChat(activator, "Right Click to Pull Humans in front of you.");
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void BalrogPickup(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	char sBuffer[128];
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator);
 | 
						|
	SetVariantString(sBuffer);
 | 
						|
	AcceptEntityInput(g_iConsole, "Command");
 | 
						|
	PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void BalrogKill(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	char sBuffer[128];
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator);
 | 
						|
	SetVariantString(sBuffer);
 | 
						|
	AcceptEntityInput(g_iConsole, "Command");
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void TNTPickup(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	char sBuffer[128];
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
 | 
						|
	SetVariantString(sBuffer);
 | 
						|
	AcceptEntityInput(g_iConsole, "Command");
 | 
						|
	PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void TNTUse(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	char sBuffer[256];
 | 
						|
	float fOrigin[3];
 | 
						|
	float fAngles[3];
 | 
						|
 | 
						|
	GetClientEyeAngles(activator, fAngles);
 | 
						|
	GetClientEyePosition(activator, fOrigin);
 | 
						|
	fAngles[0] = 0.0;
 | 
						|
	fAngles[2] = 0.0;
 | 
						|
	fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63;
 | 
						|
	fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63;
 | 
						|
	fOrigin[2] = fOrigin[2] - 29.86;
 | 
						|
 | 
						|
	// Prop
 | 
						|
	int iProp = CreateEntityByName("prop_physics_multiplayer");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iProp, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl");
 | 
						|
	DispatchKeyValue(iProp, "spawnflags", "256");
 | 
						|
	DispatchKeyValue(iProp, "physdamagescale", "0.1");
 | 
						|
	DispatchKeyValue(iProp, "PerformanceMode", "0");
 | 
						|
	DispatchKeyValue(iProp, "nodamageforces", "0");
 | 
						|
	DispatchKeyValue(iProp, "solid", "6");
 | 
						|
	DispatchKeyValue(iProp, "minhealthdmg", "999999");
 | 
						|
	DispatchKeyValue(iProp, "health", "999999");
 | 
						|
	DispatchKeyValueVector(iProp, "origin", fOrigin);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iProp, "OnUser1", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iProp, "OnUser1", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iProp, "OnUser1", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iProp, "OnUser1", sBuffer);
 | 
						|
	DispatchSpawn(iProp);
 | 
						|
	ActivateEntity(iProp);
 | 
						|
	AcceptEntityInput(iProp, "FireUser1");
 | 
						|
 | 
						|
	// Sparks
 | 
						|
	int iSparks = CreateEntityByName("env_spark");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSparks, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSparks, "TrailLength", "1");
 | 
						|
	DispatchKeyValue(iSparks, "spawnflags", "64");
 | 
						|
	DispatchKeyValue(iSparks, "angles", "0 0 0");
 | 
						|
	DispatchKeyValue(iSparks, "MaxDelay", "0");
 | 
						|
	DispatchKeyValue(iSparks, "Magnitude", "1");
 | 
						|
	DispatchKeyValueVector(iSparks, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iSparks);
 | 
						|
	ActivateEntity(iSparks);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSparks, "SetParent", iProp);
 | 
						|
 | 
						|
	// Fire
 | 
						|
	int iFire = CreateEntityByName("env_fire");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iFire, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iFire, "ignitionpoint", "32");
 | 
						|
	DispatchKeyValue(iFire, "spawnflags", "17");
 | 
						|
	DispatchKeyValue(iFire, "health", "30");
 | 
						|
	DispatchKeyValue(iFire, "firesize", "64");
 | 
						|
	DispatchKeyValue(iFire, "fireattack", "4");
 | 
						|
	DispatchKeyValue(iFire, "damagescale", "1.0");
 | 
						|
	DispatchKeyValueVector(iFire, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iFire);
 | 
						|
	ActivateEntity(iFire);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iFire, "SetParent", iProp);
 | 
						|
 | 
						|
	// Explosion
 | 
						|
	int iExplosion = CreateEntityByName("env_explosion");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iExplosion, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr");
 | 
						|
	DispatchKeyValue(iExplosion, "iMagnitude", "220");
 | 
						|
	DispatchKeyValue(iExplosion, "iRadiusOverride", "1024");
 | 
						|
	DispatchKeyValue(iExplosion, "rendermode", "5");
 | 
						|
	DispatchKeyValue(iExplosion, "spawnflags", "16");
 | 
						|
	DispatchKeyValueVector(iExplosion, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iExplosion);
 | 
						|
	ActivateEntity(iExplosion);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iExplosion, "SetParent", iProp);
 | 
						|
 | 
						|
	// Sound
 | 
						|
	int iSound = CreateEntityByName("ambient_generic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSound, "spawnflags", "48");
 | 
						|
	DispatchKeyValue(iSound, "radius", "9800");
 | 
						|
	DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
 | 
						|
	DispatchKeyValue(iSound, "volume", "10");
 | 
						|
	DispatchKeyValue(iSound, "health", "10");
 | 
						|
	DispatchKeyValue(iSound, "pitch", "100");
 | 
						|
	DispatchKeyValue(iSound, "pitchstart", "100");
 | 
						|
	DispatchKeyValueVector(iSound, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iSound);
 | 
						|
	ActivateEntity(iSound);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound, "SetParent", iProp);
 | 
						|
 | 
						|
	g_iCounter ++;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	char sBuffer[128];
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Human Dog **", activator);
 | 
						|
	SetVariantString(sBuffer);
 | 
						|
	AcceptEntityInput(g_iConsole, "Command");
 | 
						|
	PrintToChat(activator, "RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
 | 
						|
	CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void HumanDogUse(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	char sBuffer[256];
 | 
						|
	float fOrigin[3];
 | 
						|
	float fAngles[3];
 | 
						|
	GetClientEyeAngles(activator, fAngles);
 | 
						|
	GetClientEyePosition(activator, fOrigin);
 | 
						|
	fAngles[0] = 0.0;
 | 
						|
	fAngles[2] = 0.0;
 | 
						|
	fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
 | 
						|
	fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
 | 
						|
	fOrigin[2] = fOrigin[2] - 62.00;
 | 
						|
 | 
						|
	// Prop
 | 
						|
	int iProp = CreateEntityByName("prop_dynamic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iProp, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iProp, "model", "models/poo/curlygpoo.mdl");
 | 
						|
	DispatchKeyValue(iProp, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iProp, "PerformanceMode", "0");
 | 
						|
	DispatchKeyValue(iProp, "solid", "0");
 | 
						|
	DispatchKeyValueVector(iProp, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iProp);
 | 
						|
	ActivateEntity(iProp);
 | 
						|
 | 
						|
	// trigger
 | 
						|
	int iTrigger = CreateEntityByName("trigger_once");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_trigger_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTrigger, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iTrigger, "startdisabled", "0");
 | 
						|
	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d,Kill,,1,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Start,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Kill,,1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
 | 
						|
	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iTrigger);
 | 
						|
	ActivateEntity(iTrigger);
 | 
						|
	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds[3] = {-12.0, -12.0, -7.5};
 | 
						|
	float fMaxbounds[3] = {12.0, 12.0, 7.5};
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
 | 
						|
	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
 | 
						|
	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
 | 
						|
	enteffects |= 32;
 | 
						|
	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "SetParent", iProp);
 | 
						|
 | 
						|
	// poo hurt
 | 
						|
	int iHurt = CreateEntityByName("trigger_hurt");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iHurt, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iHurt, "spawnflags", "1");
 | 
						|
	DispatchKeyValue(iHurt, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iHurt, "filtername", "item_spawn_zombie_filter");
 | 
						|
	DispatchKeyValue(iHurt, "damagetype", "0");
 | 
						|
	DispatchKeyValue(iHurt, "damagemodel", "0");
 | 
						|
	DispatchKeyValue(iHurt, "damagecap", "20");
 | 
						|
	DispatchKeyValue(iHurt, "damage", "8000");
 | 
						|
	DispatchKeyValueVector(iHurt, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iHurt);
 | 
						|
	ActivateEntity(iHurt);
 | 
						|
	SetEntityModel(iHurt, "models/vortigaunt_slave.mdl");
 | 
						|
	float fMinbounds2[3] = {-96.0, -112.0, -142.0};
 | 
						|
	float fMaxbounds2[3] = {96.0, 112.0, 142.0};
 | 
						|
	SetEntPropVector(iHurt, Prop_Send, "m_vecMins", fMinbounds2);
 | 
						|
	SetEntPropVector(iHurt, Prop_Send, "m_vecMaxs", fMaxbounds2);
 | 
						|
	SetEntProp(iHurt, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects2 = GetEntProp(iHurt, Prop_Send, "m_fEffects");
 | 
						|
	enteffects2 |= 32;
 | 
						|
	SetEntProp(iHurt, Prop_Send, "m_fEffects", enteffects2);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iHurt, "SetParent", iProp);
 | 
						|
 | 
						|
	// Particles
 | 
						|
	int iParticles = CreateEntityByName("info_particle_system");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iParticles, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iParticles, "effect_name", "fire_small_01");
 | 
						|
	DispatchKeyValue(iParticles, "start_active", "0");
 | 
						|
	DispatchKeyValueVector(iParticles, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iParticles);
 | 
						|
	ActivateEntity(iParticles);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iParticles, "SetParent", iProp);
 | 
						|
 | 
						|
	// Sound
 | 
						|
	int iSound = CreateEntityByName("ambient_generic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSound, "spawnflags", "49");
 | 
						|
	DispatchKeyValue(iSound, "radius", "1250");
 | 
						|
	DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
 | 
						|
	DispatchKeyValue(iSound, "volume", "10");
 | 
						|
	DispatchKeyValue(iSound, "health", "10");
 | 
						|
	DispatchKeyValue(iSound, "pitch", "100");
 | 
						|
	DispatchKeyValue(iSound, "pitchstart", "100");
 | 
						|
	DispatchKeyValueVector(iSound, "origin", fOrigin);
 | 
						|
	DispatchSpawn(iSound);
 | 
						|
	ActivateEntity(iSound);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound, "SetParent", iProp);
 | 
						|
 | 
						|
	g_iCounter ++;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
int FindEntityByTargetname(int entity, const char[] sTargetname, const char[] sClassname="*")
 | 
						|
{
 | 
						|
	if(sTargetname[0] == '#') // HammerID
 | 
						|
	{
 | 
						|
		int HammerID = StringToInt(sTargetname[1]);
 | 
						|
 | 
						|
		while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
 | 
						|
		{
 | 
						|
			if(GetEntProp(entity, Prop_Data, "m_iHammerID") == HammerID)
 | 
						|
				return entity;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else // Targetname
 | 
						|
	{
 | 
						|
		int Wildcard = FindCharInString(sTargetname, '*');
 | 
						|
		char sTargetnameBuf[64];
 | 
						|
 | 
						|
		while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
 | 
						|
		{
 | 
						|
			if(GetEntPropString(entity, Prop_Data, "m_iName", sTargetnameBuf, sizeof(sTargetnameBuf)) <= 0)
 | 
						|
				continue;
 | 
						|
 | 
						|
			if(strncmp(sTargetnameBuf, sTargetname, Wildcard) == 0)
 | 
						|
				return entity;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return INVALID_ENT_REFERENCE;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Action EquipWeapons(Handle timer, any userid)
 | 
						|
{
 | 
						|
	int client = GetClientOfUserId(userid);
 | 
						|
 | 
						|
	if (client != 0)
 | 
						|
	{
 | 
						|
		GivePlayerItem(client, "weapon_p90");
 | 
						|
		GivePlayerItem(client, "weapon_elite");
 | 
						|
		GivePlayerItem(client, "item_kevlar");
 | 
						|
		GivePlayerItem(client, "weapon_hegrenade");
 | 
						|
	}
 | 
						|
} |