336 lines
11 KiB
SourcePawn
336 lines
11 KiB
SourcePawn
#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <zombiereloaded>
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#include <cstrike>
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#include <multicolors>
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int g_iHighRatio;
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int g_iMediumRatio;
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int g_iLowRatio;
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int g_iHighStreak;
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int g_iMediumStreak;
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int g_iLowStreak;
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int g_iHumanScore;
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int g_iZombieScore;
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int g_iOldZombieScore;
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float g_fKnockbackLowBoost;
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float g_fKnockbackMediumBoost;
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float g_fKnockbackHighBoost;
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float g_fNapalmLowReduction;
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float g_fNapalmMediumReduction;
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float g_fNapalmHighReduction;
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int g_iZombieStreak;
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bool g_bLowPopulation;
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int g_iMaxPopulation;
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float g_fKnockbackPopulationBoost;
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float g_fNapalmPopulationReduction;
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int g_iAntiNoob;
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char g_cAntiNoobHelp[64];
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char g_cAntiNoobPopulation[32];
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public Plugin myinfo =
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{
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name = "AntiNoob",
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author = "Dogan",
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description = "Provide help when the server is doing bad on a map",
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version = "3.0.0",
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url = ""
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}
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public void OnPluginStart()
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{
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HookEvent("round_start", OnRoundStart);
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ConVar cvar;
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HookConVarChange((cvar = CreateConVar("sm_an_help", "1", "1 = AntiNoob performs help, 0 = AntiNoob is disabled", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvAntiNoob);
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g_iAntiNoob = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_maxplayers", "40", "max active players until the kb should be increased")), g_cvMaxPopulation);
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g_iMaxPopulation = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_kb_population", "5.0", "knockback boost during low population in procent (stacks with the helps)")), g_cvKnockbackPopulationBoost);
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g_fKnockbackPopulationBoost = cvar.FloatValue / 100.0;
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HookConVarChange((cvar = CreateConVar("sm_an_napalm_population", "2.0", "napalm damage reduction needed during low population for full burn from nades (stacks with the helps)")), g_cvNapalmPopulationReduction);
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g_fNapalmPopulationReduction = cvar.FloatValue;
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HookConVarChange((cvar = CreateConVar("sm_an_lowratio", "3", "human:zombie ratio to perform low help")), g_cvLowRatio);
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g_iLowRatio = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_mediumratio", "5", "human:zombie ratio to perform medium help")), g_cvMediumRatio);
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g_iMediumRatio = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_highratio", "7", "human:zombie ratio to perform high help")), g_cvHighRatio);
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g_iHighRatio = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_lowstreak", "2", "zombie win streaks to perfom low help")), g_cvLowStreak);
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g_iLowStreak = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_mediumstreak", "4", "zombie win streaks to perfom medium help")), g_cvMediumStreak);
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g_iMediumStreak = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_highstreak", "6", "zombie win streaks to perfom high help")), g_cvHighStreak);
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g_iHighStreak = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_an_kb_lowhelp", "5.0", "knockback boost in procent when low help is performed (stacks with low population boost)")), g_cvKnockbackLowBoost);
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g_fKnockbackLowBoost = cvar.FloatValue / 100.0;
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HookConVarChange((cvar = CreateConVar("sm_an_kb_mediumhelp", "10.0", "knockback boost in procent when medium help is performed (stacks with low population boost)")), g_cvKnockbackMediumBoost);
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g_fKnockbackMediumBoost = cvar.FloatValue / 100.0;
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HookConVarChange((cvar = CreateConVar("sm_an_kb_highhelp", "15.0", "knockback boost in procent when high help is performed (stacks with low population boost)")), g_cvKnockbackHighBoost);
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g_fKnockbackHighBoost = cvar.FloatValue / 100.0;
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HookConVarChange((cvar = CreateConVar("sm_an_napalm_lowhelp", "2.0", "napalm damage reduction needed when low help is perfomed for full burn from nades (stacks with low population reduction)")), g_cvNapalmLowReduction);
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g_fNapalmLowReduction = cvar.FloatValue;
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HookConVarChange((cvar = CreateConVar("sm_an_napalm_mediumhelp", "4.0", "napalm damage reduction needed when medium help is performed for full burn from nades (stacks with low population reduction)")), g_cvNapalmMediumReduction);
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g_fNapalmMediumReduction = cvar.FloatValue;
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HookConVarChange((cvar = CreateConVar("sm_an_napalm_highhelp", "6.0", "napalm damage reduction needed when high help is perfomed for full burn from nades (stacks with low population reduction)")), g_cvNapalmHighReduction);
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g_fNapalmHighReduction = cvar.FloatValue;
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CloseHandle(cvar);
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Plugin still loading";
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g_cAntiNoobPopulation = "{white}.";
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RegAdminCmd("sm_antinoob", Command_AntiNoob, ADMFLAG_RCON, "returns the current helps or boosts for this round");
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AutoExecConfig(true, "plugin.AntiNoob");
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}
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public void g_cvAntiNoob(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iAntiNoob = convar.IntValue;
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}
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public void g_cvMaxPopulation(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iMaxPopulation = convar.IntValue;
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}
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public void g_cvKnockbackPopulationBoost(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fKnockbackPopulationBoost = convar.FloatValue / 100.0;
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}
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public void g_cvNapalmPopulationReduction(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fNapalmPopulationReduction = convar.FloatValue;
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}
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public void g_cvLowRatio(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iLowRatio = convar.IntValue;
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}
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public void g_cvMediumRatio(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iMediumRatio = convar.IntValue;
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}
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public void g_cvHighRatio(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iHighRatio = convar.IntValue;
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}
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public void g_cvLowStreak(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iLowStreak = convar.IntValue;
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}
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public void g_cvMediumStreak(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iMediumStreak = convar.IntValue;
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}
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public void g_cvHighStreak(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iHighStreak = convar.IntValue;
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}
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public void g_cvKnockbackLowBoost(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fKnockbackLowBoost = convar.FloatValue / 100.0;
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}
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public void g_cvKnockbackMediumBoost(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fKnockbackMediumBoost = convar.FloatValue / 100.0;
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}
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public void g_cvKnockbackHighBoost(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fKnockbackHighBoost = convar.FloatValue / 100.0;
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}
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public void g_cvNapalmLowReduction(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fNapalmLowReduction = convar.FloatValue;
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}
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public void g_cvNapalmMediumReduction(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fNapalmMediumReduction = convar.FloatValue;
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}
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public void g_cvNapalmHighReduction(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fNapalmHighReduction = convar.FloatValue;
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}
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public void OnMapStart()
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{
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g_iHumanScore = 1;
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g_iZombieScore = 0;
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g_iOldZombieScore = 0;
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g_iZombieStreak = 0;
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}
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public Action Command_AntiNoob(int client, int args)
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{
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CPrintToChat(client, "%s%s", g_cAntiNoobHelp, g_cAntiNoobPopulation);
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return Plugin_Handled;
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}
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_iHumanScore = GetTeamScore(CS_TEAM_CT);
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g_iZombieScore = GetTeamScore(CS_TEAM_T);
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if(g_iHumanScore == 0)
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{
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g_iHumanScore = 1;
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}
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if(g_iZombieScore != g_iOldZombieScore)
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{
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g_iZombieStreak++;
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g_iOldZombieScore++;
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}
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else
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{
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g_iZombieStreak = 0;
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}
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int ActivePlayers;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientInGame(i) && !IsFakeClient(i) && GetClientTeam(i) > 0)
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{
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ActivePlayers++;
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}
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}
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if(g_iAntiNoob == 0)
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{
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Currently disabled";
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g_cAntiNoobPopulation = "{white}.";
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PerformReset();
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsRootAdmin(i))
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CPrintToChat(i,"%s%s", g_cAntiNoobHelp, g_cAntiNoobPopulation);
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}
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return;
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}
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if(ActivePlayers <= g_iMaxPopulation)
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{
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g_bLowPopulation = true;
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g_cAntiNoobPopulation = "{white} + Low Population Boost.";
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}
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else
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{
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g_bLowPopulation = false;
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g_cAntiNoobPopulation = "{white}.";
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}
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if(g_iZombieScore / g_iHumanScore >= g_iHighRatio || g_iZombieStreak >= g_iHighStreak)
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{
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Currently perfoming High Help";
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PerformHighHelp();
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}
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else if(g_iZombieScore / g_iHumanScore >= g_iMediumRatio || g_iZombieStreak >= g_iMediumStreak)
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{
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Currently perfoming Medium Help";
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PerformMediumHelp();
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}
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else if(g_iZombieScore / g_iHumanScore >= g_iLowRatio || g_iZombieStreak >= g_iLowStreak)
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{
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Currently perfoming Low Help";
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PerformLowHelp();
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}
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else
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{
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Currently perfoming No Help";
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PerformReset();
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}
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsRootAdmin(i))
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CPrintToChat(i,"%s%s", g_cAntiNoobHelp, g_cAntiNoobPopulation);
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}
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}
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public void PerformHighHelp()
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{
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if(g_bLowPopulation)
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{
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ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackHighBoost + g_fKnockbackPopulationBoost);
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ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmHighReduction - g_fNapalmPopulationReduction);
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}
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else
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{
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ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackHighBoost);
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ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmHighReduction);
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}
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}
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public void PerformMediumHelp()
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{
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if(g_bLowPopulation)
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{
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ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackMediumBoost + g_fKnockbackPopulationBoost);
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ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmMediumReduction - g_fNapalmPopulationReduction);
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}
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else
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{
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ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackMediumBoost);
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ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmMediumReduction);
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}
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}
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public void PerformLowHelp()
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{
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if(g_bLowPopulation)
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{
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ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackLowBoost + g_fKnockbackPopulationBoost);
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ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmLowReduction - g_fNapalmPopulationReduction);
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}
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else
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{
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ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackLowBoost);
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ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmLowReduction);
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}
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}
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public void PerformReset()
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{
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if(g_bLowPopulation && g_iAntiNoob != 0)
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{
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ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackPopulationBoost);
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ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmPopulationReduction);
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}
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else
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{
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ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
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ServerCommand("zr_napalm_time_scale 50.0");
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}
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}
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static stock bool IsRootAdmin(int client)
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{
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if (client > 0 && client <= MaxClients && IsClientInGame(client) && CheckCommandAccess(client, "", ADMFLAG_RCON))
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return true;
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else
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return false;
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} |