205 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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#include <zombiereloaded>
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#include "loghelper.inc"
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#pragma newdecls required
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public Plugin myinfo =
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{
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	name		= "Spectate",
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	description	= "Adds a command to spectate specific players and removes broken spectate mode.",
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	author		= "Obus + BotoX",
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	version		= "1.1",
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	url			= ""
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}
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// Spectator Movement modes (from smlib)
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enum Obs_Mode
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{
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	OBS_MODE_NONE = 0,	// not in spectator mode
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	OBS_MODE_DEATHCAM,	// special mode for death cam animation
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	OBS_MODE_FREEZECAM,	// zooms to a target, and freeze-frames on them
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	OBS_MODE_FIXED,		// view from a fixed camera position
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	OBS_MODE_IN_EYE,	// follow a player in first person view
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	OBS_MODE_CHASE,		// follow a player in third person view
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	OBS_MODE_POI,		// PASSTIME point of interest - game objective, big fight, anything interesting; added in the middle of the enum due to tons of hard-coded "<ROAMING" enum compares
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	OBS_MODE_ROAMING,	// free roaming
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	NUM_OBSERVER_MODES
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};
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public void OnPluginStart()
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{
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	LoadTranslations("common.phrases");
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	RegConsoleCmd("sm_spectate", Command_Spectate, "Spectate a player.");
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	RegConsoleCmd("sm_spec", Command_Spectate, "Spectate a player.");
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	AddCommandListener(Command_SpectateViaConsole, "spectate");
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	AddCommandListener(Command_GoTo, "spec_goto");
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	AddCommandListener(Command_Kill, "kill");
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}
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public void OnMapStart()
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{
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	GetTeams();
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}
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public void OnClientSettingsChanged(int client)
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{
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	if(GetEngineVersion() == Engine_CSS)
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	{
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		static char sSpecMode[8];
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		GetClientInfo(client, "cl_spec_mode", sSpecMode, sizeof(sSpecMode));
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		Obs_Mode iObserverMode = view_as<Obs_Mode>(StringToInt(sSpecMode));
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		// Skip broken OBS_MODE_POI
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		if (iObserverMode == OBS_MODE_POI)
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		{
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			ClientCommand(client, "cl_spec_mode %d", OBS_MODE_ROAMING);
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			if(IsClientInGame(client) && !IsPlayerAlive(client))
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				SetEntProp(client, Prop_Send, "m_iObserverMode", OBS_MODE_ROAMING);
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		}
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	}
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}
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public Action Command_Spectate(int client, int argc)
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{
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	if (!client)
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	{
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		PrintToServer("[SM] Cannot use command from server console.");
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		return Plugin_Handled;
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	}
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	if (IsPlayerAlive(client) && ZR_IsClientZombie(client))
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	{
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		bool bOnlyZombie = true;
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		for (int i = 1; i <= MaxClients; i++)
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		{
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			if (i != client && IsClientInGame(i) && IsPlayerAlive(i) && ZR_IsClientZombie(i))
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			{
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				bOnlyZombie = false;
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				break;
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			}
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		}
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		if (bOnlyZombie)
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		{
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			PrintToChat(client, "[SM] Can not switch to spectate as the last zombie!");
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			return Plugin_Handled;
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		}
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	}
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	if (!argc)
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	{
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		if (GetClientTeam(client) != CS_TEAM_SPECTATOR)
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		{
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			if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_CT) > 0)
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			{
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				LogPlayerEvent(client, "triggered", "switch_to_spec");
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			}
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			ForcePlayerSuicide(client);
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			ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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		}
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		return Plugin_Handled;
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	}
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	char sTarget[MAX_TARGET_LENGTH];
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	GetCmdArg(1, sTarget, sizeof(sTarget));
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	int iTarget;
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	if ((iTarget = FindTarget(client, sTarget, false, false)) <= 0)
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		return Plugin_Handled;
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	if (!IsPlayerAlive(iTarget))
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	{
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		ReplyToCommand(client, "[SM] %t", "Target must be alive");
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		return Plugin_Handled;
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	}
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	if (GetClientTeam(client) != CS_TEAM_SPECTATOR)
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	{
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		if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_CT) > 0)
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			LogPlayerEvent(client, "triggered", "switch_to_spec");
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		ForcePlayerSuicide(client);
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		ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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	}
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	SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", iTarget);
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	Obs_Mode iObserverMode = view_as<Obs_Mode>(GetEntProp(client, Prop_Send, "m_iObserverMode"));
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	// If the client is currently in free roaming then switch them to first person view
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	if (iObserverMode == OBS_MODE_ROAMING)
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	{
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		SetEntProp(client, Prop_Send, "m_iObserverMode", OBS_MODE_IN_EYE);
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		ClientCommand(client, "cl_spec_mode %d", OBS_MODE_ROAMING);
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	}
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	PrintToChat(client, "\x01[SM] Spectating \x04%N\x01.", iTarget);
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	return Plugin_Handled;
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}
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public Action Command_SpectateViaConsole(int client, char[] command, int args)
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{
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	if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0)
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		LogPlayerEvent(client, "triggered", "switch_to_spec");
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	return Plugin_Continue;
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}
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public Action Command_Kill(int client, char[] command, int args)
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{
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	if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0)
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		LogPlayerEvent(client, "triggered", "switch_to_spec");
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	return Plugin_Continue;
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}
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// Fix spec_goto crash exploit
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public Action Command_GoTo(int client, const char[] command, int argc)
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{
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	if(argc == 5)
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	{
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		for(int i = 1; i <= 3; i++)
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		{
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			char sArg[64];
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			GetCmdArg(i, sArg, 64);
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			float fArg = StringToFloat(sArg);
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			if(FloatAbs(fArg) > 5000000000.0)
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			{
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				PrintToServer("%d -> %f > %f", i, FloatAbs(fArg), 5000000000.0);
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				return Plugin_Handled;
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			}
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		}
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	}
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	return Plugin_Continue;
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}
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stock int GetTeamAliveClientCount(int iTeam)
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{
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	int ret = 0;
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	for (int i = 1; i <= MaxClients; i++)
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	{
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		if (!IsClientInGame(i) || GetClientTeam(i) != iTeam)
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			continue;
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		if (!IsPlayerAlive(i))
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			continue;
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		ret++;
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	}
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	return ret;
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} |