sm-plugins/_entWatch4/scripting/CConfig.inc
zaCade a800e655eb entWatch4: Actually make it work.
Since pushing the configurated 'item' as an item would break stuff, so now the configs and items are split between 2 classes.
2018-11-19 16:27:52 +01:00

184 lines
2.8 KiB
SourcePawn

#if defined entWatch_class_config_included
#endinput
#endif
#define entWatch_class_config_included
methodmap CConfig < Basic
{
public CConfig()
{
Basic myclass = new Basic();
myclass.SetString("sName", "");
myclass.SetString("sShort", "");
myclass.SetString("sColor", "");
myclass.SetString("sFilter", "");
myclass.SetInt("iButtonID", 0);
myclass.SetInt("iWeaponID", 0);
myclass.SetInt("iTriggerID", 0);
myclass.SetInt("iDisplay", 0);
myclass.SetInt("iMode", 0);
myclass.SetInt("iMaxUses", 0);
myclass.SetInt("iCooldown", 0);
return view_as<CConfig>(myclass);
}
public bool GetName(char[] buffer, int length)
{
return this.GetString("sName", buffer, length);
}
public void SetName(const char[] buffer)
{
this.SetString("sName", buffer);
}
public bool GetShort(char[] buffer, int length)
{
return this.GetString("sShort", buffer, length);
}
public void SetShort(const char[] buffer)
{
this.SetString("sShort", buffer);
}
public bool GetColor(char[] buffer, int length)
{
return this.GetString("sColor", buffer, length);
}
public void SetColor(const char[] buffer)
{
this.SetString("sColor", buffer);
}
public bool GetFilter(char[] buffer, int length)
{
return this.GetString("sFilter", buffer, length);
}
public void SetFilter(const char[] buffer)
{
this.SetString("sFilter", buffer);
}
property int iButtonID
{
public get()
{
return this.GetInt("iButtonID");
}
public set(int value)
{
this.SetInt("iButtonID", value);
}
}
property int iWeaponID
{
public get()
{
return this.GetInt("iWeaponID");
}
public set(int value)
{
this.SetInt("iWeaponID", value);
}
}
property int iTriggerID
{
public get()
{
return this.GetInt("iTriggerID");
}
public set(int value)
{
this.SetInt("iTriggerID", value);
}
}
property int iDisplay
{
public get()
{
return this.GetInt("iDisplay");
}
public set(int value)
{
this.SetInt("iDisplay", value);
}
}
property int iMode
{
public get()
{
return this.GetInt("iMode");
}
public set(int value)
{
this.SetInt("iMode", value);
}
}
property int iMaxUses
{
public get()
{
return this.GetInt("iMaxUses");
}
public set(int value)
{
this.SetInt("iMaxUses", value);
}
}
property int iCooldown
{
public get()
{
return this.GetInt("iCooldown");
}
public set(int value)
{
this.SetInt("iCooldown", value);
}
}
property bool bDisplayEventMessages
{
public get()
{
return view_as<bool>(this.iDisplay & (1<<0));
}
}
property bool bDisplayActivateMessages
{
public get()
{
return view_as<bool>(this.iDisplay & (1<<1));
}
}
property bool bDisplayInterface
{
public get()
{
return view_as<bool>(this.iDisplay & (1<<2));
}
}
}