sm-plugins/_DefenderMoney/scripting/DefenderMoney.sp
DoganGFL b9efc06bba Rename of unused plugins
either not used at all or in disabled
2019-07-25 00:44:32 +02:00

121 lines
2.9 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <cstrike>
#undef REQUIRE_PLUGIN
#tryinclude <zombiereloaded>
#define REQUIRE_PLUGIN
#pragma newdecls required
#define DMGINSTEADOFHITS
#define CASHPERHIT 4
#if defined DMGINSTEADOFHITS
ConVar g_cvarDamageMultiplier = null;
#endif
bool g_bZRLoaded;
public Plugin myinfo =
{
name = "Defender Money",
author = "Obus",
description = "",
version = "0.0.1",
url = ""
};
public void OnPluginStart()
{
#if defined DMGINSTEADOFHITS
g_cvarDamageMultiplier = CreateConVar("sm_damagecashmultiplier", "1.0", "Multiplier that decides how much cash a client shall receive upon dealing damage");
AutoExecConfig(true, "plugin.DefenderMoney");
#endif
HookEvent("player_hurt", EventHook_PlayerHurt, EventHookMode_Pre);
HookEvent("player_death", EventHook_PlayerDeath, EventHookMode_Pre);
}
public void OnAllPluginsLoaded()
{
g_bZRLoaded = LibraryExists("zombiereloaded");
}
public void OnLibraryAdded(const char[] sName)
{
if (strcmp(sName, "zombiereloaded", false) == 0)
g_bZRLoaded = true;
}
public void OnLibraryRemoved(const char[] sName)
{
if (strcmp(sName, "zombiereloaded", false) == 0)
g_bZRLoaded = false;
}
public Action EventHook_PlayerHurt(Event hEvent, const char[] sEventName, bool bDontBroadcast)
{
if (!g_bZRLoaded)
return Plugin_Continue;
int iAttacker = GetClientOfUserId(hEvent.GetInt("attacker"));
if (!IsValidClient(iAttacker) || !ZR_IsClientHuman(iAttacker))
return Plugin_Continue;
int iVictim = GetClientOfUserId(hEvent.GetInt("userid"));
if (!IsValidClient(iVictim) || !ZR_IsClientZombie(iVictim))
return Plugin_Continue;
char sWeapon[16];
hEvent.GetString("weapon", sWeapon, sizeof(sWeapon));
if (!strncmp(sWeapon, "knife", 5))
return Plugin_Continue;
#if defined DMGINSTEADOFHITS
float fDamage = float(hEvent.GetInt("dmg_health"));
SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + RoundToNearest(fDamage > 0.0 ? fDamage * g_cvarDamageMultiplier.FloatValue : 1.0));
#else
SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + CASHPERHIT);
#endif
return Plugin_Continue;
}
public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool bDontBroadcast)
{
if (!g_bZRLoaded)
return Plugin_Continue;
int iAttacker = GetClientOfUserId(hEvent.GetInt("attacker"));
if (!IsValidClient(iAttacker) || !ZR_IsClientHuman(iAttacker))
return Plugin_Continue;
int iPacked = (iAttacker<<16) | (GetEntProp(iAttacker, Prop_Send, "m_iAccount")&0xFFFF);
RequestFrame(RequestFrame_Callback, iPacked);
return Plugin_Continue;
}
void RequestFrame_Callback(int iPacked)
{
int iOldCash = iPacked&0xFFFF;
int iAttacker = iPacked>>16;
SetEntProp(iAttacker, Prop_Send, "m_iAccount", iOldCash);
}
stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
}