378 lines
10 KiB
SourcePawn
378 lines
10 KiB
SourcePawn
#pragma semicolon 1
|
|
#pragma newdecls required
|
|
|
|
#include <sourcemod>
|
|
#include <sdktools>
|
|
#include <multicolors>
|
|
|
|
#define PLUGIN_VERSION "1.3.0"
|
|
|
|
bool g_bStopSound[MAXPLAYERS+1];
|
|
bool g_bHooked;
|
|
static char g_sKVPATH[PLATFORM_MAX_PATH];
|
|
KeyValues g_hWepSounds;
|
|
|
|
public Plugin myinfo =
|
|
{
|
|
name = "Toggle Weapon Sounds",
|
|
author = "GoD-Tony, edit by Obus + BotoX",
|
|
description = "Allows clients to stop hearing weapon sounds",
|
|
version = PLUGIN_VERSION,
|
|
url = "http://www.sourcemod.net/"
|
|
};
|
|
|
|
public void OnPluginStart()
|
|
{
|
|
// Detect game and hook appropriate tempent.
|
|
static char sGame[32];
|
|
GetGameFolderName(sGame, sizeof(sGame));
|
|
|
|
if(StrEqual(sGame, "cstrike"))
|
|
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
|
|
else if(StrEqual(sGame, "dod"))
|
|
AddTempEntHook("FireBullets", DODS_Hook_FireBullets);
|
|
|
|
// TF2/HL2:DM and misc weapon sounds will be caught here.
|
|
AddNormalSoundHook(Hook_NormalSound);
|
|
|
|
CreateConVar("sm_stopsound_version", PLUGIN_VERSION, "Toggle Weapon Sounds", FCVAR_NOTIFY|FCVAR_DONTRECORD|FCVAR_REPLICATED);
|
|
RegConsoleCmd("sm_stopsound", Command_StopSound, "Toggle hearing weapon sounds");
|
|
|
|
g_hWepSounds = new KeyValues("WeaponSounds");
|
|
BuildPath(Path_SM, g_sKVPATH, sizeof(g_sKVPATH), "data/playerprefs.WepSounds.txt");
|
|
g_hWepSounds.ImportFromFile(g_sKVPATH);
|
|
|
|
// Suppress reload sound effects
|
|
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
|
|
if(ReloadEffect != INVALID_MESSAGE_ID)
|
|
HookUserMessage(ReloadEffect, Hook_ReloadEffect, true);
|
|
|
|
// Late load
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
if(IsClientInGame(client) && IsClientAuthorized(client))
|
|
{
|
|
static char sAuth[32];
|
|
GetClientAuthId(client, AuthId_Steam2, sAuth, sizeof(sAuth));
|
|
OnClientAuthorized(client, sAuth);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnPluginEnd()
|
|
{
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
if(IsClientInGame(client))
|
|
OnClientDisconnect_Post(client);
|
|
}
|
|
|
|
// Detect game and unhook appropriate tempent.
|
|
static char sGame[32];
|
|
GetGameFolderName(sGame, sizeof(sGame));
|
|
|
|
if(StrEqual(sGame, "cstrike"))
|
|
RemoveTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
|
|
else if(StrEqual(sGame, "dod"))
|
|
RemoveTempEntHook("FireBullets", DODS_Hook_FireBullets);
|
|
|
|
// TF2/HL2:DM and misc weapon sounds were caught here.
|
|
RemoveNormalSoundHook(Hook_NormalSound);
|
|
|
|
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
|
|
if(ReloadEffect != INVALID_MESSAGE_ID)
|
|
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect, true);
|
|
}
|
|
|
|
public Action Command_StopSound(int client, int args)
|
|
{
|
|
if(client == 0)
|
|
{
|
|
PrintToServer("[SM] Cannot use command from server console.");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
if(args > 0)
|
|
{
|
|
static char Arguments[32];
|
|
GetCmdArg(1, Arguments, sizeof(Arguments));
|
|
|
|
static char SID[32];
|
|
GetClientAuthId(client, AuthId_Steam2, SID, sizeof(SID));
|
|
|
|
if(StrEqual(Arguments, "save"))
|
|
{
|
|
g_hWepSounds.Rewind();
|
|
|
|
if(g_hWepSounds.JumpToKey(SID, true))
|
|
{
|
|
int disabled = g_hWepSounds.GetNum("disabled", 0);
|
|
if(!disabled)
|
|
{
|
|
//CPrintToChat(client, "[StopSound] Saved entry for STEAMID({green}%s{default}) {green}successfully{default}.", SID);
|
|
g_hWepSounds.SetNum("disabled", 1);
|
|
g_hWepSounds.Rewind();
|
|
g_hWepSounds.ExportToFile(g_sKVPATH);
|
|
|
|
g_bStopSound[client] = true;
|
|
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds {red}disabled{default} - {green}entry saved{default}.");
|
|
CheckHooks();
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
else
|
|
{
|
|
//CPrintToChat(client, "[StopSound] Entry for STEAMID({green}%s{default}) {green}successfully deleted{default}.", SID);
|
|
g_hWepSounds.DeleteThis();
|
|
g_hWepSounds.Rewind();
|
|
g_hWepSounds.ExportToFile(g_sKVPATH);
|
|
|
|
g_bStopSound[client] = false;
|
|
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds {green}enabled{default} - {red}entry deleted{default}.");
|
|
CheckHooks();
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
}
|
|
|
|
g_hWepSounds.Rewind();
|
|
}
|
|
else if(StrEqual(Arguments, "delete"))
|
|
{
|
|
g_hWepSounds.Rewind();
|
|
|
|
if(g_hWepSounds.JumpToKey(SID, false))
|
|
{
|
|
g_bStopSound[client] = false;
|
|
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds {green}enabled{default} - {red}entry deleted{default}.");
|
|
CheckHooks();
|
|
|
|
g_hWepSounds.DeleteThis();
|
|
g_hWepSounds.Rewind();
|
|
g_hWepSounds.ExportToFile(g_sKVPATH);
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
else
|
|
{
|
|
CPrintToChat(client, "{green}[StopSound]{default} Entry {red}not found{default}.");
|
|
return Plugin_Handled;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PrintToChat(client, "[SM] Usage sm_stopsound <save|delete>");
|
|
return Plugin_Handled;
|
|
}
|
|
}
|
|
|
|
g_bStopSound[client] = !g_bStopSound[client];
|
|
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds %s.", g_bStopSound[client] ? "{red}disabled{default}" : "{green}enabled{default}");
|
|
CheckHooks();
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void OnClientAuthorized(int client, const char[] auth)
|
|
{
|
|
g_hWepSounds.Rewind();
|
|
|
|
if(KvJumpToKey(g_hWepSounds, auth, false))
|
|
{
|
|
int disabled = g_hWepSounds.GetNum("disabled", 0);
|
|
if(disabled)
|
|
g_bStopSound[client] = true;
|
|
}
|
|
|
|
CheckHooks();
|
|
g_hWepSounds.Rewind();
|
|
}
|
|
|
|
public void OnClientDisconnect_Post(int client)
|
|
{
|
|
g_bStopSound[client] = false;
|
|
CheckHooks();
|
|
}
|
|
|
|
void CheckHooks()
|
|
{
|
|
bool bShouldHook = false;
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(g_bStopSound[i])
|
|
{
|
|
bShouldHook = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Fake (un)hook because toggling actual hooks will cause server instability.
|
|
g_bHooked = bShouldHook;
|
|
}
|
|
|
|
public Action Hook_NormalSound(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
|
|
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
|
|
char soundEntry[PLATFORM_MAX_PATH], int &seed)
|
|
{
|
|
// Ignore non-weapon sounds.
|
|
if(!g_bHooked || !(strncmp(sample, "weapons", 7) == 0 || strncmp(sample[1], "weapons", 7) == 0))
|
|
return Plugin_Continue;
|
|
|
|
for(int i = 0; i < numClients; i++)
|
|
{
|
|
int client = clients[i];
|
|
if(g_bStopSound[client])
|
|
{
|
|
// Remove the client from the array.
|
|
for(int j = i; j < numClients - 1; j++)
|
|
clients[j] = clients[j + 1];
|
|
|
|
numClients--;
|
|
i--;
|
|
}
|
|
}
|
|
|
|
return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
|
|
}
|
|
|
|
public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
|
|
{
|
|
if(!g_bHooked)
|
|
return Plugin_Continue;
|
|
|
|
// Check which clients need to be excluded.
|
|
int[] newClients = new int[numClients];
|
|
int newTotal = 0;
|
|
|
|
for(int i = 0; i < numClients; i++)
|
|
{
|
|
int client = Players[i];
|
|
if(!g_bStopSound[client])
|
|
newClients[newTotal++] = client;
|
|
}
|
|
|
|
// No clients were excluded.
|
|
if(newTotal == numClients)
|
|
return Plugin_Continue;
|
|
else if(newTotal == 0) // All clients were excluded and there is no need to broadcast.
|
|
return Plugin_Stop;
|
|
|
|
// Re-broadcast to clients that still need it.
|
|
float vTemp[3];
|
|
TE_Start("Shotgun Shot");
|
|
TE_ReadVector("m_vecOrigin", vTemp);
|
|
TE_WriteVector("m_vecOrigin", vTemp);
|
|
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
|
|
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
|
|
TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
|
|
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
|
|
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
|
|
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
|
|
TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
|
|
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
|
|
TE_Send(newClients, newTotal, delay);
|
|
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
public Action DODS_Hook_FireBullets(const char[] te_name, const int[] Players, int numClients, float delay)
|
|
{
|
|
if(!g_bHooked)
|
|
return Plugin_Continue;
|
|
|
|
// Check which clients need to be excluded.
|
|
int[] newClients = new int[numClients];
|
|
int newTotal = 0;
|
|
|
|
for(int i = 0; i < numClients; i++)
|
|
{
|
|
int client = Players[i];
|
|
if(!g_bStopSound[client])
|
|
newClients[newTotal++] = client;
|
|
}
|
|
|
|
// No clients were excluded.
|
|
if(newTotal == numClients)
|
|
return Plugin_Continue;
|
|
else if(newTotal == 0)// All clients were excluded and there is no need to broadcast.
|
|
return Plugin_Stop;
|
|
|
|
// Re-broadcast to clients that still need it.
|
|
float vTemp[3];
|
|
TE_Start("FireBullets");
|
|
TE_ReadVector("m_vecOrigin", vTemp);
|
|
TE_WriteVector("m_vecOrigin", vTemp);
|
|
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
|
|
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
|
|
TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
|
|
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
|
|
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
|
|
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
|
|
TE_WriteFloat("m_flSpread", TE_ReadFloat("m_flSpread"));
|
|
TE_Send(newClients, newTotal, delay);
|
|
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
public Action Hook_ReloadEffect(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
|
|
{
|
|
if(!g_bHooked)
|
|
return Plugin_Continue;
|
|
|
|
int client = msg.ReadShort();
|
|
|
|
// Check which clients need to be excluded.
|
|
int[] newClients = new int[playersNum];
|
|
int newTotal = 0;
|
|
|
|
for(int i = 0; i < playersNum; i++)
|
|
{
|
|
int client_ = players[i];
|
|
if(IsClientInGame(client_) && !g_bStopSound[client_])
|
|
newClients[newTotal++] = client_;
|
|
}
|
|
|
|
// No clients were excluded.
|
|
if(newTotal == playersNum)
|
|
return Plugin_Continue;
|
|
else if(newTotal == 0) // All clients were excluded and there is no need to broadcast.
|
|
return Plugin_Handled;
|
|
|
|
DataPack pack = new DataPack();
|
|
pack.WriteCell(client);
|
|
pack.WriteCell(newTotal);
|
|
|
|
for(int i = 0; i < newTotal; i++)
|
|
pack.WriteCell(newClients[i]);
|
|
|
|
RequestFrame(OnReloadEffect, pack);
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void OnReloadEffect(DataPack pack)
|
|
{
|
|
pack.Reset();
|
|
int client = pack.ReadCell();
|
|
int newTotal = pack.ReadCell();
|
|
|
|
int[] players = new int[newTotal];
|
|
int playersNum = 0;
|
|
|
|
for(int i = 0; i < newTotal; i++)
|
|
{
|
|
int client_ = pack.ReadCell();
|
|
if(IsClientInGame(client_))
|
|
players[playersNum++] = client_;
|
|
}
|
|
CloseHandle(pack);
|
|
|
|
Handle ReloadEffect = StartMessage("ReloadEffect", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
|
|
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
|
|
PbSetInt(ReloadEffect, "entidx", client);
|
|
else
|
|
BfWriteShort(ReloadEffect, client);
|
|
EndMessage();
|
|
}
|