160 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #if defined entWatch_class_item_included
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| 	#endinput
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| #endif
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| 
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| #define entWatch_class_item_included
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| 
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| methodmap CItem < Basic
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| {
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| 	public CItem(CConfig value = view_as<CConfig>(INVALID_HANDLE))
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| 	{
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| 		Basic myclass = new Basic();
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| 
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| 		myclass.SetHandle("dConfig", value);
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| 
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| 		myclass.SetInt("iClient",    INVALID_ENT_REFERENCE);
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| 		myclass.SetInt("iButton",    INVALID_ENT_REFERENCE);
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| 		myclass.SetInt("iWeapon",    INVALID_ENT_REFERENCE);
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| 		myclass.SetInt("iTrigger",   INVALID_ENT_REFERENCE);
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| 
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| 		myclass.SetInt("iTimesUsed", 0);
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| 		myclass.SetInt("iTimeReady", 0);
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| 
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| 		myclass.SetFloat("flWait",   0.0);
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| 
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| 		return view_as<CItem>(myclass);
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| 	}
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| 
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| 
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| 	property CConfig dConfig
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<CConfig>(this.GetHandle("dConfig"));
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| 		}
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| 		public set(CConfig value)
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| 		{
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| 			this.SetHandle("dConfig", value);
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| 		}
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| 	}
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| 
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| 
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| 	property int iClient
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iClient");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iClient", value);
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| 		}
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| 	}
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| 
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| 	property int iButton
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iButton");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iButton", value);
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| 		}
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| 	}
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| 
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| 	property int iWeapon
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iWeapon");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iWeapon", value);
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| 		}
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| 	}
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| 
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| 	property int iTrigger
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iTrigger");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iTrigger", value);
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| 		}
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| 	}
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| 
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| 
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| 	property int iTimesUsed
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iTimesUsed");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iTimesUsed", value);
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| 		}
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| 	}
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| 
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| 	property int iTimeReady
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iTimeReady");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iTimeReady", value);
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| 		}
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| 	}
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| 
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| 	property float flWait
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetFloat("flWait");
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| 		}
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| 		public set(float value)
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| 		{
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| 			this.SetFloat("flWait", value);
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| 		}
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| 	}
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| 
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| 
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| 	property bool bClient
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<bool>(this.iClient != INVALID_ENT_REFERENCE);
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| 		}
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| 	}
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| 
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| 	property bool bButton
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<bool>(this.iButton != INVALID_ENT_REFERENCE);
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| 		}
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| 	}
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| 
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| 	property bool bWeapon
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<bool>(this.iWeapon != INVALID_ENT_REFERENCE);
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| 		}
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| 	}
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| 
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| 	property bool bTrigger
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<bool>(this.iTrigger != INVALID_ENT_REFERENCE);
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| 		}
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| 	}
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| }
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