210 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #if defined entWatch_class_config_included
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| 	#endinput
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| #endif
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| 
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| #define entWatch_class_config_included
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| 
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| methodmap CConfig < Basic
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| {
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| 	public CConfig()
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| 	{
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| 		Basic myclass = new Basic();
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| 
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| 		myclass.SetString("sName",   "");
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| 		myclass.SetString("sShort",  "");
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| 		myclass.SetString("sColor",  "");
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| 		myclass.SetString("sFilter", "");
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| 
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| 		myclass.SetInt("iButtonID",  0);
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| 		myclass.SetInt("iConfigID",  0);
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| 		myclass.SetInt("iWeaponID",  0);
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| 		myclass.SetInt("iTriggerID", 0);
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| 
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| 		myclass.SetInt("iDisplay",   0);
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| 		myclass.SetInt("iSlot",      0);
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| 		myclass.SetInt("iMode",      0);
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| 
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| 		myclass.SetInt("iMaxUses",   0);
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| 		myclass.SetInt("iCooldown",  0);
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| 
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| 		return view_as<CConfig>(myclass);
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| 	}
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| 
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| 
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| 	public bool GetName(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sName", buffer, length);
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| 	}
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| 
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| 	public void SetName(const char[] buffer)
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| 	{
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| 		this.SetString("sName", buffer);
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| 	}
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| 
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| 	public bool GetShort(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sShort", buffer, length);
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| 	}
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| 
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| 	public void SetShort(const char[] buffer)
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| 	{
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| 		this.SetString("sShort", buffer);
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| 	}
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| 
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| 	public bool GetColor(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sColor", buffer, length);
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| 	}
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| 
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| 	public void SetColor(const char[] buffer)
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| 	{
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| 		this.SetString("sColor", buffer);
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| 	}
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| 
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| 	public bool GetFilter(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sFilter", buffer, length);
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| 	}
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| 
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| 	public void SetFilter(const char[] buffer)
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| 	{
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| 		this.SetString("sFilter", buffer);
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| 	}
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| 
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| 
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| 	property int iButtonID
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iButtonID");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iButtonID", value);
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| 		}
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| 	}
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| 
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| 	property int iConfigID
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iConfigID");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iConfigID", value);
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| 		}
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| 	}
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| 
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| 	property int iWeaponID
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iWeaponID");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iWeaponID", value);
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| 		}
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| 	}
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| 
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| 	property int iTriggerID
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iTriggerID");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iTriggerID", value);
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| 		}
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| 	}
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| 
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| 
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| 	property int iDisplay
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iDisplay");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iDisplay", value);
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| 		}
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| 	}
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| 
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| 	property int iSlot
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iSlot");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iSlot", value);
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| 		}
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| 	}
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| 
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| 	property int iMode
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iMode");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iMode", value);
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| 		}
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| 	}
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| 
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| 
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| 	property int iMaxUses
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iMaxUses");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iMaxUses", value);
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| 		}
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| 	}
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| 
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| 	property int iCooldown
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iCooldown");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iCooldown", value);
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| 		}
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| 	}
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| 
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| 
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| 	property bool bDisplayEventMessages
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<bool>(this.iDisplay & (1<<0));
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| 		}
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| 	}
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| 
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| 	property bool bDisplayActivateMessages
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<bool>(this.iDisplay & (1<<1));
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| 		}
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| 	}
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| 
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| 	property bool bDisplayInterface
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<bool>(this.iDisplay & (1<<2));
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| 		}
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| 	}
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| }
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