sm-plugins/BlockNosteamBhop/scripting/bhop_limit_nosteamers.sp

92 lines
2.3 KiB
SourcePawn

#include <PlayerManager>
#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "jenz"
#define PLUGIN_VERSION "1.0"
#define generic_length 256
#include <sourcemod>
#include <sdktools>
public Plugin myinfo =
{
name = "nosteam bhop blocker",
author = PLUGIN_AUTHOR,
description = "no more bhop for meatbags ",
version = PLUGIN_VERSION,
url = ""
};
bool bhop_restricted_nosteamer[MAXPLAYERS + 1];
int buttons_old[MAXPLAYERS + 1];
int flags_old[MAXPLAYERS + 1];
public void OnPluginStart()
{
for (int i = 1; i <= MAXPLAYERS; i++)
{
if (IsValidClient(i))
OnClientPostAdminCheck(i);
}
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
return true;
return false;
}
public void OnClientDisconnect(int client)
{
bhop_restricted_nosteamer[client] = false;
buttons_old[client] = 0;
flags_old[client] = 0;
}
public void OnClientPostAdminCheck(int client)
{
if (!IsFakeClient(client) && !IsClientSourceTV(client) && !PM_IsPlayerSteam(client))
{
bhop_restricted_nosteamer[client] = true;
buttons_old[client] = 0;
flags_old[client] = 0;
}
}
public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype,
int cmdnum, int tickcount, int seed, const int mouse[2])
{
if (!IsValidClient(client) || !IsPlayerAlive(client) || !bhop_restricted_nosteamer[client]) return;
if (!(buttons_old[client] & IN_JUMP) && (!(buttons & IN_JUMP)))
{
flags_old[client] = GetEntityFlags(client);
return;
}
if (buttons_old[client] & IN_JUMP)
{
if (!(buttons & IN_JUMP))
if (GetEntityFlags(client) & FL_ONGROUND)
buttons_old[client] = buttons;
return;
}
if (!(flags_old[client] & FL_ONGROUND))
return;
float vVel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel);
float fVelocity = SquareRoot(Pow(vVel[0], 2.0) + Pow(vVel[1], 2.0));
float velocity_block[3];
velocity_block[0] = vel[0];
velocity_block[1] = vel[1];
velocity_block[2] = vel[2];
velocity_block[1] = 0.0;
if (fVelocity > 320.0)
{
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity_block);
}
buttons_old[client] = buttons;
}