258 lines
6.6 KiB
SourcePawn
258 lines
6.6 KiB
SourcePawn
#include <sourcemod>
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#include <BossHP>
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#include <basic>
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#include "CConfig.inc"
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#include "CBoss.inc"
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ArrayList g_hBossHits;
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public Plugin:myinfo =
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{
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name = "...",
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author = "Neon",
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description = "",
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version = "1.0",
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url = "https://steamcommunity.com/id/n3ontm"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public OnPluginStart()
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{
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g_hBossHits = new ArrayList(128);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnBossDamaged(any Boss, int entity, int activator)
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{
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if (!IsValidClient(activator))
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return;
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CBoss _Boss = view_as<CBoss>(Boss);
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int iIdentificationEntity;
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if (_Boss.IsBreakable)
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{
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CBossBreakable __Boss = view_as<CBossBreakable>(_Boss);
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iIdentificationEntity = __Boss.iBreakableEnt;
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delete __Boss;
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}
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else if (_Boss.IsCounter)
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{
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CBossCounter __Boss = view_as<CBossCounter>(_Boss);
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iIdentificationEntity = __Boss.iCounterEnt;
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delete __Boss;
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}
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else if (_Boss.IsHPBar)
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{
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CBossHPBar __Boss = view_as<CBossHPBar>(_Boss);
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iIdentificationEntity = __Boss.iBackupEnt;
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delete __Boss;
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}
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int BossHit[2];
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BossHit[0] = iIdentificationEntity;
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BossHit[1] = activator;
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g_hBossHits.PushArray(BossHit, sizeof(BossHit))
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delete _Boss;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnBossKilled(any Boss, int reason)
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{
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char sBossName[64];
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CBoss _Boss = view_as<CBoss>(Boss);
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CConfig Config = _Boss.dConfig;
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Config.GetName(sBossName, sizeof(sBossName))
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delete Config;
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int iIdentificationEntity;
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if (_Boss.IsBreakable)
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{
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CBossBreakable __Boss = view_as<CBossBreakable>(_Boss);
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iIdentificationEntity = __Boss.iBreakableEnt;
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delete __Boss;
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}
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else if (_Boss.IsCounter)
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{
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CBossCounter __Boss = view_as<CBossCounter>(_Boss);
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iIdentificationEntity = __Boss.iCounterEnt;
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delete __Boss;
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}
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else if (_Boss.IsHPBar)
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{
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CBossHPBar __Boss = view_as<CBossHPBar>(_Boss);
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iIdentificationEntity = __Boss.iBackupEnt;
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delete __Boss;
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}
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delete _Boss;
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int iSortedList[MAXPLAYERS+1][2];
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int iSortedCount;
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int iBossHits[MAXPLAYERS+1];
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for(int i = 0; i < g_hBossHits.Length; i++)
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{
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int BossHit[2];
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g_hBossHits.GetArray(i, BossHit, sizeof(BossHit));
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if(BossHit[0] == iIdentificationEntity)
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{
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iBossHits[BossHit[1]]++;
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}
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}
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for(int i = 0; i < g_hBossHits.Length; i++)
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{
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int BossHit[2];
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g_hBossHits.GetArray(i, BossHit, sizeof(BossHit));
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if(BossHit[0] == iIdentificationEntity)
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g_hBossHits.Erase(i)
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}
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if (reason != 2)
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return;
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for (int client = 1; client <= MaxClients; client++)
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{
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if (!IsClientInGame(client) || !iBossHits[client])
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continue;
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iSortedList[iSortedCount][0] = client;
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iSortedList[iSortedCount][1] = iBossHits[client];
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iSortedCount++;
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}
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SortCustom2D(iSortedList, iSortedCount, SortBossDamageList);
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if (iSortedCount)
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{
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char sBuffer[512];
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Format(sBuffer, sizeof(sBuffer), "BOSS DAMAGE (%s):", sBossName);
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Format(sBuffer, sizeof(sBuffer), "%s\n*************************", sBuffer);
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if (iSortedList[0][0])
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{
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Format(sBuffer, sizeof(sBuffer), "%s\n1. %N - %d hits", sBuffer, iSortedList[0][0], iSortedList[0][1]);
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}
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if (iSortedList[1][0])
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{
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Format(sBuffer, sizeof(sBuffer), "%s\n2. %N - %d hits", sBuffer, iSortedList[1][0], iSortedList[1][1]);
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}
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if (iSortedList[2][0])
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{
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Format(sBuffer, sizeof(sBuffer), "%s\n3. %N - %d hits", sBuffer, iSortedList[2][0], iSortedList[2][1]);
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}
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Format(sBuffer, sizeof(sBuffer), "%s\n*************************", sBuffer);
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Handle hMessage = StartMessageAll("HudMsg");
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if (hMessage)
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{
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if (GetUserMessageType() == UM_Protobuf)
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{
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PbSetInt(hMessage, "channel", 50);
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PbSetInt(hMessage, "effect", 0);
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PbSetColor(hMessage, "clr1", {255, 255, 255, 255});
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PbSetColor(hMessage, "clr2", {255, 255, 255, 255});
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PbSetVector2D(hMessage, "pos", Float:{0.4, 0.65});
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PbSetFloat(hMessage, "fade_in_time", 0.1);
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PbSetFloat(hMessage, "fade_out_time", 0.1);
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PbSetFloat(hMessage, "hold_time", 5.0);
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PbSetFloat(hMessage, "fx_time", 0.0);
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PbSetString(hMessage, "text", sBuffer);
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EndMessage();
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}
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else
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{
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BfWriteByte(hMessage, 50);
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BfWriteFloat(hMessage, 0.4);
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BfWriteFloat(hMessage, 0.65);
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BfWriteByte(hMessage, 0);
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BfWriteByte(hMessage, 128);
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BfWriteByte(hMessage, 255);
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BfWriteByte(hMessage, 255);
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BfWriteByte(hMessage, 255);
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BfWriteByte(hMessage, 255);
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BfWriteByte(hMessage, 255);
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BfWriteByte(hMessage, 255);
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BfWriteByte(hMessage, 0);
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BfWriteFloat(hMessage, 0.1);
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BfWriteFloat(hMessage, 0.1);
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BfWriteFloat(hMessage, 5.0);
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BfWriteFloat(hMessage, 0.0);
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BfWriteString(hMessage, sBuffer);
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EndMessage();
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}
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}
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if(GetEngineVersion() == Engine_CSGO)
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{
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int iSplits
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char sSplits[16][512];
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if((iSplits = ExplodeString(sBuffer, "\n", sSplits, sizeof(sSplits), sizeof(sSplits[]))) != 0)
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{
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for (int iSplit; iSplit < iSplits; iSplit++)
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{
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PrintToChatAll(sSplits[iSplit]);
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}
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}
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}
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else
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PrintToChatAll(sBuffer);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public int SortBossDamageList(int[] elem1, int[] elem2, const int[][] array, Handle hndl)
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{
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if (elem1[1] > elem2[1]) return -1;
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if (elem1[1] < elem2[1]) return 1;
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return 0;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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for(int i = 0; i < g_hBossHits.Length; i++)
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{
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int BossHit[2];
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g_hBossHits.GetArray(i, BossHit, sizeof(BossHit));
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if(BossHit[1] == client)
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g_hBossHits.Erase(i);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock int IsValidClient(int client, bool nobots = true)
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{
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if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client)))
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return false;
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return IsClientInGame(client);
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} |