354 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			354 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#if defined _class_cconfig_
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  #endinput
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#endif
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#define _class_cconfig_
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enum eConfigMethod
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{
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	eConfigMethod_Invalid = 0,
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	eConfigMethod_Breakable = 1,
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	eConfigMethod_Counter = 2,
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	eConfigMethod_HPBar = 3
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}
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methodmap CConfig < Basic
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{
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	public CConfig()
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	{
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		Basic myclass = new Basic();
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		myclass.SetString("sName", "");
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		myclass.SetInt("iMethod", eConfigMethod_Invalid);
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		myclass.SetString("sTrigger", "");
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		myclass.SetString("sOutput", "");
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		myclass.SetFloat("fTriggerDelay", 0.0);
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		myclass.SetString("sShowTrigger", "");
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		myclass.SetString("sShowOutput", "");
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		myclass.SetFloat("fShowTriggerDelay", 0.0);
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		myclass.SetString("sKillTrigger", "");
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		myclass.SetString("sKillOutput", "");
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		myclass.SetFloat("fKillTriggerDelay", 0.0);
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		myclass.SetString("sHurtTrigger", "");
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		myclass.SetString("sHurtOutput", "");
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		myclass.SetBool("bMultiTrigger", false);
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		myclass.SetBool("bNameFixup", false);
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		myclass.SetInt("iTimeout", -1);
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		myclass.SetInt("iOffset", 0);
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		return view_as<CConfig>(myclass);
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	}
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	public bool GetName(char[] buffer, int length)
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	{
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		return this.GetString("sName", buffer, length);
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	}
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	public void SetName(const char[] buffer)
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	{
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		this.SetString("sName", buffer);
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	}
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	property eConfigMethod iMethod
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	{
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		public get()
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		{
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			return view_as<eConfigMethod>(this.GetInt("iMethod"));
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		}
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		public set(eConfigMethod value)
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		{
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			this.SetInt("iMethod", view_as<int>(value));
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		}
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	}
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	public bool GetTrigger(char[] buffer, int length)
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	{
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		return this.GetString("sTrigger", buffer, length);
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	}
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	public void SetTrigger(const char[] buffer)
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	{
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		this.SetString("sTrigger", buffer);
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	}
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	public bool GetOutput(char[] buffer, int length)
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	{
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		return this.GetString("sOutput", buffer, length);
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	}
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	public void SetOutput(const char[] buffer)
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	{
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		this.SetString("sOutput", buffer);
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	}
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	property float fTriggerDelay
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	{
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		public get()
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		{
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			return this.GetFloat("fTriggerDelay");
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		}
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		public set(float value)
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		{
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			this.SetFloat("fTriggerDelay", value);
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		}
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	}
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	public bool GetShowTrigger(char[] buffer, int length)
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	{
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		return this.GetString("sShowTrigger", buffer, length);
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	}
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	public void SetShowTrigger(const char[] buffer)
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	{
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		this.SetString("sShowTrigger", buffer);
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	}
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	public bool GetShowOutput(char[] buffer, int length)
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	{
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		return this.GetString("sShowOutput", buffer, length);
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	}
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	public void SetShowOutput(const char[] buffer)
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	{
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		this.SetString("sShowOutput", buffer);
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	}
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	property float fShowTriggerDelay
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	{
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		public get()
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		{
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			return this.GetFloat("fShowTriggerDelay");
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		}
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		public set(float value)
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		{
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			this.SetFloat("fShowTriggerDelay", value);
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		}
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	}
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	public bool GetKillTrigger(char[] buffer, int length)
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	{
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		return this.GetString("sKillTrigger", buffer, length);
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	}
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	public void SetKillTrigger(const char[] buffer)
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	{
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		this.SetString("sKillTrigger", buffer);
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	}
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	public bool GetKillOutput(char[] buffer, int length)
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	{
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		return this.GetString("sKillOutput", buffer, length);
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	}
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	public void SetKillOutput(const char[] buffer)
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	{
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		this.SetString("sKillOutput", buffer);
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	}
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	property float fKillTriggerDelay
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	{
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		public get()
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		{
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			return this.GetFloat("fKillTriggerDelay");
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		}
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		public set(float value)
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		{
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			this.SetFloat("fKillTriggerDelay", value);
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		}
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	}
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	public bool GetHurtTrigger(char[] buffer, int length)
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	{
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		return this.GetString("sHurtTrigger", buffer, length);
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	}
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	public void SetHurtTrigger(const char[] buffer)
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	{
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		this.SetString("sHurtTrigger", buffer);
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	}
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	public bool GetHurtOutput(char[] buffer, int length)
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	{
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		return this.GetString("sHurtOutput", buffer, length);
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	}
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	public void SetHurtOutput(const char[] buffer)
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	{
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		this.SetString("sHurtOutput", buffer);
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	}
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	property bool bMultiTrigger
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	{
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		public get()
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		{
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			return this.GetBool("bMultiTrigger");
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		}
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		public set(bool value)
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		{
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			this.SetBool("bMultiTrigger", value);
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		}
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	}
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	property bool bNameFixup
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	{
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		public get()
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		{
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			return this.GetBool("bNameFixup");
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		}
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		public set(bool value)
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		{
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			this.SetBool("bNameFixup", value);
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		}
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	}
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	property int iTimeout
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	{
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		public get()
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		{
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			return this.GetInt("iTimeout");
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		}
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		public set(int value)
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		{
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			this.SetInt("iTimeout", value);
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		}
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	}
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	property int iOffset
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	{
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		public get()
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		{
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			return this.GetInt("iOffset");
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		}
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		public set(int value)
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		{
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			this.SetInt("iOffset", value);
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		}
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	}
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	property bool IsBreakable {
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		public get() {
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			return (this.iMethod == eConfigMethod_Breakable);
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		}
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	}
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	property bool IsCounter {
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		public get() {
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			return (this.iMethod == eConfigMethod_Counter);
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		}
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	}
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	property bool IsHPBar {
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		public get() {
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			return (this.iMethod == eConfigMethod_HPBar);
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		}
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	}
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}
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methodmap CConfigBreakable < CConfig
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{
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	public CConfigBreakable()
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	{
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		CConfig myclass = new CConfig();
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		myclass.SetString("sBreakable", "");
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		myclass.iMethod = eConfigMethod_Breakable;
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		return view_as<CConfigBreakable>(myclass);
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	}
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	public bool GetBreakable(char[] buffer, int length)
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	{
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		return this.GetString("sBreakable", buffer, length);
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	}
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	public void SetBreakable(const char[] buffer)
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	{
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		this.SetString("sBreakable", buffer);
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	}
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}
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methodmap CConfigCounter < CConfig
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{
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	public CConfigCounter()
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	{
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		CConfig myclass = new CConfig();
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		myclass.SetString("sCounter", "");
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		myclass.SetBool("bCounterReverse", false);
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		myclass.iMethod = eConfigMethod_Counter;
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		return view_as<CConfigCounter>(myclass);
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	}
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	public bool GetCounter(char[] buffer, int length)
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	{
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		return this.GetString("sCounter", buffer, length);
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	}
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	public void SetCounter(const char[] buffer)
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	{
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		this.SetString("sCounter", buffer);
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	}
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	property bool bCounterReverse
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	{
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		public get()
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		{
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			return this.GetBool("bCounterReverse");
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		}
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		public set(bool value)
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		{
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			this.SetBool("bCounterReverse", value);
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		}
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	}
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}
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methodmap CConfigHPBar < CConfigCounter
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{
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	public CConfigHPBar()
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	{
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		CConfigCounter myclass = new CConfigCounter();
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		myclass.SetString("sIterator", "");
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		myclass.SetString("sBackup", "");
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		myclass.SetBool("bIteratorReverse", false);
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		myclass.iMethod = eConfigMethod_HPBar;
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		return view_as<CConfigHPBar>(myclass);
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	}
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	public bool GetIterator(char[] buffer, int length)
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	{
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		return this.GetString("sIterator", buffer, length);
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	}
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	public void SetIterator(const char[] buffer)
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	{
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		this.SetString("sIterator", buffer);
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	}
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	public bool GetBackup(char[] buffer, int length)
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	{
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		return this.GetString("sBackup", buffer, length);
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	}
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	public void SetBackup(const char[] buffer)
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	{
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		this.SetString("sBackup", buffer);
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	}
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	property bool bIteratorReverse
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	{
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		public get()
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		{
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			return this.GetBool("bIteratorReverse");
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		}
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		public set(bool value)
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		{
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			this.SetBool("bIteratorReverse", value);
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		}
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	}
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}
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