378 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			378 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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#include <clientprefs>
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#include <multicolors>
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#define MESSAGE_RADIOTEXT 1
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#define MESSAGE_SENDAUDIO 2
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bool g_bStopRadioSounds[MAXPLAYERS+1] = { false, ... };
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bool g_bStopNadeSounds[MAXPLAYERS+1] = { false, ...};
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bool g_bStopRadioSoundsHooked = false;
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Handle g_hCookieStopRadio = null;
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Handle g_hCookieStopNade = null;
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public Plugin myinfo =
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{
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	name = "SelfMuteRadio",
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	author = "Dogan + zaCade",
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	description = "Make it possible to self mute the radio (aka ignoread via command)",
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	version = "1.0.0",
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	url = ""
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};
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public void OnPluginStart()
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{
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	UserMsg RadioText = GetUserMessageId("RadioText");
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	if (RadioText == INVALID_MESSAGE_ID)
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		SetFailState("This game does not support the \"RadioText\" UserMessage.");
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	UserMsg SendAudio = GetUserMessageId("SendAudio");
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	if (SendAudio == INVALID_MESSAGE_ID)
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		SetFailState("This game does not support the \"SendAudio\" UserMessage.");
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	RegConsoleCmd("sm_smradio", OnToggleSelfMuteRadio, "Toggle Radio Self Mute");
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	//RegConsoleCmd("sm_radio", OnToggleSelfMuteRadio, "Toggle Radio Self Mute"); //GFL only
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	RegConsoleCmd("sm_smradio_nades", OnToggleSelfMuteNade, "Toggle only Radio 'Fire in the hole' Self Mute");
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	g_hCookieStopRadio = RegClientCookie("radio_blocked", "is the radio blocked", CookieAccess_Protected);
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	g_hCookieStopNade = RegClientCookie("nades_blocked", "is the 'fire in the hole' radio blocked", CookieAccess_Protected);
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	SetCookieMenuItem(MenuHandler_CookieMenu, 0, "Radio Self Mute");
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	HookUserMessage(RadioText, Hook_RadioText, true);
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	HookUserMessage(SendAudio, Hook_SendAudio, true);
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}
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public Action Hook_RadioText(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
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{
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	if(!g_bStopRadioSoundsHooked)
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		return Plugin_Continue;
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	int dest = BfReadByte(bf);
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	int client = BfReadByte(bf);
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	char sSoundType[128];
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	BfReadString(bf, sSoundType, sizeof(sSoundType), false);
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	char sSoundName[128];
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	BfReadString(bf, sSoundName, sizeof(sSoundName), false);
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	char sSoundFile[128];
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	BfReadString(bf, sSoundFile, sizeof(sSoundFile), false);
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	// Check which clients need to be excluded.
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	int[] newPlayers = new int[playersNum];
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	int newPlayersNum = 0;
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	for(int i = 0; i < playersNum; i++)
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	{
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		int player = players[i];
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		if(IsClientInGame(player) && !g_bStopRadioSounds[player] && !(g_bStopNadeSounds[player] && StrContains(sSoundFile, "hole", false) != -1))
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		{
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			newPlayers[newPlayersNum++] = player;
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		}
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	}
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	if (newPlayersNum == playersNum)
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	{
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		// No clients where excluded.
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		return Plugin_Continue;
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	}
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	else if (newPlayersNum == 0)
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	{
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		// All clients were excluded and there is no need to broadcast.
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		return Plugin_Handled;
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	}
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	DataPack pack = new DataPack();
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	pack.WriteString(sSoundType);
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	pack.WriteString(sSoundName);
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	pack.WriteString(sSoundFile);
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	pack.WriteCell(dest);
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	pack.WriteCell(client);
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	pack.WriteCell(newPlayersNum);
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	for(int i = 0; i < newPlayersNum; i++)
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	{
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		pack.WriteCell(newPlayers[i]);
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	}
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	RequestFrame(OnRadioText, pack);
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	return Plugin_Handled;
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}
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public void OnRadioText(DataPack pack)
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{
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	pack.Reset();
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	char sSoundType[128];
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	pack.ReadString(sSoundType, sizeof(sSoundType));
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	char sSoundName[128];
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	pack.ReadString(sSoundName, sizeof(sSoundName));
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	char sSoundFile[128];
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	pack.ReadString(sSoundFile, sizeof(sSoundFile));
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	int dest = pack.ReadCell();
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	int client = pack.ReadCell();
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	int newPlayersNum = pack.ReadCell();
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	int[] players = new int[newPlayersNum];
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	int playersNum = 0;
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	for(int i = 0; i < newPlayersNum; i++)
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	{
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		int player = pack.ReadCell();
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		if(IsClientInGame(player))
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		{
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			players[playersNum++] = player;
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		}
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	}
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	CloseHandle(pack);
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	Handle RadioText = StartMessage("RadioText", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
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	if (RadioText != INVALID_HANDLE)
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	{
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		BfWriteByte(RadioText, dest);
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		BfWriteByte(RadioText, client);
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		BfWriteString(RadioText, sSoundType);
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		BfWriteString(RadioText, sSoundName);
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		BfWriteString(RadioText, sSoundFile);
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	}
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	EndMessage();
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}
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public Action Hook_SendAudio(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
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{
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	if(!g_bStopRadioSoundsHooked)
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		return Plugin_Continue;
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	char sSoundFile[128];
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	BfReadString(bf, sSoundFile, sizeof(sSoundFile), false);
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	// Check which clients need to be excluded.
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	int[] newPlayers = new int[playersNum];
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	int newPlayersNum = 0;
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	for(int i = 0; i < playersNum; i++)
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	{
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		int player = players[i];
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		if(IsClientInGame(player) && !g_bStopRadioSounds[player] && !(g_bStopNadeSounds[player] && StrContains(sSoundFile, "hole", false) != -1))
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		{
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			newPlayers[newPlayersNum++] = player;
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		}
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	}
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	if (newPlayersNum == playersNum)
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	{
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		// No clients where excluded.
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		return Plugin_Continue;
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	}
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	else if (newPlayersNum == 0)
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	{
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		// All clients were excluded and there is no need to broadcast.
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		return Plugin_Handled;
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	}
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	DataPack pack = new DataPack();
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	pack.WriteString(sSoundFile);
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	pack.WriteCell(newPlayersNum);
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	for(int i = 0; i < newPlayersNum; i++)
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	{
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		pack.WriteCell(newPlayers[i]);
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	}
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	RequestFrame(OnSendAudio, pack);
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	return Plugin_Handled;
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}
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public void OnSendAudio(DataPack pack)
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{
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	pack.Reset();
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	char sSoundFile[128];
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	pack.ReadString(sSoundFile, sizeof(sSoundFile));
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	int newPlayersNum = pack.ReadCell();
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	int[] players = new int[newPlayersNum];
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	int playersNum = 0;
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	for(int i = 0; i < newPlayersNum; i++)
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	{
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		int player = pack.ReadCell();
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		if(IsClientInGame(player))
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		{
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			players[playersNum++] = player;
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		}
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	}
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	CloseHandle(pack);
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	Handle SendAudio = StartMessage("SendAudio", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
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	if (SendAudio != INVALID_HANDLE)
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	{
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		BfWriteString(SendAudio, sSoundFile);
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	}
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	EndMessage();
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}
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public Action OnToggleSelfMuteRadio(int client, int args)
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{
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	ToggleSelfMuteRadio(client);
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	return Plugin_Handled;
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}
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public Action OnToggleSelfMuteNade(int client, int args)
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{
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	ToggleSelfMuteNade(client);
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	return Plugin_Handled;
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}
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public Action ToggleSelfMuteRadio(int client)
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{
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	g_bStopRadioSounds[client] = !g_bStopRadioSounds[client];
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	CheckHooks();
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	SetClientCookie(client, g_hCookieStopRadio, g_bStopRadioSounds[client] ? "1" : "");
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	CPrintToChat(client, "{cyan}[SelfMuteRadio] {white}%s", g_bStopRadioSounds[client] ? "You self-muted all Radio Messages and Sounds." : "You self-unmuted all Radio Messages and Sounds.");
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}
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public Action ToggleSelfMuteNade(int client)
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{
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	g_bStopNadeSounds[client] = !g_bStopNadeSounds[client];
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	CheckHooks();
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	SetClientCookie(client, g_hCookieStopNade, g_bStopNadeSounds[client] ? "1" : "");
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	CPrintToChat(client, "{cyan}[SelfMuteRadio] {white}%s", g_bStopNadeSounds[client] ? "You self-muted 'Fire in the Hole' Radio Messages and Sounds." : "You self-unmuted 'Fire in the Hole' Radio Messages and Sounds.");
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}
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public void OnClientCookiesCached(int client)
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{
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	char sBuffer[2];
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	GetClientCookie(client, g_hCookieStopRadio, sBuffer, sizeof(sBuffer));
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	if(sBuffer[0] != '\0')
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	{
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		g_bStopRadioSounds[client] = true;
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		g_bStopRadioSoundsHooked = true;
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	}
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	else
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	{
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		g_bStopRadioSounds[client] = false;
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	}
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	GetClientCookie(client, g_hCookieStopRadio, sBuffer, sizeof(sBuffer));
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	if(sBuffer[0] != '\0')
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	{
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		g_bStopNadeSounds[client] = true;
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		g_bStopRadioSoundsHooked = true;
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	}
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	else
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	{
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		g_bStopNadeSounds[client] = false;
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	}
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}
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public void OnClientDisconnect(int client)
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{
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	g_bStopRadioSounds[client] = false;
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	g_bStopNadeSounds[client] = false;
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	CheckHooks();
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}
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public void CheckHooks()
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{
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	bool bShouldHook = false;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(g_bStopRadioSounds[i] || g_bStopNadeSounds[i])
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		{
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			bShouldHook = true;
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			break;
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		}
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	}
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	g_bStopRadioSoundsHooked = bShouldHook;
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}
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public void ShowSettingsMenu(int client)
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{
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	Menu menu = new Menu(MenuHandler_MainMenu);
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	menu.SetTitle("SelfMuteRadio Settings", client);
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	char sBuffer[128];
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	Format(sBuffer, sizeof(sBuffer), "Self-Muting all Radio: %s", g_bStopRadioSounds[client] ? "Enabled" : "Disabled");
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	menu.AddItem("0", sBuffer);
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	Format(sBuffer, sizeof(sBuffer), "Self-Muting Nades Radio only: %s", g_bStopNadeSounds[client] ? "Enabled" : "Disabled");
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	menu.AddItem("1", sBuffer);
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	menu.ExitBackButton = true;
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	menu.Display(client, MENU_TIME_FOREVER);
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}
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public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
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{
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	switch(action)
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	{
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		case(CookieMenuAction_DisplayOption):
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		{
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			Format(buffer, maxlen, "SelfMuteRadio", client);
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		}
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		case(CookieMenuAction_SelectOption):
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		{
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			ShowSettingsMenu(client);
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		}
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	}
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}
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public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
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{
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	switch(action)
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	{
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		case(MenuAction_Select):
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		{
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			switch(selection)
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			{
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				case(0): ToggleSelfMuteRadio(client);
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				case(1): ToggleSelfMuteNade(client);
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			}
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			ShowSettingsMenu(client);
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		}
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		case(MenuAction_Cancel):
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		{
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			ShowCookieMenu(client);
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		}
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		case(MenuAction_End):
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		{
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			delete menu;
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		}
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	}
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} |