122 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
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|  * =============================================================================
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|  * Dynamic for SourceMod (C)2016 Matthew J Dunn.   All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  *
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program. If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  */
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| 
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| #if defined _dynamic_basic_included
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|   #endinput
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| #endif
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| #define _dynamic_basic_included
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| 
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| /*
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| 	This methodmap is based on the Dynamic methodmap while using a StringMap methodmap
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| 	for implementation. This methodmap doesn't implement the full features of the Dynamic
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| 	methodmap (type conversion, object naming, plugin sharing, ect). This methodmap can
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| 	be used for basic storage using the standard Dynamic methodmap Methods.
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| 
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| 	Please see '\scripting\dynamic\examples\basic\' for an example usage of this methodmap
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| */
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| 
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| methodmap Basic < StringMap
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| {
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| 	public Basic()
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| 	{
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| 		return view_as<Basic>(new StringMap());
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| 	}
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| 
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| 	public void Dispose(bool disposemembers=true)
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| 	{
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| 		delete this;
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| 	}
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| 
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| 	public int GetInt(const char[] membername, int defaultvalue=-1)
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| 	{
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| 		int value;
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| 		if (this.GetValue(membername, value))
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| 			return value;
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| 
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| 		return defaultvalue;
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| 	}
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| 
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| 	public void SetInt(const char[] membername, int value)
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| 	{
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| 		this.SetValue(membername, value);
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| 	}
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| 
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| 	public bool GetBool(const char[] membername, bool defaultvalue=false)
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| 	{
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| 		bool value;
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| 		if (this.GetValue(membername, value))
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| 			return value;
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| 
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| 		return defaultvalue;
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| 	}
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| 
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| 	public void SetBool(const char[] membername, bool value)
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| 	{
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| 		this.SetValue(membername, value);
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| 	}
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| 
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| 	public float GetFloat(const char[] membername, float defaultvalue=-1.0)
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| 	{
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| 		float value;
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| 		if (this.GetValue(membername, value))
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| 			return value;
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| 
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| 		return defaultvalue;
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| 	}
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| 
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| 	public void SetFloat(const char[] membername, float value)
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| 	{
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| 		this.SetValue(membername, value);
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| 	}
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| 
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| 	public bool GetString(const char[] membername, char[] buffer, int length)
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| 	{
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| 		return this.GetString(membername, buffer, length);
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| 	}
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| 
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| 	public void SetString(const char[] membername, const char[] value)
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| 	{
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| 		this.SetString(membername, value);
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| 	}
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| 
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| 	public Handle GetHandle(const char[] membername)
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| 	{
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| 		Handle value;
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| 		if (this.GetValue(membername, value))
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| 			return value;
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| 
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| 		return null;
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| 	}
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| 
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| 	public void SetHandle(const char[] membername, Handle value)
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| 	{
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| 		this.SetValue(membername, value);
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| 	}
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| 
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| 	public bool GetVector(const char[] membername, float[3] vector)
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| 	{
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| 		return this.GetArray(membername, vector, sizeof(vector));
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| 	}
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| 
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| 	public void SetVector(const char[] membername, const float[3] value)
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| 	{
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| 		this.SetArray(membername, value, sizeof(value));
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| 	}
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| }
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