601e772daf
ReservedSlot: kick people with 0 idle time too, add back rule 4: alive non-donator, idle > 30, no item
210 lines
3.1 KiB
SourcePawn
210 lines
3.1 KiB
SourcePawn
#if defined entWatch_class_config_included
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#endinput
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#endif
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#define entWatch_class_config_included
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methodmap CConfig < Basic
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{
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public CConfig()
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{
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Basic myclass = new Basic();
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myclass.SetString("sName", "");
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myclass.SetString("sShort", "");
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myclass.SetString("sColor", "");
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myclass.SetString("sFilter", "");
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myclass.SetInt("iButtonID", 0);
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myclass.SetInt("iConfigID", 0);
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myclass.SetInt("iWeaponID", 0);
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myclass.SetInt("iTriggerID", 0);
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myclass.SetInt("iDisplay", 0);
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myclass.SetInt("iSlot", 0);
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myclass.SetInt("iMode", 0);
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myclass.SetInt("iMaxUses", 0);
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myclass.SetInt("iCooldown", 0);
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return view_as<CConfig>(myclass);
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}
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public bool GetName(char[] buffer, int length)
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{
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return this.GetString("sName", buffer, length);
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}
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public void SetName(const char[] buffer)
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{
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this.SetString("sName", buffer);
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}
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public bool GetShort(char[] buffer, int length)
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{
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return this.GetString("sShort", buffer, length);
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}
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public void SetShort(const char[] buffer)
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{
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this.SetString("sShort", buffer);
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}
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public bool GetColor(char[] buffer, int length)
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{
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return this.GetString("sColor", buffer, length);
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}
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public void SetColor(const char[] buffer)
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{
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this.SetString("sColor", buffer);
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}
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public bool GetFilter(char[] buffer, int length)
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{
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return this.GetString("sFilter", buffer, length);
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}
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public void SetFilter(const char[] buffer)
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{
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this.SetString("sFilter", buffer);
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}
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property int iButtonID
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{
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public get()
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{
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return this.GetInt("iButtonID");
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}
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public set(int value)
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{
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this.SetInt("iButtonID", value);
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}
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}
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property int iConfigID
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{
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public get()
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{
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return this.GetInt("iConfigID");
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}
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public set(int value)
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{
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this.SetInt("iConfigID", value);
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}
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}
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property int iWeaponID
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{
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public get()
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{
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return this.GetInt("iWeaponID");
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}
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public set(int value)
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{
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this.SetInt("iWeaponID", value);
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}
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}
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property int iTriggerID
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{
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public get()
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{
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return this.GetInt("iTriggerID");
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}
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public set(int value)
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{
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this.SetInt("iTriggerID", value);
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}
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}
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property int iDisplay
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{
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public get()
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{
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return this.GetInt("iDisplay");
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}
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public set(int value)
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{
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this.SetInt("iDisplay", value);
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}
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}
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property int iSlot
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{
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public get()
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{
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return this.GetInt("iSlot");
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}
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public set(int value)
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{
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this.SetInt("iSlot", value);
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}
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}
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property int iMode
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{
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public get()
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{
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return this.GetInt("iMode");
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}
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public set(int value)
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{
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this.SetInt("iMode", value);
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}
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}
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property int iMaxUses
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{
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public get()
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{
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return this.GetInt("iMaxUses");
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}
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public set(int value)
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{
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this.SetInt("iMaxUses", value);
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}
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}
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property int iCooldown
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{
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public get()
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{
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return this.GetInt("iCooldown");
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}
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public set(int value)
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{
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this.SetInt("iCooldown", value);
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}
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}
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property bool bDisplayEventMessages
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{
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public get()
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{
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return view_as<bool>(this.iDisplay & (1<<0));
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}
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}
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property bool bDisplayActivateMessages
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{
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public get()
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{
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return view_as<bool>(this.iDisplay & (1<<1));
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}
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}
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property bool bDisplayInterface
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{
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public get()
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{
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return view_as<bool>(this.iDisplay & (1<<2));
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}
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}
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}
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