916 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			916 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * NativeVotes
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 * Copyright (C) 2011-2013 Ross Bemrose (Powerlord).  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <menus>
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#include <sourcemod>
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// NativeVotes 0.8 series
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#if defined _nativevotes_included
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 #endinput
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#endif
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#define _nativevotes_included
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#define CLIENT_DISCONNECTED			-1
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#define NATIVEVOTES_EXTEND 			"Extend current Map" /** Defined in TF2, but doesn't appear to be localized */
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#define NATIVEVOTES_ALL_TEAMS		-1 // Defined by TF2, may be the same in L4D/L4D2
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#define NATIVEVOTES_TF2_ALL_TEAMS	0 // Defined by TF2, may be the same in L4D/L4D2
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#define NATIVEVOTES_TEAM_UNASSIGNED 0 // For completeness, do not otherwise use
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#define NATIVEVOTES_TEAM_SPECTATOR	1 // Spectators
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#define NATIVEVOTES_TEAM_1			2 // RED/Survivors/Terrorists
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#define NATIVEVOTES_TEAM_2			3 // BLU/Infected/Counter-Terrorists
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#define NATIVEVOTES_SERVER_INDEX 	99 // Defined by TF2, may be the same in L4D/L4D2
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// These may seem backwards, but this is the order that the votes appear in the vote screen
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#define NATIVEVOTES_VOTE_INVALID	-1		/**< Vote was invalid, currently only valid internally */
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#define NATIVEVOTES_VOTE_YES		0		/**< Vote was yes */
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#define NATIVEVOTES_VOTE_NO			1		/**< Vote was no */
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/*
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The following MenuActions are supported.  Arguments are also listed, as they differ slightly from the default
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MenuAction_Start		A menu has been started (nothing passed). Only exists for compat reasons.
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MenuAction_Display		A menu is about to be displayed (param1=client). If you choose to change the vote text,
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 						To change the text, use RedrawVoteTitle()
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						If you do so, return 1 or _:Plugin_Changed  Otherwise, return _:Plugin_Continue or 0.
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MenuAction_Select		An item was selected (param1=client, param2=item). For subplugin support.
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MenuAction_End			A vote has fully ended and the vote object is ready to be cleaned up
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						param1 is MenuEnd reason, either MenuEnd_VotingCancelled or MenuEnd_VotingDone
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MenuAction_VoteEnd		A vote sequence has succeeded (param1=chosen item)
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						This is not called if NativeVotes_SetResultCallback has been used on the vote.
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						You should call NativeVotes_DisplayPass or NativeVotes_DisplayPassEx after this
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MenuAction_VoteStart	A vote sequence has started (nothing passed).  Use this instead of MenuAction_Start
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MenuAction_VoteCancel	A vote sequence has been cancelled (param1=reason)
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MenuAction_DisplayItem	Item text is being drawn to the display (param1=client, param2=item)
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						To change the text, use RedrawVoteItem().
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						If you do so, return 1 or _:Plugin_Changed.  Otherwise, return _:Plugin_Continue or 0.
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*/
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#define NATIVEVOTES_ACTIONS_DEFAULT		MenuAction_VoteStart|MenuAction_VoteCancel|MenuAction_VoteEnd|MenuAction_End
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/**
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 * Vote types. These are mapped to translation strings and pass strings by VoteStart and VotePass handlers
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 */
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enum NativeVotesType
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{
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	NativeVotesType_None = 0,		/** Special placeholder for callvote with no arguments for NativeVotes_OnCallVote */
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	NativeVotesType_Custom_YesNo,	/**< Yes/No, details are vote text. */
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	NativeVotesType_Custom_Mult,	/**< TF2/CS:GO: Multiple-choice, details are vote text. */
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	NativeVotesType_ChgCampaign,	/**< L4D/L4D2: Yes/No, details are campaign name */
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	NativeVotesType_ChgDifficulty,	/**< L4D/L4D2: Yes/No, details are difficulty number in L4D/L4D2 */
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	NativeVotesType_ReturnToLobby,	/**< L4D/L4D2: Yes/No, details are ignored */
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	NativeVotesType_AlltalkOn,		/**< L4D2: Yes/No, details are ignored (handled internally by extension) */
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	NativeVotesType_AlltalkOff,		/**< L4D2: Yes/No, details are ignored (handled internally by extension) */
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	NativeVotesType_Restart,		/**< Yes/No, details are ignored */
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	NativeVotesType_Kick,			/**< Yes/No, target is player userid, details are auto-set by target */
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	NativeVotesType_KickIdle,		/**< TF2/CS:GO: Yes/No, target is player userid, details are auto-set by target */
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	NativeVotesType_KickScamming,	/**< TF2/CS:GO: Yes/No, target is player userid, details are auto-set by target */
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	NativeVotesType_KickCheating,	/**< TF2/CS:GO: Yes/No, target is player userid, details are auto-set by target */
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	NativeVotesType_ChgLevel,		/**< Yes/No, details are level number in L4D/L4D2 or map name in TF2 */
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	NativeVotesType_NextLevel,		/**< TF2/CS:GO: Yes/No, details are map name */
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	NativeVotesType_NextLevelMult,	/**< TF2/CS:GO: Multiple-choice, details are ignored */
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	NativeVotesType_ScrambleNow,	/**< TF2/CS:GO: Yes/No, details are ignored */
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	NativeVotesType_ScrambleEnd,	/**< TF2: Yes/No, details are ignored */
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	NativeVotesType_ChgMission,		/**< TF2: Yes/No, details are popfile */
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	NativeVotesType_SwapTeams,		/**< CS:GO: Yes/No, details are ignored */
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	NativeVotesType_Surrender,		/**< CS:GO: Yes/No, details are ignored */
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	NativeVotesType_Rematch,		/**< CS:GO: Yes/No, details are ignored */
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	NativeVotesType_Continue,		/**< CS:GO: Yes/No, details are ignored */
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	NativeVotesType_StartRound,		/**< TF2: Yes/No, details are ignored */
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	NativeVotesType_Eternaween,		/**< TF2: Yes/No, details are ignored */
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	NativeVotesType_AutoBalanceOn,	/**< TF2: Yes/No, details are ignored */
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	NativeVotesType_AutoBalanceOff,	/**< TF2: Yes/No, details are ignored */
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	NativeVotesType_ClassLimitsOn,	/**< TF2: Yes/No, details are ignored */
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	NativeVotesType_ClassLimitsOff,	/**< TF2: Yes/No, details are ignored */
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};
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enum NativeVotesPassType
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{
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	NativeVotesPass_None = 0,			/**< Special placeholder for error value */
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	NativeVotesPass_Custom,				/**< Details are custom pass message */
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	NativeVotesPass_ChgCampaign,		/**< L4D/L4D2: Details are campaign name */
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	NativeVotesPass_ChgDifficulty,		/**< L4D/L4D2/TF2: Details are difficulty number in L4D/L4D2 and mission name in TF2 */
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	NativeVotesPass_ReturnToLobby,      /**< L4D/L4D2: Details are ignored */
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	NativeVotesPass_AlltalkOn,			/**< L4D2: Details are ignored */
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	NativeVotesPass_AlltalkOff,			/**< L4D2: Details are ignored */
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	NativeVotesPass_Restart,			/**< Details are ignored */
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	NativeVotesPass_Kick,				/**< Details are player name */
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	NativeVotesPass_ChgLevel,			/**< Details are level number in L4D/L4D2 or map name in TF2/CS:GO */
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	NativeVotesPass_NextLevel,			/**< TF2/CS:GO: Details are map name */
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	NativeVotesPass_Extend,				/**< TF2/CS:GO: Details are ignored */
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	NativeVotesPass_Scramble,			/**< TF2/CS:GO: Details are ignored */
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	NativeVotesPass_ChgMission,			/**< TF2: Details are popfile */
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	NativeVotesPass_SwapTeams,			/**< CS:GO: Details are ignored */
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	NativeVotesPass_Surrender,			/**< CS:GO: Details are ignored */
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	NativeVotesPass_Rematch,			/**< CS:GO: Details are ignored */
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	NativeVotesPass_Continue,			/**< CS:GO: Details are ignored */
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	NativeVotesPass_StartRound,			/**< TF2: Details are ignored */
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	NativeVotesPass_Eternaween,			/**< TF2: Details are ignored */
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	NativeVotesPass_AutoBalanceOn,		/**< TF2: Yes/No, details are ignored */
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	NativeVotesPass_AutoBalanceOff,		/**< TF2: Yes/No, details are ignored */
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	NativeVotesPass_ClassLimitsOn,		/**< TF2: Yes/No, details are ignored */
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	NativeVotesPass_ClassLimitsOff,		/**< TF2: Yes/No, details are ignored */
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};
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/**
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 * Reasons a vote was canceled.  Not used for L4D/L4D2, as they don't care
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 */
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enum NativeVotesFailType
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{
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	NativeVotesFail_Generic = 0,		/**< Vote was generically cancelled. */
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	NativeVotesFail_Loses = 3,			/**< No votes outnumbered Yes votes */
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	NativeVotesFail_NotEnoughVotes = 4,	/**< Vote did not receive enough votes. */
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};
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/**
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 * Reasons a callvote command failed.
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 * This is provided as a convenience to plugin authors as it's not strictly part of the vote system
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 */
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enum NativeVotesCallFailType
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{
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	NativeVotesCallFail_Generic = 0,			/**< Generic fail. */
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	NativeVotesCallFail_Loading = 1,			/**< L4D/L4D2: Players are still loading. */
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	NativeVotesCallFail_Recent = 2,				/**< TF2/CS:GO: You can't call another vote yet: Argument is seconds until you can call another vote. */
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	NativeVotesCallFail_Disabled = 5,			/**< TF2/CS:GO: Server has disabled that issue. */
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	NativeVotesCallFail_MapNotFound = 6,		/**< TF2/CS:GO: Server does not have that map. */
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	NativeVotesCallFail_SpecifyMap = 7,			/**< TF2/CS:GO: You must specify a map. */
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	NativeVotesCallFail_Failed = 8,				/**< TF2/CS:GO: This vote failed recently. */
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	NativeVotesCallFail_WrongTeam = 9,			/**< TF2/CS:GO: Team can't call this vote. */
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	NativeVotesCallFail_Waiting = 10,			/**< TF2/CS:GO: Vote can't be called during Waiting For Players. */
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	NativeVotesCallFail_PlayerNotFound = 11,	/**< TF2/CS:GO: Player to kick can't be found. Buggy in TF2. */
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	NativeVotesCallFail_Unknown = 11,
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	NativeVotesCallFail_CantKickAdmin = 12,		/**< TF2/CS:GO: Can't kick server admin. */
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	NativeVotesCallFail_ScramblePending = 13,	/**< TF2/CS:GO: Team Scramble is pending.. */
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	NativeVotesCallFail_Spectators = 14,		/**< TF2/CS:GO: Spectators aren't allowed to call votes. */
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	NativeVotesCallFail_LevelSet = 15,			/**< TF2/CS:GO: Next level already set. */
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	NativeVotesCallFail_MapNotValid = 16,		/**< ???: Map is invalid. */
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	NativeVotesCallFail_KickTime = 17,			/**< ???: Cannot kick for time. */
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	NativeVotesCallFail_KickDuringRound = 18,	/**< ???: Cannot kick during a round. */
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	NativeVotesCallFail_AlreadyActive = 19		/**< TF2: Cannot call vote because modification (Eternaween) is already active (may not work) */
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};
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/*
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 * Is a specific vote type supported by this game?
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 *
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 * @param voteType			Vote type
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 */
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native bool:NativeVotes_IsVoteTypeSupported(NativeVotesType:voteType);
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/**
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 * Creates a new, empty vote.
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 *
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 * @param handler			Function which will receive vote actions.
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 * @param voteType			Vote type, cannot be changed after set
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 * @param actions			Optionally set which actions to receive.  Start,
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 *							Cancel, and End will always be received regardless
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 *							of whether they are set or not.  They are also
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 *							the only default actions.
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 * @return					A new vote Handle on INVALID_HANDLE if a vote type is unsupported by this game.
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 */
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native Handle:NativeVotes_Create(MenuHandler:handler, NativeVotesType:voteType,
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							MenuAction:actions=NATIVEVOTES_ACTIONS_DEFAULT);
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/**
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 * Frees all handles related to a vote.
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 *
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 * THIS MUST BE CALLED TO AVOID HANDLE LEAKS
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 *
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 * @param vote				Vote handle
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 * @noreturn
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 */
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native Handle:NativeVotes_Close(Handle:vote);
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/**
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 * Appends a new item to the end of a vote.  Only valid for Multiple Choice votes
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 *
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 * @param vote				NativeVotes Handle.
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 * @param info				Item information string.
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 * @return					True on success, false on failure.
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 * @error					Invalid Handle, item limit reached, or if the vote is not multiple choice.
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 */
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native bool:NativeVotes_AddItem(Handle:vote, const String:info[], const String:display[]);
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/**
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 * Inserts an item into the menu before a certain position; the new item will
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 * be at the given position and all next items pushed forward.
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 *
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 * @param vote				Vote Handle.
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 * @param position			Position, starting from 0.
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 * @param info				Item information string.
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 * @return					True on success, false on failure.
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 * @error					Invalid Handle or vote position, or if the vote is not multiple choice.
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 */
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native bool:NativeVotes_InsertItem(Handle:vote, position, const String:info[], const String:display[]);
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/**
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 * Removes an item from the menu.
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 *
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 * @param vote				Vote Handle.
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 * @param position			Position, starting from 0.
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 * @return					True on success, false on failure.
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 * @error					Invalid Handle or vote position,  or if the vote is not multiple choice.
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 */
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native bool:NativeVotes_RemoveItem(Handle:vote, position);
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/**
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 * Removes all items from a vote.
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 *
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 * @param vote				Vote Handle.
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 * @noreturn
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 * @error					Invalid Handle or vote position, or if the vote is not multiple choice.
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 */
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native NativeVotes_RemoveAllItems(Handle:vote);
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/**
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 * Retrieves information about a vote item.
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 *
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 * @param vote				Vote Handle.
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 * @param position			Position, starting from 0.
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 * @param infoBuf			Info buffer.
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 * @param infoBufLen		Maximum length of the info buffer.
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 * @return					True on success, false if position is invalid.
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 * @error					Invalid Handlem
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 */
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native bool:NativeVotes_GetItem(Handle:vote,
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						position,
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						String:infoBuf[],
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						infoBufLen,
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						String:dispBuf[]="",
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						dispBufLen=0);
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/**
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 * Returns the number of items in a vote.
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 *
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 * @param vote				Vote Handle.
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 * @return					Number of items in the vote.
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 * @error					Invalid Handle.
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 */
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native NativeVotes_GetItemCount(Handle:vote);
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/**
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 * Sets the vote's details for votes that support details
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 * If this is a custom vote, use NativeVotes_SetTitle to set the vote's title.
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 *
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 * @param vote				Vote Handle.
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 * @param argument			Details string. See vote types for what details stands for.
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 * @noreturn
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 * @error					Invalid Handle.
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 */
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native NativeVotes_SetDetails(Handle:vote, const String:argument[]);
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/**
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 * Returns the text of a vote's details if set.
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 *
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 * @param vote				Vote Handle.
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 * @param buffer			Buffer to store details.
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 * @param maxlength			Maximum length of the buffer.
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 * @noreturn
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 * @error					Invalid Handle.
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 */
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native NativeVotes_GetDetails(Handle:vote, String:buffer[], maxlength);
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/**
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 * Sets a custom vote's title
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 *
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 * @param vote				Vote Handle.
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 * @param title			 	Vote title string.
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 * @noreturn
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 * @error					Invalid Handle.
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 */
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native NativeVotes_SetTitle(Handle:vote, const String:argument[]);
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/**
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 * Return the vote's Title.
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 * If not set, returns Details instead.
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 *     This behavior is for compatibility with NativeVotes 0.8.0 and below.
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 *
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 * @param vote				Vote Handle.
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 * @param buffer			Buffer to store title.
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 * @param maxlength			Maximum length of the buffer.
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 * @noreturn
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 * @error					Invalid Handle.
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 */
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native NativeVotes_GetTitle(Handle:vote, String:buffer[], maxlength);
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/**
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 * Sets the target userid for vote
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 * This should be used instead of SetArgument for votes that target players
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 *
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 * Also sets target SteamID
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 *
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 * @param vote				Vote Handle.
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						|
 * @param userid			Client index of target player
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 * @param setDetails		If true, also sets vote details to client's name
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 * @noreturn
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 * @error					Invalid Handle.
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 */
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native NativeVotes_SetTarget(Handle:vote, client, bool:setDetails=true);
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/**
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						|
 * Returns the userid of a vote's target
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						|
 *
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						|
 * @param vote				Vote Handle.
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						|
 * @return					Client index of target player or 0 for no target or target disconnected since vote started
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 * @error					Invalid Handle.
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						|
 */
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native NativeVotes_GetTarget(Handle:vote);
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/**
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						|
 * Get the Steam ID of a vote's target
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						|
 * Useful if the target has disconnect from the server during a vote.
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						|
 * This was added in specifically for Kick/Ban votes
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						|
 *
 | 
						|
 * @param vote				Vote Handle.
 | 
						|
 * @param buffer			Buffer to store steamId.  Should be 19 characters or more..
 | 
						|
 * @param maxlength			Maximum length of the buffer.
 | 
						|
 * @noreturn
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native NativeVotes_GetTargetSteam(Handle:vote, String:buffer[], maxlength);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a vote is in progress.
 | 
						|
 *
 | 
						|
 * @return					True if a NativeVotes vote is in progress, false otherwise.
 | 
						|
 */
 | 
						|
native bool:NativeVotes_IsVoteInProgress();
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns a style's maximum items
 | 
						|
 *
 | 
						|
 * @return Maximum items
 | 
						|
 */
 | 
						|
native NativeVotes_GetMaxItems();
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets a vote's option flags.
 | 
						|
 *
 | 
						|
 * If a certain bit is not supported, it will be stripped before being set.
 | 
						|
 *
 | 
						|
 * NOTE: This is currently unused, but reserved for future use.
 | 
						|
 *
 | 
						|
 * @param menu				Builtin Vote Handle.
 | 
						|
 * @param flags				A new bitstring of VOTEFLAG bits.
 | 
						|
 * @noreturn
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native NativeVotes_SetOptionFlags(Handle:vote, flags);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves a menu's option flags.
 | 
						|
 *
 | 
						|
 * NOTE: This is currently unused, but reserved for future use.
 | 
						|
 *
 | 
						|
 * @param vote				Builtin Vote Handle.
 | 
						|
 * @return					A bitstring of VOTEFLAG bits.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native NativeVotes_GetOptionFlags(Handle:vote);
 | 
						|
 | 
						|
/**
 | 
						|
 * Cancels the vote in progress.
 | 
						|
 *
 | 
						|
 * @noreturn
 | 
						|
 * @error					If no vote is in progress.
 | 
						|
 */
 | 
						|
native NativeVotes_Cancel();
 | 
						|
 | 
						|
/**
 | 
						|
 * Callback for when a vote has ended and results are available.
 | 
						|
 *
 | 
						|
 * Due to SourceMod Forward limitations in plugins, multi-dimension arrays can't be passed
 | 
						|
 * to forwards.  This means we have to split the client_info and item_info arrays into
 | 
						|
 * their components.
 | 
						|
 *
 | 
						|
 * @param vote				The vote being voted on.
 | 
						|
 * @param num_votes			Number of votes tallied in total.
 | 
						|
 * @param num_clients		Number of clients who could vote.
 | 
						|
 * @param client_indexes	Array of client indexes. Parallel with client_votes.
 | 
						|
 * @param client_votes		Array of client votes. Parallel with client_indexes.
 | 
						|
 * @param num_items			Number of unique items that were selected.
 | 
						|
 * @param item_indexes		Array of vote item indexes. Parallel with item_votes..
 | 
						|
 * @param item_votes		Array of vote vote counts. Parallel with item_indexes.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
typedef NativeVotes_VoteHandler = function int (Handle vote,
 | 
						|
							int num_votes,
 | 
						|
							int num_clients,
 | 
						|
							const int[] client_indexes,
 | 
						|
							const int[] client_votes,
 | 
						|
							int num_items,
 | 
						|
							const int[] item_indexes,
 | 
						|
							const int[] item_votes);
 | 
						|
/**
 | 
						|
 * Function to convert client/vote arrays into their two-dimensional versions,
 | 
						|
 * which can then be passed to a standard vote handler.
 | 
						|
 *
 | 
						|
 * client_info and item_info are the resulting arrays.
 | 
						|
 *
 | 
						|
 * Note: When declaring client_info and item_info, you'll probably want to declare them like this:
 | 
						|
 * new client_info[num_clients][2];
 | 
						|
 * new item_info[num_items][2];
 | 
						|
 *
 | 
						|
 * @param num_clients		Number of clients who could vote.
 | 
						|
 * @param client_indexes	Array of client indexes. Parallel with client_votes.
 | 
						|
 * @param client_votes		Array of client votes. Parallel with client_indexes.
 | 
						|
 * @param num_items			Number of unique items that were selected.
 | 
						|
 * @param item_indexes		Array of vote item indexes. Parallel with item_votes..
 | 
						|
 * @param item_votes		Array of vote vote counts. Parallel with item_indexes.
 | 
						|
 * @param client_info		Array of clients.  Use VOTEINFO_CLIENT_ defines.
 | 
						|
 * @param item_info			Array of items, sorted by count.  Use VOTEINFO_ITEM
 | 
						|
 *							defines.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
stock NativeVotes_FixResults(num_clients,
 | 
						|
							const client_indexes[],
 | 
						|
							const client_votes[],
 | 
						|
							num_items,
 | 
						|
							const item_indexes[],
 | 
						|
							const item_votes[],
 | 
						|
							client_info[][],
 | 
						|
							item_info[][])
 | 
						|
{
 | 
						|
	for (new i = 0; i < num_clients; ++i)
 | 
						|
	{
 | 
						|
		client_info[i][VOTEINFO_CLIENT_INDEX] = client_indexes[i];
 | 
						|
		client_info[i][VOTEINFO_CLIENT_ITEM] = client_votes[i];
 | 
						|
	}
 | 
						|
 | 
						|
	for (new i = 0; i < num_items; ++i)
 | 
						|
	{
 | 
						|
		item_info[i][VOTEINFO_ITEM_INDEX] = item_indexes[i];
 | 
						|
		item_info[i][VOTEINFO_ITEM_VOTES] = item_votes[i];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets an advanced vote handling callback.  If this callback is set,
 | 
						|
 * MenuAction_VoteEnd will not be called.
 | 
						|
 *
 | 
						|
 * @param vote				NativeVotes Handle.
 | 
						|
 * @param callback			Callback function.
 | 
						|
 * @noreturn
 | 
						|
 * @error					Invalid Handle or callback.
 | 
						|
 */
 | 
						|
native NativeVotes_SetResultCallback(Handle:vote, NativeVotes_VoteHandler:callback);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the number of seconds you should "wait" before displaying
 | 
						|
 * a public vote.  This number is the time remaining until
 | 
						|
 * (last_vote + sm_vote_delay).
 | 
						|
 *
 | 
						|
 * @return					Number of seconds to wait, or 0 for none.
 | 
						|
 */
 | 
						|
native NativeVotes_CheckVoteDelay();
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a client is in the pool of clients allowed
 | 
						|
 * to participate in the current vote.  This is determined by
 | 
						|
 * the client list passed to NativeVotes_Display().
 | 
						|
 *
 | 
						|
 * @param client			Client index.
 | 
						|
 * @return					True if client is allowed to vote, false otherwise.
 | 
						|
 * @error					If no vote is in progress or client index is invalid.
 | 
						|
 */
 | 
						|
native bool:NativeVotes_IsClientInVotePool(client);
 | 
						|
 | 
						|
/**
 | 
						|
 * Redraws the current vote to a client in the voting pool.
 | 
						|
 *
 | 
						|
 * @param client			Client index.
 | 
						|
 * @param revotes			True to allow revotes, false otherwise.
 | 
						|
 * @return					True on success, false if the client is in the vote pool
 | 
						|
 *							but cannot vote again.
 | 
						|
 * @error					No vote in progress, client is not in the voting pool,
 | 
						|
 *							or client index is invalid.
 | 
						|
 */
 | 
						|
native bool:NativeVotes_RedrawClientVote(client, bool:revotes=true);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve the vote type
 | 
						|
 *
 | 
						|
 * @param vote				NativeVotes Handle.
 | 
						|
 * @return					The built in vote type
 | 
						|
 * @error					Invalid Handle
 | 
						|
 */
 | 
						|
native NativeVotesType:NativeVotes_GetType(Handle:vote);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the team this vote is for, or NATIVEVOTES_ALL_TEAMS for all teams.
 | 
						|
 *
 | 
						|
 * Defaults to NATIVEVOTES_ALL_TEAMS if not explicitly set.
 | 
						|
 *
 | 
						|
 * @param vote				NativeVotes Handle.
 | 
						|
 * @param team				Team number this vote is for
 | 
						|
 * @noreturn
 | 
						|
 * @error					Invalid Handle
 | 
						|
 */
 | 
						|
native NativeVotes_SetTeam(Handle:vote, team);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve the team this vote is for
 | 
						|
 *
 | 
						|
 * @param vote				NativeVotes Handle.
 | 
						|
 * @return					Team index or NATIVEVOTES_ALL_TEAMS for all teams.
 | 
						|
 * @error					Invalid Handle
 | 
						|
 */
 | 
						|
native NativeVotes_GetTeam(Handle:vote);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the client index of the player who initiated the vote.
 | 
						|
 * Use NATIVEVOTES_SERVER_INDEX if initiated by the server itself.
 | 
						|
 *
 | 
						|
 * Defaults to NATIVEVOTES_SERVER_INDEX if not explicitly set.
 | 
						|
 *
 | 
						|
 * @param vote				NativeVotes Handle.
 | 
						|
 * @param client			Client who initiated the vote or NATIVEVOTES_SERVER_INDEX
 | 
						|
 * @noreturn
 | 
						|
 * @error					Invalid Handle
 | 
						|
 */
 | 
						|
native NativeVotes_SetInitiator(Handle:vote, client);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve the client index of the player who initiated the vote or NATIVEVOTES_SERVER_INDEX if
 | 
						|
 * initiated by the server itself.
 | 
						|
 *
 | 
						|
 * @param					Vote handle
 | 
						|
 * @return					Client index or NATIVEVOTES_SERVER_INDEX
 | 
						|
 * @error					Invalid Handle
 | 
						|
 */
 | 
						|
native NativeVotes_GetInitiator(Handle:vote);
 | 
						|
 | 
						|
/**
 | 
						|
 * Broadcasts a vote to a list of clients.  The most selected item will be
 | 
						|
 * returned through MenuAction_VoteEnd.  On a tie, a random item will be returned
 | 
						|
 * from a list of the tied items.
 | 
						|
 *
 | 
						|
 * Note that MenuAction_VoteStart, MenuAction_VoteCancel, MenuAction_VoteEnd, and MenuAction_End are all
 | 
						|
 * default callbacks and do not need to be enabled.
 | 
						|
 *
 | 
						|
 * @param vote				Vote Handle.
 | 
						|
 * @param clients			Array of clients to broadcast to.
 | 
						|
 * @param numClients		Number of clients in the array.
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @return					True on success, false if a vote is already in progress.
 | 
						|
 * @error					Invalid Handle, or a vote is already in progress.
 | 
						|
 */
 | 
						|
native bool:NativeVotes_Display(Handle:vote, clients[], numClients, time);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sends a vote menu to all clients.  See NativeVotes_Display() for more information.
 | 
						|
 *
 | 
						|
 * @param vote				Vote Handle.
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @return					True on success, false if this menu already has a vote session
 | 
						|
 *							in progress.
 | 
						|
 * @error					Invalid Handle, or a vote is already in progress.
 | 
						|
 */
 | 
						|
stock bool:NativeVotes_DisplayToAll(Handle:vote, time)
 | 
						|
{
 | 
						|
	new total = 0;
 | 
						|
	decl players[MaxClients];
 | 
						|
 | 
						|
	for (new i=1; i<=MaxClients; i++)
 | 
						|
	{
 | 
						|
		if (!IsClientInGame(i) || IsFakeClient(i))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		players[total++] = i;
 | 
						|
	}
 | 
						|
 | 
						|
	return NativeVotes_Display(vote, players, total, time);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sends a vote menu to a single team.  See NativeVotes_Display() for more information.
 | 
						|
 *
 | 
						|
 * @param vote				Vote Handle.
 | 
						|
 * @param team				Team to send vote to. 1 = spectators, 2 = RED/Survivors/Terrorists, 3 = BLU/Infected/Counter-Terrorists
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @return					True on success, false if this menu already has a vote session
 | 
						|
 *							in progress.
 | 
						|
 * @error					Invalid Handle, or a vote is already in progress.
 | 
						|
 */
 | 
						|
stock bool:NativeVotes_DisplayToTeam(Handle:vote, team, time)
 | 
						|
{
 | 
						|
	NativeVotes_SetTeam(vote, team);
 | 
						|
 | 
						|
	new total;
 | 
						|
	decl players[MaxClients];
 | 
						|
 | 
						|
	for (new i=1; i<=MaxClients; i++)
 | 
						|
	{
 | 
						|
		if (!IsClientInGame(i) || IsFakeClient(i) || (GetClientTeam(i) != team))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		players[total++] = i;
 | 
						|
	}
 | 
						|
 | 
						|
	return NativeVotes_Display(vote, players, total, time);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sends a vote menu to all clients who are not spectators or waiting to choose a team.  See NativeVotes_Display() for more information.
 | 
						|
 *
 | 
						|
 * @param vote				Vote Handle.
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @return					True on success, false if this menu already has a vote session
 | 
						|
 *							in progress.
 | 
						|
 * @error					Invalid Handle, or a vote is already in progress.
 | 
						|
 */
 | 
						|
stock bool:NativeVotes_DisplayToAllNonSpectators(Handle:vote, time)
 | 
						|
{
 | 
						|
	new total;
 | 
						|
	decl players[MaxClients];
 | 
						|
 | 
						|
	for (new i=1; i<=MaxClients; i++)
 | 
						|
	{
 | 
						|
		if (!IsClientInGame(i) || IsFakeClient(i) || (GetClientTeam(i) < 2))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		players[total++] = i;
 | 
						|
	}
 | 
						|
 | 
						|
	return NativeVotes_Display(vote, players, total, time);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Display vote passed screen
 | 
						|
 *
 | 
						|
 * You MUST call one of the NativeVotesDisplayPass* or NativeVotes_DisplayFail functions
 | 
						|
 * to hide the vote screen for users who didn't vote, and to clear out their selection
 | 
						|
 * for the next vote.
 | 
						|
 *
 | 
						|
 * @param vote				Vote handle
 | 
						|
 * @param details			Normally the item that won the vote or format string. Also used for custom vote winners
 | 
						|
 * @param ...				Variable number of format parameters.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
native NativeVotes_DisplayPass(Handle:vote, const String:details[]="");
 | 
						|
 | 
						|
/**
 | 
						|
 * Display vote passed screen with custom text to a single user
 | 
						|
 *
 | 
						|
 * You MUST call one of the NativeVotesDisplayPass* or NativeVotes_DisplayFail functions
 | 
						|
 * to hide the vote screen for users who didn't vote, and to clear out their selection
 | 
						|
 * for the next vote.
 | 
						|
 *
 | 
						|
 * @param vote				Vote handle
 | 
						|
 * @param client			client to display to
 | 
						|
 * @param format			A format string.
 | 
						|
 * @param any				Variable number of format parameters
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
native NativeVotes_DisplayPassCustomToOne(Handle:vote, client, const String:format[], any:...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Display vote passed screen with custom text
 | 
						|
 *
 | 
						|
 * You MUST call one of the NativeVotesDisplayPass* or NativeVotes_DisplayFail functions
 | 
						|
 * to hide the vote screen for users who didn't vote, and to clear out their selection
 | 
						|
 * for the next vote.
 | 
						|
 *
 | 
						|
 * @param vote				Vote handle
 | 
						|
 * @param format			A format string.
 | 
						|
 * @param any				Variable number of format parameters
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
stock NativeVotes_DisplayPassCustom(Handle:vote, const String:format[], any:...)
 | 
						|
{
 | 
						|
	decl String:buffer[192];
 | 
						|
 | 
						|
	for (new i = 1; i <= MaxClients; ++i)
 | 
						|
	{
 | 
						|
		if (IsClientInGame(i))
 | 
						|
		{
 | 
						|
			SetGlobalTransTarget(i);
 | 
						|
			VFormat(buffer, sizeof(buffer), format, 3);
 | 
						|
			NativeVotes_DisplayPassCustomToOne(vote, i, "%s", buffer);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Display vote passed screen with a custom type.
 | 
						|
 *
 | 
						|
 * A sample usage of this would be if Extend won an RTV vote: NativeVotes_DisplayPassEx(vote, NativeVotesPass_Extend, map);
 | 
						|
 *
 | 
						|
 * You MUST call one of NativeVotes_DisplayPass, NativeVotes_DisplayPassEx,
 | 
						|
 * or NativeVotes_DisplayFail to hide the vote screen for users who didn't vote
 | 
						|
 * and to clear out their selection for the next vote.
 | 
						|
 *
 | 
						|
 * #param vote				Vote handle
 | 
						|
 * @param passType			The pass screen to display
 | 
						|
 * @param details			Normally the item that won the vote. Also used for custom vote winners
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
native NativeVotes_DisplayPassEx(Handle:vote, NativeVotesPassType:passType, const String:details[]="");
 | 
						|
 | 
						|
/**
 | 
						|
 * Display failure screen.
 | 
						|
 *
 | 
						|
 * You MUST call one of NativeVotes_DisplayPass, NativeVotes_DisplayPassEx,
 | 
						|
 * or NativeVotes_DisplayFail to hide the vote screen for users who didn't vote,
 | 
						|
 * and to clear out their selection for the next vote.
 | 
						|
 *
 | 
						|
 * @param reason			Vote failure reason from NativeVotesFailType enum
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
native NativeVotes_DisplayFail(Handle:vote, NativeVotesFailType:reason=NativeVotesFail_Generic);
 | 
						|
 | 
						|
/**
 | 
						|
 * Quick stock to determine whether voting is allowed.  This doesn't let you
 | 
						|
 * fine-tune a reason for not voting, so it's not recommended for lazily
 | 
						|
 * telling clients that voting isn't allowed.
 | 
						|
 *
 | 
						|
 * @return				True if voting is allowed, false if voting is in progress
 | 
						|
 *						or the cooldown is active.
 | 
						|
 */
 | 
						|
stock bool:NativeVotes_IsNewVoteAllowed()
 | 
						|
{
 | 
						|
	if (NativeVotes_IsVoteInProgress() || NativeVotes_CheckVoteDelay() != 0)
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Used when callvote is called with no arguments.
 | 
						|
 *
 | 
						|
 * This is used to configure the VoteSetup usermessage on TF2 and CS:GO
 | 
						|
 *
 | 
						|
 * @param client		Client, in case the votes are restricted by client
 | 
						|
 * @param voteTypes		Populate this array with the vote types this server supports
 | 
						|
 * 						Custom and multiple choice votes are not supported from
 | 
						|
 * 						the GUI and are thus ignored.
 | 
						|
 * @return				Plugin_Continue to allow the server itself (or another plugin) to process the callvote
 | 
						|
 * 						Plugin_Changed if you're changing the voteTypes,
 | 
						|
 * 						Plugin_Handled to return a blank VoteSetup usermessage
 | 
						|
 * 						Plugin_Stop to prevent VoteSetup usermessage (not recommended)
 | 
						|
 */
 | 
						|
//functag public Action:NativeVotes_CallVoteSetupHandler(client, NativeVotesType:voteTypes[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Forward for "callvote" handling
 | 
						|
 *
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 * You should respond to this by starting a vote or by calling NativeVotes_DisplayCallVoteFail
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 *
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 * @param client		Client
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 * @param voteType		Type of vote being called.  This will NEVER be a multiple-choice or custom vote.
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 * @param voteArgument	Vote argument or blank if the vote type has no argument.
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 * @param target		target userid for kick votes or 0 for all other votes
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 * @return				Plugin_Continue to allow the server itself (or another plugin) to process the callvote
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 * 						Plugin_Handled if you processed this vote type
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 * 						Plugin_Stop to block the vote type (not recommended)
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 */
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//functag public Action:NativeVotes_CallVoteHandler(client, NativeVotesType:voteType, const String:voteArgument[], target);
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/**
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 * Register a plugin as a vote manager.
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 * This is used to abstract away the details of the callvote command.
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 *
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 * @param callHandler	Handler for callvote commands.
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 * @param setupHandler	Handler to override the which vote types your server supports.  Only useful on TF2 and CS:GO.
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 * @noreturn
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 */
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						|
//native NativeVotes_RegisterVoteManager(NativeVotes_CallVoteHandler:callHandler, NativeVotes_CallVoteSetupHandler:setupHandler=INVALID_FUNCTION);
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 | 
						|
/**
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						|
 *  Send a call vote fail screen to a user
 | 
						|
 * Used to respond to a callvote with invalid arguments or for other reasons
 | 
						|
 * (such as trying to target an admin for a kick/ban vote)
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						|
 *
 | 
						|
 * @param client		The client to display the fail screen to
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						|
 * @param reason		A vote call fail reason
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						|
 * @param time			For NativeVotesCallFail_Recent, the number of seconds until the vote
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						|
 * 						can be called again
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						|
 */
 | 
						|
native NativeVotes_DisplayCallVoteFail(client, NativeVotesCallFailType:reason, time);
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						|
 | 
						|
/**
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						|
 * Redraws the vote title from inside a MenuAction_Display callback
 | 
						|
 * Not supported on L4D
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						|
 *
 | 
						|
 * @param text			Vote title to draw
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						|
 * @error 				If called from outside MenuAction_Display
 | 
						|
 * @return				Plugin_Changed if the change is allowed, Plugin_Continue if it isn't.
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						|
 */
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native Action:NativeVotes_RedrawVoteTitle(const String:text[]);
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						|
 | 
						|
/**
 | 
						|
 * Redraws the vote text from inside a MenuAction_DisplayItem callback.
 | 
						|
 * Only supported on multiple-choice votes
 | 
						|
 *
 | 
						|
 * @param text			Vote text to draw.
 | 
						|
 * @error 				If called from outside MenuAction_DisplayItem
 | 
						|
 * @return				Plugin_Changed if the change is allowed, Plugin_Continue if it isn't.
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						|
 */
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						|
native Action:NativeVotes_RedrawVoteItem(const String:text[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves voting information from MenuAction_VoteEnd.
 | 
						|
 *
 | 
						|
 * @param param2		Second parameter of MenuAction_VoteEnd.
 | 
						|
 * @param winningVotes	Number of votes received by the winning option.
 | 
						|
 * @param totalVotes	Number of total votes received.
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						|
 * @noreturn
 | 
						|
 */
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stock NativeVotes_GetInfo(param2, &winningVotes, &totalVotes)
 | 
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{
 | 
						|
	winningVotes = param2 & 0xFFFF;
 | 
						|
	totalVotes = param2 >> 16;
 | 
						|
}
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						|
 | 
						|
/**
 | 
						|
 * Do not edit below this line!
 | 
						|
 */
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public SharedPlugin:__pl_nativevotes =
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{
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	name = "nativevotes",
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						|
	file = "nativevotes.smx",
 | 
						|
#if defined REQUIRE_PLUGINS
 | 
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	required = 1,
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#else
 | 
						|
	required = 0,
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#endif
 | 
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};
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						|
 | 
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public __pl_nativevotes_SetNTVOptional()
 | 
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{
 | 
						|
	MarkNativeAsOptional("NativeVotes_IsVoteTypeSupported");
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						|
	MarkNativeAsOptional("NativeVotes_Create");
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						|
	MarkNativeAsOptional("NativeVotes_Close");
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						|
	MarkNativeAsOptional("NativeVotes_AddItem");
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						|
	MarkNativeAsOptional("NativeVotes_InsertItem");
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						|
	MarkNativeAsOptional("NativeVotes_RemoveItem");
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						|
	MarkNativeAsOptional("NativeVotes_RemoveAllItems");
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						|
	MarkNativeAsOptional("NativeVotes_GetItem");
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						|
	MarkNativeAsOptional("NativeVotes_GetItemCount");
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						|
	MarkNativeAsOptional("NativeVotes_SetDetails");
 | 
						|
	MarkNativeAsOptional("NativeVotes_GetDetails");
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						|
	MarkNativeAsOptional("NativeVotes_SetTitle");
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						|
	MarkNativeAsOptional("NativeVotes_GetTitle");
 | 
						|
	MarkNativeAsOptional("NativeVotes_SetTarget");
 | 
						|
	MarkNativeAsOptional("NativeVotes_GetTarget");
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						|
	MarkNativeAsOptional("NativeVotes_GetTargetSteam");
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						|
	MarkNativeAsOptional("NativeVotes_IsVoteInProgress");
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						|
	MarkNativeAsOptional("NativeVotes_GetMaxItems");
 | 
						|
	MarkNativeAsOptional("NativeVotes_SetOptionFlags");
 | 
						|
	MarkNativeAsOptional("NativeVotes_GetOptionFlags");
 | 
						|
	MarkNativeAsOptional("NativeVotes_Cancel");
 | 
						|
	MarkNativeAsOptional("NativeVotes_SetResultCallback");
 | 
						|
	MarkNativeAsOptional("NativeVotes_CheckVoteDelay");
 | 
						|
	MarkNativeAsOptional("NativeVotes_IsClientInVotePool");
 | 
						|
	MarkNativeAsOptional("NativeVotes_RedrawClientVote");
 | 
						|
	MarkNativeAsOptional("NativeVotes_RedrawClientVote");
 | 
						|
	MarkNativeAsOptional("NativeVotes_GetType");
 | 
						|
	MarkNativeAsOptional("NativeVotes_SetTeam");
 | 
						|
	MarkNativeAsOptional("NativeVotes_GetTeam");
 | 
						|
	MarkNativeAsOptional("NativeVotes_SetInitiator");
 | 
						|
	MarkNativeAsOptional("NativeVotes_GetInitiator");
 | 
						|
	MarkNativeAsOptional("NativeVotes_Display");
 | 
						|
	MarkNativeAsOptional("NativeVotes_DisplayPass");
 | 
						|
	MarkNativeAsOptional("NativeVotes_DisplayPassCustomToOne");
 | 
						|
	MarkNativeAsOptional("NativeVotes_DisplayPassEx");
 | 
						|
	MarkNativeAsOptional("NativeVotes_DisplayFail");
 | 
						|
	MarkNativeAsOptional("NativeVotes_RegisterVoteManager");
 | 
						|
	MarkNativeAsOptional("NativeVotes_DisplayCallVoteFail");
 | 
						|
	MarkNativeAsOptional("NativeVotes_RedrawVoteTitle");
 | 
						|
	MarkNativeAsOptional("NativeVotes_RedrawVoteItem");
 | 
						|
}
 |