330 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#include <sourcemod>
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#include <sdkhooks>
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#include <dhooks>
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#undef REQUIRE_PLUGIN
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#include <zombiereloaded>
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#define REQUIRE_PLUGIN
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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	name 			= "PlayerVisibility",
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	author 			= "BotoX",
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	description 	= "Fades players away when you get close to them.",
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	version 		= "1.2",
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	url 			= ""
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};
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// bool CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
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Handle g_hAcceptInput;
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ConVar g_CVar_MaxDistance;
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ConVar g_CVar_MinFactor;
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ConVar g_CVar_MinAlpha;
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ConVar g_CVar_MinPlayers;
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float g_fMaxDistance;
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float g_fMinFactor;
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float g_fMinAlpha;
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int g_iMinPlayers;
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int g_Client_Alpha[MAXPLAYERS + 1] = {255, ...};
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bool g_Client_bEnabled[MAXPLAYERS + 1] = {false, ...};
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public void OnPluginStart()
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{
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	Handle hGameConf = LoadGameConfigFile("sdktools.games");
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	if(hGameConf == INVALID_HANDLE)
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	{
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		SetFailState("Couldn't load sdktools game config!");
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		return;
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	}
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	int Offset = GameConfGetOffset(hGameConf, "AcceptInput");
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	g_hAcceptInput = DHookCreate(Offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, AcceptInput);
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	DHookAddParam(g_hAcceptInput, HookParamType_CharPtr);
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	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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	DHookAddParam(g_hAcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP); //varaint_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
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	DHookAddParam(g_hAcceptInput, HookParamType_Int);
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	CloseHandle(hGameConf);
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	g_CVar_MaxDistance = CreateConVar("sm_pvis_maxdistance", "100.0", "Distance at which models stop fading.", 0, true, 0.0);
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	g_fMaxDistance = g_CVar_MaxDistance.FloatValue;
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	g_CVar_MaxDistance.AddChangeHook(OnConVarChanged);
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	g_CVar_MinFactor = CreateConVar("sm_pvis_minfactor", "0.75", "Smallest allowed alpha factor per client.", 0, true, 0.0, true, 1.0);
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	g_fMinFactor = g_CVar_MinFactor.FloatValue;
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	g_CVar_MinFactor.AddChangeHook(OnConVarChanged);
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	g_CVar_MinAlpha = CreateConVar("sm_pvis_minalpha", "75.0", "Minimum allowed alpha value.", 0, true, 0.0, true, 255.0);
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	g_fMinAlpha = g_CVar_MinAlpha.FloatValue;
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	g_CVar_MinAlpha.AddChangeHook(OnConVarChanged);
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	g_CVar_MinPlayers = CreateConVar("sm_pvis_minplayers", "3.0", "Minimum players within distance to enable fading.", 0, true, 0.0, true, 255.0);
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	g_iMinPlayers = g_CVar_MinPlayers.IntValue;
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	g_CVar_MinPlayers.AddChangeHook(OnConVarChanged);
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	AutoExecConfig(true, "plugin.PlayerVisibility");
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	HookEvent("player_spawn", Event_Spawn, EventHookMode_Post);
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	for(int client = 1; client <= MaxClients; client++)
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	{
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		if(IsClientInGame(client))
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			OnClientPutInServer(client);
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	}
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}
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public void OnPluginEnd()
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{
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	for(int client = 1; client <= MaxClients; client++)
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	{
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		if(IsClientInGame(client))
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		{
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			if(g_Client_bEnabled[client] && g_Client_Alpha[client] != 255.0)
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				SetEntityRenderMode(client, RENDER_NORMAL);
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		}
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	}
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}
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public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	if(convar == g_CVar_MaxDistance)
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		g_fMaxDistance = g_CVar_MaxDistance.FloatValue;
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	else if(convar == g_CVar_MinFactor)
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		g_fMinFactor = g_CVar_MinFactor.FloatValue;
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	else if(convar == g_CVar_MinAlpha)
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		g_fMinAlpha = g_CVar_MinAlpha.FloatValue;
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	else if(convar == g_CVar_MinPlayers)
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		g_iMinPlayers = g_CVar_MinPlayers.IntValue;
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}
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public void OnClientPutInServer(int client)
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{
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	g_Client_Alpha[client] = 255;
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	g_Client_bEnabled[client] = true;
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	SDKHook(client, SDKHook_PostThinkPost, OnPostThinkPost);
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	DHookEntity(g_hAcceptInput, false, client);
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}
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// bool CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
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public MRESReturn AcceptInput(int pThis, Handle hReturn, Handle hParams)
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{
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	// Should not happen?
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	if(DHookIsNullParam(hParams, 2))
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		return MRES_Ignored;
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	int client = EntRefToEntIndex(DHookGetParam(hParams, 2));
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	if(client < 1 || client > MAXPLAYERS)
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		return MRES_Ignored;
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	if(!g_Client_bEnabled[client])
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		return MRES_Ignored;
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	char szInputName[32];
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	DHookGetParamString(hParams, 1, szInputName, sizeof(szInputName));
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	if(!StrEqual(szInputName, "addoutput", false))
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		return MRES_Ignored;
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	char sValue[128];
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	DHookGetParamObjectPtrString(hParams, 4, 0, ObjectValueType_String, sValue, sizeof(sValue));
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	int iValueLen = strlen(sValue);
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	int aArgs[4] = {0, ...};
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	int iArgs = 0;
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	bool bFound = false;
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	for(int i = 0; i < iValueLen; i++)
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	{
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		if(sValue[i] == ' ')
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		{
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			if(bFound)
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			{
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				sValue[i] = '\0';
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				bFound = false;
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				if(iArgs > sizeof(aArgs))
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					break;
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			}
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			continue;
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		}
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		if(!bFound)
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		{
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			aArgs[iArgs++] = i;
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			bFound = true;
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		}
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	}
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	if(StrEqual(szInputName, "addoutput", false))
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	{
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		if(StrEqual(sValue[aArgs[0]], "rendermode", false))
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		{
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			RenderMode renderMode = view_as<RenderMode>(StringToInt(sValue[aArgs[1]]) & 0xFF);
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			if(renderMode == RENDER_ENVIRONMENTAL)
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			{
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				ToolsSetEntityAlpha(client, 255);
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				g_Client_Alpha[client] = 255;
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				g_Client_bEnabled[client] = false;
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			}
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			else
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				g_Client_bEnabled[client] = true;
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		}
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		else if(StrEqual(sValue[aArgs[0]], "renderfx", false))
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		{
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			RenderFx renderFx = view_as<RenderFx>(StringToInt(sValue[aArgs[1]]) & 0xFF);
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			if(renderFx != RENDERFX_NONE)
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			{
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				ToolsSetEntityAlpha(client, 255);
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				g_Client_Alpha[client] = 255;
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				g_Client_bEnabled[client] = false;
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			}
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			else
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				g_Client_bEnabled[client] = true;
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		}
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	}
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	else if(StrEqual(szInputName, "alpha", false))
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	{
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		int iAlpha = StringToInt(sValue[aArgs[0]]) & 0xFF;
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		if(iAlpha == 0)
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		{
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			ToolsSetEntityAlpha(client, 255);
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			g_Client_Alpha[client] = 255;
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			g_Client_bEnabled[client] = false;
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		}
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		else
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		{
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			g_Client_bEnabled[client] = true;
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			return MRES_Supercede;
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		}
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	}
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	return MRES_Ignored;
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}
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public void Event_Spawn(Event event, const char[] name, bool dontBroadcast)
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{
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	int client = GetClientOfUserId(GetEventInt(event, "userid"));
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	if(!client)
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		return;
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	CreateTimer(0.1, Timer_SpawnPost, client, TIMER_FLAG_NO_MAPCHANGE);
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}
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public Action Timer_SpawnPost(Handle timer, int client)
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{
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	ToolsSetEntityAlpha(client, 255);
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	g_Client_Alpha[client] = 255;
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	g_Client_bEnabled[client] = true;
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	return Plugin_Stop;
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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	ToolsSetEntityAlpha(client, 255);
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	g_Client_Alpha[client] = 255;
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	g_Client_bEnabled[client] = false;
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}
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public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
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{
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	ToolsSetEntityAlpha(client, 255);
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	g_Client_Alpha[client] = 255;
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	g_Client_bEnabled[client] = true;
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}
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public void OnPostThinkPost(int client)
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{
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	if(!g_Client_bEnabled[client])
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		return;
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	int PlayersInRange = 0;
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	float fAlpha = 255.0;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(i == client || !IsClientInGame(i) || !IsPlayerAlive(i))
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			continue;
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		if(!ZR_IsClientHuman(i))
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			continue;
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		static float fVec1[3];
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		static float fVec2[3];
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		GetClientAbsOrigin(client, fVec1);
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		GetClientAbsOrigin(i, fVec2);
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		float fDistance = GetVectorDistance(fVec1, fVec2, false);
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		if(fDistance <= g_fMaxDistance)
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		{
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			PlayersInRange++;
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			float fFactor = fDistance / g_fMaxDistance;
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			if(fFactor < g_fMinFactor)
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				fFactor = g_fMinFactor;
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			fAlpha *= fFactor;
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		}
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	}
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	if(fAlpha < g_fMinAlpha)
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		fAlpha = g_fMinAlpha;
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	if(PlayersInRange < g_iMinPlayers)
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		fAlpha = 255.0;
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	int Alpha = RoundToNearest(fAlpha);
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	if(Alpha == g_Client_Alpha[client])
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		return;
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	g_Client_Alpha[client] = Alpha;
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	ToolsSetEntityAlpha(client, Alpha);
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}
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stock void ToolsSetEntityAlpha(int client, int Alpha)
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{
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	if(Alpha == 255)
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	{
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		SetEntityRenderMode(client, RENDER_NORMAL);
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		return;
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	}
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	int aColor[4];
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	ToolsGetEntityColor(client, aColor);
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	SetEntityRenderMode(client, RENDER_TRANSCOLOR);
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	SetEntityRenderColor(client, aColor[0], aColor[1], aColor[2], Alpha);
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}
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stock void ToolsGetEntityColor(int entity, int aColor[4])
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{
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	static bool s_GotConfig = false;
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	static char s_sProp[32];
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	if(!s_GotConfig)
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	{
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		Handle GameConf = LoadGameConfigFile("core.games");
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		bool Exists = GameConfGetKeyValue(GameConf, "m_clrRender", s_sProp, sizeof(s_sProp));
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		CloseHandle(GameConf);
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		if(!Exists)
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			strcopy(s_sProp, sizeof(s_sProp), "m_clrRender");
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		s_GotConfig = true;
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	}
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	int Offset = GetEntSendPropOffs(entity, s_sProp);
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	for(int i = 0; i < 4; i++)
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		aColor[i] = GetEntData(entity, Offset + i, 1) & 0xFF;
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}
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