122 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * =============================================================================
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 * Dynamic for SourceMod (C)2016 Matthew J Dunn.   All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program. If not, see <http://www.gnu.org/licenses/>.
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 *
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 */
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#if defined _dynamic_basic_included
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  #endinput
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#endif
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#define _dynamic_basic_included
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/*
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	This methodmap is based on the Dynamic methodmap while using a StringMap methodmap
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	for implementation. This methodmap doesn't implement the full features of the Dynamic
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	methodmap (type conversion, object naming, plugin sharing, ect). This methodmap can
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	be used for basic storage using the standard Dynamic methodmap Methods.
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	Please see '\scripting\dynamic\examples\basic\' for an example usage of this methodmap
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*/
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methodmap Basic < StringMap
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{
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	public Basic()
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	{
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		return view_as<Basic>(new StringMap());
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	}
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	public void Dispose(bool disposemembers=true)
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	{
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		delete this;
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	}
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	public int GetInt(const char[] membername, int defaultvalue=-1)
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	{
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		int value;
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		if (this.GetValue(membername, value))
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			return value;
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		return defaultvalue;
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	}
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	public void SetInt(const char[] membername, int value)
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	{
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		this.SetValue(membername, value);
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	}
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	public bool GetBool(const char[] membername, bool defaultvalue=false)
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	{
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		bool value;
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		if (this.GetValue(membername, value))
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			return value;
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		return defaultvalue;
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	}
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	public void SetBool(const char[] membername, bool value)
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	{
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		this.SetValue(membername, value);
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	}
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	public float GetFloat(const char[] membername, float defaultvalue=-1.0)
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	{
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		float value;
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		if (this.GetValue(membername, value))
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			return value;
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		return defaultvalue;
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	}
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	public void SetFloat(const char[] membername, float value)
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	{
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		this.SetValue(membername, value);
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	}
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	public bool GetString(const char[] membername, char[] buffer, int length)
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	{
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		return this.GetString(membername, buffer, length);
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	}
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	public void SetString(const char[] membername, const char[] value)
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	{
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		this.SetString(membername, value);
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	}
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	public Handle GetHandle(const char[] membername)
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	{
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		Handle value;
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		if (this.GetValue(membername, value))
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			return value;
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		return null;
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	}
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	public void SetHandle(const char[] membername, Handle value)
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	{
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		this.SetValue(membername, value);
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	}
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	public bool GetVector(const char[] membername, float[3] vector)
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	{
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		return this.GetArray(membername, vector, sizeof(vector));
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	}
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	public void SetVector(const char[] membername, const float[3] value)
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	{
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		this.SetArray(membername, value, sizeof(value));
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	}
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}
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