sm-plugins/FullUpdate/scripting/FullUpdate.sp
2018-12-08 21:12:39 +01:00

107 lines
2.4 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <FullUpdate>
Handle g_hCBaseClient_UpdateAcknowledgedFramecount;
int g_iLastFullUpdate[MAXPLAYERS + 1] = { 0, ... };
public Plugin myinfo =
{
name = "FullUpdate",
author = "BotoX",
description = "Serverside cl_fullupdate",
version = "1.0"
}
public void OnPluginStart()
{
Handle hGameConf = LoadGameConfigFile("FullUpdate.games");
if(hGameConf == INVALID_HANDLE)
{
SetFailState("Couldn't load FullUpdate.games game config!");
return;
}
// void CBaseClient::UpdateAcknowledgedFramecount()
StartPrepSDKCall(SDKCall_Raw);
if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "CBaseClient::UpdateAcknowledgedFramecount"))
{
CloseHandle(hGameConf);
SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"CBaseClient::UpdateAcknowledgedFramecount\" failed!");
return;
}
CloseHandle(hGameConf);
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
g_hCBaseClient_UpdateAcknowledgedFramecount = EndPrepSDKCall();
RegConsoleCmd("sm_fullupdate", Command_FullUpdate);
RegConsoleCmd("cl_fullupdate", Command_FullUpdate);
RegConsoleCmd("fullupdate", Command_FullUpdate);
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateNative("ClientFullUpdate", Native_FullUpdate);
RegPluginLibrary("FullUpdate");
return APLRes_Success;
}
public void OnClientConnected(int client)
{
g_iLastFullUpdate[client] = 0;
}
bool FullUpdate(int client)
{
if(g_iLastFullUpdate[client] + 1 > GetTime())
return false;
// The IClient vtable is +4 from the IGameEventListener2 (CBaseClient) vtable due to multiple inheritance.
Address pIClient = GetClientIClient(client) - view_as<Address>(4);
if(!pIClient)
return false;
SDKCall(g_hCBaseClient_UpdateAcknowledgedFramecount, pIClient, -1);
g_iLastFullUpdate[client] = GetTime();
return true;
}
public int Native_FullUpdate(Handle plugin, int numParams)
{
int client = GetNativeCell(1);
if(client > MaxClients || client <= 0)
{
ThrowNativeError(SP_ERROR_NATIVE, "Client is not valid.");
return 0;
}
if(!IsClientInGame(client))
{
ThrowNativeError(SP_ERROR_NATIVE, "Client is not in-game.");
return 0;
}
if(IsFakeClient(client))
{
ThrowNativeError(SP_ERROR_NATIVE, "Client is fake-client.");
return 0;
}
return FullUpdate(client);
}
public Action Command_FullUpdate(int client, int args)
{
FullUpdate(client);
return Plugin_Handled;
}