4e64cb5146
Might not be fully done. But i wont be doing it soon, due to fakes :D
12 lines
346 B
SourcePawn
12 lines
346 B
SourcePawn
#if defined BossHP_included
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#endinput
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#endif
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#define BossHP_included
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forward void OnBossIntialized(CBoss Boss, CConfig Config);
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forward void OnBossDamaged(CBoss Boss, CConfig Config, int activator, float damage);
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forward void OnBossKilled(CBoss Boss, CConfig Config, int reason); // reasons: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.
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