431 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			431 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * sm-json
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 * Provides a pure SourcePawn implementation of JSON encoding and decoding.
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 * https://github.com/clugg/sm-json
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 *
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 * sm-json (C)2018 James Dickens. (clug)
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#if defined _json_included
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 #endinput
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#endif
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#define _json_included
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#include <string>
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#include <json/definitions>
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#include <json/string_helpers>
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#include <json/encode_helpers>
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#include <json/decode_helpers>
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#include <json/object>
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/**
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 * Encodes a JSON_Object into its string representation.
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 *
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 * @param obj           Object to encode.
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 * @param output        String buffer to store output.
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 * @param maxlen        Maximum size of string buffer.
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 * @param pretty_print  Should the output be pretty printed (newlines and spaces)? [optional, default: false]
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 * @param depth         The current depth of the encoder. [optional, default: 0]
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 */
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stock void json_encode(JSON_Object obj, char[] output, int maxlen, bool pretty_print = false, int depth = 0) {
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    bool is_array = obj.IsArray;
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    bool is_empty = true;
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    int builder_size;
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    // used in key iterator
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    int str_length = 1;
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    int int_value;
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    int cell_length = 0;
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    strcopy(output, maxlen, (is_array) ? "[" : "{");
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    StringMapSnapshot snap = obj.Snapshot();
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    int key_length = 0;
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    for (int i = 0; i < obj.Length; ++i) {
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        key_length = snap.KeyBufferSize(i);
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        char[] key = new char[key_length];
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        if (is_array) {
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            obj.GetIndexString(key, key_length, i);
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        } else {
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            snap.GetKey(i, key, key_length);
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        }
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        // skip meta-keys
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        if (json_is_meta_key(key)) {
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            continue;
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        }
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        // skip keys that are marked as hidden
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        if (obj.GetKeyHidden(key)) {
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            continue;
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        }
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        // skip keys of unknown type
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        JSON_CELL_TYPE type = obj.GetKeyType(key);
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        if (type == Type_Invalid) {
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            continue;
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        }
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        // if we are dealing with a string, prepare the str_value variable for fetching
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        if (type == Type_String) {
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            str_length = obj.GetKeyLength(key);
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        }
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        char[] str_value = new char[str_length + 1];
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        // determine the length of the char[] needed to represent our cell data
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        cell_length = 0;
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        switch (type) {
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            case Type_String: {
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                // get the string value early, as its cell_length is determined by its contents
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                obj.GetString(key, str_value, str_length + 1);
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                cell_length = json_cell_string_size(str_length);
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            }
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            case Type_Int: {
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                // get the int value early, as its cell_length is determined by its contents
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                int_value = obj.GetInt(key);
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                cell_length = json_cell_int_size(int_value);
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            }
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            case Type_Float: {
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                cell_length = json_cell_float_size();
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            }
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            case Type_Bool: {
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                cell_length = json_cell_bool_size();
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            }
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            case Type_Null: {
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                cell_length = json_cell_null_size();
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            }
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            case Type_Object: {
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                cell_length = maxlen;
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            }
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        }
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        // fit the contents into the cell
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        char[] cell = new char[cell_length];
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        switch (type) {
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            case Type_String: {
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                json_cell_string(str_value, cell, cell_length);
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            }
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            case Type_Int: {
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                json_cell_int(int_value, cell, cell_length);
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            }
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            case Type_Float: {
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                float value = obj.GetFloat(key);
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                json_cell_float(value, cell, cell_length);
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            }
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            case Type_Bool: {
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                bool value = obj.GetBool(key);
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                json_cell_bool(value, cell, cell_length);
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            }
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            case Type_Null: {
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                json_cell_null(cell, cell_length);
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            }
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            case Type_Object: {
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                JSON_Object value = obj.GetObject(key);
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                json_encode(value, cell, cell_length, pretty_print, depth + 1);
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            }
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        }
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        // make the builder fit our key:value
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        builder_size = cell_length + 1;  // use previously determined cell length and +1 for comma
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        if (!is_array) {
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            builder_size += json_cell_string_size(strlen(key)) + 1;  // get the length of the key, +1 for :
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        }
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        if (pretty_print && !is_array) {
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            // 1 space after colon
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            builder_size += strlen(JSON_PP_AFTER_COLON);
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        }
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        char[] builder = new char[builder_size];
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        strcopy(builder, builder_size, "");
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        // add the key if it's an object
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        if (!is_array) {
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            json_cell_string(key, builder, builder_size);
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            StrCat(builder, builder_size, ":");
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            if (pretty_print) {
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                StrCat(builder, builder_size, JSON_PP_AFTER_COLON);
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            }
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        }
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        // add the value and a trailing comma
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        StrCat(builder, builder_size, cell);
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        StrCat(builder, builder_size, ",");
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        if (pretty_print) {
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            StrCat(output, maxlen, JSON_PP_NEWLINE);
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            for (int j = 0; j < depth + 1; ++j) {
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                StrCat(output, maxlen, JSON_PP_INDENT);
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            }
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        }
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        // send builder to output
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        StrCat(output, maxlen, builder);
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        is_empty = false;
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    }
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    delete snap;
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    if (!is_empty) {
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        // remove the final comma
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        output[strlen(output) - 1] = '\0';
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    }
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    if (pretty_print) {
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        StrCat(output, maxlen, JSON_PP_NEWLINE);
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    }
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    if (pretty_print) {
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        for (int j = 0; j < depth; ++j) {
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            StrCat(output, maxlen, JSON_PP_INDENT);
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        }
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    }
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    // append closing bracket
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    StrCat(output, maxlen, (is_array) ? "]" : "}");
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}
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/**
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 * Decodes a JSON string into its JSON_Object representation.
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 *
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 * @param buffer    Buffer to decode.
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 * @param result    Object to store output in. Setting this allows loading over an existing JSON_Object, 'refreshing' it as opposed to creating a new one. [optional, default: null]
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 * @param pos       Current position of the decoder as a bytes offset into the buffer.
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 * @param depth     Current depth of the decoder as child elements in the object.
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 * @returns         JSON_Object representation of buffer, or null if decoding failed (buffer didn't contain valid JSON).
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 */
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stock JSON_Object json_decode(const char[] buffer, JSON_Object result = null, int &pos = 0, int depth = 0) {
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    int length = strlen(buffer);
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    bool is_array = false;
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    // skip preceding whitespace
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    if (!json_skip_whitespace(buffer, length, pos)) {
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        //LogError("json_decode: buffer ended early at %d", pos);
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        return null;
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    }
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    if (json_is_object(buffer[pos])) {
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        is_array = false;
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    } else if (json_is_array(buffer[pos])) {
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        is_array = true;
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    } else {
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        //LogError("json_decode: character not identified as object or array at %d", pos);
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        return null;
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    }
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    if (result == null) {
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        result = new JSON_Object(is_array);
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    }
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    bool empty_checked = false;
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    char[] key = new char[length];
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    char[] cell = new char[length];
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    // while we haven't reached the end of our structure
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    while ((!is_array && !json_is_object_end(buffer[pos]))
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        || (is_array && !json_is_array_end(buffer[pos]))) {
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        // pos is either an opening structure or comma, so increment past it
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        ++pos;
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        // if we are at the end of an object or array
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        // and haven't checked for empty yet, we can stop here (empty structure)
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        if (((!is_array && json_is_object_end(buffer[pos]))
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            || (is_array && json_is_array_end(buffer[pos])))
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            && !empty_checked) {
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            break;
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        }
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        empty_checked = true;
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        // skip any whitespace preceding the element
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        if (!json_skip_whitespace(buffer, length, pos)) {
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            //LogError("json_decode: buffer ended early at %d", pos);
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            return null;
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        }
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        // if dealing with an object, look for the key
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        if (!is_array) {
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            if (!json_is_string(buffer[pos])) {
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                //LogError("json_decode: expected key string at %d", pos);
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                return null;
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            }
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            // extract the key from the buffer
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            json_extract_string(buffer, length, pos, key, length, is_array);
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            // skip any whitespace following the key
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            if (!json_skip_whitespace(buffer, length, pos)) {
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                //LogError("json_decode: buffer ended early at %d", pos);
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                return null;
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            }
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            // ensure that we find a colon
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            if (buffer[pos++] != ':') {
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                //LogError("json_decode: expected colon after key at %d", pos);
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                return null;
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            }
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            // skip any whitespace following the colon
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            if (!json_skip_whitespace(buffer, length, pos)) {
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                //LogError("json_decode: buffer ended early at %d", pos);
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                return null;
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            }
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        }
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        if (json_is_object(buffer[pos]) || json_is_array(buffer[pos])) {
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            // if we are dealing with an object or array
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            // fetch the existing object if one exists at the key
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            JSON_Object current = (!is_array) ? result.GetObject(key) : null;
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            // decode recursively
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            JSON_Object value = json_decode(buffer, current, pos, depth + 1);
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            // decoding failed, error will be logged in json_decode
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            if (value == null) {
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                return null;
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            }
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            if (is_array) {
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                result.PushObject(value);
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            } else {
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                result.SetObject(key, value);
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            }
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        } else if (json_is_string(buffer[pos])) {
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            // if we are dealing with a string, attempt to extract it
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            if (!json_extract_string(buffer, length, pos, cell, length, is_array)) {
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                //LogError("json_decode: couldn't extract string at %d", pos);
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                return null;
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            }
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            if (is_array) {
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                result.PushString(cell);
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            } else {
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                result.SetString(key, cell);
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            }
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        } else {
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            if (!json_extract_until_end(buffer, length, pos, cell, length, is_array)) {
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                //LogError("json_decode: couldn't extract until end at %d", pos);
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                return null;
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            }
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            if (strlen(cell) == 0) {
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                //LogError("json_decode: empty cell encountered at %d", pos);
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                return null;
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            }
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            if (json_is_int(cell)) {
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                int value = json_extract_int(cell);
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                if (is_array) {
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                    result.PushInt(value);
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                } else {
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                    result.SetInt(key, value);
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                }
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            } else if (json_is_float(cell)) {
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                float value = json_extract_float(cell);
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                if (is_array) {
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                    result.PushFloat(value);
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                } else {
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                    result.SetFloat(key, value);
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                }
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            } else if (json_is_bool(cell)) {
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                bool value = json_extract_bool(cell);
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                if (is_array) {
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                    result.PushBool(value);
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                } else {
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                    result.SetBool(key, value);
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                }
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            } else if (json_is_null(cell)) {
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                if (is_array) {
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                    result.PushHandle(null);
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                } else {
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                    result.SetHandle(key, null);
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                }
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            } else {
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                //LogError("json_decode: unknown type encountered at %d: %s", pos, cell);
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                return null;
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            }
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        }
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        if (!json_skip_whitespace(buffer, length, pos)) {
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            //LogError("json_decode: buffer ended early at %d", pos);
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            return null;
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        }
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    }
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    // skip remaining whitespace and ensure we're at the end of the buffer
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    ++pos;
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    if (json_skip_whitespace(buffer, length, pos) && depth == 0) {
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        //LogError("json_decode: unexpected data after end of structure at %d", pos);
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        return null;
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    }
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    return result;
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}
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/**
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 * Recursively cleans up JSON_Objects and any objects referenced within.
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 *
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 * @param obj JSON_Object to clean up.
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 */
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void json_cleanup(JSON_Object obj) {
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    bool is_array = obj.IsArray;
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    int key_length = 0;
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    StringMapSnapshot snap = obj.Snapshot();
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    for (int i = 0; i < snap.Length; ++i) {
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        key_length = snap.KeyBufferSize(i);
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        char[] key = new char[key_length];
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        // ignore meta keys
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        snap.GetKey(i, key, key_length);
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        if (json_is_meta_key(key)) {
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            continue;
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        }
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        // only clean up objects
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        JSON_CELL_TYPE type = obj.GetKeyType(key);
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        if (type != Type_Object) {
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            continue;
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        }
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        JSON_Object nested_obj = obj.GetObject(key);
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        if (nested_obj != null) {
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            nested_obj.Cleanup();
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            delete nested_obj;
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        }
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    }
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    obj.Clear();
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    delete snap;
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    if (is_array) {
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        obj.SetValue(JSON_ARRAY_INDEX_KEY, 0);
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    }
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}
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