868 lines
23 KiB
SourcePawn
868 lines
23 KiB
SourcePawn
#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "0.1",
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url = ""
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};
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bool g_bLateLoad = false;
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// Don't change this.
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#define MAX_EDICTS 2048
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 128
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//#define DEBUG
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enum struct LagRecord
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{
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float vecOrigin[3];
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float vecAngles[3];
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float flSimulationTime;
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}
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enum struct EntityLagData
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{
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int iEntity;
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int iRecordIndex;
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int iNumRecords;
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int iRecordsValid;
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int iSpawned;
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int iDeleted;
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int iNotMoving;
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int iTouchStamp;
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bool bRestore;
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bool bLateKill;
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LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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bool g_bCleaningUp = false;
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Handle g_hGetAbsOrigin;
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Handle g_hSetAbsOrigin;
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Handle g_hSetLocalAngles;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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Handle g_hSetTarget;
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Handle g_hSetTargetPost;
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char g_aBlockTriggerTouch[MAX_EDICTS] = {0, ...};
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char g_aaBlockTouch[MAXPLAYERS + 1][MAX_EDICTS];
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public void OnPluginStart()
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{
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::GetAbsOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsOrigin"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsOrigin\") failed!");
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}
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PrepSDKCall_SetReturnInfo(SDKType_Vector, SDKPass_ByRef);
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g_hGetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::SetAbsOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::SetLocalAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hSetLocalAngles = EndPrepSDKCall();
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// ::UTIL_Remove
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g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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if(!g_hUTIL_Remove)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for UTIL_Remove");
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}
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if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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{
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delete hGameData;
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SetFailState("Failed to detour UTIL_Remove.");
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}
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// CCSGameRules::RestartRound
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g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
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if(!g_hRestartRound)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
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}
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if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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{
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delete hGameData;
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SetFailState("Failed to detour CCSGameRules__RestartRound.");
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}
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// CLogicMeasureMovement::SetTarget
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g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
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if(!g_hSetTarget)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
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}
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if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
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{
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delete hGameData;
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SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
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}
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// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
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g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
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if(!g_hSetTargetPost)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
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}
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if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
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{
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delete hGameData;
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SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
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}
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delete hGameData;
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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FilterClientEntityMap(g_aaBlockTouch, true);
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}
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public Action Command_AddLagCompensation(int client, int argc)
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{
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if(argc < 1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
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return Plugin_Handled;
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}
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char sArgs[32];
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GetCmdArg(1, sArgs, sizeof(sArgs));
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int entity = StringToInt(sArgs);
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bool late = false;
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if(argc >= 2)
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{
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GetCmdArg(2, sArgs, sizeof(sArgs));
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late = view_as<bool>(StringToInt(sArgs));
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}
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AddEntityForLagCompensation(entity, late);
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g_aBlockTriggerTouch[entity] = 1;
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return Plugin_Handled;
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}
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public Action Command_CheckLagCompensated(int client, int argc)
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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char sClassname[64];
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GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
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char sTargetname[64];
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GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
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}
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for(int i = 0; i < MAX_EDICTS; i++)
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{
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bool bDeleted = false;
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for(int j = 1; j <= MaxClients; j++)
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{
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if(g_aaBlockTouch[j][i])
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{
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bDeleted = true;
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break;
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}
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}
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if(g_aBlockTriggerTouch[i] || bDeleted)
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{
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int index = -1;
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for(int j = 0; j < g_iNumEntities; j++)
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{
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if(g_aEntityLagData[j].iEntity == i)
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{
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index = j;
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break;
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}
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}
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char sClassname[64] = "INVALID";
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char sTargetname[64] = "INVALID";
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int iHammerID = -1;
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if(IsValidEntity(i))
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{
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GetEntityClassname(i, sClassname, sizeof(sClassname));
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GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
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}
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bool bBlockPhysics = g_aBlockTriggerTouch[i];
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PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
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}
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}
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return Plugin_Handled;
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}
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public void OnPluginEnd()
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{
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g_bCleaningUp = true;
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FilterClientEntityMap(g_aaBlockTouch, false);
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FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
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DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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continue;
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if(g_aEntityLagData[i].iDeleted)
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{
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RemoveEdict(g_aEntityLagData[i].iEntity);
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}
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}
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
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return APLRes_Success;
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}
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public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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{
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if(g_bCleaningUp)
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return MRES_Ignored;
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int entity = DHookGetParam(hParams, 1);
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if(entity < 0 || entity > MAX_EDICTS)
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return MRES_Ignored;
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iEntity != entity)
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continue;
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// let it die
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if(!g_aEntityLagData[i].bLateKill)
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break;
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// ignore sleeping entities
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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break;
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if(!g_aEntityLagData[i].iDeleted)
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{
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g_aEntityLagData[i].iDeleted = GetGameTickCount();
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PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
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}
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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public MRESReturn Detour_OnRestartRound()
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{
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g_bCleaningUp = true;
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PrintToBoth("Detour_OnRestartRound with %d entries.", g_iNumEntities);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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g_aBlockTriggerTouch[g_aEntityLagData[i].iEntity] = 0;
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for(int client = 1; client <= MaxClients; client++)
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{
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g_aaBlockTouch[client][g_aEntityLagData[i].iEntity] = 0;
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}
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if(g_aEntityLagData[i].iDeleted)
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{
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if(IsValidEntity(g_aEntityLagData[i].iEntity))
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RemoveEdict(g_aEntityLagData[i].iEntity);
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}
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g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
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}
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g_iNumEntities = 0;
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g_bCleaningUp = false;
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return MRES_Ignored;
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}
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// https://developer.valvesoftware.com/wiki/Logic_measure_movement
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int g_OnSetTarget_pThis;
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public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
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{
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g_OnSetTarget_pThis = pThis;
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return MRES_Ignored;
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}
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public MRESReturn Detour_OnSetTargetPost(Handle hParams)
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{
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int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
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if(!IsValidEntity(entity))
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return MRES_Ignored;
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char sClassname[64];
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if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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return MRES_Ignored;
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if(!StrEqual(sClassname, "trigger_hurt", false))
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return MRES_Ignored;
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if(AddEntityForLagCompensation(entity, true))
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{
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// Filter the trigger from being touched outside of the lag compensation
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g_aBlockTriggerTouch[entity] = 1;
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}
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return MRES_Ignored;
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}
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public void OnMapStart()
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{
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bool bLate = g_bLateLoad;
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g_bLateLoad = false;
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/* Late Load */
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if(bLate)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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OnClientPutInServer(client);
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}
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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OnEntitySpawned(entity, sClassname);
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}
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}
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}
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public void OnClientPutInServer(int client)
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{
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}
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public void OnRunThinkFunctions(bool simulating)
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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RemoveRecord(i);
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i--; continue;
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}
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// Save old touchStamp
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int touchStamp = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp");
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g_aEntityLagData[i].iTouchStamp = touchStamp;
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// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
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// The touchStamp is incremented by 1 every time an entities physics are simulated.
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// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
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// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
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// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
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// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
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// so the correct +1'd touchStamp is stored in the touchlink.
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// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
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// Thus both touchlinks will have the correct touchStamp value.
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// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
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touchStamp++;
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SetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp", touchStamp);
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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{
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PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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// calls OnEntityDestroyed right away
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// which calls RemoveRecord
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// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
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i--; continue;
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}
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continue;
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}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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g_aEntityLagData[i].RestoreData.vecOrigin[2]
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);
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#endif
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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if(!IsPlayerAlive(client))
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return Plugin_Continue;
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int iGameTick = GetGameTickCount();
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int iDelta = iGameTick - tickcount;
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if(iDelta < 0)
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iDelta = 0;
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if(iDelta > MAX_RECORDS)
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iDelta = MAX_RECORDS;
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int iPlayerSimTick = iGameTick + iDelta;
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for(int i = 0; i < g_iNumEntities; i++)
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{
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int iEntity = g_aEntityLagData[i].iEntity;
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// Entity too new, the client couldn't even see it yet.
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if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
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{
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g_aaBlockTouch[client][iEntity] = 1;
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continue;
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}
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else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
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{
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g_aaBlockTouch[client][iEntity] = 0;
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}
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
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{
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g_aaBlockTouch[client][iEntity] = 1;
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continue;
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}
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}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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if(iDelta >= g_aEntityLagData[i].iNumRecords)
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iDelta = g_aEntityLagData[i].iNumRecords - 1;
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iDelta;
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if(iRecordIndex < 0)
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iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
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#if defined DEBUG
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LogMessage("2 [%d] index %d, Entity %d -> iDelta = %d | Record = %d", iGameTick, i, iEntity, iDelta, iRecordIndex);
|
|
LogMessage("%f %f %f",
|
|
g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
|
|
g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
|
|
g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
|
|
);
|
|
#endif
|
|
}
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public void OnPostPlayerThinkFunctions()
|
|
{
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
SetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp", g_aEntityLagData[i].iTouchStamp);
|
|
|
|
if(!g_aEntityLagData[i].bRestore)
|
|
continue;
|
|
|
|
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
|
|
g_aEntityLagData[i].bRestore = false;
|
|
|
|
#if defined DEBUG
|
|
LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
|
LogMessage("%f %f %f",
|
|
g_aEntityLagData[i].RestoreData.vecOrigin[0],
|
|
g_aEntityLagData[i].RestoreData.vecOrigin[1],
|
|
g_aEntityLagData[i].RestoreData.vecOrigin[2]
|
|
);
|
|
#endif
|
|
}
|
|
|
|
FilterTriggerTouchPlayers(g_aBlockTriggerTouch, true);
|
|
}
|
|
|
|
public void OnRunThinkFunctionsPost(bool simulating)
|
|
{
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
if(g_aEntityLagData[i].iDeleted)
|
|
{
|
|
if(g_aEntityLagData[i].iRecordsValid)
|
|
{
|
|
g_aEntityLagData[i].iRecordIndex++;
|
|
|
|
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
|
|
g_aEntityLagData[i].iRecordsValid--;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
LagRecord TmpRecord;
|
|
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
|
|
|
|
// sleep detection
|
|
{
|
|
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
|
|
|
|
if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] &&
|
|
g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] &&
|
|
g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
|
|
{
|
|
g_aEntityLagData[i].iNotMoving++;
|
|
|
|
#if defined DEBUG
|
|
if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d GOING TO SLEEP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#if defined DEBUG
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d WAKING UP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
|
|
}
|
|
#endif
|
|
|
|
g_aEntityLagData[i].iNotMoving = 0;
|
|
}
|
|
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
continue;
|
|
}
|
|
|
|
g_aEntityLagData[i].iRecordIndex++;
|
|
|
|
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
|
|
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
|
|
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
|
|
|
|
LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
|
|
|
|
#if defined DEBUG
|
|
LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
|
LogMessage("%f %f %f",
|
|
TmpRecord.vecOrigin[0],
|
|
TmpRecord.vecOrigin[1],
|
|
TmpRecord.vecOrigin[2]
|
|
);
|
|
#endif
|
|
}
|
|
|
|
FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
|
|
}
|
|
|
|
void RecordDataIntoRecord(int iEntity, LagRecord Record)
|
|
{
|
|
SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin);
|
|
GetEntPropVector(iEntity, Prop_Data, "m_angRotation", Record.vecAngles);
|
|
Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
|
|
}
|
|
|
|
void RestoreEntityFromRecord(int iEntity, LagRecord Record)
|
|
{
|
|
SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
|
|
SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
|
|
SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
|
|
}
|
|
|
|
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return false;
|
|
|
|
if(g_iNumEntities == MAX_ENTITIES)
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
|
|
return false;
|
|
}
|
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
if(g_aEntityLagData[i].iEntity == iEntity)
|
|
return true;
|
|
}
|
|
|
|
int i = g_iNumEntities;
|
|
g_iNumEntities++;
|
|
|
|
g_aEntityLagData[i].iEntity = iEntity;
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
g_aEntityLagData[i].iNumRecords = 1;
|
|
g_aEntityLagData[i].iRecordsValid = 1;
|
|
g_aEntityLagData[i].iSpawned = GetGameTickCount();
|
|
g_aEntityLagData[i].iDeleted = 0;
|
|
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
|
|
g_aEntityLagData[i].bRestore = false;
|
|
g_aEntityLagData[i].bLateKill = bLateKill;
|
|
|
|
RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
|
|
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void OnEntitySpawned(int entity, const char[] classname)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return;
|
|
|
|
if(entity < 0 || entity > MAX_EDICTS)
|
|
return;
|
|
|
|
if(!IsValidEntity(entity))
|
|
return;
|
|
|
|
bool bTriggerHurt = StrEqual(classname, "trigger_hurt");
|
|
bool bPhysBox = !strncmp(classname, "func_physbox", 12);
|
|
|
|
if(!bTriggerHurt && !bPhysBox)
|
|
return;
|
|
|
|
// Don't lag compensate anything that could be parented to a player
|
|
// The player simulation would usually move the entity,
|
|
// but we would overwrite that position change by restoring the entity to its previous state.
|
|
int iParent = INVALID_ENT_REFERENCE;
|
|
char sParentClassname[64];
|
|
for(int iTmp = entity;;)
|
|
{
|
|
iTmp = GetEntPropEnt(iTmp, Prop_Data, "m_pParent");
|
|
if(iTmp == INVALID_ENT_REFERENCE)
|
|
break;
|
|
|
|
iParent = iTmp;
|
|
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
|
|
|
|
if(StrEqual(sParentClassname, "player") ||
|
|
!strncmp(sParentClassname, "weapon_", 7))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Lag compensate all physboxes
|
|
if(bPhysBox)
|
|
{
|
|
AddEntityForLagCompensation(entity, false);
|
|
return;
|
|
}
|
|
|
|
// Lag compensate all (non player-) parented hurt triggers
|
|
if(bTriggerHurt && iParent > MaxClients && iParent < MAX_EDICTS)
|
|
{
|
|
if(AddEntityForLagCompensation(entity, true))
|
|
{
|
|
// Filter the trigger from being touched outside of the lag compensation
|
|
g_aBlockTriggerTouch[entity] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnEntityDestroyed(int entity)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return;
|
|
|
|
if(entity < 0 || entity > MAX_EDICTS)
|
|
return;
|
|
|
|
if(!IsValidEntity(entity))
|
|
return;
|
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
if(g_aEntityLagData[i].iEntity != entity)
|
|
continue;
|
|
|
|
RemoveRecord(i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void RemoveRecord(int index)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return;
|
|
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
|
|
}
|
|
|
|
g_aBlockTriggerTouch[g_aEntityLagData[index].iEntity] = 0;
|
|
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
g_aaBlockTouch[client][g_aEntityLagData[index].iEntity] = 0;
|
|
}
|
|
|
|
g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
|
|
|
|
for(int src = index + 1; src < g_iNumEntities; src++)
|
|
{
|
|
int dest = src - 1;
|
|
|
|
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
|
|
g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
|
|
|
|
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
|
|
for(int i = 0; i < iNumRecords; i++)
|
|
{
|
|
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
|
|
}
|
|
}
|
|
|
|
g_iNumEntities--;
|
|
}
|
|
|
|
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
|
|
{
|
|
obj.iEntity = other.iEntity;
|
|
obj.iRecordIndex = other.iRecordIndex;
|
|
obj.iNumRecords = other.iNumRecords;
|
|
obj.iRecordsValid = other.iRecordsValid;
|
|
obj.iSpawned = other.iSpawned;
|
|
obj.iDeleted = other.iDeleted;
|
|
obj.iNotMoving = other.iNotMoving;
|
|
obj.iTouchStamp = other.iTouchStamp;
|
|
obj.bRestore = other.bRestore;
|
|
obj.bLateKill = other.bLateKill;
|
|
LagRecord_Copy(obj.RestoreData, other.RestoreData);
|
|
}
|
|
|
|
void LagRecord_Copy(LagRecord obj, const LagRecord other)
|
|
{
|
|
obj.vecOrigin[0] = other.vecOrigin[0];
|
|
obj.vecOrigin[1] = other.vecOrigin[1];
|
|
obj.vecOrigin[2] = other.vecOrigin[2];
|
|
obj.vecAngles[0] = other.vecAngles[0];
|
|
obj.vecAngles[1] = other.vecAngles[1];
|
|
obj.vecAngles[2] = other.vecAngles[2];
|
|
obj.flSimulationTime = other.flSimulationTime;
|
|
}
|
|
|
|
|
|
stock void PrintToBoth(const char[] format, any ...)
|
|
{
|
|
char buffer[254];
|
|
VFormat(buffer, sizeof(buffer), format, 2);
|
|
LogMessage(buffer);
|
|
|
|
for (int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if (IsClientInGame(i))
|
|
{
|
|
PrintToConsole(i, "%s", buffer);
|
|
}
|
|
}
|
|
} |