444 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			444 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma newdecls required
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include <zombiereloaded>
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#include <cstrike>
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#pragma semicolon 1
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int g_iCounter = 0;
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bool g_bClientHasItem[MAXPLAYERS+1] = false;
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Handle g_hGetSlot;
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Handle g_hBumpWeapon;
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Handle g_hOnPickedUp;
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#include "items\balrog.inc"
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#include "items\doghuman.inc"
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#include "items\earth.inc"
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#include "items\jumper.inc"
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#include "items\tnt.inc"
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#include "items\vortigaunt.inc"
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#include "items\whiteknight.inc"
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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	name        = "ItemSpawn",
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	author      = "Neon",
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	description = "",
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	version     = "1.1",
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	url         = "https://steamcommunity.com/id/n3ontm"
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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	HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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	RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
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	RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
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	RegAdminCmd("sm_earth", Command_Earth, ADMFLAG_KICK);
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	RegAdminCmd("sm_jumper", Command_Jumper, ADMFLAG_KICK);
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	RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
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	RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
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	RegAdminCmd("sm_whiteknight", Command_WhiteKnight, ADMFLAG_KICK);
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	LoadTranslations("common.phrases");
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	Handle hGameConf = LoadGameConfigFile("plugin.entWatch");
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	if(hGameConf == INVALID_HANDLE)
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	{
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		SetFailState("Couldn't load plugin.ItemSpawn game config!");
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		return;
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	}
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	if(GameConfGetOffset(hGameConf, "GetSlot") == -1)
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	{
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		CloseHandle(hGameConf);
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		SetFailState("Couldn't get GetSlot offset from game config!");
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		return;
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	}
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	if(GameConfGetOffset(hGameConf, "BumpWeapon") == -1)
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	{
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		CloseHandle(hGameConf);
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		SetFailState("Couldn't get BumpWeapon offset from game config!");
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		return;
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	}
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	if(GameConfGetOffset(hGameConf, "OnPickedUp") == -1)
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	{
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		CloseHandle(hGameConf);
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		SetFailState("Couldn't get OnPickedUp offset from game config!");
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		return;
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	}
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	// 320	CBaseCombatWeapon::GetSlot(void)const
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "GetSlot"))
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	{
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		CloseHandle(hGameConf);
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		SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"GetSlot\" failed!");
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		return;
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	}
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	PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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	g_hGetSlot = EndPrepSDKCall();
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	// 397	CCSPlayer::BumpWeapon(CBaseCombatWeapon *)
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	StartPrepSDKCall(SDKCall_Player);
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	if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "BumpWeapon"))
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	{
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		CloseHandle(hGameConf);
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		SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"BumpWeapon\" failed!");
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		return;
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	}
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	PrepSDKCall_SetReturnInfo(SDKType_Bool, SDKPass_Plain);
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	PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
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	g_hBumpWeapon = EndPrepSDKCall();
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	// 300	CBaseCombatWeapon::OnPickedUp(CBaseCombatCharacter *)
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "OnPickedUp"))
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	{
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		CloseHandle(hGameConf);
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		SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"OnPickedUp\" failed!");
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		return;
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	}
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	PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
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	g_hOnPickedUp = EndPrepSDKCall();
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	if(g_hGetSlot == INVALID_HANDLE)
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	{
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		SetFailState("Couldn't prepare GetSlot SDKCall!");
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		return;
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	}
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	if(g_hGetSlot == INVALID_HANDLE)
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	{
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		SetFailState("Couldn't prepare BumpWeapon SDKCall!");
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		return;
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	}
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	if(g_hOnPickedUp == INVALID_HANDLE)
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	{
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		SetFailState("Couldn't prepare OnPickedUp SDKCall!");
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		return;
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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	// Yeeaass (Physbox model)
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	PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
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	// Balrog
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	PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.sw.vtx");
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	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.vvd");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf");
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	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
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	AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
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	// Dog
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	PrecacheModel("models/player/pil/re1/dog/dog_pil.mdl");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx80.vtx");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx90.vtx");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.mdl");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.phy");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.sw.vtx");
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	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.vvd");
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	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vmt");
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	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vtf");
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	// Dog Poo
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	PrecacheModel("models/poo/curlygpoo.mdl");
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	AddFileToDownloadsTable("models/poo/curlygpoo.dx80.vtx");
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	AddFileToDownloadsTable("models/poo/curlygpoo.dx90.vtx");
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	AddFileToDownloadsTable("models/poo/curlygpoo.mdl");
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	AddFileToDownloadsTable("models/poo/curlygpoo.phy");
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	AddFileToDownloadsTable("models/poo/curlygpoo.sw.vtx");
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	AddFileToDownloadsTable("models/poo/curlygpoo.vvd");
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	AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
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	AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
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	// Earth Staff
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	PrecacheModel("models/staff/staff.mdl");
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	AddFileToDownloadsTable("models/staff/staff.dx80.vtx");
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	AddFileToDownloadsTable("models/staff/staff.dx90.vtx");
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	AddFileToDownloadsTable("models/staff/staff.mdl");
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	AddFileToDownloadsTable("models/staff/staff.phy");
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	AddFileToDownloadsTable("models/staff/staff.sw.vtx");
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	AddFileToDownloadsTable("models/staff/staff.vvd");
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	AddFileToDownloadsTable("materials/models/Staff/staffofmagnus.vmt");
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	AddFileToDownloadsTable("materials/models/Staff/staffofmagnus.vtf");
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	// Earth Prop
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	PrecacheModel("models/ffxii/earthmodel1.mdl");
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	AddFileToDownloadsTable("models/ffxii/earthmodel1.dx80.vtx");
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	AddFileToDownloadsTable("models/ffxii/earthmodel1.dx90.vtx");
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	AddFileToDownloadsTable("models/ffxii/earthmodel1.mdl");
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	AddFileToDownloadsTable("models/ffxii/earthmodel1.phy");
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	AddFileToDownloadsTable("models/ffxii/earthmodel1.sw.vtx");
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	AddFileToDownloadsTable("models/ffxii/earthmodel1.vvd");
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	AddFileToDownloadsTable("materials/models/ffxii/earthmodel1/rockwall01.vmt");
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	// TNT
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	PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.mdl");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.phy");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.sw.vtx");
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	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.vvd");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vmt");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vtf");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_broken.vmt");
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	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_no_metal.vtf");
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	// Vortigaunt
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	PrecacheModel("models/vortigaunt_slave.mdl");
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	// WhiteKnight
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	PrecacheModel("models/dog_jugger.mdl");
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	AddFileToDownloadsTable("models/dog_jugger.dx80.vtx");
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	AddFileToDownloadsTable("models/dog_jugger.dx90.vtx");
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	AddFileToDownloadsTable("models/dog_jugger.mdl");
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	AddFileToDownloadsTable("models/dog_jugger.sw.vtx");
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	AddFileToDownloadsTable("models/dog_jugger.vvd");
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	AddFileToDownloadsTable("materials/models/dog_gondor/dog_sheet.vmt");
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	AddFileToDownloadsTable("materials/models/dog_gondor/dog_sheet.vtf");
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	AddFileToDownloadsTable("materials/models/dog_gondor/dog_sheet_phong.vtf");
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	AddFileToDownloadsTable("materials/models/dog_gondor/eyeglass.vmt");
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	AddFileToDownloadsTable("materials/models/dog_gondor/eyeglass.vtf");
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	AddFileToDownloadsTable("materials/models/dog_gondor/weapon107_000_001.vmt");
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	AddFileToDownloadsTable("materials/models/dog_gondor/weapon107_000_001.vtf");
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	AddFileToDownloadsTable("materials/models/dog_gondor/weapon107_000_002.vtf");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock int CreateEntityAtOrigin(const char[] classname, const float origin[3])
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{
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	int entity = CreateEntityByName(classname);
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	TeleportEntity(entity, origin, NULL_VECTOR, NULL_VECTOR);
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	return entity;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock bool DispatchKeyFormat(int entity, const char[] key, const char[] value, any ...)
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{
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	char buffer[1024];
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	VFormat(buffer, sizeof(buffer), value, 4);
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	DispatchKeyValue(entity, key, buffer);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void SpawnAndActivate(int entity)
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{
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	DispatchSpawn(entity);
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	ActivateEntity(entity);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void ParentToEntity(int entity, int parent)
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{
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	SetVariantString("!activator");
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	AcceptEntityInput(entity, "SetParent", parent, parent);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void SetEntityBBox(int entity, const float mins[3], const float maxs[3])
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{
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	SetEntPropVector(entity, Prop_Send, "m_vecMins", mins);
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	SetEntPropVector(entity, Prop_Send, "m_vecMaxs", maxs);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void SetEntityProps(int entity)
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{
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	SetEntProp(entity, Prop_Send, "m_nSolidType", 3);
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	SetEntProp(entity, Prop_Send, "m_fEffects", 32);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void AddItemFilter(int entity)
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{
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	SDKHook(entity, SDKHook_StartTouch, OnTriggerTouch);
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	SDKHook(entity, SDKHook_EndTouch, OnTriggerTouch);
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	SDKHook(entity, SDKHook_Touch, OnTriggerTouch);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnTriggerTouch(int trigger, int client)
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{
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	return (IsValidClient(client) && g_bClientHasItem[client]) ? Plugin_Handled : Plugin_Continue;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action EquipWeapons(Handle timer, any userid)
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{
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	int client = GetClientOfUserId(userid);
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	if (client != 0)
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	{
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		GivePlayerItem(client, "weapon_p90");
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		GivePlayerItem(client, "weapon_elite");
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		GivePlayerItem(client, "item_kevlar");
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		GivePlayerItem(client, "weapon_hegrenade");
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public bool IsValidClient(int client)
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{
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    if (client <= 0)
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        return false;
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    if (client > GetMaxClients())
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        return false;
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    if (!IsClientInGame(client))
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        return false;
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    if (!IsClientAuthorized(client))
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        return false;
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    return true;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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	g_bClientHasItem[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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	for (int client = 1; client <= MaxClients; client++)
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	{
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		g_bClientHasItem[client] = false;
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	}
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	g_iCounter = 0;
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	// player_weaponstrip.
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	int iPlayerStrip = CreateEntityByName("player_weaponstrip");
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	DispatchKeyFormat(iPlayerStrip, "targetname",       "item_spawn_weaponstrip");
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	SpawnAndActivate(iPlayerStrip);
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	// player_speedmod.
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	int iPlayerSpeed = CreateEntityByName("player_speedmod");
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	DispatchKeyFormat(iPlayerSpeed, "targetname",       "item_spawn_speedmod");
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	SpawnAndActivate(iPlayerSpeed);
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	// filter_activator_class nodamage.
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	int iNoDamageFilter = CreateEntityByName("filter_activator_class");
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	DispatchKeyFormat(iNoDamageFilter, "targetname",    "item_filter_nodamage");
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	DispatchKeyFormat(iNoDamageFilter, "Negated",       "0");
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	DispatchKeyFormat(iNoDamageFilter, "filterclass",   "light");
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	SpawnAndActivate(iNoDamageFilter);
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	// filter_activator_team human.
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	int iHumanFilter1 = CreateEntityByName("filter_activator_team");
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	DispatchKeyFormat(iHumanFilter1, "targetname",      "item_filter_human");
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						|
	DispatchKeyFormat(iHumanFilter1, "Negated",         "0");
 | 
						|
	DispatchKeyFormat(iHumanFilter1, "filterteam",      "3");
 | 
						|
	SpawnAndActivate(iHumanFilter1);
 | 
						|
 | 
						|
	// filter_activator_team human ignored.
 | 
						|
	int iHumanFilter2 = CreateEntityByName("filter_activator_team");
 | 
						|
	DispatchKeyFormat(iHumanFilter2, "targetname",      "item_filter_human_ignored");
 | 
						|
	DispatchKeyFormat(iHumanFilter2, "Negated",         "1");
 | 
						|
	DispatchKeyFormat(iHumanFilter2, "filterteam",      "3");
 | 
						|
	SpawnAndActivate(iHumanFilter2);
 | 
						|
 | 
						|
	// filter_damage_type human items.
 | 
						|
	int iHumanFilter3 = CreateEntityByName("filter_damage_type");
 | 
						|
	DispatchKeyFormat(iHumanFilter3, "targetname",      "item_filter_human_items");
 | 
						|
	DispatchKeyFormat(iHumanFilter3, "Negated",         "0");
 | 
						|
	DispatchKeyFormat(iHumanFilter3, "damagetype",      "512");
 | 
						|
	SpawnAndActivate(iHumanFilter3);
 | 
						|
 | 
						|
	// filter_multi humans.
 | 
						|
	int iHumanFilter4 = CreateEntityByName("filter_multi");
 | 
						|
	DispatchKeyFormat(iHumanFilter4, "targetname",      "item_filter_humans");
 | 
						|
	DispatchKeyFormat(iHumanFilter4, "Negated",         "0");
 | 
						|
	DispatchKeyFormat(iHumanFilter4, "filtertype",      "1");
 | 
						|
	DispatchKeyFormat(iHumanFilter4, "filter01",        "item_filter_human");
 | 
						|
	DispatchKeyFormat(iHumanFilter4, "filter02",        "item_filter_human_items");
 | 
						|
	SpawnAndActivate(iHumanFilter4);
 | 
						|
 | 
						|
	// filter_activator_team zombie.
 | 
						|
	int iZombieFilter1 = CreateEntityByName("filter_activator_team");
 | 
						|
	DispatchKeyFormat(iZombieFilter1, "targetname",     "item_filter_zombie");
 | 
						|
	DispatchKeyFormat(iZombieFilter1, "Negated",        "0");
 | 
						|
	DispatchKeyFormat(iZombieFilter1, "filterteam",     "2");
 | 
						|
	SpawnAndActivate(iZombieFilter1);
 | 
						|
 | 
						|
	// filter_activator_team zombie ignored.
 | 
						|
	int iZombieFilter2 = CreateEntityByName("filter_activator_team");
 | 
						|
	DispatchKeyFormat(iZombieFilter2, "targetname",     "item_filter_zombie_ignored");
 | 
						|
	DispatchKeyFormat(iZombieFilter2, "Negated",        "1");
 | 
						|
	DispatchKeyFormat(iZombieFilter2, "filterteam",     "2");
 | 
						|
	SpawnAndActivate(iZombieFilter2);
 | 
						|
 | 
						|
	// filter_damage_type zombie items.
 | 
						|
	int iZombieFilter3 = CreateEntityByName("filter_damage_type");
 | 
						|
	DispatchKeyFormat(iZombieFilter3, "targetname",     "item_filter_zombie_items");
 | 
						|
	DispatchKeyFormat(iZombieFilter3, "Negated",        "0");
 | 
						|
	DispatchKeyFormat(iZombieFilter3, "damagetype",     "128");
 | 
						|
	SpawnAndActivate(iZombieFilter3);
 | 
						|
 | 
						|
	// filter_multi zombies.
 | 
						|
	int iZombieFilter4 = CreateEntityByName("filter_multi");
 | 
						|
	DispatchKeyFormat(iZombieFilter4, "targetname",     "item_filter_zombies");
 | 
						|
	DispatchKeyFormat(iZombieFilter4, "Negated",        "0");
 | 
						|
	DispatchKeyFormat(iZombieFilter4, "filtertype",     "1");
 | 
						|
	DispatchKeyFormat(iZombieFilter4, "filter01",       "item_filter_zombie");
 | 
						|
	DispatchKeyFormat(iZombieFilter4, "filter02",       "item_filter_zombie_items");
 | 
						|
	SpawnAndActivate(iZombieFilter4);
 | 
						|
}
 |