sm-plugins/BossHP/configs/bosshp/ze_tyranny_v5fix.cfg

118 lines
2.4 KiB
INI

"bosses"
{
"0" // Stage 1
{
"name" "Spider"
"method" "hpbar"
"trigger" "bosslvl1_trigger:OnStartTouch"
"iterator" "bosslvl1_counter3"
"counter" "bosslvl1_counter1"
"backup" "bosslvl1_counter2"
}
"1" // Stage 2
{
"name" "Troll"
"method" "hpbar"
"trigger" "bosslvl2_trigger:OnStartTouch"
"iterator" "bosslvl2_counter3"
"counter" "bosslvl2_counter1"
"backup" "bosslvl2_counter2"
}
"2" // Stage 2_2
{
"name" "Dragon"
"method" "hpbar"
"trigger" "bosslvl2_end_health_trigger:OnStartTouch"
"iterator" "bosslvl2_end_counter3"
"counter" "bosslvl2_end_counter1"
"backup" "bosslvl2_end_counter2"
}
"3" // Stage 3
{
"name" "Dragon"
"method" "hpbar"
"trigger" "bosslvl3_trigger:OnStartTouch"
"iterator" "bosslvl3_counter3"
"counter" "bosslvl3_counter1"
"backup" "bosslvl3_counter2"
}
"4" // Stage 3_2
{
"name" "Dragon"
"method" "hpbar"
"trigger" "bosslvl3_end_trigger_2:OnStartTouch"
"iterator" "bosslvl3_end_counter3"
"counter" "bosslvl3_end_counter1"
"backup" "bosslvl3_end_counter2"
}
"5" // Stage 4
{
"name" "Gargantua"
"method" "hpbar"
"trigger" "bosslvl4_trigger:OnStartTouch"
"iterator" "bosslvl4_counter3"
"counter" "bosslvl4_counter1"
"backup" "bosslvl4_counter2"
}
"6" // Stage 5
{
"name" "Balrog"
"method" "hpbar"
"trigger" "tele_bosslvl5_1_2:OnStartTouch"
"iterator" "bosslvl5_counter3"
"counter" "bosslvl5_counter1"
"backup" "bosslvl5_counter2"
}
"7" // Stage 5_2
{
"name" "Dragon"
"method" "hpbar"
"trigger" "bosslvl5_end_trigger_push:OnStartTouch"
"iterator" "bosslvl5_end_counter3"
"counter" "bosslvl5_end_counter1"
"backup" "bosslvl5_end_counter2"
}
"8" // Stage 5_3
{
"name" "Gargantua"
"method" "hpbar"
"trigger" "bosslvl5_garg_trigger:OnStartTouch"
"iterator" "bosslvl5_garg_counter3"
"counter" "bosslvl5_garg_counter1"
"backup" "bosslvl5_garg_counter2"
}
"9" // Stage 5_4
{
"name" "Balrog"
"method" "counter"
"trigger" "bosslvl5_laser_push:OnStartTouch"
"counter" "bosslvl5_laser_counter"
}
"10" // Stage 4_statu
{
"name" "Statue 1"
"method" "breakable"
"trigger" "commandtrigger1:OnStartTouch"
"breakable" "lvl5_shield_hit_t"
}
"11" // Stage 4_statu
{
"name" "Statue 2"
"method" "breakable"
"trigger" "commandtrigger1:OnStartTouch"
"breakable" "lvl5_shield_hit_ct"
}
}