85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#include <sourcemod>
 | 
						|
#include <cstrike>
 | 
						|
#include <zombiereloaded>
 | 
						|
 | 
						|
new bool:G_bIsHuman[MAXPLAYERS+1];
 | 
						|
new bool:G_bIsZombie[MAXPLAYERS+1];
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Plugin myinfo =
 | 
						|
{
 | 
						|
	name        = "MVP Stars",
 | 
						|
	author      = "zaCade",
 | 
						|
	description = "",
 | 
						|
	version     = "1.0",
 | 
						|
	url         = ""
 | 
						|
};
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public OnPluginStart()
 | 
						|
{
 | 
						|
	HookEvent("round_start", Event_RoundStart);
 | 
						|
	HookEvent("round_end", Event_RoundEnd);
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public ZR_OnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, bool:respawn)
 | 
						|
{
 | 
						|
	G_bIsHuman[client] = false;
 | 
						|
	G_bIsZombie[client] = true;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
 | 
						|
{
 | 
						|
	G_bIsHuman[client] = true;
 | 
						|
	G_bIsZombie[client] = false;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
 | 
						|
{
 | 
						|
	for (new client = 1; client <= MaxClients; client++)
 | 
						|
	{
 | 
						|
		G_bIsHuman[client] = true;
 | 
						|
		G_bIsZombie[client] = false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
 | 
						|
{
 | 
						|
	switch(GetEventInt(event, "winner"))
 | 
						|
	{
 | 
						|
		case(CS_TEAM_CT): CreateTimer(0.2, OnHumansWin, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Action:OnHumansWin(Handle:timer)
 | 
						|
{
 | 
						|
	for (new client = 1; client <= MaxClients; client++)
 | 
						|
	{
 | 
						|
		if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
 | 
						|
		{
 | 
						|
			if (G_bIsHuman[client] && !G_bIsZombie[client])
 | 
						|
			{
 | 
						|
				CS_SetMVPCount(client, CS_GetMVPCount(client) + 1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
} |