186 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#include <sourcemod>
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#include <cstrike>
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#include <sdktools>
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#include <zombiereloaded>
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bool g_bKnifeRevert;
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bool g_bSlayKnifer;
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float g_fMaxTime;
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int g_iClientIndexKnifer;
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int g_iClientIndexKnifedZombie;
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bool g_bKnife;
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bool g_bInfectedByKnifeForward[MAXPLAYERS + 1];
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Handle KnifeRevertTimer;
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public Plugin myinfo =
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{
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	name = "KnifeRevert",
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	author = "Dogan",
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	description = "Tool for Admins to prevent teamkilling cause of zombie knifing (ZE)",
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	version = "2.0.0",
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	url = ""
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}
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public void OnPluginStart()
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{
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	ConVar cvar;
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	HookConVarChange((cvar = CreateConVar("sm_kr_enabled", "1", "1 = sm_kniferevert is available, 0 = sm_kniferevert is not available", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvKnifeRevert);
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	g_bKnifeRevert = cvar.BoolValue;
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	HookConVarChange((cvar = CreateConVar("sm_kr_slay", "0", "1 = slays the knifer automatically when sm_kniferevert is used, 0 = don't do anything to the knifer", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvSlayKnifer);
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	g_bSlayKnifer = cvar.BoolValue;
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	HookConVarChange((cvar = CreateConVar("sm_kr_time", "6.0", "max time until sm_kniferevert is available after a knife")), g_cvMaxTime);
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	g_fMaxTime = cvar.FloatValue;
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	delete cvar;
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	HookEvent("player_hurt", OnPlayerHurt);
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	RegAdminCmd("sm_kr", Command_KnifeRevert, ADMFLAG_GENERIC, "Undoes the damage caused by a zombie after being knifed forward");
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	RegAdminCmd("sm_kniferevert", Command_KnifeRevert, ADMFLAG_GENERIC, "Undoes the damage caused by a zombie after being knifed forward");
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	AutoExecConfig(true, "plugin.KnifeRevert");
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	g_iClientIndexKnifer = -1;
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	g_iClientIndexKnifedZombie = -1;
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}
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public void g_cvKnifeRevert(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_bKnifeRevert = convar.BoolValue;
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}
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public void g_cvSlayKnifer(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_bSlayKnifer = convar.BoolValue;
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}
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public void g_cvMaxTime(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_fMaxTime = convar.FloatValue;
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}
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public void OnPlayerHurt(Handle hEvent, const char[] name, bool dontBroadcast)
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{
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	if(!g_bKnifeRevert || g_bKnife)
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		return;
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	int attacker;
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	int victim;
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	char sWepName[64];
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	GetEventString(hEvent, "weapon", sWepName, sizeof(sWepName));
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	if((attacker = GetClientOfUserId(GetEventInt(hEvent, "attacker"))) == 0)
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		return;
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	if((victim = GetClientOfUserId(GetEventInt(hEvent, "userid"))) == 0)
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		return;
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	if(!IsClientInGame(attacker) || !IsPlayerAlive(attacker))
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		return;
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	if(!IsClientInGame(victim) || !IsPlayerAlive(victim))
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		return;
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	if(victim != attacker && GetClientTeam(victim) == CS_TEAM_T && GetClientTeam(attacker) == CS_TEAM_CT)
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	{
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		if(StrEqual(sWepName, "knife"))
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		{
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			int damage = GetEventInt(hEvent, "dmg_health");
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			if(damage < 35)
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				return;
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			g_iClientIndexKnifer = attacker;
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			g_iClientIndexKnifedZombie = victim;
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			g_bKnife = true;
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			KnifeRevertTimer = CreateTimer(g_fMaxTime, OnClientKnife);
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		}
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	}
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}
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public Action OnClientKnife(Handle timer)
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{
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	g_bKnife = false;
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	g_iClientIndexKnifer = -1;
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	g_iClientIndexKnifedZombie = -1;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(g_bInfectedByKnifeForward[i])
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			g_bInfectedByKnifeForward[i] = false;
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	}
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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	if(!g_bKnifeRevert || !g_bKnife || attacker == -1)
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		return;
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	if(g_iClientIndexKnifedZombie == attacker)//originally knifed forward zombies kills ppl
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		g_bInfectedByKnifeForward[client] = true;
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	if(g_bInfectedByKnifeForward[attacker])//follow the infection chain
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		g_bInfectedByKnifeForward[client] = true;
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}
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public Action Command_KnifeRevert(int client, int argc)
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{
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	if(!g_bKnifeRevert)
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	{
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		ReplyToCommand(client, "[SM] Disabled on this Map.");
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		return Plugin_Handled;
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	}
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	if(!g_bKnife)
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	{
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		ReplyToCommand(client, "[SM] Not available right now because there was no active Zombie Knifing the past %d Seconds.", RoundFloat(g_fMaxTime));
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		return Plugin_Handled;
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	}
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	ReplyToCommand(client, "[SM] You undid the damage from the previous Knife!");
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	PrintToChatAll("[SM] %N undid the damage from the previous Zombie Knife.", client);
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	LogAction(client, -1, "\"%L\" undid the damage from the previous Zombie Knife.", client);
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	if(g_bSlayKnifer)
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	{
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		if(IsClientInGame(g_iClientIndexKnifer) && IsPlayerAlive(g_iClientIndexKnifer))
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		{
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			ForcePlayerSuicide(g_iClientIndexKnifer);
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			PrintToChat(g_iClientIndexKnifer, "[SM] You got slayed for knifing a Zombie forward!");
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		}
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	}
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	if(IsClientInGame(g_iClientIndexKnifedZombie) && IsPlayerAlive(g_iClientIndexKnifedZombie))
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	{
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		int IdKnifedZombie = GetClientUserId(g_iClientIndexKnifedZombie);
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		ServerCommand("zr_ztele_force #%d", IdKnifedZombie);
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		PrintToChat(g_iClientIndexKnifedZombie, "[SM] You got teleported back because you were knifed forward.");
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	}
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(IsClientInGame(i) && IsPlayerAlive(i) && g_bInfectedByKnifeForward[i])
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		{
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			ZR_HumanClient(i, false, false);
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			PrintToChat(i, "[SM] You were rezurrected because you died after a Zombie was knifed forward.");
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		}
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	}
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	g_iClientIndexKnifer = -1;
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	g_iClientIndexKnifedZombie = -1;
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	g_bKnife = false;
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	KillTimer(KnifeRevertTimer);
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	KnifeRevertTimer = INVALID_HANDLE;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(g_bInfectedByKnifeForward[i])
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			g_bInfectedByKnifeForward[i] = false;
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	}
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	return Plugin_Handled;
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} |