Had to rename the entWatch.inc cause compiler refused to use the right one otherwise. :table:
		
			
				
	
	
		
			625 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			625 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
//====================================================================================================
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//
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// Name: [entWatch] Core
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// Author: zaCade & Prometheum
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// Description: Handle the core functions of [entWatch]
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//
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//====================================================================================================
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#include <smlib>
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#pragma newdecls required
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#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <entWatch4>
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/* BOOLS */
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bool g_bLate;
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/* ARRAYS */
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ArrayList g_hArray_Items;
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ArrayList g_hArray_Config;
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/* FORWARDS */
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Handle g_hFwd_OnClientItemDrop;
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Handle g_hFwd_OnClientItemDeath;
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Handle g_hFwd_OnClientItemPickup;
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Handle g_hFwd_OnClientItemActivate;
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Handle g_hFwd_OnClientItemDisconnect;
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/* HOOKS */
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Handle g_hFwd_OnClientItemCanPickup;
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Handle g_hFwd_OnClientItemCanActivate;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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	name         = "[entWatch] Core",
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	author       = "zaCade & Prometheum",
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	description  = "Handle the core functions of [entWatch]",
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	version      = "4.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public APLRes AskPluginLoad2(Handle hMyself, bool bLate, char[] sError, int errorSize)
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{
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	g_bLate = bLate;
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	CreateNative("EW_GetItemCount", Native_GetItemCount);
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	CreateNative("EW_GetItemArray", Native_GetItemArray);
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	CreateNative("EW_SetItemArray", Native_SetItemArray);
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	RegPluginLibrary("entWatch-core");
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	return APLRes_Success;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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	g_hFwd_OnClientItemDrop        = CreateGlobalForward("EW_OnClientItemDrop",        ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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	g_hFwd_OnClientItemDeath       = CreateGlobalForward("EW_OnClientItemDeath",       ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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	g_hFwd_OnClientItemPickup      = CreateGlobalForward("EW_OnClientItemPickup",      ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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	g_hFwd_OnClientItemActivate    = CreateGlobalForward("EW_OnClientItemActivate",    ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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	g_hFwd_OnClientItemDisconnect  = CreateGlobalForward("EW_OnClientItemDisconnect",  ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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	g_hFwd_OnClientItemCanPickup   = CreateGlobalForward("EW_OnClientItemCanPickup",   ET_Hook, Param_Array, Param_Cell, Param_Cell);
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	g_hFwd_OnClientItemCanActivate = CreateGlobalForward("EW_OnClientItemCanActivate", ET_Hook, Param_Array, Param_Cell, Param_Cell);
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	g_hArray_Items  = new ArrayList(512);
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	g_hArray_Config = new ArrayList(512);
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	HookEvent("player_death", OnClientDeath);
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	HookEvent("round_start",  OnRoundStart);
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	if (g_bLate)
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	{
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		for (int client = 1; client <= MaxClients; client++)
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		{
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			if (!IsClientInGame(client) || IsFakeClient(client))
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				continue;
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			SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponPickup);
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			SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDrop);
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			SDKHook(client, SDKHook_WeaponCanUse, OnWeaponTouch);
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		}
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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	g_hArray_Items.Clear();
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	g_hArray_Config.Clear();
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	char sCurrentMap[128];
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	GetCurrentMap(sCurrentMap, sizeof(sCurrentMap));
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	String_ToLower(sCurrentMap, sCurrentMap, sizeof(sCurrentMap));
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	char sFilePathDefault[PLATFORM_MAX_PATH];
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	char sFilePathOverride[PLATFORM_MAX_PATH];
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	BuildPath(Path_SM, sFilePathDefault, sizeof(sFilePathDefault), "configs/entwatch/%s.cfg", sCurrentMap);
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	BuildPath(Path_SM, sFilePathOverride, sizeof(sFilePathOverride), "configs/entwatch/%s.override.cfg", sCurrentMap);
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	KeyValues hConfig = new KeyValues("items");
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	if (FileExists(sFilePathOverride))
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	{
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		if (!hConfig.ImportFromFile(sFilePathOverride))
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		{
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			LogMessage("Unable to load config \"%s\"!", sFilePathOverride);
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			delete hConfig;
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			return;
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		}
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		else LogMessage("Loaded config \"%s\"", sFilePathOverride);
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	}
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	else
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	{
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		if (!hConfig.ImportFromFile(sFilePathDefault))
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		{
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			LogMessage("Unable to load config \"%s\"!", sFilePathDefault);
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			delete hConfig;
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			return;
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		}
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		else LogMessage("Loaded config \"%s\"", sFilePathDefault);
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	}
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	if (hConfig.GotoFirstSubKey())
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	{
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		do
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		{
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			any itemArray[items];
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			hConfig.GetString("name",   itemArray[item_name],   sizeof(itemArray[item_name]));
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			hConfig.GetString("short",  itemArray[item_short],  sizeof(itemArray[item_short]));
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			hConfig.GetString("color",  itemArray[item_color],  sizeof(itemArray[item_color]));
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			hConfig.GetString("filter", itemArray[item_filter], sizeof(itemArray[item_filter]));
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			itemArray[item_weaponid]  = hConfig.GetNum("weaponid");
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			itemArray[item_buttonid]  = hConfig.GetNum("buttonid");
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			itemArray[item_triggerid] = hConfig.GetNum("triggerid");
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			itemArray[item_display]   = hConfig.GetNum("display");
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			itemArray[item_mode]      = hConfig.GetNum("mode");
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			itemArray[item_maxuses]   = hConfig.GetNum("maxuses");
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			itemArray[item_cooldown]  = hConfig.GetNum("cooldown");
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			g_hArray_Config.PushArray(itemArray, sizeof(itemArray));
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		} 
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		while (hConfig.GotoNextKey());
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	}
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	delete hConfig;
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	return;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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	if (g_hArray_Items.Length)
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	{
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		for (int index; index < g_hArray_Items.Length; index++)
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		{
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			any itemArray[items];
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			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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			if (itemArray[item_owned] && itemArray[item_owner] >= 0)
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				g_hArray_Items.Erase(index);
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		}
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnEntityCreated(int entity, const char[] sClassname)
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{
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	if (Entity_IsValid(entity))
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	{
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		SDKHook(entity, SDKHook_SpawnPost, OnEntitySpawned);
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnEntitySpawned(int entity)
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{
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	if (Entity_IsValid(entity) && g_hArray_Config.Length)
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	{
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		for (int index; index < g_hArray_Items.Length; index++)
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		{
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			any itemArray[items];
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			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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			if (RegisterItem(itemArray, entity))
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			{
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				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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				return;
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			}
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		}
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		for (int index; index < g_hArray_Config.Length; index++)
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		{
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			any itemArray[items];
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			g_hArray_Config.GetArray(index, itemArray, sizeof(itemArray));
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			if (RegisterItem(itemArray, entity))
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			{
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				g_hArray_Items.PushArray(itemArray, sizeof(itemArray));
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				return;
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			}
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		}
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock bool RegisterItem(any[] itemArray, int entity)
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{
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	if (Entity_IsValid(entity))
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	{
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		if (itemArray[item_weaponid] && itemArray[item_weaponid] == Entity_GetHammerId(entity))
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		{
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			if (!itemArray[item_weapon] && (Entity_GetOwner(entity) == INVALID_ENT_REFERENCE))
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			{
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				itemArray[item_weapon] = entity;
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				return true;
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			}
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		}
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		else if (itemArray[item_buttonid] && itemArray[item_buttonid] == Entity_GetHammerId(entity))
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		{
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			if (!itemArray[item_button] && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE ||
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				(itemArray[item_weapon] && Entity_GetParent(entity) == itemArray[item_weapon])))
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			{
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				SDKHook(entity, SDKHook_Use, OnButtonPress);
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				itemArray[item_button] = entity;
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				return true;
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			}
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		}
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		else if (itemArray[item_triggerid] && itemArray[item_triggerid] == Entity_GetHammerId(entity))
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		{
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			if (!itemArray[item_trigger] && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE ||
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				(itemArray[item_weapon] && Entity_GetParent(entity) == itemArray[item_weapon])))
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			{
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				SDKHook(entity, SDKHook_StartTouch, OnTriggerTouch);
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				SDKHook(entity, SDKHook_EndTouch, OnTriggerTouch);
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				SDKHook(entity, SDKHook_Touch, OnTriggerTouch);
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				itemArray[item_trigger] = entity;
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				return true;
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			}
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		}
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	}
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	return false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnEntityDestroyed(int entity)
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{
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	if (Entity_IsValid(entity) && g_hArray_Items.Length)
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	{
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		for (int index; index < g_hArray_Items.Length; index++)
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		{
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			any itemArray[items];
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			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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			if (itemArray[item_weapon] && itemArray[item_weapon] == entity)
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			{
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				g_hArray_Items.Erase(index);
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				return;
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			}
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			if (itemArray[item_button] && itemArray[item_button] == entity)
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			{
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				itemArray[item_button] = INVALID_ENT_REFERENCE;
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				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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				return;
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			}
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			if (itemArray[item_trigger] && itemArray[item_trigger] == entity)
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			{
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				itemArray[item_trigger] = INVALID_ENT_REFERENCE;
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				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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				return;
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			}
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		}
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientPutInServer(int client)
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{
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	if (!IsFakeClient(client))
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	{
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		SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponPickup);
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		SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDrop);
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		SDKHook(client, SDKHook_WeaponCanUse, OnWeaponTouch);
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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	if (!IsFakeClient(client) && g_hArray_Items.Length)
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	{
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		for (int index; index < g_hArray_Items.Length; index++)
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		{
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			any itemArray[items];
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			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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			if (itemArray[item_owned] && itemArray[item_owner] == client)
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			{
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				itemArray[item_owner] = INVALID_ENT_REFERENCE;
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				itemArray[item_owned] = false;
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				Call_StartForward(g_hFwd_OnClientItemDisconnect);
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				Call_PushArray(itemArray, sizeof(itemArray));
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				Call_PushCell(client);
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				Call_PushCell(index);
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				Call_Finish();
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				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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			}
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		}
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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	int client = GetClientOfUserId(hEvent.GetInt("userid"));
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	if (Client_IsValid(client) && !IsFakeClient(client) && g_hArray_Items.Length)
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	{
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		for (int index; index < g_hArray_Items.Length; index++)
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		{
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			any itemArray[items];
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			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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			if (itemArray[item_owned] && itemArray[item_owner] == client)
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			{
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				itemArray[item_owner] = INVALID_ENT_REFERENCE;
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				itemArray[item_owned] = false;
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				Call_StartForward(g_hFwd_OnClientItemDeath);
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				Call_PushArray(itemArray, sizeof(itemArray));
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				Call_PushCell(client);
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				Call_PushCell(index);
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				Call_Finish();
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				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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			}
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		}
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnWeaponPickup(int client, int weapon)
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{
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	if (Client_IsValid(client) && Entity_IsValid(weapon) && g_hArray_Items.Length)
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						|
	{
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						|
		for (int index; index < g_hArray_Items.Length; index++)
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						|
		{
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			any itemArray[items];
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			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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						|
			
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			if (itemArray[item_weapon] && itemArray[item_weapon] == weapon)
 | 
						|
			{
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				itemArray[item_owner] = client;
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				itemArray[item_owned] = true;
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				Call_StartForward(g_hFwd_OnClientItemPickup);
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				Call_PushArray(itemArray, sizeof(itemArray));
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				Call_PushCell(client);
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				Call_PushCell(index);
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				Call_Finish();
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						|
				
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				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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				return;
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			}
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		}
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnWeaponDrop(int client, int weapon)
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{
 | 
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	if (Client_IsValid(client) && Entity_IsValid(weapon) && g_hArray_Items.Length)
 | 
						|
	{
 | 
						|
		for (int index; index < g_hArray_Items.Length; index++)
 | 
						|
		{
 | 
						|
			any itemArray[items];
 | 
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			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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						|
			
 | 
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			if (itemArray[item_weapon] && itemArray[item_weapon] == weapon)
 | 
						|
			{
 | 
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				itemArray[item_owner] = INVALID_ENT_REFERENCE;
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				itemArray[item_owned] = false;
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						|
				
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				Call_StartForward(g_hFwd_OnClientItemDrop);
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				Call_PushArray(itemArray, sizeof(itemArray));
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				Call_PushCell(client);
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				Call_PushCell(index);
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				Call_Finish();
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						|
				
 | 
						|
				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Action OnButtonPress(int button, int client)
 | 
						|
{
 | 
						|
	if (Client_IsValid(client) && Entity_IsValid(button) && g_hArray_Items.Length)
 | 
						|
	{
 | 
						|
		if (HasEntProp(button, Prop_Data, "m_bLocked") &&
 | 
						|
			GetEntProp(button, Prop_Data, "m_bLocked"))
 | 
						|
			return Plugin_Handled;
 | 
						|
		
 | 
						|
		for (int index; index < g_hArray_Items.Length; index++)
 | 
						|
		{
 | 
						|
			any itemArray[items];
 | 
						|
			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
 | 
						|
			
 | 
						|
			if (itemArray[item_button] && itemArray[item_button] == button)
 | 
						|
			{
 | 
						|
				if (itemArray[item_owned] && itemArray[item_owner] == client)
 | 
						|
				{
 | 
						|
					Action aResult;
 | 
						|
					Call_StartForward(g_hFwd_OnClientItemCanActivate);
 | 
						|
					Call_PushArray(itemArray, sizeof(itemArray));
 | 
						|
					Call_PushCell(client);
 | 
						|
					Call_PushCell(index);
 | 
						|
					Call_Finish(aResult);
 | 
						|
					
 | 
						|
					if ((aResult == Plugin_Continue) || (aResult == Plugin_Changed))
 | 
						|
					{
 | 
						|
						switch(itemArray[item_mode])
 | 
						|
						{
 | 
						|
							case(1):
 | 
						|
							{
 | 
						|
								if (itemArray[item_nextuse] < RoundToCeil(GetEngineTime()))
 | 
						|
								{
 | 
						|
									itemArray[item_nextuse] = RoundToCeil(GetEngineTime()) + itemArray[item_cooldown];
 | 
						|
								}
 | 
						|
								else return Plugin_Handled;
 | 
						|
							}
 | 
						|
							case(2):
 | 
						|
							{
 | 
						|
								if (itemArray[item_uses] < itemArray[item_maxuses])
 | 
						|
								{
 | 
						|
									itemArray[item_uses]++;
 | 
						|
								}
 | 
						|
								else return Plugin_Handled;
 | 
						|
							}
 | 
						|
							case(3):
 | 
						|
							{
 | 
						|
								if (itemArray[item_nextuse] < RoundToCeil(GetEngineTime()) && itemArray[item_uses] < itemArray[item_maxuses])
 | 
						|
								{
 | 
						|
									itemArray[item_nextuse] = RoundToCeil(GetEngineTime()) + itemArray[item_cooldown];
 | 
						|
									itemArray[item_uses]++;
 | 
						|
								}
 | 
						|
								else return Plugin_Handled;
 | 
						|
							}
 | 
						|
							case(4):
 | 
						|
							{
 | 
						|
								if (itemArray[item_nextuse] < RoundToCeil(GetEngineTime()))
 | 
						|
								{
 | 
						|
									itemArray[item_uses]++;
 | 
						|
									
 | 
						|
									if (itemArray[item_uses] >= itemArray[item_maxuses])
 | 
						|
									{
 | 
						|
										itemArray[item_nextuse] = RoundToCeil(GetEngineTime()) + itemArray[item_cooldown];
 | 
						|
										itemArray[item_uses] = 0;
 | 
						|
									}
 | 
						|
								}
 | 
						|
								else return Plugin_Handled;
 | 
						|
							}
 | 
						|
						}
 | 
						|
						
 | 
						|
						if (itemArray[item_filter][0])
 | 
						|
							Entity_SetName(client, itemArray[item_filter]);
 | 
						|
						
 | 
						|
						Call_StartForward(g_hFwd_OnClientItemActivate);
 | 
						|
						Call_PushArray(itemArray, sizeof(itemArray));
 | 
						|
						Call_PushCell(client);
 | 
						|
						Call_PushCell(index);
 | 
						|
						Call_Finish();
 | 
						|
					}
 | 
						|
					
 | 
						|
					g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
 | 
						|
					return aResult;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return Plugin_Handled;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Action OnTriggerTouch(int trigger, int client)
 | 
						|
{
 | 
						|
	if (Client_IsValid(client) && Entity_IsValid(trigger) && g_hArray_Items.Length)
 | 
						|
	{
 | 
						|
		for (int index; index < g_hArray_Items.Length; index++)
 | 
						|
		{
 | 
						|
			any itemArray[items];
 | 
						|
			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
 | 
						|
			
 | 
						|
			if (itemArray[item_trigger] && itemArray[item_trigger] == trigger)
 | 
						|
			{
 | 
						|
				Action aResult;
 | 
						|
				Call_StartForward(g_hFwd_OnClientItemCanPickup);
 | 
						|
				Call_PushArray(itemArray, sizeof(itemArray));
 | 
						|
				Call_PushCell(client);
 | 
						|
				Call_PushCell(index);
 | 
						|
				Call_Finish(aResult);
 | 
						|
				
 | 
						|
				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
 | 
						|
				return aResult;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return Plugin_Handled;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public Action OnWeaponTouch(int client, int weapon)
 | 
						|
{
 | 
						|
	if (Client_IsValid(client) && Entity_IsValid(weapon) && g_hArray_Items.Length)
 | 
						|
	{
 | 
						|
		for (int index; index < g_hArray_Items.Length; index++)
 | 
						|
		{
 | 
						|
			any itemArray[items];
 | 
						|
			g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
 | 
						|
			
 | 
						|
			if (itemArray[item_weapon] && itemArray[item_weapon] == weapon)
 | 
						|
			{
 | 
						|
				Action aResult;
 | 
						|
				Call_StartForward(g_hFwd_OnClientItemCanPickup);
 | 
						|
				Call_PushArray(itemArray, sizeof(itemArray));
 | 
						|
				Call_PushCell(client);
 | 
						|
				Call_PushCell(index);
 | 
						|
				Call_Finish(aResult);
 | 
						|
				
 | 
						|
				g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
 | 
						|
				return aResult;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public int Native_GetItemCount(Handle hPlugin, int numParams)
 | 
						|
{
 | 
						|
	return g_hArray_Items.Length;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public int Native_GetItemArray(Handle hPlugin, int numParams)
 | 
						|
{
 | 
						|
	any itemArray[items];
 | 
						|
	
 | 
						|
	int index = GetNativeCell(1);
 | 
						|
	int size  = GetNativeCell(3);
 | 
						|
	
 | 
						|
	g_hArray_Items.GetArray(index, itemArray, size);
 | 
						|
	
 | 
						|
	SetNativeArray(2, itemArray, size);
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public int Native_SetItemArray(Handle hPlugin, int numParams)
 | 
						|
{
 | 
						|
	any itemArray[items];
 | 
						|
	
 | 
						|
	int index = GetNativeCell(1);
 | 
						|
	int size  = GetNativeCell(3);
 | 
						|
	
 | 
						|
	GetNativeArray(2, itemArray, size);
 | 
						|
	
 | 
						|
	g_hArray_Items.SetArray(index, itemArray, size);
 | 
						|
} |