3244 lines
		
	
	
		
			112 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			3244 lines
		
	
	
		
			112 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #include <sourcemod>
 | |
| #include <sdktools>
 | |
| #include <multicolors>
 | |
| 
 | |
| public Plugin myinfo =
 | |
| {
 | |
| 	name        = "ze_boatescape6_remix_fix2 Secret",
 | |
| 	author      = "Neon",
 | |
| 	description = "Seagull + 2 different Endings",
 | |
| 	version     = "2.0",
 | |
| 	url         = "https://steamcommunity.com/id/n3ontm"
 | |
| }
 | |
| 
 | |
| new float:g_fOrigin_Button5[3];
 | |
| new Handle:g_hSparkTimer = INVALID_HANDLE;
 | |
| 
 | |
| public void VerifyMap()
 | |
| {
 | |
| 	new String:currentMap[64];
 | |
| 	GetCurrentMap(currentMap, sizeof(currentMap));
 | |
| 	if (!StrEqual(currentMap, "ze_boatescape6_remix_fix2"))
 | |
| 	{
 | |
| 		char sFilename[256];
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| 		GetPluginFilename(INVALID_HANDLE, sFilename, sizeof(sFilename));
 | |
| 		ServerCommand("sm plugins unload %s", sFilename);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx80.vtx");
 | |
| 		AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx90.vtx");
 | |
| 		AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.mdl");
 | |
| 		AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.phy");
 | |
| 		AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.sw.vtx");
 | |
| 		AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.vvd");
 | |
| 
 | |
| 		AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vmt");
 | |
| 		AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vtf");
 | |
| 		AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vmt");
 | |
| 		AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vtf");
 | |
| 		AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vmt");
 | |
| 		AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vtf");
 | |
| 
 | |
| 		AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx80.vtx");
 | |
| 		AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx90.vtx");
 | |
| 		AddFileToDownloadsTable("models/3d/bossguard/bossguard.mdl");
 | |
| 		AddFileToDownloadsTable("models/3d/bossguard/bossguard.phy");
 | |
| 		AddFileToDownloadsTable("models/3d/bossguard/bossguard.sw.vtx");
 | |
| 		AddFileToDownloadsTable("models/3d/bossguard/bossguard.vvd");
 | |
| 
 | |
| 		AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vmt");
 | |
| 		AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vtf");
 | |
| 		AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vmt");
 | |
| 		AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vtf");
 | |
| 
 | |
| 		AddFileToDownloadsTable("sound/unl1/boatescape/starwars.wav");
 | |
| 		AddFileToDownloadsTable("sound/unl1/boatescape/evil_laugh.wav");
 | |
| 		AddFileToDownloadsTable("sound/unl1/boatescape/Brain Power V2.mp3");
 | |
| 		AddFileToDownloadsTable("sound/unl1/boatescape/Isengard.mp3");
 | |
| 
 | |
| 		PrecacheModel("models/seagull.mdl");
 | |
| 		PrecacheModel("models/props_lab/blastdoor001c.mdl");
 | |
| 		PrecacheModel("models/props_trainstation/trainstation_clock001.mdl");
 | |
| 		PrecacheModel("models/zombieden/xmode/youmu/laser.mdl");
 | |
| 		PrecacheModel("models/3d/bossguard/bossguard.mdl");
 | |
| 		PrecacheModel("models/props/de_inferno/brickpillara.mdl");
 | |
| 		PrecacheModel("models/props_combine/combine_teleportplatform.mdl");
 | |
| 		PrecacheModel("models/effects/vol_light64x256.mdl");
 | |
| 		PrecacheModel("models/props/cs_italy/bananna.mdl");
 | |
| 		PrecacheModel("models/props/cs_italy/orange.mdl");
 | |
| 		PrecacheModel("models/props_junk/watermelon01.mdl");
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| public void OnPluginStart()
 | |
| {
 | |
| 	VerifyMap();
 | |
| 	HookEvent("round_start", OnRoundStart, EventHookMode_Post);
 | |
| 	HookEvent("round_end", OnRoundEnd, EventHookMode_Post);
 | |
| }
 | |
| 
 | |
| public void OnMapStart()
 | |
| {
 | |
| 	VerifyMap();
 | |
| }
 | |
| 
 | |
| public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
 | |
| {
 | |
| 	ClearTimer(g_hSparkTimer);
 | |
| }
 | |
| 
 | |
| public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
 | |
| {
 | |
| 
 | |
| 	ClearTimer(g_hSparkTimer);
 | |
| 	SpawnSparkTimer();
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| 	SpawnSeagullRelay();
 | |
| 	SpawnMathCounter1();
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| 	SpawnMathCounter2();
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| 
 | |
| 	SpawnTriggerTeleport();
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| 	SpawnTeleportDestination();
 | |
| 
 | |
| 	SpawnSeagull();
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| 	SpawnAmbientSeagull();
 | |
| 	SpawnSeagullClock();
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| 	SpawnSeagullMove();
 | |
| 
 | |
| 	SpawnPlatform1();
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| 	SpawnPlatform2();
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| 	SpawnPlatform3();
 | |
| 	SpawnPlatform4();
 | |
| 	SpawnPlatform5();
 | |
| 	SpawnPlatform6();
 | |
| 	SpawnPillar1();
 | |
| 	SpawnPillar2();
 | |
| 	SpawnPillar3();
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| 	SpawnPillarLight1();
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| 	SpawnPillarLight2();
 | |
| 	SpawnPillarLight3();
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| 	SpawnPillarParticle1();
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| 	SpawnPillarParticle2();
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| 	SpawnPillarParticle3();
 | |
| 	SpawnOrangeFinal();
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| 	SpawnBananaFinal();
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| 	SpawnMelonFinal();
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| 	SpawnExplosion1();
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| 	SpawnExplosion2();
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| 	SpawnExplosion3();
 | |
| 	SpawnAmbientGenericExplosion1();
 | |
| 	SpawnAmbientGenericExplosion2();
 | |
| 	SpawnAmbientGenericExplosion3();
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| 	SpawnButtonFinal1();
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| 	SpawnButtonFinal2();
 | |
| 	SpawnButtonFinal3();
 | |
| 	SpawnBeam1();
 | |
| 	SpawnBeam2();
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| 	SpawnBeam3();
 | |
| 	SpawnBeam4();
 | |
| 	SpawnBeam5();
 | |
| 	SpawnBeam6();
 | |
| 	SpawnBeam7();
 | |
| 	SpawnTeleportFinal();
 | |
| 	SpawnTriggerTeleportFinal();
 | |
| 	SpawnTeleportDestinationFinal();
 | |
| 
 | |
| 	SpawnRotating();
 | |
| 	SpawnRotatingMelon();
 | |
| 	SpawnRotatingOrange();
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| 	SpawnRotatingBanana();
 | |
| 	SpawnRotatingMelonBeam();
 | |
| 
 | |
| 	SpawnFilterEnding();
 | |
| 	SpawnBadEndingTrigger();
 | |
| 
 | |
| 	SpawnScore1();
 | |
| 	SpawnScore2();
 | |
| 
 | |
| 	SpawnBossProp();
 | |
| 	SpawnBossParticle();
 | |
| 	SpawnBossMove();
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| 	SpawnLaserTimer();
 | |
| 	SpawnLaserSound();
 | |
| 	SpawnBossPhysbox();
 | |
| 	SpawnBossHP();
 | |
| 	SpawnAmbientBoss1();
 | |
| 	SpawnAmbientBoss2();
 | |
| 
 | |
| 	SpawnButton1();
 | |
| 	SpawnParticle1();
 | |
| 	SpawnFilter1();
 | |
| 	SpawnGameText1();
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| 
 | |
| 	SpawnButton2();
 | |
| 	SpawnParticle2();
 | |
| 	SpawnFilter2();
 | |
| 	SpawnGameText2();
 | |
| 
 | |
| 	SpawnButton3();
 | |
| 	SpawnParticle3();
 | |
| 	SpawnFilter3();
 | |
| 	SpawnGameText3();
 | |
| 
 | |
| 	SpawnButton4();
 | |
| 	SpawnParticle4();
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| 	SpawnFilter4();
 | |
| 	SpawnGameText4();
 | |
| 
 | |
| 	int random = GetRandomInt(1, 5);
 | |
| 
 | |
| 	if (random == 1)
 | |
| 	{
 | |
| 		g_fOrigin_Button5 = {993.05, 3072.5, 208.55};
 | |
| 	}
 | |
| 	else if (random == 2)
 | |
| 	{
 | |
| 		g_fOrigin_Button5 = {458.25, 3851.08, 227.18};
 | |
| 	}
 | |
| 	else if (random == 3)
 | |
| 	{
 | |
| 		g_fOrigin_Button5 = {-634.68, 3072.5, 477.13};
 | |
| 	}
 | |
| 	else if (random == 4)
 | |
| 	{
 | |
| 		g_fOrigin_Button5 = {-185.16, 1920.5, 977.74};
 | |
| 	}
 | |
| 	else if (random == 5)
 | |
| 	{
 | |
| 		g_fOrigin_Button5 = {770.91, 2496.5, 647.08};
 | |
| 	}
 | |
| 
 | |
| 	SpawnButton5();
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| 	SpawnParticle5();
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| 	SpawnFilter5();
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| 	SpawnGameText5();
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| 
 | |
| 	SpawnOrange();
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| 	SpawnBanana();
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| 	SpawnMelon();
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| 
 | |
| 	SpawnFilterZM();
 | |
| 	SpawnNameResetZM1();
 | |
| 	SpawnNameResetZM2();
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| 	SpawnItemFilter();
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| 	SpawnItemTrigger1();
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| 	SpawnItemTrigger2();
 | |
| 	SpawnNameReset();
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| 	SpawnItemPlatform1();
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| 	SpawnItemPlatform2();
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| 	SpawnItemBeam();
 | |
| 	int iElite = SpawnItemElite();
 | |
| 	int iRotating = SpawnItemRotating();
 | |
| 	int iBanana = SpawnItemRotatingBanana();
 | |
| 	int iOrange = SpawnItemRotatingOrange();
 | |
| 	int iMelon = SpawnItemRotatingMelon();
 | |
| 	int iMelonBeam = SpawnItemRotatingMelonBeam();
 | |
| 
 | |
| 	SetVariantString("!activator");
 | |
| 	AcceptEntityInput(iRotating, "SetParent", iElite);
 | |
| 	SetVariantString("!activator");
 | |
| 	AcceptEntityInput(iBanana, "SetParent", iRotating);
 | |
| 	SetVariantString("!activator");
 | |
| 	AcceptEntityInput(iOrange, "SetParent", iRotating);
 | |
| 	SetVariantString("!activator");
 | |
| 	AcceptEntityInput(iMelon, "SetParent", iRotating);
 | |
| 	SetVariantString("!activator");
 | |
| 	AcceptEntityInput(iMelonBeam, "SetParent", iRotating);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| public Action SpawnScore1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_score_good");
 | |
| 	DispatchKeyValue(Entity, "points", "250");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "0")
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnScore2()
 | |
| {
 | |
| 	new Entity;
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| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_score_bad");
 | |
| 	DispatchKeyValue(Entity, "points", "100");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "0")
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnBadEndingTrigger()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_bad_ending_trigger");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 270 0")
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1")
 | |
| 	DispatchKeyValue(Entity, "origin", "512 8700 950");
 | |
| 	DispatchKeyValue(Entity, "filtername", "secret_ending_filter");
 | |
| 	DispatchKeyValue(Entity, "model", "*1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say The God of the Fruits is not pleased with your sacrifice!,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say He is sending is one of his loyal henchmen to kill you!,1,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,SetParent,secret_boss_movelinear,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_physbox,SetParent,secret_boss_movelinear,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetParent,secret_boss_movelinear,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,Start,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_movelinear,Open,,3,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetAnimation,entrance1,3,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_entrance_sound,PlaySound,,3,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_final_button*,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_1,Explode,,1,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_1,PlaySound,,1,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_banana_final,Kill,,1,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_2,Explode,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_2,PlaySound,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_orange_final,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_3,Explode,,3,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,3,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_melon_final,Kill,,3,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,4,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion*,Explode,,4,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_pillar*,Kill,,4.3,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Kill,,5,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnBossMove()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_movelinear");
 | |
| 	DispatchKeyValue(Entity, "movedir", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9600 1500");
 | |
| 	DispatchKeyValue(Entity, "speed", "100");
 | |
| 	DispatchKeyValue(Entity, "movedistance", "564");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "8")
 | |
| 	DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_prop,SetAnimation,entrance2,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Stop,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Kill,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_laser_timer,Enable,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_hp,SetValue,150,0,1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnBossParticle()
 | |
| {
 | |
| 
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_particle");
 | |
| 	DispatchKeyValue(Entity, "effect_name", "fire_large_01");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9600 1350");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_particle");
 | |
| 	DispatchKeyValue(Entity, "effect_name", "fire_large_01");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9600 1500");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnBossProp()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_prop");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 -90 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9600 1500"); // 512 9200 934
 | |
| 	DispatchKeyValue(Entity, "model", "models/3d/bossguard/bossguard.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "DisableBoneFollowers", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "DefaultAnim", "idle");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBossPhysbox()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_physbox")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_physbox_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_physbox");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "574464");
 | |
| 	DispatchKeyValue(Entity, "material", "2");
 | |
| 	DispatchKeyValue(Entity, "health", "99999999");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9640 1500");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 -53 90");
 | |
| 	DispatchKeyValue(Entity, "model", "*13");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "OnHealthChanged", "secret_boss_hp,Subtract,1,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBossHP()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_hp");
 | |
| 	DispatchKeyValue(Entity, "startvalue", "100000");
 | |
| 	DispatchKeyValue(Entity, "min", "0");
 | |
| 	DispatchKeyValue(Entity, "max", "100000");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_timer,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,SetAnimation,dead1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,Kill,,3,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_prop,Enable,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,AddOutput,OnStartTouch secret_score_bad:ApplyScore::0:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,Enable,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_movelinear,KillHierarchy,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say You killed the Henchman!,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnLaserTimer()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_laser_timer");
 | |
| 	DispatchKeyValue(Entity, "UseRandomTime", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "0");
 | |
| 	DispatchKeyValue(Entity, "LowerRandomBound", "1.2");
 | |
| 	DispatchKeyValue(Entity, "UpperRandomBound", "1.5");
 | |
| 	DispatchKeyValue(Entity, "RefireTime", "1.5");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 	DispatchKeyValue(Entity, "OnTimer", "secret_boss_laser_sound,PlaySound,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTimer", "secret_boss_prop,SetAnimation,attack1,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	HookSingleEntityOutput(Entity, "OnTimer", BadEndingCallback, false);
 | |
| 
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientBoss1()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_entrance_sound");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "radius", "1250");
 | |
| 	DispatchKeyValue(Entity, "message", "unl1/boatescape/starwars.wav");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientBoss2()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_loss_sound");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "radius", "1250");
 | |
| 	DispatchKeyValue(Entity, "message", "unl1/boatescape/evil_laugh.wav");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnLaserSound()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_laser_sound");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "radius", "1250");
 | |
| 	DispatchKeyValue(Entity, "message", "npc/roller/blade_out.wav");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnBossLaserMove()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_laser_movelinear");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9600 934"); //512 9600 934
 | |
| 	DispatchKeyValue(Entity, "movedir", "0 -90 0");
 | |
| 	DispatchKeyValue(Entity, "speed", "900");
 | |
| 	DispatchKeyValue(Entity, "movedistance", "1000");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "8")
 | |
| 	DispatchKeyValue(Entity, "OnFullyOpen", "!self,KillHierarchy,,0,1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnBossLaserProp(int random)
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_laser_prop");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 -90 0");
 | |
| 	DispatchKeyValue(Entity, "model", "models/zombieden/xmode/youmu/laser.mdl");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "DisableBoneFollowers", "1");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "rendercolor", "0 255 0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "0");
 | |
| 
 | |
| 	if (random == 1)
 | |
| 	{
 | |
| 		DispatchKeyValue(Entity, "origin", "512 9600 900");
 | |
| 	}
 | |
| 	else if (random == 2)
 | |
| 	{
 | |
| 		DispatchKeyValue(Entity, "origin", "512 9600 943");
 | |
| 	}
 | |
| 	else if (random == 3)
 | |
| 	{
 | |
| 		DispatchKeyValue(Entity, "origin", "512 9600 928");
 | |
| 	}
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnTriggerHurt(int random)
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_hurt")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_hurt_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_boss_laser_hurt");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchKeyValue(Entity, "nodmgforce", "0");
 | |
| 	DispatchKeyValue(Entity, "damage", "999999");
 | |
| 	DispatchKeyValue(Entity, "damagecap", "20");
 | |
| 	DispatchKeyValue(Entity, "damagemodel", "0");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_laser_timer,Kill,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_hp,Kill,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_loss_sound,PlaySound,,1,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,FireUser1,,1,1");
 | |
| 
 | |
| 	if (random == 1)
 | |
| 	{
 | |
| 		DispatchKeyValue(Entity, "origin", "512 9600 898");
 | |
| 	}
 | |
| 	else if (random == 2)
 | |
| 	{
 | |
| 		DispatchKeyValue(Entity, "origin", "512 9600 958");
 | |
| 	}
 | |
| 	else if (random == 3)
 | |
| 	{
 | |
| 		DispatchKeyValue(Entity, "origin", "512 9600 928");
 | |
| 	}
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	SetEntityModel(Entity, "models/zombieden/xmode/youmu/laser.mdl");
 | |
| 
 | |
| 	new Float:minbounds[3] = {-100.25, -100.25, -1.25};
 | |
| 	new Float:maxbounds[3] = {100.25, -10.00, 1.25};
 | |
| 	SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
 | |
| 	SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
 | |
| 
 | |
| 	SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
 | |
| 
 | |
| 	new enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
 | |
| 	enteffects |= 32;
 | |
| 	SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public BadEndingCallback(const char[] output, int caller, int activator, float delay)
 | |
| {
 | |
| 		int random = GetRandomInt(1, 3);
 | |
| 		int move = SpawnBossLaserMove();
 | |
| 		int prop = SpawnBossLaserProp(random);
 | |
| 		int hurt = SpawnTriggerHurt(random);
 | |
| 		SetVariantString("!activator");
 | |
| 		AcceptEntityInput(prop, "SetParent", move);
 | |
| 		SetVariantString("!activator");
 | |
| 		AcceptEntityInput(hurt, "SetParent", move);
 | |
| 		AcceptEntityInput(move, "Open");
 | |
| }
 | |
| 
 | |
| public GoodEndingCallback(const char[] output, int caller, int activator, float delay)
 | |
| {
 | |
| 	g_hSparkTimer = CreateTimer(0.1, Sparks, INVALID_HANDLE, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
 | |
| 
 | |
| 	int autism1 = SpawnAmbientAutism1();
 | |
| 	int autism2 = SpawnAmbientAutism2();
 | |
| 
 | |
| 	int random = GetRandomInt(1, 2);
 | |
| 
 | |
| 	if (random == 1)
 | |
| 	{
 | |
| 		AcceptEntityInput(autism1, "PlaySound");
 | |
| 	}
 | |
| 	else if (random == 2)
 | |
| 	{
 | |
| 		AcceptEntityInput(autism2, "PlaySound");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| public Action Sparks(Handle timer)
 | |
| {
 | |
| 	new float:sparksOrigin[3];
 | |
| 	sparksOrigin[0] = GetRandomFloat(-1200.0, 2400.0);
 | |
| 	sparksOrigin[1] = GetRandomFloat(11000.0, 13000.0);
 | |
| 	sparksOrigin[2] = GetRandomFloat(270.0, 800.0);
 | |
| 
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "sparks");
 | |
| 	DispatchKeyValue(Entity, "effect_name", "achieved");
 | |
| 	DispatchKeyValueVector(Entity, "origin", sparksOrigin);
 | |
| 	DispatchKeyValue(Entity, "OnUser1", "!self,Kill,,3,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	AcceptEntityInput(Entity, "start");
 | |
| 	AcceptEntityInput(Entity, "FireUser1");
 | |
| 
 | |
| 	if (Entity > 1800)
 | |
| 		ClearTimer(g_hSparkTimer);
 | |
| 
 | |
| 	return Plugin_Continue;
 | |
| }
 | |
| 
 | |
| stock ClearTimer(&Handle:timer)
 | |
| {
 | |
| 	delete timer;
 | |
| }
 | |
| 
 | |
| public Action SpawnSeagullRelay()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("logic_relay")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_relay_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_logic_relay");
 | |
| 	//DispatchKeyValue(Entity, "spawnflags", "1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_button*,Kill,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Enable,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Enable,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,SetParent,secret_seagull_movelinear,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,Enable,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,SetParent,secret_seagull_movelinear,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,Enable,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,SetParent,secret_seagull_movelinear,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetParent,secret_seagull_movelinear,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,origin 2200 12865 927,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,basevelocity 0 0 -200,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,Open,,3,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "seagull_sound,PlaySound,,3,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Land,45,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Idle01,46,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,SetSpeed,0,46,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Kill,,47,-1");
 | |
| 	DispatchKeyValue(Entity, "OnUser1", "secret_math_counter_1,Add,1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser2", "secret_math_counter_1,Add,1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser3", "secret_math_counter_1,Add,1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser1", "secret_pillar_light_1,Enable,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser1", "secret_banana_final,Enable,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser2", "secret_pillar_light_2,Enable,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser2", "secret_orange_final,Enable,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser3", "secret_pillar_light_3,Enable,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnUser3", "secret_melon_final,Enable,,0,1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnMathCounter1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_math_counter_1");
 | |
| 	DispatchKeyValue(Entity, "startvalue", "0");
 | |
| 	DispatchKeyValue(Entity, "min", "0");
 | |
| 	DispatchKeyValue(Entity, "max", "3");
 | |
| 	DispatchKeyValue(Entity, "OutValue", "point_servercommand,Command,say The God of the Fruits acknowledges your sacrifice...,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_final_button*,Unlock,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_bad_ending_trigger,Kill,,0,1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnMathCounter2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_math_counter_2");
 | |
| 	DispatchKeyValue(Entity, "startvalue", "0");
 | |
| 	DispatchKeyValue(Entity, "min", "0");
 | |
| 	DispatchKeyValue(Entity, "max", "3");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say The God of the Fruits is satisfied with your Sacrifice!,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say He rewards you with some autism!,1,1");
 | |
| 
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,Enable,,2,1")
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,Enable,,2,1")
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,Enable,,2,1")
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,Enable,,2,1")
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,SetParent,secret_rotating,2,1")
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,SetParent,secret_rotating,2,1")
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,SetParent,secret_rotating,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,SetParent,secret_rotating,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam_4,TurnOn,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_pillar*,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam_1,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam_2,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam_3,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_orange_final,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_banana_final,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_melon_final,Kill,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_rotating,Open,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_prop,Enable,,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,AddOutput,OnStartTouch secret_score_good:ApplyScore::0:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,Enable,,2,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_seagull,SetAnimation,TakeOff,2,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_seagull_movelinear,SetSpeed,150.0,2.1,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam_*,TurnOn,,5,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,FireUser1,,5,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "chinook,FireUser1,,5,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_3,FireUser1,,5,1");
 | |
| 
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnHitMax", "boat_4,FireUser1,,5,1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	HookSingleEntityOutput(Entity, "OnHitMax", GoodEndingCallback, true);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientAutism1()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_autism_sound_1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "radius", "1250");
 | |
| 	DispatchKeyValue(Entity, "message", "unl1/boatescape/Brain Power V2.mp3");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientAutism2()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_autism_sound_2");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "radius", "1250");
 | |
| 	DispatchKeyValue(Entity, "message", "unl1/boatescape/Isengard.mp3");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnSparkTimer()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_timer");
 | |
| 	DispatchKeyValue(Entity, "RefireTime", "3");
 | |
| 	DispatchKeyValue(Entity, "OnTimer", "secret_button_sparks_*,SparkOnce,,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnButton1()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	new float:origin[3] = {-1367.45, -13184.5, 595.76};
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1537");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "wait", "0.01");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_1,TestActivator,,0,-1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnFilter1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_filter_1");
 | |
| 	DispatchKeyValue(Entity, "Negated", "0");
 | |
| 	DispatchKeyValue(Entity, "filterteam", "3");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_1,Display,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_1,0,-1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnParticle1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_sparks_1");
 | |
| 	new float:origin[3] = {-1367.45, -13184.5, 595.76};
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "128");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnGameText1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_game_text_1");
 | |
| 	DispatchKeyValue(Entity, "channel", "3");
 | |
| 	DispatchKeyValue(Entity, "color", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "color2", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "holdtime", "4");
 | |
| 	DispatchKeyValue(Entity, "fadein", "0.1");
 | |
| 	DispatchKeyValue(Entity, "fadeout", "0.1");
 | |
| 	DispatchKeyValue(Entity, "x", "-1");
 | |
| 	DispatchKeyValue(Entity, "y", "0.6");
 | |
| 	DispatchKeyValue(Entity, "message", "Secret: 1 out of 5");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnButton2()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	new float:origin[3] = {2164.52, -9216.5, 461.22};
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_2");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1537");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "wait", "0.01");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_2,TestActivator,,0,-1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnFilter2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_filter_2");
 | |
| 	DispatchKeyValue(Entity, "Negated", "0");
 | |
| 	DispatchKeyValue(Entity, "filtername", "pressed_1");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_2,Display,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_2,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnParticle2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_sparks_2");
 | |
| 	new float:origin[3] = {2164.52, -9216.5, 461.22};
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "128");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnGameText2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_game_text_2");
 | |
| 	DispatchKeyValue(Entity, "channel", "3");
 | |
| 	DispatchKeyValue(Entity, "color", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "color2", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "holdtime", "4");
 | |
| 	DispatchKeyValue(Entity, "fadein", "0.1");
 | |
| 	DispatchKeyValue(Entity, "fadeout", "0.1");
 | |
| 	DispatchKeyValue(Entity, "x", "-1");
 | |
| 	DispatchKeyValue(Entity, "y", "0.6");
 | |
| 	DispatchKeyValue(Entity, "message", "Secret: 2 out of 5");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnButton3()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	new float:origin[3] = {550.45, 1023.5, 96.29};
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_3");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1537");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "wait", "0.01");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_3,TestActivator,,0,-1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnFilter3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_filter_3");
 | |
| 	DispatchKeyValue(Entity, "Negated", "0");
 | |
| 	DispatchKeyValue(Entity, "filtername", "pressed_2");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_3,Display,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_3,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnParticle3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_sparks_3");
 | |
| 	new float:origin[3] = {550.45, 1023.5, 96.29};
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "128");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnGameText3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_game_text_3");
 | |
| 	DispatchKeyValue(Entity, "channel", "3");
 | |
| 	DispatchKeyValue(Entity, "color", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "color2", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "holdtime", "4");
 | |
| 	DispatchKeyValue(Entity, "fadein", "0.1");
 | |
| 	DispatchKeyValue(Entity, "fadeout", "0.1");
 | |
| 	DispatchKeyValue(Entity, "x", "-1");
 | |
| 	DispatchKeyValue(Entity, "y", "0.6");
 | |
| 	DispatchKeyValue(Entity, "message", "Secret: 3 out of 5");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnButton4()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	new float:origin[3] = {505.46, 1152.5, 473.15};
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_4");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1537");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "wait", "0.01");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_4,TestActivator,,0,-1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnFilter4()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_filter_4");
 | |
| 	DispatchKeyValue(Entity, "Negated", "0");
 | |
| 	DispatchKeyValue(Entity, "filtername", "pressed_3");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_4,Display,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_4,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnParticle4()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_sparks_4");
 | |
| 	new float:origin[3] = {505.46, 1152.5, 473.15};
 | |
| 	DispatchKeyValueVector(Entity, "origin", origin);
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "128");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnGameText4()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_game_text_4");
 | |
| 	DispatchKeyValue(Entity, "channel", "3");
 | |
| 	DispatchKeyValue(Entity, "color", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "color2", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "holdtime", "4");
 | |
| 	DispatchKeyValue(Entity, "fadein", "0.1");
 | |
| 	DispatchKeyValue(Entity, "fadeout", "0.1");
 | |
| 	DispatchKeyValue(Entity, "x", "-1");
 | |
| 	DispatchKeyValue(Entity, "y", "0.6");
 | |
| 	DispatchKeyValue(Entity, "message", "Secret: 4 out of 5 \n \nHint: Last One is random");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnButton5()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_5");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1537");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5);
 | |
| 	DispatchKeyValue(Entity, "wait", "0.01");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_5,TestActivator,,0,-1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnFilter5()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_filter_5");
 | |
| 	DispatchKeyValue(Entity, "Negated", "0");
 | |
| 	DispatchKeyValue(Entity, "filtername", "pressed_4");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_5,Display,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname secret_winner,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPass", "secret_logic_relay,Trigger,,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnParticle5()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_sparks_5");
 | |
| 	DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5);
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "128");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnGameText5()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_button_game_text_5");
 | |
| 	DispatchKeyValue(Entity, "channel", "3");
 | |
| 	DispatchKeyValue(Entity, "color", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "color2", "0 255 255");
 | |
| 	DispatchKeyValue(Entity, "holdtime", "4");
 | |
| 	DispatchKeyValue(Entity, "fadein", "0.1");
 | |
| 	DispatchKeyValue(Entity, "fadeout", "0.1");
 | |
| 	DispatchKeyValue(Entity, "x", "-1");
 | |
| 	DispatchKeyValue(Entity, "y", "0.6");
 | |
| 	DispatchKeyValue(Entity, "message", "Secret: 5 out of 5 \n \n.........");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnTriggerTeleport()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_teleport");
 | |
| 	DispatchKeyValue(Entity, "model", "*29");
 | |
| 	DispatchKeyValue(Entity, "origin", "2200 12865 927"); //2205 2672 -13
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1");
 | |
| 	DispatchKeyValue(Entity, "target", "secret_teleport_destination");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,5,-1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnTeleportDestination()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_teleport_destination");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 90 0")
 | |
| 	DispatchKeyValue(Entity, "origin", "512 2350 930");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnSeagull()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_seagull");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 90 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 2350 890");
 | |
| 	DispatchKeyValue(Entity, "model", "models/seagull.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "4.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "DefaultAnim", "SOAR");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientSeagull()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "seagull_sound");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "message", "ambient/creatures/seagull_idle1.wav");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "preset", "0");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnSeagullClock()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_seagull_clock");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 2350 910");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_trainstation/trainstation_clock001.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disablebonefollowers", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnSeagullMove()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_seagull_movelinear");
 | |
| 	DispatchKeyValue(Entity, "movedir", "0 90 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 2350 890");
 | |
| 	DispatchKeyValue(Entity, "speed", "150");
 | |
| 	DispatchKeyValue(Entity, "movedistance", "20000");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "8");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnFilterEnding()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_ending_filter");
 | |
| 	DispatchKeyValue(Entity, "Negated", "0");
 | |
| 	DispatchKeyValue(Entity, "filtername", "secret_winner");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnPlatform1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_platform_1");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9000 886");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPlatform2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_platform_2");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9168 886");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPlatform3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_platform_3");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "406 9000 886");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPlatform4()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_platform_4");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "406 9168 886");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPlatform5()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_platform_5");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "406 8832 886");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPlatform6()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_platform_1");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 8832 886");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillar1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_1");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "603 8940 916");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "0.5");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "0");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| public Action SpawnPillarLight1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_light_1");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "603 8940 1150");
 | |
| 	DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillarParticle1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_1");
 | |
| 	DispatchKeyValue(Entity, "origin", "603 8940 930");
 | |
| 	DispatchKeyValue(Entity, "effect_name", "achieved");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillar2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_2");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "420 8940 916");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "0.5");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "0");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillarLight2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_light_2");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "420 8940 1150");
 | |
| 	DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillarParticle2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_2");
 | |
| 	DispatchKeyValue(Entity, "origin", "420 8940 930");
 | |
| 	DispatchKeyValue(Entity, "effect_name", "achieved");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillar3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_3");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 916");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "0.5");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "0");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillarLight3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_light_3");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 1150");
 | |
| 	DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnPillarParticle3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_3");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 930");
 | |
| 	DispatchKeyValue(Entity, "effect_name", "achieved");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnExplosion1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_explosion_1");
 | |
| 	DispatchKeyValue(Entity, "origin", "603 8940 960");
 | |
| 	DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "5");
 | |
| 	DispatchKeyValue(Entity, "iMagnitude", "300");
 | |
| 	DispatchKeyValue(Entity, "iRadiusOverride", "70");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "3");
 | |
| 	DispatchSpawn(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnExplosion2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_explosion_2");
 | |
| 	DispatchKeyValue(Entity, "origin", "420 8940 960");
 | |
| 	DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "5");
 | |
| 	DispatchKeyValue(Entity, "iMagnitude", "300");
 | |
| 	DispatchKeyValue(Entity, "iRadiusOverride", "70");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "3");
 | |
| 	DispatchSpawn(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnExplosion3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_explosion_3");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 960");
 | |
| 	DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "5");
 | |
| 	DispatchKeyValue(Entity, "iMagnitude", "300");
 | |
| 	DispatchKeyValue(Entity, "iRadiusOverride", "70");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "3");
 | |
| 	DispatchSpawn(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientGenericExplosion1()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "explosion_sound_1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "SourceEntityName", "secret_banana_final");
 | |
| 	DispatchKeyValue(Entity, "radius", "3050");
 | |
| 	DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "preset", "0");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientGenericExplosion2()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "explosion_sound_2");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "SourceEntityName", "secret_orange_final");
 | |
| 	DispatchKeyValue(Entity, "radius", "3050");
 | |
| 	DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "preset", "0");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnAmbientGenericExplosion3()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "explosion_sound_3");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "49");
 | |
| 	DispatchKeyValue(Entity, "SourceEntityName", "secret_platform_4");
 | |
| 	DispatchKeyValue(Entity, "radius", "3050");
 | |
| 	DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
 | |
| 	DispatchKeyValue(Entity, "volume", "10");
 | |
| 	DispatchKeyValue(Entity, "health", "10");
 | |
| 	DispatchKeyValue(Entity, "preset", "0");
 | |
| 	DispatchKeyValue(Entity, "pitch", "100");
 | |
| 	DispatchKeyValue(Entity, "pitchstart", "100");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnOrangeFinal()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_orange_final");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "420 8940 960");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "2.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBananaFinal()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_banana_final");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "603 8940 960");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "2.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnMelonFinal()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_melon_final");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 960");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.4");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnTeleportFinal()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_teleport_prop");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 90 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 886");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_combine/combine_teleportplatform.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "0");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBeam1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_beam_1");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "2");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_banana_final");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "secret_orange_final");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBeam2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_beam_2");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "2");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_orange_final");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "secret_melon_final");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBeam3()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_beam_3");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "2");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_melon_final");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "secret_banana_final");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBeam4()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_beam_4");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "25");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "8");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "secret_melon_rotating_beam");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBeam5()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_beam_5");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "10");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "0");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_banana_rotating");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "chinookrotor1");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBeam6()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_beam_6");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "10");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "0");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_orange_rotating");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "boat_3");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBeam7()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_beam_7");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "10");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "0");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "boat_4");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnButtonFinal1()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_final_button_1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "3073");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValue(Entity, "origin", "603 8940 960");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_beam_1,TurnOn,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_1,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_1,Start,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnButtonFinal2()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_final_button_2");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "3073");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValue(Entity, "origin", "420 8940 960");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_beam_2,TurnOn,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_2,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_2,Start,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnButtonFinal3()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_final_button_3");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "3073");//1025
 | |
| 	DispatchKeyValue(Entity, "model", "*65");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 960");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_beam_3,TurnOn,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_3,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_3,Start,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnOrange()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "orange");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "-3606.24 -14206 481.63");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "289");
 | |
| 	DispatchKeyValue(Entity, "damagetoenablemotion", "10");
 | |
| 	DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser2,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser2,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnBanana()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "banana");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "899 -9355.63 513.77");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "289");
 | |
| 	DispatchKeyValue(Entity, "damagetoenablemotion", "10");
 | |
| 	DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser1,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser1,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnMelon()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "melon");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "1023.6 -5583.5 631.48");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "289");
 | |
| 	DispatchKeyValue(Entity, "damagetoenablemotion", "10");
 | |
| 	DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser3,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser3,,0,-1");
 | |
| 	DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1");
 | |
| 	DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnRotating()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_rotating");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 100");
 | |
| 	DispatchKeyValue(Entity, "maxspeed", "10");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "65");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	SetEntityModel(Entity, "models/effects/vol_light64x256.mdl");
 | |
| 	new Float:minbounds[3] = {-100.25, -100.25, -10.0};
 | |
| 	new Float:maxbounds[3] = {100.25, 100.25, 10.0};
 | |
| 	SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
 | |
| 	SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
 | |
| 	SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
 | |
| 	new enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
 | |
| 	enteffects |= 32;
 | |
| 	SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnRotatingOrange()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_orange_rotating");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "-354 9532 1000");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "35.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnRotatingBanana()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_banana_rotating");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "1378 9532 1000");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "35.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnRotatingMelon()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_melon_rotating");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 8032 1000");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "25");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnRotatingMelonBeam()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_melon_rotating_beam");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 10032 1000");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "0.2");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnTriggerTeleportFinal()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_teleport_final");
 | |
| 	DispatchKeyValue(Entity, "origin", "512 9032 950");
 | |
| 	DispatchKeyValue(Entity, "model", "*26");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "1");
 | |
| 	DispatchKeyValue(Entity, "target", "secret_teleport_destination_final");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname carrier,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_teleport_prop,Kill,,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnTeleportDestinationFinal()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_teleport_destination_final");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 90 0")
 | |
| 	DispatchKeyValue(Entity, "origin", "634.9 11304.2 436.72");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnItemTrigger1()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_trigger1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1")
 | |
| 	DispatchKeyValue(Entity, "origin", "-6980.97 -13196 928");
 | |
| 	DispatchKeyValue(Entity, "filtername", "secret_item_filter");
 | |
| 	DispatchKeyValue(Entity, "model", "*49");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -6856.84 -13314.8 576:0:1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnItemTrigger2()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_trigger2");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1")
 | |
| 	DispatchKeyValue(Entity, "origin", "-4875.64 -14402.8 928");
 | |
| 	DispatchKeyValue(Entity, "filtername", "secret_item_filter");
 | |
| 	DispatchKeyValue(Entity, "model", "*49");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -4750.68 -14327.8 576:0:1,0,1");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| 
 | |
| public Action SpawnNameReset()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_name_reset");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1")
 | |
| 	DispatchKeyValue(Entity, "origin", "-2168 -13824 608");
 | |
| 	DispatchKeyValue(Entity, "model", "*49");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnNameResetZM1()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1")
 | |
| 	DispatchKeyValue(Entity, "origin", "-5285.69 -14386.9 928");
 | |
| 	DispatchKeyValue(Entity, "model", "*49");
 | |
| 	DispatchKeyValue(Entity, "filtername", "secret_filter_zm");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnNameResetZM2()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1")
 | |
| 	DispatchKeyValue(Entity, "origin", "-7335.97 -13298.3 928");
 | |
| 	DispatchKeyValue(Entity, "model", "*49");
 | |
| 	DispatchKeyValue(Entity, "filtername", "secret_filter_zm");
 | |
| 	DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnFilterZM()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_filter_zm");
 | |
| 	DispatchKeyValue(Entity, "Negated", "1");
 | |
| 	DispatchKeyValue(Entity, "filterteam", "3");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemFilter()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_filter");
 | |
| 	DispatchKeyValue(Entity, "Negated", "0");
 | |
| 	DispatchKeyValue(Entity, "filtername", "carrier");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnItemPlatform1()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "item_platform_1");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 90");
 | |
| 	DispatchKeyValue(Entity, "origin", "-7726 -13944 830");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemPlatform2()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "item_platform_2");
 | |
| 	DispatchKeyValue(Entity, "angles", "90 0 90");
 | |
| 	DispatchKeyValue(Entity, "origin", "-7557 -13944 830");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.0");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "6");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemElite()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("weapon_deagle")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "weapon_deagle_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_deagle");
 | |
| 	DispatchKeyValue(Entity, "hammerid", "11051995");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "ammo", "1337");
 | |
| 	DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "1");
 | |
| 	DispatchKeyValue(Entity, "OnPlayerPickUp", "!activator,AddOutput,targetname plebnemesisfag,0,1");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemRotating()
 | |
| {
 | |
| 	new Entity;
 | |
| 
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_rotating");
 | |
| 	DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46");
 | |
| 	DispatchKeyValue(Entity, "maxspeed", "40");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "65");
 | |
| 	DispatchKeyValue(Entity, "parentname", "secret_item_deagle");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	ActivateEntity(Entity);
 | |
| 
 | |
| 	SetEntityModel(Entity, "models/effects/vol_light64x256.mdl");
 | |
| 	new Float:minbounds[3] = {-100.25, -100.25, -10.0};
 | |
| 	new Float:maxbounds[3] = {100.25, 100.25, 10.0};
 | |
| 	SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
 | |
| 	SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
 | |
| 	SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
 | |
| 	new enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
 | |
| 	enteffects |= 32;
 | |
| 	SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
 | |
| 	return Entity;
 | |
| }
 | |
| 
 | |
| public Action SpawnItemRotatingOrange()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_orange_rotating");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin","-7582.5 -13959.7 875");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.5");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemRotatingBanana()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_banana_rotating");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "-7582.5 -14020.3 875");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "1.5");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemRotatingMelon()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "-7635 -13990 875");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "0.8");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "1");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemRotatingMelonBeam()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating_beam");
 | |
| 	DispatchKeyValue(Entity, "angles", "0 0 0");
 | |
| 	DispatchKeyValue(Entity, "origin", "-7565 -13990 875");
 | |
| 	DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
 | |
| 	DispatchKeyValue(Entity, "modelscale", "0.1");
 | |
| 	DispatchKeyValue(Entity, "disablereceiveshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "disableshadows", "1");
 | |
| 	DispatchKeyValue(Entity, "solid", "0");
 | |
| 	DispatchKeyValue(Entity, "rendermode", "10");
 | |
| 	DispatchKeyValue(Entity, "StartDisabled", "0");
 | |
| 	DispatchSpawn(Entity);
 | |
| 	//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
 | |
| 	SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
 | |
| 	return Entity;
 | |
| 
 | |
| }
 | |
| 
 | |
| public Action SpawnItemBeam()
 | |
| {
 | |
| 	new Entity;
 | |
| 	// Spawn dynamic prop entity
 | |
| 	if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
 | |
| 		return -1;
 | |
| 	// Generate unique id for the entity
 | |
| 	new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
 | |
| 
 | |
| 	// Setup entity
 | |
| 	DispatchKeyValue(Entity, "targetname", "secret_item_beam");
 | |
| 	DispatchKeyValue(Entity, "BoltWidth", "1");
 | |
| 	DispatchKeyValue(Entity, "decalname", "Bigshot");
 | |
| 	DispatchKeyValue(Entity, "framerate", "0");
 | |
| 	DispatchKeyValue(Entity, "framestart", "0");
 | |
| 	DispatchKeyValue(Entity, "life", "1");
 | |
| 	DispatchKeyValue(Entity, "spawnflags", "9");
 | |
| 	DispatchKeyValue(Entity, "LightningStart", "secret_item_melon_rotating");
 | |
| 	DispatchKeyValue(Entity, "LightningEnd", "secret_item_melon_rotating_beam");
 | |
| 	DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
 | |
| 
 | |
| 	DispatchSpawn(Entity);
 | |
| 	return Entity;
 | |
| }
 |