386 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			386 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
 | 
						|
#pragma newdecls required
 | 
						|
 | 
						|
#include <sourcemod>
 | 
						|
#include <sdkhooks>
 | 
						|
#include <sdktools>
 | 
						|
#include <dhooks>
 | 
						|
#include <cstrike>
 | 
						|
#include <CSSFixes>
 | 
						|
#include <zombiereloaded>
 | 
						|
 | 
						|
public Plugin myinfo =
 | 
						|
{
 | 
						|
	name 			= "DamageProxy",
 | 
						|
	author 			= "BotoX",
 | 
						|
	description 	= "",
 | 
						|
	version 		= "0.2",
 | 
						|
	url 			= ""
 | 
						|
};
 | 
						|
 | 
						|
bool g_bLateLoad = false;
 | 
						|
bool g_bHasCSSFixes = true;
 | 
						|
 | 
						|
Handle g_hFireBulletDetour;
 | 
						|
int g_hVelocityModifier;
 | 
						|
int g_hActiveWeapon;
 | 
						|
 | 
						|
int g_LastAttacker = 0;
 | 
						|
int g_LastVictim = 0;
 | 
						|
 | 
						|
char g_iPhysboxToClient[2048];
 | 
						|
 | 
						|
int g_iSpecialKnife[MAXPLAYERS + 1];
 | 
						|
bool g_bNoSlowdown[MAXPLAYERS + 1];
 | 
						|
bool g_bRestoreHP[MAXPLAYERS + 1];
 | 
						|
bool g_bFullKnife[MAXPLAYERS + 1];
 | 
						|
 | 
						|
KeyValues g_Config;
 | 
						|
 | 
						|
public void OnPluginStart()
 | 
						|
{
 | 
						|
	Handle hGameData = LoadGameConfigFile("DamageProxy.games");
 | 
						|
	if(!hGameData)
 | 
						|
		SetFailState("Failed to load DamageProxy gamedata.");
 | 
						|
 | 
						|
	g_hFireBulletDetour = DHookCreateFromConf(hGameData, "CCSPlayer__FireBullet");
 | 
						|
	if(!g_hFireBulletDetour)
 | 
						|
		SetFailState("Failed to setup detour for CCSPlayer__FireBullet");
 | 
						|
 | 
						|
	delete hGameData;
 | 
						|
 | 
						|
	if(!DHookEnableDetour(g_hFireBulletDetour, false, Detour_OnFireBullet))
 | 
						|
		SetFailState("Failed to detour CCSPlayer__FireBullet.");
 | 
						|
 | 
						|
	g_hVelocityModifier = FindSendPropInfo("CCSPlayer", "m_flVelocityModifier");
 | 
						|
	if(g_hVelocityModifier == -1)
 | 
						|
		SetFailState("Couldn't find CCSPlayer::m_flVelocityModifier");
 | 
						|
 | 
						|
	g_hActiveWeapon = FindSendPropInfo("CBaseCombatCharacter", "m_hActiveWeapon");
 | 
						|
	if(g_hActiveWeapon == -1)
 | 
						|
		SetFailState("Couldn't find CBaseCombatCharacter::m_hActiveWeapon");
 | 
						|
 | 
						|
	PhysboxToClientMap(g_iPhysboxToClient, true);
 | 
						|
}
 | 
						|
 | 
						|
public void OnLibraryRemoved(const char[] name)
 | 
						|
{
 | 
						|
	if(StrEqual(name, "CSSFixes"))
 | 
						|
		g_bHasCSSFixes = false;
 | 
						|
}
 | 
						|
 | 
						|
public void OnPluginEnd()
 | 
						|
{
 | 
						|
	if(g_bHasCSSFixes)
 | 
						|
		PhysboxToClientMap(g_iPhysboxToClient, false);
 | 
						|
}
 | 
						|
 | 
						|
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
 | 
						|
{
 | 
						|
	g_bLateLoad = late;
 | 
						|
	return APLRes_Success;
 | 
						|
}
 | 
						|
 | 
						|
public void OnMapStart()
 | 
						|
{
 | 
						|
	bool bLate = g_bLateLoad;
 | 
						|
	g_bLateLoad = false;
 | 
						|
 | 
						|
	if(g_Config)
 | 
						|
		delete g_Config;
 | 
						|
 | 
						|
	char sMapName[PLATFORM_MAX_PATH];
 | 
						|
	GetCurrentMap(sMapName, sizeof(sMapName));
 | 
						|
 | 
						|
	char sConfigFile[PLATFORM_MAX_PATH];
 | 
						|
	BuildPath(Path_SM, sConfigFile, sizeof(sConfigFile), "configs/damageproxy/%s.cfg", sMapName);
 | 
						|
	if(!FileExists(sConfigFile))
 | 
						|
	{
 | 
						|
		LogMessage("Could not find mapconfig: \"%s\"", sConfigFile);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	LogMessage("Found mapconfig: \"%s\"", sConfigFile);
 | 
						|
 | 
						|
	g_Config = new KeyValues("items");
 | 
						|
	if(!g_Config.ImportFromFile(sConfigFile))
 | 
						|
	{
 | 
						|
		delete g_Config;
 | 
						|
		LogError("ImportFromFile() failed!");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	g_Config.Rewind();
 | 
						|
 | 
						|
	if(!bLate)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Late Load */
 | 
						|
	for(int client = 1; client <= MaxClients; client++)
 | 
						|
	{
 | 
						|
		if(!IsClientInGame(client))
 | 
						|
			continue;
 | 
						|
 | 
						|
		OnClientPutInServer(client);
 | 
						|
 | 
						|
		int iKnife = GetPlayerWeaponSlot(client, CS_SLOT_KNIFE);
 | 
						|
		if(iKnife > 0)
 | 
						|
			OnWeaponEquipped(client, iKnife);
 | 
						|
	}
 | 
						|
 | 
						|
	int entity = INVALID_ENT_REFERENCE;
 | 
						|
	while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | 
						|
	{
 | 
						|
		char sClassname[64];
 | 
						|
		if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
 | 
						|
			OnEntitySpawned(entity, sClassname);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public void OnClientPutInServer(int client)
 | 
						|
{
 | 
						|
	g_iSpecialKnife[client] = 0;
 | 
						|
	g_bNoSlowdown[client] = false;
 | 
						|
	g_bRestoreHP[client] = false;
 | 
						|
	g_bFullKnife[client] = false;
 | 
						|
 | 
						|
	if(g_Config)
 | 
						|
	{
 | 
						|
		SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponEquipped);
 | 
						|
		SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDropped);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public void OnWeaponEquipped(int client, int entity)
 | 
						|
{
 | 
						|
	if(!g_Config)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(!IsValidEntity(entity))
 | 
						|
		return;
 | 
						|
 | 
						|
	char sClassname[64];
 | 
						|
	GetEntityClassname(entity, sClassname, sizeof(sClassname));
 | 
						|
	if(strcmp(sClassname, "weapon_knife", false) != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	int iHammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
 | 
						|
	if(!iHammerID)
 | 
						|
		return;
 | 
						|
 | 
						|
	char sHammerID[16] = "z";
 | 
						|
	if(ZR_IsClientHuman(client))
 | 
						|
		sHammerID[0] = 'h';
 | 
						|
	IntToString(iHammerID, sHammerID[1], sizeof(sHammerID) - 1);
 | 
						|
 | 
						|
	g_Config.Rewind();
 | 
						|
	if(!g_Config.JumpToKey(sHammerID))
 | 
						|
		return;
 | 
						|
 | 
						|
	float fKnockbackScale = g_Config.GetFloat("KnockbackScale", 1.0);
 | 
						|
	ZR_SetClientKnockbackScale(client, fKnockbackScale);
 | 
						|
 | 
						|
	float fKnockbackMaxForce = g_Config.GetFloat("KnockbackMaxForce", 0.0);
 | 
						|
	if(fKnockbackMaxForce > 0.0)
 | 
						|
		ZR_SetClientKnockbackMaxForce(client, fKnockbackMaxForce);
 | 
						|
 | 
						|
	float fKnockbackMaxVel = g_Config.GetFloat("KnockbackMaxVel", -1.0);
 | 
						|
	if(fKnockbackMaxVel >= 0.0)
 | 
						|
		ZR_SetClientKnockbackMaxVelocity(client, fKnockbackMaxVel);
 | 
						|
 | 
						|
	g_bNoSlowdown[client] = view_as<bool>(g_Config.GetNum("NoSlowDown", 0));
 | 
						|
 | 
						|
	g_bRestoreHP[client] = view_as<bool>(g_Config.GetNum("RestoreHP", 1));
 | 
						|
 | 
						|
	g_bFullKnife[client] = view_as<bool>(g_Config.GetNum("FullKnife", 0));
 | 
						|
 | 
						|
	g_iSpecialKnife[client] = entity;
 | 
						|
 | 
						|
	CheckChildren(client, entity);
 | 
						|
}
 | 
						|
 | 
						|
public void OnWeaponDropped(int client, int entity)
 | 
						|
{
 | 
						|
	if(entity == g_iSpecialKnife[client])
 | 
						|
	{
 | 
						|
		ZR_SetClientKnockbackScale(client, 1.0);
 | 
						|
		ZR_SetClientKnockbackMaxForce(client, 0.0);
 | 
						|
		ZR_SetClientKnockbackMaxVelocity(client, -1.0);
 | 
						|
		g_iSpecialKnife[client] = 0;
 | 
						|
		g_bNoSlowdown[client] = false;
 | 
						|
		g_bRestoreHP[client] = false;
 | 
						|
		g_bFullKnife[client] = false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public void OnEntitySpawned(int entity, const char[] classname)
 | 
						|
{
 | 
						|
	if(!g_Config)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(entity < 0 || entity >= sizeof(g_iPhysboxToClient))
 | 
						|
		return;
 | 
						|
 | 
						|
	if(!IsValidEntity(entity))
 | 
						|
		return;
 | 
						|
 | 
						|
	int iHammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
 | 
						|
	if(!iHammerID)
 | 
						|
		return;
 | 
						|
 | 
						|
	char sHammerID[16] = "_";
 | 
						|
	IntToString(iHammerID, sHammerID[1], sizeof(sHammerID) - 1);
 | 
						|
 | 
						|
	g_Config.Rewind();
 | 
						|
	if(!g_Config.JumpToKey(sHammerID))
 | 
						|
		return;
 | 
						|
 | 
						|
	int iTeam = g_Config.GetNum("Team", 0);
 | 
						|
 | 
						|
	if(iTeam >= 1 && iTeam <= 3)
 | 
						|
	{
 | 
						|
		g_iPhysboxToClient[entity] = -iTeam;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public void OnEntityDestroyed(int entity)
 | 
						|
{
 | 
						|
	if(entity >= 0 && entity < sizeof(g_iPhysboxToClient))
 | 
						|
		g_iPhysboxToClient[entity] = 0;
 | 
						|
}
 | 
						|
 | 
						|
void CheckChildren(int client, int parent)
 | 
						|
{
 | 
						|
	bool bKillPush = view_as<bool>(g_Config.GetNum("KillPush", 1));
 | 
						|
 | 
						|
	int entity = INVALID_ENT_REFERENCE;
 | 
						|
	while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | 
						|
	{
 | 
						|
		if(GetEntPropEnt(entity, Prop_Data, "m_pParent") != parent)
 | 
						|
			continue;
 | 
						|
 | 
						|
		char sClassname[64];
 | 
						|
		GetEntityClassname(entity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
		char sTargetname[64];
 | 
						|
		GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
		int iTemplateLoc = FindCharInString(sTargetname, '&', true);
 | 
						|
		if(iTemplateLoc != -1)
 | 
						|
			sTargetname[iTemplateLoc] = 0;
 | 
						|
 | 
						|
		// -1 = Never kill
 | 
						|
		// 0 = Default
 | 
						|
		// 1 = Always kill
 | 
						|
		int iKill = 0;
 | 
						|
		if(sTargetname[0])
 | 
						|
			iKill = g_Config.GetNum(sTargetname, 0);
 | 
						|
 | 
						|
		PrintToConsoleAll("%d child: \"%s\" %d (%s) kill:%d", client, sClassname, entity, sTargetname, iKill);
 | 
						|
 | 
						|
		if(!strncmp(sClassname, "func_physbox", 12, false) || !strcmp(sClassname, "func_breakable", false))
 | 
						|
		{
 | 
						|
			g_iPhysboxToClient[entity] = client;
 | 
						|
			SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
 | 
						|
 | 
						|
			PrintToConsoleAll("Hooking \"%s\" %d (%s) OnTakeDamage", sClassname, entity, sTargetname);
 | 
						|
		}
 | 
						|
		else if((bKillPush && !strcmp(sClassname, "trigger_push", false)) || iKill > 0)
 | 
						|
		{
 | 
						|
			if((bKillPush || iKill > 0) && iKill >= 0)
 | 
						|
			{
 | 
						|
				AcceptEntityInput(entity, "Kill");
 | 
						|
				PrintToConsoleAll("Killing \"%s\" %d (%s)", sClassname, entity, sTargetname);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			CheckChildren(client, entity);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
 | 
						|
{
 | 
						|
	// because knifes don't call FireBullet we reset it here too
 | 
						|
	g_LastAttacker = 0;
 | 
						|
	g_LastVictim = 0;
 | 
						|
}
 | 
						|
 | 
						|
public MRESReturn Detour_OnFireBullet(int pThis, Handle hReturn, Handle hParams)
 | 
						|
{
 | 
						|
	// need to reset it per fired bullet else only one of the shotgun pellets would be able to hit the same player
 | 
						|
	g_LastAttacker = 0;
 | 
						|
	g_LastVictim = 0;
 | 
						|
	return MRES_Handled;
 | 
						|
}
 | 
						|
 | 
						|
public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom)
 | 
						|
{
 | 
						|
	if(attacker <= 0 || attacker > MAXPLAYERS)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	int client = g_iPhysboxToClient[victim];
 | 
						|
	if(client <= 0)
 | 
						|
	{
 | 
						|
		PrintToConsoleAll("!!! %d client = %d no physbox !!!", victim, client);
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	int knife = g_iSpecialKnife[client];
 | 
						|
	if(knife <= 0)
 | 
						|
	{
 | 
						|
		PrintToConsoleAll("!!! %d client = %d no knife !!!", victim, client);
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	// fix multiple penetration
 | 
						|
	if(g_LastAttacker == attacker && g_LastVictim == client)
 | 
						|
		return Plugin_Handled;
 | 
						|
 | 
						|
	g_LastAttacker = attacker;
 | 
						|
	g_LastVictim = client;
 | 
						|
 | 
						|
	int flags = ZR_KNOCKBACK_CUSTOM | ZR_KNOCKBACK_SCALE | ZR_KNOCKBACK_LIMITFORCE | ZR_KNOCKBACK_LIMITVEL;
 | 
						|
 | 
						|
	if(g_bFullKnife[client])
 | 
						|
	{
 | 
						|
		char sWeaponClassname[64];
 | 
						|
		if(inflictor == attacker)
 | 
						|
		{
 | 
						|
			int iWeapon = GetClientActiveWeapon(attacker);
 | 
						|
			if(iWeapon > 0)
 | 
						|
				GetEdictClassname(iWeapon, sWeaponClassname, sizeof(sWeaponClassname));
 | 
						|
		}
 | 
						|
		else
 | 
						|
			GetEdictClassname(inflictor, sWeaponClassname, sizeof(sWeaponClassname));
 | 
						|
 | 
						|
		if(StrEqual(sWeaponClassname, "weapon_knife"))
 | 
						|
			flags &= ~(ZR_KNOCKBACK_SCALE | ZR_KNOCKBACK_LIMITFORCE | ZR_KNOCKBACK_LIMITVEL);
 | 
						|
	}
 | 
						|
 | 
						|
	float flVelocityModifier;
 | 
						|
	if(g_bNoSlowdown[client])
 | 
						|
		flVelocityModifier = GetEntDataFloat(client, g_hVelocityModifier);
 | 
						|
 | 
						|
	int iClientHealth;
 | 
						|
	if(g_bRestoreHP[client])
 | 
						|
		iClientHealth = GetClientHealth(client);
 | 
						|
 | 
						|
	// Don't damage kevlar.
 | 
						|
	damagetype |= DMG_RADIATION;
 | 
						|
 | 
						|
	SDKHooks_TakeDamage(client, inflictor, attacker, damage, damagetype, weapon, damageForce, damagePosition, flags);
 | 
						|
 | 
						|
	if(g_bNoSlowdown[client])
 | 
						|
		SetEntDataFloat(client, g_hVelocityModifier, flVelocityModifier, true);
 | 
						|
 | 
						|
	if(g_bRestoreHP[client])
 | 
						|
		SetEntityHealth(client, iClientHealth);
 | 
						|
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
stock int GetClientActiveWeapon(int client)
 | 
						|
{
 | 
						|
	return GetEntDataEnt2(client, g_hActiveWeapon);
 | 
						|
}
 |