sm-plugins/UNLOZE_KnifeMadness/scripting/UNLOZE_KnifeMadness.sp
2019-03-03 12:42:51 +01:00

162 lines
5.6 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
#include <multicolors>
#include <zombiereloaded>
#pragma semicolon 1
#pragma newdecls required
/* CONVARS */
ConVar g_hCVar_Delay;
/* BOOLS */
bool g_bClientKnifed[MAXPLAYERS+1];
bool g_bSupressDeath[MAXPLAYERS+1];
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "UNLOZE Knife Madness",
author = "Neon",
description = "UNLOZE Knife Madness",
version = "1.1",
url = "https://steamcommunity.com/id/n3ontm"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_hCVar_Delay = CreateConVar("sm_knife_madness_kill_delay", "3", "Delay before ZMs die after being knifed by a human.", 0, true, 0.0);
HookEvent("player_spawn", OnClientSpawn, EventHookMode_Post);
HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
HookEvent("player_hurt", OnClientHurt, EventHookMode_Post);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
g_bClientKnifed[client] = false;
g_bSupressDeath[client] = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
if (g_bSupressDeath[client])
{
g_bSupressDeath[client] = false;
return Plugin_Handled;
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientHurt(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int attacker = GetClientOfUserId(hEvent.GetInt("attacker"));
int victim = GetClientOfUserId(hEvent.GetInt("userid"));
if (!IsValidClient(attacker, false))
return;
if (!(IsPlayerAlive(attacker) && IsPlayerAlive(victim) && ZR_IsClientHuman(attacker) && ZR_IsClientZombie(victim)))
return;
char sWeapon[32];
GetEventString(hEvent, "weapon", sWeapon, sizeof(sWeapon));
if(!StrEqual(sWeapon, "knife", false))
return;
g_bClientKnifed[victim] = true;
CPrintToChat(attacker, "{unique}[Knife Madness] {white}You have knifed {lime}%N{white}. He will die in %ds if he doesnt infect a human.", victim, g_hCVar_Delay.IntValue);
CPrintToChat(victim, "{unique}[Knife Madness] {white}You have been knifed by {lime}%N{white}. You will die in %ds if you do not infect a human.", attacker, g_hCVar_Delay.IntValue);
SetEntPropFloat(victim, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(victim, Prop_Send, "m_iProgressBarDuration", g_hCVar_Delay.IntValue);
DataPack pack;
CreateDataTimer(g_hCVar_Delay.FloatValue, KillZM, pack, TIMER_FLAG_NO_MAPCHANGE);
pack.WriteCell(GetClientUserId(attacker));
pack.WriteCell(GetClientUserId(victim));
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
if (!IsValidClient(attacker))
return;
if(g_bClientKnifed[attacker])
{
g_bClientKnifed[attacker] = false;
SetEntProp(attacker, Prop_Send, "m_iProgressBarDuration", 0);
CPrintToChat(attacker, "{unique}[Knife Madness] {white}You have successfully infected a human and prevented your death.");
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action KillZM(Handle timer, DataPack pack)
{
int attacker = 0;
int client = 0;
pack.Reset();
attacker = GetClientOfUserId(pack.ReadCell());
client = GetClientOfUserId(pack.ReadCell());
if (client == 0)
return;
if (!(IsValidClient(client, false) && IsPlayerAlive(client) && ZR_IsClientZombie(client) && g_bClientKnifed[client]))
return;
g_bSupressDeath[client] = true;
ForcePlayerSuicide(client);
if (!(IsValidClient(attacker, false)))
return;
Event hEvent = CreateEvent("player_death");
if (hEvent == null)
return;
hEvent.SetInt("userid", GetClientUserId(client));
hEvent.SetInt("attacker", GetClientUserId(attacker));
hEvent.SetString("weapon", "knife");
hEvent.SetBool("headshot", false);
hEvent.SetInt("dominated", 0);
hEvent.SetInt("revenge", 0);
hEvent.Fire();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock int IsValidClient(int client, bool nobots = true)
{
if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client)))
return false;
return IsClientInGame(client);
}