sm-plugins/SetCollisionGroup/scripting/SetCollisionGroup.sp

76 lines
2.1 KiB
SourcePawn

#define PLUGIN_NAME "SetCollisionGroup Interface"
#define PLUGIN_AUTHOR "Pan32 (Thanks organ-harvester)"
#define PLUGIN_DESCRIPTION "Properly sets the collision group of a player by using the source SDK"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_URL "unloze.gay"
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h#L397
#define MAX_GROUP_VALUE 20
Handle g_hSetCollisionGroupCall = INVALID_HANDLE;
public Plugin:myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = PLUGIN_URL
};
public OnPluginStart()
{
Handle temp = LoadGameConfigFile("SetCollisionGroup.games");
if(temp == INVALID_HANDLE)
{
SetFailState("Gamedata file SetCollisionGroup.games.txt not found or invalid.");
}
//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/baseentity_shared.cpp#L2493
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(temp, SDKConf_Signature, "SetCollisionGroup"))
{
SetFailState("Function signature for CBaseEntity::SetCollisionGroup not found or invalid.");
}
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
g_hSetCollisionGroupCall = EndPrepSDKCall();
if(g_hSetCollisionGroupCall == INVALID_HANDLE)
{
SetFailState("Failed to create a SDKCall for CBaseEntity::SetCollisionGroup.");
}
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateNative("SetCollisionGroup", Native_SetCollisionGroup);
RegPluginLibrary("SetCollisionGroup");
return APLRes_Success;
}
public void SetCollisionGroup(int entity, int group)
{
SDKCall(g_hSetCollisionGroupCall, entity, group);
}
public int Native_SetCollisionGroup(Handle hPlugin, int numParams)
{
int entity = GetNativeCell(1);
int group = GetNativeCell(2);
//Check if valid entity (sanity check)
//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h#L397
if (IsValidEntity(entity) && (group < MAX_GROUP_VALUE))
{
SetCollisionGroup(entity, group);
}
}