205 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <connect>
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#tryinclude "serverfps.inc"
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#pragma newdecls required
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ConVar g_Cvar_HostIP;
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ConVar g_Cvar_HostPort;
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ConVar g_Cvar_HostName;
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ConVar g_Cvar_HostTags;
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#if !defined _serverfps_included
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int g_iTickRate;
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#endif
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public Plugin myinfo =
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{
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	name         = "Status Fixer",
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	author       = "zaCade + BotoX + Obus",
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	description  = "Fixes the \"status\" command",
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	version      = "2.0",
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	url          = "https://github.com/CSSZombieEscape/sm-plugins/tree/master/Status/"
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};
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public void OnPluginStart()
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{
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	g_Cvar_HostIP   = FindConVar("hostip");
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	g_Cvar_HostPort = FindConVar("hostport");
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	g_Cvar_HostName = FindConVar("hostname");
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	g_Cvar_HostTags = FindConVar("sv_tags");
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	AddCommandListener(Command_Status, "status");
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}
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public Action Command_Status(int client, const char[] command, int args)
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{
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	if(!client)
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		return Plugin_Continue;
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	static char sServerName[128];
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	static char sServerTags[128];
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	static char sServerAdress[128];
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	int iServerIP   = g_Cvar_HostIP.IntValue;
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	int iServerPort = g_Cvar_HostPort.IntValue;
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	g_Cvar_HostName.GetString(sServerName, sizeof(sServerName));
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	g_Cvar_HostTags.GetString(sServerTags, sizeof(sServerTags));
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	Format(sServerAdress, sizeof(sServerAdress), "%d.%d.%d.%d:%d", iServerIP >>> 24 & 255, iServerIP >>> 16 & 255, iServerIP >>> 8 & 255, iServerIP & 255, iServerPort);
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	static char sMapName[128];
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	GetCurrentMap(sMapName, sizeof(sMapName));
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	float fPosition[3];
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	GetClientAbsOrigin(client, fPosition);
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	float fClientDataIn = GetClientAvgData(client, NetFlow_Incoming);
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	float fClientDataOut = GetClientAvgData(client, NetFlow_Outgoing);
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	float fServerDataIn;
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	float fServerDataOut;
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	GetServerNetStats(fServerDataIn, fServerDataOut);
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	int iRealClients;
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	int iFakeClients;
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	int iTotalClients;
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	for(int player = 1; player <= MaxClients; player++)
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	{
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		if(IsClientConnected(player))
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		{
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			iTotalClients++;
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			if(IsFakeClient(player))
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				iFakeClients++;
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			else
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				iRealClients++;
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		}
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	}
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#if defined _serverfps_included
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	float fServerTickRate = 1.0 / GetTickInterval();
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	float fServerFPS = GetServerFPS();
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	fServerFPS = fServerFPS <= fServerTickRate ? fServerFPS : fServerTickRate;
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#else
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	int iServerTickRate = RoundToZero(1.0 / GetTickInterval());
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	int iTickRate = g_iTickRate;
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	iTickRate = iTickRate <= iServerTickRate ? iTickRate : iServerTickRate;
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#endif
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	PrintToConsole(client, "hostname: %s",
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		sServerName);
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#if defined _serverfps_included
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	PrintToConsole(client, "tickrate : %.2f/%.2f (%d%%)",
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		fServerFPS, fServerTickRate, RoundToNearest((fServerFPS / fServerTickRate) * 100));
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#else
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	PrintToConsole(client, "tickrate : %d/%d (%d%%)",
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		iTickRate, iServerTickRate, RoundToNearest((float(iTickRate) / float(iServerTickRate)) * 100));
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#endif
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	PrintToConsole(client, "udp/ip  : %s",
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		sServerAdress);
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	PrintToConsole(client, "net I/O : %.2f/%.2f KiB/s (You: %.2f/%.2f KiB/s)",
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		fServerDataIn / 1024, fServerDataOut / 1024, fClientDataIn / 1024, fClientDataOut / 1024);
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	PrintToConsole(client, "map      : %s at: %.0f x, %.0f y, %.0f z",
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		sMapName, fPosition[0], fPosition[1], fPosition[2]);
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	PrintToConsole(client, "tags      : %s",
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		sServerTags);
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	PrintToConsole(client, "edicts : %d/%d/%d (used/max/free)",
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		GetEntityCount(), GetMaxEntities(), GetMaxEntities() - GetEntityCount());
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	PrintToConsole(client, "players : %d %s | %d %s (%d/%d)",
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		iRealClients, Multiple(iRealClients) ? "humans" : "human", iFakeClients, Multiple(iFakeClients) ? "bots" : "bot", iTotalClients, MaxClients);
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	PrintToConsole(client, "# %8s %40s %24s %12s %4s %4s %s %s",
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		"userid", "name", "uniqueid", "connected", "ping", "loss", "state", "addr");
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	for(int player = 1; player <= MaxClients; player++)
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	{
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		if(!IsClientConnected(player))
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			continue;
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		static char sPlayerID[8];
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		static char sPlayerName[MAX_NAME_LENGTH + 2];
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		static char sPlayerAuth[24];
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		char sPlayerTime[12];
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		char sPlayerPing[4];
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		char sPlayerLoss[4];
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		static char sPlayerState[16];
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		char sPlayerAddr[16];
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		FormatEx(sPlayerID, sizeof(sPlayerID), "%d", GetClientUserId(player));
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		FormatEx(sPlayerName, sizeof(sPlayerName), "\"%N\"", player);
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		if(!GetClientAuthId(player, AuthId_Steam2, sPlayerAuth, sizeof(sPlayerAuth)))
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			FormatEx(sPlayerAuth, sizeof(sPlayerAuth), "STEAM_ID_PENDING");
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		if(!IsFakeClient(player))
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		{
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			int iHours   = RoundToFloor((GetClientTime(player) / 3600));
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			int iMinutes = RoundToFloor((GetClientTime(player) - (iHours * 3600)) / 60);
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			int iSeconds = RoundToFloor((GetClientTime(player) - (iHours * 3600)) - (iMinutes * 60));
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			if (iHours)
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				FormatEx(sPlayerTime, sizeof(sPlayerTime), "%d:%02d:%02d", iHours, iMinutes, iSeconds);
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			else
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				FormatEx(sPlayerTime, sizeof(sPlayerTime), "%d:%02d", iMinutes, iSeconds);
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			FormatEx(sPlayerPing, sizeof(sPlayerPing), "%d", RoundFloat(GetClientLatency(player, NetFlow_Outgoing) * 800));
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			FormatEx(sPlayerLoss, sizeof(sPlayerLoss), "%d", RoundFloat(GetClientAvgLoss(player, NetFlow_Outgoing) * 100));
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		}
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		if(IsClientInGame(player))
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			if (SteamClientAuthenticated(sPlayerAuth))
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				FormatEx(sPlayerState, sizeof(sPlayerState), "active");
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			else
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				FormatEx(sPlayerState, sizeof(sPlayerState), "nosteam");
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		else
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			FormatEx(sPlayerState, sizeof(sPlayerState), "spawning");
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		if(GetAdminFlag(GetUserAdmin(client), Admin_RCON))
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			GetClientIP(player, sPlayerAddr, sizeof(sPlayerAddr));
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		PrintToConsole(client, "# %8s %40s %24s %12s %4s %4s %s %s",
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			sPlayerID, sPlayerName, sPlayerAuth, sPlayerTime, sPlayerPing, sPlayerLoss, sPlayerState, sPlayerAddr);
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	}
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	return Plugin_Handled;
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}
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public void OnGameFrame()
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{
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#if !defined _serverfps_included //Inaccurate fallback
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	static float fLastEngineTime;
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	static int iTicks;
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	float fCurEngineTime = GetEngineTime(); //GetEngineTime() will become less and less accurate as server uptime goes up!
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	iTicks++;
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	if (fCurEngineTime - fLastEngineTime >= 1.0)
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	{
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		g_iTickRate = iTicks;
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		iTicks = 0;
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		fLastEngineTime = fCurEngineTime;
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	}
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#endif
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}
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stock bool Multiple(int num)
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{
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	return (!num || num > 1);
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}
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