160 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#if defined entWatch_class_item_included
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	#endinput
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#endif
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#define entWatch_class_item_included
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methodmap CItem < Basic
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{
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	public CItem(CConfig value = view_as<CConfig>(INVALID_HANDLE))
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	{
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		Basic myclass = new Basic();
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		myclass.SetHandle("dConfig", value);
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		myclass.SetInt("iClient",    INVALID_ENT_REFERENCE);
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		myclass.SetInt("iButton",    INVALID_ENT_REFERENCE);
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		myclass.SetInt("iWeapon",    INVALID_ENT_REFERENCE);
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		myclass.SetInt("iTrigger",   INVALID_ENT_REFERENCE);
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		myclass.SetInt("iTimesUsed", 0);
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		myclass.SetFloat("flTimeReady", 0.0);
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		myclass.SetFloat("flWait",   0.0);
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		return view_as<CItem>(myclass);
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	}
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	property CConfig dConfig
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	{
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		public get()
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		{
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			return view_as<CConfig>(this.GetHandle("dConfig"));
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		}
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		public set(CConfig value)
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		{
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			this.SetHandle("dConfig", value);
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		}
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	}
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	property int iClient
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	{
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		public get()
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		{
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			return this.GetInt("iClient");
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		}
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		public set(int value)
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		{
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			this.SetInt("iClient", value);
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		}
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	}
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	property int iButton
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	{
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		public get()
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		{
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			return this.GetInt("iButton");
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		}
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		public set(int value)
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		{
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			this.SetInt("iButton", value);
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		}
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	}
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	property int iWeapon
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	{
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		public get()
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		{
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			return this.GetInt("iWeapon");
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		}
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		public set(int value)
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		{
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			this.SetInt("iWeapon", value);
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		}
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	}
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	property int iTrigger
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	{
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		public get()
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		{
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			return this.GetInt("iTrigger");
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		}
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		public set(int value)
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		{
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			this.SetInt("iTrigger", value);
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		}
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	}
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	property int iTimesUsed
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	{
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		public get()
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		{
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			return this.GetInt("iTimesUsed");
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		}
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		public set(int value)
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		{
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			this.SetInt("iTimesUsed", value);
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		}
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	}
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	property float flTimeReady
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	{
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		public get()
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		{
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			return this.GetFloat("flTimeReady");
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		}
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		public set(float value)
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		{
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			this.SetFloat("flTimeReady", value);
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		}
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	}
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	property float flWait
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	{
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		public get()
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		{
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			return this.GetFloat("flWait");
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		}
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		public set(float value)
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		{
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			this.SetFloat("flWait", value);
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		}
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	}
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	property bool bClient
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	{
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		public get()
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		{
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			return view_as<bool>(this.iClient != INVALID_ENT_REFERENCE);
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		}
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	}
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	property bool bButton
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	{
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		public get()
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		{
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			return view_as<bool>(this.iButton != INVALID_ENT_REFERENCE);
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		}
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	}
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	property bool bWeapon
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	{
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		public get()
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		{
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			return view_as<bool>(this.iWeapon != INVALID_ENT_REFERENCE);
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		}
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	}
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	property bool bTrigger
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	{
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		public get()
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		{
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			return view_as<bool>(this.iTrigger != INVALID_ENT_REFERENCE);
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		}
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	}
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}
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