ff4daeab8c
added feature where message to discord is blocked if active admins are in-game
84 lines
1.8 KiB
SourcePawn
84 lines
1.8 KiB
SourcePawn
/** Include guard */
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#if defined _calladmin_usermanager_included
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#endinput
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#endif
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#define _calladmin_usermanager_included
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/**
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* Returns whether a client is immune or not.
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* If a client is immune, he can't be reported.
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*
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* @param client The Client.
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* @return True if client is immune, false otherwise.
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*/
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native bool CallAdmin_IsClientImmune(int client);
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/**
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* Returns whether a client is on the blacklist or not.
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* If a client is on the blacklist, he can't report players.
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*
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* @param client The Client.
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* @return True if client is on blacklist, false otherwise.
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*/
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native bool CallAdmin_IsClientOnBlacklist(int client);
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/**
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* Sets whether a client is immune or not.
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* If a client is immune, he can't be reported.
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*
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* @param client The Client.
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* @param immune True to immune client, false otherwise.
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* @noreturn
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*/
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native void CallAdmin_SetClientImmune(int client, bool immune);
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/**
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* Sets whether a client is in the backlist or not.
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* If a client is on the blacklist, he can't report players.
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*
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* @param client The Client.
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* @param add True to add client to blacklist, false to remove.
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* @noreturn
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*/
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native void CallAdmin_SetClientOnBlacklist(int client, bool add);
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/* Do not edit below this line */
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public SharedPlugin __pl_calladmin_usermanager =
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{
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name = "calladmin_usermanager",
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file = "calladmin_usermanager.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public __pl_calladmin_SetNTVOptional()
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{
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MarkNativeAsOptional("CallAdmin_SetClientOnBlacklist");
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MarkNativeAsOptional("CallAdmin_SetClientImmune");
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MarkNativeAsOptional("CallAdmin_IsClientOnBlacklist");
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MarkNativeAsOptional("CallAdmin_IsClientImmune");
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}
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#endif
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