883 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			883 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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	name 			= "LagCompensation",
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	author 			= "BotoX",
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	description 	= "",
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	version 		= "0.1",
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	url 			= ""
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};
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bool g_bLateLoad = false;
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// Don't change this.
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#define MAX_EDICTS 2048
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 128
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//#define DEBUG
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enum struct LagRecord
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{
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	float vecOrigin[3];
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	float vecAngles[3];
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	float flSimulationTime;
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}
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enum struct EntityLagData
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{
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	int iEntity;
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	int iRecordIndex;
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	int iNumRecords;
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	int iRecordsValid;
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	int iSpawned;
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	int iDeleted;
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	int iNotMoving;
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	int iTouchStamp;
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	bool bRestore;
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	bool bLateKill;
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	LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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bool g_bCleaningUp = false;
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Handle g_hGetAbsOrigin;
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Handle g_hSetAbsOrigin;
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Handle g_hSetLocalAngles;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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Handle g_hSetTarget;
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Handle g_hSetTargetPost;
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char g_aBlockTriggerTouch[MAX_EDICTS] = {0, ...};
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char g_aaBlockTouch[MAXPLAYERS + 1][MAX_EDICTS];
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public void OnPluginStart()
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{
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	Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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	if(!hGameData)
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		SetFailState("Failed to load LagCompensation gamedata.");
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	// CBaseEntity::GetAbsOrigin
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsOrigin"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsOrigin\") failed!");
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	}
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	PrepSDKCall_SetReturnInfo(SDKType_Vector, SDKPass_ByRef);
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	g_hGetAbsOrigin = EndPrepSDKCall();
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	// CBaseEntity::SetAbsOrigin
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
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	}
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	PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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	g_hSetAbsOrigin = EndPrepSDKCall();
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	// CBaseEntity::SetLocalAngles
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
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	}
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	PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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	g_hSetLocalAngles = EndPrepSDKCall();
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	// ::UTIL_Remove
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	g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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	if(!g_hUTIL_Remove)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for UTIL_Remove");
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	}
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	if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour UTIL_Remove.");
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	}
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	// CCSGameRules::RestartRound
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	g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
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	if(!g_hRestartRound)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
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	}
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	if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour CCSGameRules__RestartRound.");
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	}
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	// CLogicMeasureMovement::SetTarget
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	g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
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	if(!g_hSetTarget)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
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	}
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	if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
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	}
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	// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
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	g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
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	if(!g_hSetTargetPost)
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	{
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		delete hGameData;
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		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
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	}
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	if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
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	{
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		delete hGameData;
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		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
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	}
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	delete hGameData;
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	RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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	RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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	FilterClientEntityMap(g_aaBlockTouch, true);
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}
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public Action Command_AddLagCompensation(int client, int argc)
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{
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	if(argc < 1)
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	{
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		ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
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		return Plugin_Handled;
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	}
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	char sArgs[32];
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	GetCmdArg(1, sArgs, sizeof(sArgs));
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	int entity = StringToInt(sArgs);
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	bool late = false;
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	if(argc >= 2)
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	{
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		GetCmdArg(2, sArgs, sizeof(sArgs));
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		late = view_as<bool>(StringToInt(sArgs));
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	}
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	AddEntityForLagCompensation(entity, late);
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	g_aBlockTriggerTouch[entity] = 1;
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	return Plugin_Handled;
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}
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public Action Command_CheckLagCompensated(int client, int argc)
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{
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	for(int i = 0; i < g_iNumEntities; i++)
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	{
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		char sClassname[64];
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		GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
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		char sTargetname[64];
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		GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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		int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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		PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
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	}
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	for(int i = 0; i < MAX_EDICTS; i++)
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	{
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		bool bDeleted = false;
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		for(int j = 1; j <= MaxClients; j++)
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		{
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			if(g_aaBlockTouch[j][i])
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			{
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				bDeleted = true;
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				break;
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			}
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		}
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		if(g_aBlockTriggerTouch[i] || bDeleted)
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		{
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			int index = -1;
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			for(int j = 0; j < g_iNumEntities; j++)
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			{
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				if(g_aEntityLagData[j].iEntity == i)
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				{
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					index = j;
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					break;
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				}
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			}
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			char sClassname[64] = "INVALID";
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			char sTargetname[64] = "INVALID";
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			int iHammerID = -1;
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			if(IsValidEntity(i))
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			{
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				GetEntityClassname(i, sClassname, sizeof(sClassname));
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				GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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				iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
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			}
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			bool bBlockPhysics = g_aBlockTriggerTouch[i];
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			PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
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		}
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	}
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	return Plugin_Handled;
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}
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public void OnPluginEnd()
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{
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	g_bCleaningUp = true;
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	FilterClientEntityMap(g_aaBlockTouch, false);
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	FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
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	DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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	for(int i = 0; i < g_iNumEntities; i++)
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	{
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		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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			continue;
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		if(g_aEntityLagData[i].iDeleted)
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		{
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			RemoveEdict(g_aEntityLagData[i].iEntity);
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		}
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	}
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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	g_bLateLoad = late;
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	return APLRes_Success;
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}
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public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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{
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	if(g_bCleaningUp)
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		return MRES_Ignored;
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	int entity = DHookGetParam(hParams, 1);
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	if(entity < 0 || entity > MAX_EDICTS)
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		return MRES_Ignored;
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	for(int i = 0; i < g_iNumEntities; i++)
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	{
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		if(g_aEntityLagData[i].iEntity != entity)
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			continue;
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		// let it die
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		if(!g_aEntityLagData[i].bLateKill)
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			break;
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		// ignore sleeping entities
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		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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			break;
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		if(!g_aEntityLagData[i].iDeleted)
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		{
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			g_aEntityLagData[i].iDeleted = GetGameTickCount();
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			PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
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		}
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		return MRES_Supercede;
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	}
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	return MRES_Ignored;
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}
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public MRESReturn Detour_OnRestartRound()
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{
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	g_bCleaningUp = true;
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	PrintToBoth("Detour_OnRestartRound with %d entries.", g_iNumEntities);
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	for(int i = 0; i < g_iNumEntities; i++)
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	{
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		g_aBlockTriggerTouch[g_aEntityLagData[i].iEntity] = 0;
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		for(int client = 1; client <= MaxClients; client++)
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		{
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			g_aaBlockTouch[client][g_aEntityLagData[i].iEntity] = 0;
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		}
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		if(g_aEntityLagData[i].iDeleted)
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		{
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			if(IsValidEntity(g_aEntityLagData[i].iEntity))
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				RemoveEdict(g_aEntityLagData[i].iEntity);
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		}
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		g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
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	}
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	g_iNumEntities = 0;
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	g_bCleaningUp = false;
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	return MRES_Ignored;
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}
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// https://developer.valvesoftware.com/wiki/Logic_measure_movement
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int g_OnSetTarget_pThis;
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public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
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{
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	g_OnSetTarget_pThis = pThis;
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	return MRES_Ignored;
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}
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public MRESReturn Detour_OnSetTargetPost(Handle hParams)
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{
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	int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
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	if(!IsValidEntity(entity))
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		return MRES_Ignored;
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	char sClassname[64];
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	if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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		return MRES_Ignored;
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	if(!(StrEqual(sClassname, "trigger_hurt", false) ||
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		StrEqual(sClassname, "trigger_push", false) ||
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		StrEqual(sClassname, "trigger_teleport", false)))
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	{
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		return MRES_Ignored;
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	}
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	if(AddEntityForLagCompensation(entity, true))
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	{
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		// Filter the trigger from being touched outside of the lag compensation
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		g_aBlockTriggerTouch[entity] = 1;
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	}
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	return MRES_Ignored;
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}
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public void OnMapStart()
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{
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	bool bLate = g_bLateLoad;
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	g_bLateLoad = false;
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	/* Late Load */
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	if(bLate)
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	{
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		for(int client = 1; client <= MaxClients; client++)
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		{
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			if(IsClientInGame(client))
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				OnClientPutInServer(client);
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		}
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		int entity = INVALID_ENT_REFERENCE;
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		while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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		{
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			char sClassname[64];
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			if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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				OnEntitySpawned(entity, sClassname);
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		}
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	}
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}
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public void OnClientPutInServer(int client)
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{
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}
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public void OnRunThinkFunctions(bool simulating)
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{
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	for(int i = 0; i < g_iNumEntities; i++)
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	{
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		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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		{
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			PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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			RemoveRecord(i);
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			i--; continue;
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		}
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		// Save old touchStamp
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		int touchStamp = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp");
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		g_aEntityLagData[i].iTouchStamp = touchStamp;
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		// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
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		// The touchStamp is incremented by 1 every time an entities physics are simulated.
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		// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
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		// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
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		// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
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		// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
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		// so the correct +1'd touchStamp is stored in the touchlink.
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		// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
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		// Thus both touchlinks will have the correct touchStamp value.
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		// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
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		touchStamp++;
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		SetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp", touchStamp);
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		if(g_aEntityLagData[i].iDeleted)
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		{
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			if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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			{
 | 
						|
				PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
 | 
						|
				// calls OnEntityDestroyed right away
 | 
						|
				// which calls RemoveRecord
 | 
						|
				// which moves the next element to our current position
 | 
						|
				RemoveEdict(g_aEntityLagData[i].iEntity);
 | 
						|
				i--; continue;
 | 
						|
			}
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | 
						|
			continue;
 | 
						|
 | 
						|
		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
 | 
						|
 | 
						|
#if defined DEBUG
 | 
						|
		LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
 | 
						|
		LogMessage("%f %f %f",
 | 
						|
			g_aEntityLagData[i].RestoreData.vecOrigin[0],
 | 
						|
			g_aEntityLagData[i].RestoreData.vecOrigin[1],
 | 
						|
			g_aEntityLagData[i].RestoreData.vecOrigin[2]
 | 
						|
		);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
 | 
						|
{
 | 
						|
	if(!IsPlayerAlive(client))
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	int iGameTick = GetGameTickCount();
 | 
						|
 | 
						|
	int iDelta = iGameTick - tickcount;
 | 
						|
	if(iDelta < 0)
 | 
						|
		iDelta = 0;
 | 
						|
 | 
						|
	if(iDelta > MAX_RECORDS)
 | 
						|
		iDelta = MAX_RECORDS;
 | 
						|
 | 
						|
	int iPlayerSimTick = iGameTick - iDelta;
 | 
						|
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		int iEntity = g_aEntityLagData[i].iEntity;
 | 
						|
 | 
						|
		// Entity too new, the client couldn't even see it yet.
 | 
						|
		if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
 | 
						|
		{
 | 
						|
			g_aaBlockTouch[client][iEntity] = 1;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
 | 
						|
		{
 | 
						|
			g_aaBlockTouch[client][iEntity] = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iDeleted)
 | 
						|
		{
 | 
						|
			if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
 | 
						|
			{
 | 
						|
				g_aaBlockTouch[client][iEntity] = 1;
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | 
						|
			continue;
 | 
						|
 | 
						|
		// +1 because the newest record in the list is one tick old
 | 
						|
		// this is because we simulate players first
 | 
						|
		// hence no new entity record was inserted on the current tick
 | 
						|
		iDelta += 1;
 | 
						|
		if(iDelta >= g_aEntityLagData[i].iNumRecords)
 | 
						|
			iDelta = g_aEntityLagData[i].iNumRecords - 1;
 | 
						|
 | 
						|
		int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iDelta;
 | 
						|
		if(iRecordIndex < 0)
 | 
						|
			iRecordIndex += MAX_RECORDS;
 | 
						|
 | 
						|
		RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
 | 
						|
		g_aEntityLagData[i].bRestore |= !g_aEntityLagData[i].iDeleted;
 | 
						|
 | 
						|
#if defined DEBUG
 | 
						|
		LogMessage("2 [%d] index %d, Entity %d -> iDelta = %d | Record = %d", iGameTick, i, iEntity, iDelta, iRecordIndex);
 | 
						|
		LogMessage("%f %f %f",
 | 
						|
			g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
 | 
						|
			g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
 | 
						|
			g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
 | 
						|
		);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
public void OnPostPlayerThinkFunctions()
 | 
						|
{
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		SetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp", g_aEntityLagData[i].iTouchStamp);
 | 
						|
 | 
						|
		if(!g_aEntityLagData[i].bRestore)
 | 
						|
			continue;
 | 
						|
 | 
						|
		RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
 | 
						|
		g_aEntityLagData[i].bRestore = false;
 | 
						|
 | 
						|
#if defined DEBUG
 | 
						|
		LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
 | 
						|
		LogMessage("%f %f %f",
 | 
						|
			g_aEntityLagData[i].RestoreData.vecOrigin[0],
 | 
						|
			g_aEntityLagData[i].RestoreData.vecOrigin[1],
 | 
						|
			g_aEntityLagData[i].RestoreData.vecOrigin[2]
 | 
						|
		);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	FilterTriggerTouchPlayers(g_aBlockTriggerTouch, true);
 | 
						|
}
 | 
						|
 | 
						|
public void OnRunThinkFunctionsPost(bool simulating)
 | 
						|
{
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		if(g_aEntityLagData[i].iDeleted)
 | 
						|
		{
 | 
						|
			if(g_aEntityLagData[i].iRecordsValid)
 | 
						|
			{
 | 
						|
				g_aEntityLagData[i].iRecordIndex++;
 | 
						|
 | 
						|
				if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | 
						|
					g_aEntityLagData[i].iRecordIndex = 0;
 | 
						|
 | 
						|
				g_aEntityLagData[i].iRecordsValid--;
 | 
						|
			}
 | 
						|
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		LagRecord TmpRecord;
 | 
						|
		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
 | 
						|
 | 
						|
		// sleep detection
 | 
						|
		{
 | 
						|
			int iOldRecord = g_aEntityLagData[i].iRecordIndex;
 | 
						|
 | 
						|
			if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecOrigin, TmpRecord.vecOrigin) &&
 | 
						|
				CompareVectors(g_aaLagRecords[i][iOldRecord].vecAngles, TmpRecord.vecAngles))
 | 
						|
			{
 | 
						|
				g_aEntityLagData[i].iNotMoving++;
 | 
						|
 | 
						|
#if defined DEBUG
 | 
						|
				if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
 | 
						|
				{
 | 
						|
					char sClassname[64];
 | 
						|
					GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
					char sTargetname[64];
 | 
						|
					GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
					int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
					PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d GOING TO SLEEP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
 | 
						|
				}
 | 
						|
#endif
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
#if defined DEBUG
 | 
						|
				if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | 
						|
				{
 | 
						|
					char sClassname[64];
 | 
						|
					GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
					char sTargetname[64];
 | 
						|
					GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
					int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
					PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d WAKING UP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
 | 
						|
				}
 | 
						|
#endif
 | 
						|
 | 
						|
				g_aEntityLagData[i].iNotMoving = 0;
 | 
						|
			}
 | 
						|
 | 
						|
			if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | 
						|
				continue;
 | 
						|
		}
 | 
						|
 | 
						|
		g_aEntityLagData[i].iRecordIndex++;
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | 
						|
			g_aEntityLagData[i].iRecordIndex = 0;
 | 
						|
 | 
						|
		if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
 | 
						|
			g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
 | 
						|
 | 
						|
		LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
 | 
						|
 | 
						|
#if defined DEBUG
 | 
						|
		LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
 | 
						|
		LogMessage("%f %f %f",
 | 
						|
			TmpRecord.vecOrigin[0],
 | 
						|
			TmpRecord.vecOrigin[1],
 | 
						|
			TmpRecord.vecOrigin[2]
 | 
						|
		);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
 | 
						|
}
 | 
						|
 | 
						|
void RecordDataIntoRecord(int iEntity, LagRecord Record)
 | 
						|
{
 | 
						|
	SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin);
 | 
						|
	GetEntPropVector(iEntity, Prop_Data, "m_angRotation", Record.vecAngles);
 | 
						|
	Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
 | 
						|
}
 | 
						|
 | 
						|
void RestoreEntityFromRecord(int iEntity, LagRecord Record)
 | 
						|
{
 | 
						|
	SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
 | 
						|
	SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
 | 
						|
	SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
 | 
						|
}
 | 
						|
 | 
						|
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if(g_iNumEntities == MAX_ENTITIES)
 | 
						|
	{
 | 
						|
		char sClassname[64];
 | 
						|
		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
		char sTargetname[64];
 | 
						|
		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
		PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		if(g_aEntityLagData[i].iEntity == iEntity)
 | 
						|
			return true;
 | 
						|
	}
 | 
						|
 | 
						|
	int i = g_iNumEntities;
 | 
						|
	g_iNumEntities++;
 | 
						|
 | 
						|
	g_aEntityLagData[i].iEntity = iEntity;
 | 
						|
	g_aEntityLagData[i].iRecordIndex = 0;
 | 
						|
	g_aEntityLagData[i].iNumRecords = 1;
 | 
						|
	g_aEntityLagData[i].iRecordsValid = 1;
 | 
						|
	g_aEntityLagData[i].iSpawned = GetGameTickCount();
 | 
						|
	g_aEntityLagData[i].iDeleted = 0;
 | 
						|
	g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
 | 
						|
	g_aEntityLagData[i].bRestore = false;
 | 
						|
	g_aEntityLagData[i].bLateKill = bLateKill;
 | 
						|
 | 
						|
	RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
 | 
						|
 | 
						|
	{
 | 
						|
		char sClassname[64];
 | 
						|
		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
		char sTargetname[64];
 | 
						|
		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
		PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
public void OnEntitySpawned(int entity, const char[] classname)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(entity < 0 || entity > MAX_EDICTS)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(!IsValidEntity(entity))
 | 
						|
		return;
 | 
						|
 | 
						|
	bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
 | 
						|
					StrEqual(classname, "trigger_push", false) ||
 | 
						|
					StrEqual(classname, "trigger_teleport", false);
 | 
						|
 | 
						|
	bool bMoving = !strncmp(classname, "func_physbox", 12, false);
 | 
						|
 | 
						|
	if(!bTrigger && !bMoving)
 | 
						|
		return;
 | 
						|
 | 
						|
	// Don't lag compensate anything that could be parented to a player
 | 
						|
	// The player simulation would usually move the entity,
 | 
						|
	// but we would overwrite that position change by restoring the entity to its previous state.
 | 
						|
	int iParent = INVALID_ENT_REFERENCE;
 | 
						|
	char sParentClassname[64];
 | 
						|
	for(int iTmp = entity;;)
 | 
						|
	{
 | 
						|
		iTmp = GetEntPropEnt(iTmp, Prop_Data, "m_pParent");
 | 
						|
		if(iTmp == INVALID_ENT_REFERENCE)
 | 
						|
			break;
 | 
						|
 | 
						|
		iParent = iTmp;
 | 
						|
		GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
 | 
						|
 | 
						|
		if(StrEqual(sParentClassname, "player") ||
 | 
						|
			!strncmp(sParentClassname, "weapon_", 7))
 | 
						|
		{
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Lag compensate all moving stuff
 | 
						|
	if(bMoving)
 | 
						|
	{
 | 
						|
		AddEntityForLagCompensation(entity, false);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Lag compensate all (non player-) parented hurt triggers
 | 
						|
	if(bTrigger && iParent > MaxClients && iParent < MAX_EDICTS)
 | 
						|
	{
 | 
						|
		if(AddEntityForLagCompensation(entity, true))
 | 
						|
		{
 | 
						|
			// Filter the trigger from being touched outside of the lag compensation
 | 
						|
			g_aBlockTriggerTouch[entity] = 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public void OnEntityDestroyed(int entity)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(entity < 0 || entity > MAX_EDICTS)
 | 
						|
		return;
 | 
						|
 | 
						|
	if(!IsValidEntity(entity))
 | 
						|
		return;
 | 
						|
 | 
						|
	for(int i = 0; i < g_iNumEntities; i++)
 | 
						|
	{
 | 
						|
		if(g_aEntityLagData[i].iEntity != entity)
 | 
						|
			continue;
 | 
						|
 | 
						|
		RemoveRecord(i);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void RemoveRecord(int index)
 | 
						|
{
 | 
						|
	if(g_bCleaningUp)
 | 
						|
		return;
 | 
						|
 | 
						|
	{
 | 
						|
		char sClassname[64];
 | 
						|
		GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
 | 
						|
 | 
						|
		char sTargetname[64];
 | 
						|
		GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | 
						|
 | 
						|
		int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
 | 
						|
 | 
						|
		PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
 | 
						|
	}
 | 
						|
 | 
						|
	g_aBlockTriggerTouch[g_aEntityLagData[index].iEntity] = 0;
 | 
						|
 | 
						|
	for(int client = 1; client <= MaxClients; client++)
 | 
						|
	{
 | 
						|
		g_aaBlockTouch[client][g_aEntityLagData[index].iEntity] = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
 | 
						|
 | 
						|
	for(int src = index + 1; src < g_iNumEntities; src++)
 | 
						|
	{
 | 
						|
		int dest = src - 1;
 | 
						|
 | 
						|
		EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
 | 
						|
		g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
 | 
						|
 | 
						|
		int iNumRecords = g_aEntityLagData[dest].iNumRecords;
 | 
						|
		for(int i = 0; i < iNumRecords; i++)
 | 
						|
		{
 | 
						|
			LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	g_iNumEntities--;
 | 
						|
}
 | 
						|
 | 
						|
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
 | 
						|
{
 | 
						|
	obj.iEntity = other.iEntity;
 | 
						|
	obj.iRecordIndex = other.iRecordIndex;
 | 
						|
	obj.iNumRecords = other.iNumRecords;
 | 
						|
	obj.iRecordsValid = other.iRecordsValid;
 | 
						|
	obj.iSpawned = other.iSpawned;
 | 
						|
	obj.iDeleted = other.iDeleted;
 | 
						|
	obj.iNotMoving = other.iNotMoving;
 | 
						|
	obj.iTouchStamp = other.iTouchStamp;
 | 
						|
	obj.bRestore = other.bRestore;
 | 
						|
	obj.bLateKill = other.bLateKill;
 | 
						|
	LagRecord_Copy(obj.RestoreData, other.RestoreData);
 | 
						|
}
 | 
						|
 | 
						|
void LagRecord_Copy(LagRecord obj, const LagRecord other)
 | 
						|
{
 | 
						|
	obj.vecOrigin[0] = other.vecOrigin[0];
 | 
						|
	obj.vecOrigin[1] = other.vecOrigin[1];
 | 
						|
	obj.vecOrigin[2] = other.vecOrigin[2];
 | 
						|
	obj.vecAngles[0] = other.vecAngles[0];
 | 
						|
	obj.vecAngles[1] = other.vecAngles[1];
 | 
						|
	obj.vecAngles[2] = other.vecAngles[2];
 | 
						|
	obj.flSimulationTime = other.flSimulationTime;
 | 
						|
}
 | 
						|
 | 
						|
bool CompareVectors(const float vec1[3], const float vec2[3])
 | 
						|
{
 | 
						|
	return vec1[0] == vec2[0] && vec1[1] == vec2[1] && vec1[2] == vec2[2];
 | 
						|
}
 | 
						|
 | 
						|
stock void PrintToBoth(const char[] format, any ...)
 | 
						|
{
 | 
						|
	char buffer[254];
 | 
						|
	VFormat(buffer, sizeof(buffer), format, 2);
 | 
						|
	LogMessage(buffer);
 | 
						|
 | 
						|
	for (int i = 1; i <= MaxClients; i++)
 | 
						|
	{
 | 
						|
		if (IsClientInGame(i))
 | 
						|
		{
 | 
						|
			PrintToConsole(i, "%s", buffer);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |