1024 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			1024 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #include <sourcemod>
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| #include <sdkhooks>
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| #include <sdktools>
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| #include <CSSFixes>
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| #include <dhooks>
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| 
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| #pragma semicolon 1
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| #pragma newdecls required
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| 
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| public Plugin myinfo =
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| {
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| 	name 			= "LagCompensation",
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| 	author 			= "BotoX",
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| 	description 	= "",
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| 	version 		= "0.2",
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| 	url 			= ""
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| };
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| 
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| bool g_bLateLoad = false;
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| 
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| // Don't change this.
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| #define MAX_EDICTS 2048
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| #define FSOLID_FORCE_WORLD_ALIGNED 0x0040
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| #define FSOLID_ROOT_PARENT_ALIGNED 0x0100
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| #define EFL_DIRTY_ABSTRANSFORM (1<<11)
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| #define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
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| #define EFL_CHECK_UNTOUCH (1<<24)
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| 
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| enum
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| {
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| 	USE_OBB_COLLISION_BOUNDS = 0,
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| 	USE_BEST_COLLISION_BOUNDS,
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| 	USE_HITBOXES,
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| 	USE_SPECIFIED_BOUNDS,
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| 	USE_GAME_CODE,
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| 	USE_ROTATION_EXPANDED_BOUNDS,
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| 	USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
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| }
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| 
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| enum
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| {
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| 	SOLID_NONE			= 0,	// no solid model
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| 	SOLID_BSP			= 1,	// a BSP tree
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| 	SOLID_BBOX			= 2,	// an AABB
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| 	SOLID_OBB			= 3,	// an OBB (not implemented yet)
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| 	SOLID_OBB_YAW		= 4,	// an OBB, constrained so that it can only yaw
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| 	SOLID_CUSTOM		= 5,	// Always call into the entity for tests
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| 	SOLID_VPHYSICS		= 6,	// solid vphysics object, get vcollide from the model and collide with that
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| 	SOLID_LAST,
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| };
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| 
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| #define MAX_RECORDS 32
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| #define MAX_ENTITIES 128
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| //#define DEBUG
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| 
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| enum struct LagRecord
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| {
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| 	float vecOrigin[3];
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| 	float vecAbsOrigin[3];
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| 	float angRotation[3];
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| 	float angAbsRotation[3];
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| 	float flSimulationTime;
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| 	float rgflCoordinateFrame[14];
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| }
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| 
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| enum struct EntityLagData
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| {
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| 	int iEntity;
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| 	int iRecordIndex;
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| 	int iNumRecords;
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| 	int iRecordsValid;
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| 	int iSpawned;
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| 	int iDeleted;
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| 	int iNotMoving;
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| 	int iTouchStamp;
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| 	bool bRestore;
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| 	bool bLateKill;
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| 	LagRecord RestoreData;
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| }
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| 
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| LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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| EntityLagData g_aEntityLagData[MAX_ENTITIES];
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| int g_iNumEntities = 0;
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| bool g_bCleaningUp = true;
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| 
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| Handle g_hCalcAbsolutePosition;
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| Handle g_hMarkPartitionHandleDirty;
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| 
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| Handle g_hUTIL_Remove;
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| Handle g_hRestartRound;
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| Handle g_hSetTarget;
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| Handle g_hSetTargetPost;
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| 
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| int g_iTouchStamp;
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| int g_iCollision;
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| int g_iSolidFlags;
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| int g_iSolidType;
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| int g_iSurroundType;
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| int g_iEFlags;
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| int g_iVecOrigin;
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| int g_iVecAbsOrigin;
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| int g_iAngRotation;
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| int g_iAngAbsRotation;
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| int g_iSimulationTime;
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| int g_iCoordinateFrame;
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| 
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| char g_aBlockTriggerTouch[MAX_EDICTS] = {0, ...};
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| char g_aaBlockTouch[MAXPLAYERS + 1][MAX_EDICTS];
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| 
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| public void OnPluginStart()
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| {
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| 	Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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| 	if(!hGameData)
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| 		SetFailState("Failed to load LagCompensation gamedata.");
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| 
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| 	// CBaseEntity::CalcAbsolutePosition
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| 	StartPrepSDKCall(SDKCall_Entity);
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| 	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CalcAbsolutePosition"))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"CalcAbsolutePosition\") failed!");
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| 	}
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| 	g_hCalcAbsolutePosition = EndPrepSDKCall();
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| 
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| 	// CCollisionProperty::MarkPartitionHandleDirty
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| 	StartPrepSDKCall(SDKCall_Raw);
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| 	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "MarkPartitionHandleDirty"))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"MarkPartitionHandleDirty\") failed!");
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| 	}
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| 	g_hMarkPartitionHandleDirty = EndPrepSDKCall();
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| 
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| 
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| 	// ::UTIL_Remove
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| 	g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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| 	if(!g_hUTIL_Remove)
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to setup detour for UTIL_Remove");
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| 	}
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| 
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| 	if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to detour UTIL_Remove.");
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| 	}
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| 
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| 	// CCSGameRules::RestartRound
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| 	g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
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| 	if(!g_hRestartRound)
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
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| 	}
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| 
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| 	if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to detour CCSGameRules__RestartRound.");
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| 	}
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| 
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| 	// CLogicMeasureMovement::SetTarget
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| 	g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
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| 	if(!g_hSetTarget)
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
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| 	}
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| 
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| 	if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
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| 	}
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| 
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| 	// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
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| 	g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
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| 	if(!g_hSetTargetPost)
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
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| 	}
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| 
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| 	if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
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| 	}
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| 
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| 	delete hGameData;
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| 
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| 	RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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| 	RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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| 
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| 	FilterClientEntityMap(g_aaBlockTouch, true);
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| }
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| 
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| public Action Command_AddLagCompensation(int client, int argc)
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| {
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| 	if(argc < 1)
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| 	{
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| 		ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
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| 		return Plugin_Handled;
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| 	}
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| 
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| 	char sArgs[32];
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| 	GetCmdArg(1, sArgs, sizeof(sArgs));
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| 
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| 	int entity = StringToInt(sArgs);
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| 
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| 	bool late = false;
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| 	if(argc >= 2)
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| 	{
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| 		GetCmdArg(2, sArgs, sizeof(sArgs));
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| 		late = view_as<bool>(StringToInt(sArgs));
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| 	}
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| 
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| 	AddEntityForLagCompensation(entity, late);
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| 	g_aBlockTriggerTouch[entity] = 1;
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| 
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| 	return Plugin_Handled;
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| }
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| 
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| public Action Command_CheckLagCompensated(int client, int argc)
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| {
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| 	for(int i = 0; i < g_iNumEntities; i++)
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| 	{
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| 		char sClassname[64];
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| 		GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
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| 
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| 		char sTargetname[64];
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| 		GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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| 
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| 		int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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| 
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| 		PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
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| 	}
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| 
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| 	for(int i = 0; i < MAX_EDICTS; i++)
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| 	{
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| 		bool bDeleted = false;
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| 		for(int j = 1; j <= MaxClients; j++)
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| 		{
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| 			if(g_aaBlockTouch[j][i])
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| 			{
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| 				bDeleted = true;
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| 				break;
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| 			}
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| 		}
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| 
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| 		if(g_aBlockTriggerTouch[i] || bDeleted)
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| 		{
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| 			int index = -1;
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| 			for(int j = 0; j < g_iNumEntities; j++)
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| 			{
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| 				if(g_aEntityLagData[j].iEntity == i)
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| 				{
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| 					index = j;
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| 					break;
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| 				}
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| 			}
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| 
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| 			char sClassname[64] = "INVALID";
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| 			char sTargetname[64] = "INVALID";
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| 			int iHammerID = -1;
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| 
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| 			if(IsValidEntity(i))
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| 			{
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| 				GetEntityClassname(i, sClassname, sizeof(sClassname));
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| 				GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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| 				iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
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| 			}
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| 
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| 			bool bBlockPhysics = g_aBlockTriggerTouch[i];
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| 			PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
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| 		}
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| 	}
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| 
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| 	return Plugin_Handled;
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| }
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| 
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| public void OnPluginEnd()
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| {
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| 	g_bCleaningUp = true;
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| 	FilterClientEntityMap(g_aaBlockTouch, false);
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| 	FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
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| 
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| 	DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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| 
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| 	for(int i = 0; i < g_iNumEntities; i++)
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| 	{
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| 		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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| 			continue;
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| 
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| 		if(g_aEntityLagData[i].iDeleted)
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| 		{
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| 			RemoveEdict(g_aEntityLagData[i].iEntity);
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| 		}
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| 	}
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| }
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| 
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| public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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| {
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| 	g_bLateLoad = late;
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| 	return APLRes_Success;
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| }
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| 
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| public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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| {
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| 	if(g_bCleaningUp)
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| 		return MRES_Ignored;
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| 
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| 	int entity = DHookGetParam(hParams, 1);
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| 	if(entity < 0 || entity > MAX_EDICTS)
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| 		return MRES_Ignored;
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| 
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| 	for(int i = 0; i < g_iNumEntities; i++)
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| 	{
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| 		if(g_aEntityLagData[i].iEntity != entity)
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| 			continue;
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| 
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| 		// let it die
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| 		if(!g_aEntityLagData[i].bLateKill)
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| 			break;
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| 
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| 		// ignore sleeping entities
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| 		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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| 			break;
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| 
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| 		if(!g_aEntityLagData[i].iDeleted)
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| 		{
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| 			g_aEntityLagData[i].iDeleted = GetGameTickCount();
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| 			PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
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| 		}
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| 
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| 		return MRES_Supercede;
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| 	}
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| 
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| 	return MRES_Ignored;
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| }
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| 
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| public MRESReturn Detour_OnRestartRound()
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| {
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| 	g_bCleaningUp = true;
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| 	PrintToBoth("Detour_OnRestartRound with %d entries.", g_iNumEntities);
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| 	for(int i = 0; i < g_iNumEntities; i++)
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| 	{
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| 		g_aBlockTriggerTouch[g_aEntityLagData[i].iEntity] = 0;
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| 
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| 		for(int client = 1; client <= MaxClients; client++)
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| 		{
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| 			g_aaBlockTouch[client][g_aEntityLagData[i].iEntity] = 0;
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| 		}
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| 
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| 		if(g_aEntityLagData[i].iDeleted)
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| 		{
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| 			if(IsValidEntity(g_aEntityLagData[i].iEntity))
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| 				RemoveEdict(g_aEntityLagData[i].iEntity);
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| 		}
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| 
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| 		g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
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| 	}
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| 
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| 	g_iNumEntities = 0;
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| 
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| 	g_bCleaningUp = false;
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| 	return MRES_Ignored;
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| }
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| 
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| // https://developer.valvesoftware.com/wiki/Logic_measure_movement
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| int g_OnSetTarget_pThis;
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| public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
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| {
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| 	g_OnSetTarget_pThis = pThis;
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| 	return MRES_Ignored;
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| }
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| public MRESReturn Detour_OnSetTargetPost(Handle hParams)
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| {
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| 	int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
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| 	if(!IsValidEntity(entity))
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| 		return MRES_Ignored;
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| 
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| 	char sClassname[64];
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| 	if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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| 		return MRES_Ignored;
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| 
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| 	if(!(StrEqual(sClassname, "trigger_hurt", false) ||
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| 		StrEqual(sClassname, "trigger_push", false) ||
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| 		StrEqual(sClassname, "trigger_teleport", false)))
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| 	{
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| 		return MRES_Ignored;
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| 	}
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| 
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| 	if(AddEntityForLagCompensation(entity, true))
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| 	{
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| 		// Filter the trigger from being touched outside of the lag compensation
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| 		g_aBlockTriggerTouch[entity] = 1;
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| 	}
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| 
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| 	return MRES_Ignored;
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| }
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| 
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| public void OnMapStart()
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| {
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| 	bool bLate = g_bLateLoad;
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| 	g_bLateLoad = false;
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| 
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| 	g_bCleaningUp = false;
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| 
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| 	g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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| 	g_iCollision = FindDataMapInfo(0, "m_Collision");
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| 	g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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| 	g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
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| 	g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
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| 	g_iEFlags = FindDataMapInfo(0, "m_iEFlags");
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| 
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| 	g_iVecOrigin = FindDataMapInfo(0, "m_vecOrigin");
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| 	g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
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| 	g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
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| 	g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
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| 	g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
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| 	g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
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| 
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| 	/* Late Load */
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| 	if(bLate)
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| 	{
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| 		int entity = INVALID_ENT_REFERENCE;
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| 		while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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| 		{
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| 			char sClassname[64];
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| 			if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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| 				OnEntitySpawned(entity, sClassname);
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| 		}
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| 	}
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| }
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| 
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| public void OnRunThinkFunctions(bool simulating)
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| {
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| 	for(int i = 0; i < g_iNumEntities; i++)
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| 	{
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| 		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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| 		{
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| 			PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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| 			RemoveRecord(i);
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| 			i--; continue;
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| 		}
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| 
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| 		// Save old touchStamp
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| 		int touchStamp = GetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp);
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| 		g_aEntityLagData[i].iTouchStamp = touchStamp;
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| 		// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
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| 		// The touchStamp is incremented by 1 every time an entities physics are simulated.
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| 		// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
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| 		// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
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| 		// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
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| 		// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
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| 		// so the correct +1'd touchStamp is stored in the touchlink.
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| 		// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
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| 		// Thus both touchlinks will have the correct touchStamp value.
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| 		// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
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| 		touchStamp++;
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| 		SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, touchStamp);
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| 
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| 		if(g_aEntityLagData[i].iDeleted)
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| 		{
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| 			if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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| 			{
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| 				PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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| 				// calls OnEntityDestroyed right away
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| 				// which calls RemoveRecord
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| 				// which moves the next element to our current position
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| 				RemoveEdict(g_aEntityLagData[i].iEntity);
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| 				i--; continue;
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| 			}
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| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | |
| 			continue;
 | |
| 
 | |
| 		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
 | |
| 
 | |
| #if defined DEBUG
 | |
| 		LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
 | |
| 		LogMessage("%f %f %f",
 | |
| 			g_aEntityLagData[i].RestoreData.vecOrigin[0],
 | |
| 			g_aEntityLagData[i].RestoreData.vecOrigin[1],
 | |
| 			g_aEntityLagData[i].RestoreData.vecOrigin[2]
 | |
| 		);
 | |
| #endif
 | |
| 	}
 | |
| }
 | |
| 
 | |
| public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
 | |
| {
 | |
| 	if(!IsPlayerAlive(client))
 | |
| 		return Plugin_Continue;
 | |
| 
 | |
| 	int iGameTick = GetGameTickCount();
 | |
| 
 | |
| 	int iDelta = iGameTick - tickcount;
 | |
| 	if(iDelta < 0)
 | |
| 		iDelta = 0;
 | |
| 
 | |
| 	if(iDelta > MAX_RECORDS)
 | |
| 		iDelta = MAX_RECORDS;
 | |
| 
 | |
| 	int iPlayerSimTick = iGameTick - iDelta;
 | |
| 
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		int iEntity = g_aEntityLagData[i].iEntity;
 | |
| 
 | |
| 		// Entity too new, the client couldn't even see it yet.
 | |
| 		if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
 | |
| 		{
 | |
| 			g_aaBlockTouch[client][iEntity] = 1;
 | |
| 			continue;
 | |
| 		}
 | |
| 		else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
 | |
| 		{
 | |
| 			g_aaBlockTouch[client][iEntity] = 0;
 | |
| 		}
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iDeleted)
 | |
| 		{
 | |
| 			if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
 | |
| 			{
 | |
| 				g_aaBlockTouch[client][iEntity] = 1;
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | |
| 			continue;
 | |
| 
 | |
| 		// +1 because the newest record in the list is one tick old
 | |
| 		// this is because we simulate players first
 | |
| 		// hence no new entity record was inserted on the current tick
 | |
| 		iDelta += 1;
 | |
| 		if(iDelta >= g_aEntityLagData[i].iNumRecords)
 | |
| 			iDelta = g_aEntityLagData[i].iNumRecords - 1;
 | |
| 
 | |
| 		int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iDelta;
 | |
| 		if(iRecordIndex < 0)
 | |
| 			iRecordIndex += MAX_RECORDS;
 | |
| 
 | |
| 		RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
 | |
| 		g_aEntityLagData[i].bRestore |= !g_aEntityLagData[i].iDeleted;
 | |
| 
 | |
| #if defined DEBUG
 | |
| 		LogMessage("2 [%d] index %d, Entity %d -> iDelta = %d | Record = %d", iGameTick, i, iEntity, iDelta, iRecordIndex);
 | |
| 		LogMessage("%f %f %f",
 | |
| 			g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
 | |
| 			g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
 | |
| 			g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
 | |
| 		);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	return Plugin_Continue;
 | |
| }
 | |
| 
 | |
| public void OnPostPlayerThinkFunctions()
 | |
| {
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, g_aEntityLagData[i].iTouchStamp);
 | |
| 
 | |
| 		if(!g_aEntityLagData[i].bRestore)
 | |
| 			continue;
 | |
| 
 | |
| 		RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
 | |
| 		g_aEntityLagData[i].bRestore = false;
 | |
| 
 | |
| #if defined DEBUG
 | |
| 		LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
 | |
| 		LogMessage("%f %f %f",
 | |
| 			g_aEntityLagData[i].RestoreData.vecOrigin[0],
 | |
| 			g_aEntityLagData[i].RestoreData.vecOrigin[1],
 | |
| 			g_aEntityLagData[i].RestoreData.vecOrigin[2]
 | |
| 		);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	FilterTriggerTouchPlayers(g_aBlockTriggerTouch, true);
 | |
| }
 | |
| 
 | |
| public void OnRunThinkFunctionsPost(bool simulating)
 | |
| {
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		// Don't make the entity check untouch in FrameUpdatePostEntityThink.
 | |
| 		// If the player didn't get simulated in the current frame then
 | |
| 		// they didn't have a chance to touch this entity.
 | |
| 		// Hence the touchlink could be broken and we only let the player check untouch.
 | |
| 		int EFlags = GetEntData(g_aEntityLagData[i].iEntity, g_iEFlags);
 | |
| 		EFlags &= ~EFL_CHECK_UNTOUCH;
 | |
| 		SetEntData(g_aEntityLagData[i].iEntity, g_iEFlags, EFlags);
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iDeleted)
 | |
| 		{
 | |
| 			if(g_aEntityLagData[i].iRecordsValid)
 | |
| 			{
 | |
| 				g_aEntityLagData[i].iRecordIndex++;
 | |
| 
 | |
| 				if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | |
| 					g_aEntityLagData[i].iRecordIndex = 0;
 | |
| 
 | |
| 				g_aEntityLagData[i].iRecordsValid--;
 | |
| 			}
 | |
| 
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		LagRecord TmpRecord;
 | |
| 		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
 | |
| 
 | |
| 		// sleep detection
 | |
| 		{
 | |
| 			int iOldRecord = g_aEntityLagData[i].iRecordIndex;
 | |
| 
 | |
| 			if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecAbsOrigin, TmpRecord.vecAbsOrigin) &&
 | |
| 				CompareVectors(g_aaLagRecords[i][iOldRecord].angAbsRotation, TmpRecord.angAbsRotation))
 | |
| 			{
 | |
| 				g_aEntityLagData[i].iNotMoving++;
 | |
| 
 | |
| #if defined DEBUG
 | |
| 				if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
 | |
| 				{
 | |
| 					char sClassname[64];
 | |
| 					GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 					char sTargetname[64];
 | |
| 					GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 					int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 					PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d GOING TO SLEEP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
 | |
| 				}
 | |
| #endif
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| #if defined DEBUG
 | |
| 				if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | |
| 				{
 | |
| 					char sClassname[64];
 | |
| 					GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 					char sTargetname[64];
 | |
| 					GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 					int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 					PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d WAKING UP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 				g_aEntityLagData[i].iNotMoving = 0;
 | |
| 			}
 | |
| 
 | |
| 			if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		g_aEntityLagData[i].iRecordIndex++;
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | |
| 			g_aEntityLagData[i].iRecordIndex = 0;
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
 | |
| 			g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
 | |
| 
 | |
| 		LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
 | |
| 
 | |
| #if defined DEBUG
 | |
| 		LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
 | |
| 		LogMessage("%f %f %f",
 | |
| 			TmpRecord.vecOrigin[0],
 | |
| 			TmpRecord.vecOrigin[1],
 | |
| 			TmpRecord.vecOrigin[2]
 | |
| 		);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
 | |
| }
 | |
| 
 | |
| void RecordDataIntoRecord(int iEntity, LagRecord Record)
 | |
| {
 | |
| 	// Force recalculation of all values
 | |
| 	int EFlags = GetEntData(iEntity, g_iEFlags);
 | |
| 	EFlags |= EFL_DIRTY_ABSTRANSFORM;
 | |
| 	SetEntData(iEntity, g_iEFlags, EFlags);
 | |
| 
 | |
| 	SDKCall(g_hCalcAbsolutePosition, iEntity);
 | |
| 
 | |
| 	GetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
 | |
| 	GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
 | |
| 	GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
 | |
| 	GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
 | |
| 	GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), 14, 4);
 | |
| 	Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
 | |
| }
 | |
| 
 | |
| bool DoesRotationInvalidateSurroundingBox(int iEntity)
 | |
| {
 | |
| 	int SolidFlags = GetEntData(iEntity, g_iSolidFlags);
 | |
| 	if(SolidFlags & FSOLID_ROOT_PARENT_ALIGNED)
 | |
| 		return true;
 | |
| 
 | |
| 	int SurroundType = GetEntData(iEntity, g_iSurroundType);
 | |
| 	switch(SurroundType)
 | |
| 	{
 | |
| 		case USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
 | |
| 			 USE_OBB_COLLISION_BOUNDS,
 | |
| 			 USE_BEST_COLLISION_BOUNDS:
 | |
| 		{
 | |
| 			// IsBoundsDefinedInEntitySpace()
 | |
| 			int SolidType = GetEntData(iEntity, g_iSolidType);
 | |
| 			return ((SolidFlags & FSOLID_FORCE_WORLD_ALIGNED) == 0) &&
 | |
| 					(SolidType != SOLID_BBOX) && (SolidType != SOLID_NONE);
 | |
| 		}
 | |
| 
 | |
| 		case USE_HITBOXES,
 | |
| 			 USE_GAME_CODE:
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		case USE_ROTATION_EXPANDED_BOUNDS,
 | |
| 			 USE_SPECIFIED_BOUNDS:
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InvalidatePhysicsRecursive(int iEntity)
 | |
| {
 | |
| 	// NetworkProp()->MarkPVSInformationDirty()
 | |
| 	int fStateFlags = GetEdictFlags(iEntity);
 | |
| 	fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
 | |
| 	SetEdictFlags(iEntity, fStateFlags);
 | |
| 
 | |
| 	// CollisionProp()->MarkPartitionHandleDirty();
 | |
| 	Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
 | |
| 	SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
 | |
| 
 | |
| 	if(DoesRotationInvalidateSurroundingBox(iEntity))
 | |
| 	{
 | |
| 		// CollisionProp()->MarkSurroundingBoundsDirty();
 | |
| 		int EFlags = GetEntData(iEntity, g_iEFlags);
 | |
| 		EFlags |= EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS;
 | |
| 		SetEntData(iEntity, g_iEFlags, EFlags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RestoreEntityFromRecord(int iEntity, LagRecord Record)
 | |
| {
 | |
| 	SetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
 | |
| 	SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
 | |
| 	SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
 | |
| 	SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
 | |
| 	SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), 14, 4);
 | |
| 	SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
 | |
| 
 | |
| 	InvalidatePhysicsRecursive(iEntity);
 | |
| }
 | |
| 
 | |
| bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return false;
 | |
| 
 | |
| 	if(g_iNumEntities == MAX_ENTITIES)
 | |
| 	{
 | |
| 		char sClassname[64];
 | |
| 		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 		char sTargetname[64];
 | |
| 		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 		PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		if(g_aEntityLagData[i].iEntity == iEntity)
 | |
| 			return true;
 | |
| 	}
 | |
| 
 | |
| 	int i = g_iNumEntities;
 | |
| 	g_iNumEntities++;
 | |
| 
 | |
| 	g_aEntityLagData[i].iEntity = iEntity;
 | |
| 	g_aEntityLagData[i].iRecordIndex = 0;
 | |
| 	g_aEntityLagData[i].iNumRecords = 1;
 | |
| 	g_aEntityLagData[i].iRecordsValid = 1;
 | |
| 	g_aEntityLagData[i].iSpawned = GetGameTickCount();
 | |
| 	g_aEntityLagData[i].iDeleted = 0;
 | |
| 	g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
 | |
| 	g_aEntityLagData[i].bRestore = false;
 | |
| 	g_aEntityLagData[i].bLateKill = bLateKill;
 | |
| 	g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
 | |
| 
 | |
| 	RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
 | |
| 
 | |
| 	{
 | |
| 		char sClassname[64];
 | |
| 		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 		char sTargetname[64];
 | |
| 		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 		PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| public void OnEntitySpawned(int entity, const char[] classname)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return;
 | |
| 
 | |
| 	if(entity < 0 || entity > MAX_EDICTS)
 | |
| 		return;
 | |
| 
 | |
| 	if(!IsValidEntity(entity))
 | |
| 		return;
 | |
| 
 | |
| 	bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
 | |
| 					StrEqual(classname, "trigger_push", false) ||
 | |
| 					StrEqual(classname, "trigger_teleport", false) ||
 | |
| 					StrEqual(classname, "trigger_multiple", false);
 | |
| 
 | |
| 	bool bMoving = !strncmp(classname, "func_physbox", 12, false);
 | |
| 
 | |
| 	if(!bTrigger && !bMoving)
 | |
| 		return;
 | |
| 
 | |
| 	// Don't lag compensate anything that could be parented to a player
 | |
| 	// The player simulation would usually move the entity,
 | |
| 	// but we would overwrite that position change by restoring the entity to its previous state.
 | |
| 	int iParent = INVALID_ENT_REFERENCE;
 | |
| 	char sParentClassname[64];
 | |
| 	for(int iTmp = entity;;)
 | |
| 	{
 | |
| 		iTmp = GetEntPropEnt(iTmp, Prop_Data, "m_pParent");
 | |
| 		if(iTmp == INVALID_ENT_REFERENCE)
 | |
| 			break;
 | |
| 
 | |
| 		iParent = iTmp;
 | |
| 		GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
 | |
| 
 | |
| 		if(StrEqual(sParentClassname, "player") ||
 | |
| 			!strncmp(sParentClassname, "weapon_", 7))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Lag compensate all moving stuff
 | |
| 	if(bMoving)
 | |
| 	{
 | |
| 		AddEntityForLagCompensation(entity, false);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Lag compensate all (non player-) parented hurt triggers
 | |
| 	if(bTrigger && iParent > MaxClients && iParent < MAX_EDICTS)
 | |
| 	{
 | |
| 		if(AddEntityForLagCompensation(entity, true))
 | |
| 		{
 | |
| 			// Filter the trigger from being touched outside of the lag compensation
 | |
| 			g_aBlockTriggerTouch[entity] = 1;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| public void OnEntityDestroyed(int entity)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return;
 | |
| 
 | |
| 	if(entity < 0 || entity > MAX_EDICTS)
 | |
| 		return;
 | |
| 
 | |
| 	if(!IsValidEntity(entity))
 | |
| 		return;
 | |
| 
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		if(g_aEntityLagData[i].iEntity != entity)
 | |
| 			continue;
 | |
| 
 | |
| 		RemoveRecord(i);
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RemoveRecord(int index)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return;
 | |
| 
 | |
| 	{
 | |
| 		char sClassname[64];
 | |
| 		GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 		char sTargetname[64];
 | |
| 		GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 		int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 		PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
 | |
| 	}
 | |
| 
 | |
| 	g_aBlockTriggerTouch[g_aEntityLagData[index].iEntity] = 0;
 | |
| 
 | |
| 	for(int client = 1; client <= MaxClients; client++)
 | |
| 	{
 | |
| 		g_aaBlockTouch[client][g_aEntityLagData[index].iEntity] = 0;
 | |
| 	}
 | |
| 
 | |
| 	g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
 | |
| 
 | |
| 	for(int src = index + 1; src < g_iNumEntities; src++)
 | |
| 	{
 | |
| 		int dest = src - 1;
 | |
| 
 | |
| 		EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
 | |
| 		g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
 | |
| 
 | |
| 		int iNumRecords = g_aEntityLagData[dest].iNumRecords;
 | |
| 		for(int i = 0; i < iNumRecords; i++)
 | |
| 		{
 | |
| 			LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	g_iNumEntities--;
 | |
| }
 | |
| 
 | |
| void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
 | |
| {
 | |
| 	obj.iEntity = other.iEntity;
 | |
| 	obj.iRecordIndex = other.iRecordIndex;
 | |
| 	obj.iNumRecords = other.iNumRecords;
 | |
| 	obj.iRecordsValid = other.iRecordsValid;
 | |
| 	obj.iSpawned = other.iSpawned;
 | |
| 	obj.iDeleted = other.iDeleted;
 | |
| 	obj.iNotMoving = other.iNotMoving;
 | |
| 	obj.iTouchStamp = other.iTouchStamp;
 | |
| 	obj.bRestore = other.bRestore;
 | |
| 	obj.bLateKill = other.bLateKill;
 | |
| 	LagRecord_Copy(obj.RestoreData, other.RestoreData);
 | |
| }
 | |
| 
 | |
| void LagRecord_Copy(LagRecord obj, const LagRecord other)
 | |
| {
 | |
| 	obj.vecOrigin[0] = other.vecOrigin[0];
 | |
| 	obj.vecOrigin[1] = other.vecOrigin[1];
 | |
| 	obj.vecOrigin[2] = other.vecOrigin[2];
 | |
| 	obj.vecAbsOrigin[0] = other.vecAbsOrigin[0];
 | |
| 	obj.vecAbsOrigin[1] = other.vecAbsOrigin[1];
 | |
| 	obj.vecAbsOrigin[2] = other.vecAbsOrigin[2];
 | |
| 	obj.angRotation[0] = other.angRotation[0];
 | |
| 	obj.angRotation[1] = other.angRotation[1];
 | |
| 	obj.angRotation[2] = other.angRotation[2];
 | |
| 	obj.angAbsRotation[0] = other.angAbsRotation[0];
 | |
| 	obj.angAbsRotation[1] = other.angAbsRotation[1];
 | |
| 	obj.angAbsRotation[2] = other.angAbsRotation[2];
 | |
| 	obj.flSimulationTime = other.flSimulationTime;
 | |
| 
 | |
| 	obj.rgflCoordinateFrame[0] = other.rgflCoordinateFrame[0];
 | |
| 	obj.rgflCoordinateFrame[1] = other.rgflCoordinateFrame[1];
 | |
| 	obj.rgflCoordinateFrame[2] = other.rgflCoordinateFrame[2];
 | |
| 	obj.rgflCoordinateFrame[3] = other.rgflCoordinateFrame[3];
 | |
| 	obj.rgflCoordinateFrame[4] = other.rgflCoordinateFrame[4];
 | |
| 	obj.rgflCoordinateFrame[5] = other.rgflCoordinateFrame[5];
 | |
| 	obj.rgflCoordinateFrame[6] = other.rgflCoordinateFrame[6];
 | |
| 	obj.rgflCoordinateFrame[7] = other.rgflCoordinateFrame[7];
 | |
| 	obj.rgflCoordinateFrame[8] = other.rgflCoordinateFrame[8];
 | |
| 	obj.rgflCoordinateFrame[9] = other.rgflCoordinateFrame[9];
 | |
| 	obj.rgflCoordinateFrame[10] = other.rgflCoordinateFrame[10];
 | |
| 	obj.rgflCoordinateFrame[11] = other.rgflCoordinateFrame[11];
 | |
| 	obj.rgflCoordinateFrame[12] = other.rgflCoordinateFrame[12];
 | |
| 	obj.rgflCoordinateFrame[13] = other.rgflCoordinateFrame[13];
 | |
| }
 | |
| 
 | |
| bool CompareVectors(const float vec1[3], const float vec2[3])
 | |
| {
 | |
| 	return vec1[0] == vec2[0] && vec1[1] == vec2[1] && vec1[2] == vec2[2];
 | |
| }
 | |
| 
 | |
| stock void PrintToBoth(const char[] format, any ...)
 | |
| {
 | |
| 	char buffer[254];
 | |
| 	VFormat(buffer, sizeof(buffer), format, 2);
 | |
| 	LogMessage(buffer);
 | |
| 
 | |
| 	for (int i = 1; i <= MaxClients; i++)
 | |
| 	{
 | |
| 		if (IsClientInGame(i))
 | |
| 		{
 | |
| 			PrintToConsole(i, "%s", buffer);
 | |
| 		}
 | |
| 	}
 | |
| }
 |