341 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #if defined _class_cconfig_
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|   #endinput
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| #endif
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| #define _class_cconfig_
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| 
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| enum eConfigMethod
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| {
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| 	eConfigMethod_Invalid = 0,
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| 	eConfigMethod_Breakable = 1,
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| 	eConfigMethod_Counter = 2,
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| 	eConfigMethod_HPBar = 3
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| }
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| 
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| methodmap CConfig < Basic
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| {
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| 	public CConfig()
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| 	{
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| 		Basic myclass = new Basic();
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| 
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| 		myclass.SetString("sName", "");
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| 		myclass.SetInt("iMethod", eConfigMethod_Invalid);
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| 		myclass.SetString("sTrigger", "");
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| 		myclass.SetString("sOutput", "");
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| 		myclass.SetFloat("fTriggerDelay", 0.0);
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| 		myclass.SetString("sShowTrigger", "");
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| 		myclass.SetString("sShowOutput", "");
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| 		myclass.SetFloat("fShowTriggerDelay", 0.0);
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| 		myclass.SetString("sKillTrigger", "");
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| 		myclass.SetString("sKillOutput", "");
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| 		myclass.SetFloat("fKillTriggerDelay", 0.0);
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| 		myclass.SetString("sHurtTrigger", "");
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| 		myclass.SetString("sHurtOutput", "");
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| 		myclass.SetBool("bMultiTrigger", false);
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| 		myclass.SetBool("bNameFixup", false);
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| 		myclass.SetInt("iTimeout", -1);
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| 
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| 		return view_as<CConfig>(myclass);
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| 	}
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| 
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| 	public bool GetName(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sName", buffer, length);
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| 	}
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| 
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| 	public void SetName(const char[] buffer)
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| 	{
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| 		this.SetString("sName", buffer);
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| 	}
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| 
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| 	property eConfigMethod iMethod
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| 	{
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| 		public get()
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| 		{
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| 			return view_as<eConfigMethod>(this.GetInt("iMethod"));
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| 		}
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| 		public set(eConfigMethod value)
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| 		{
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| 			this.SetInt("iMethod", view_as<int>(value));
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| 		}
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| 	}
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| 
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| 	public bool GetTrigger(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sTrigger", buffer, length);
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| 	}
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| 
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| 	public void SetTrigger(const char[] buffer)
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| 	{
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| 		this.SetString("sTrigger", buffer);
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| 	}
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| 
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| 	public bool GetOutput(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sOutput", buffer, length);
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| 	}
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| 
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| 	public void SetOutput(const char[] buffer)
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| 	{
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| 		this.SetString("sOutput", buffer);
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| 	}
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| 
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| 	property float fTriggerDelay
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetFloat("fTriggerDelay");
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| 		}
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| 		public set(float value)
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| 		{
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| 			this.SetFloat("fTriggerDelay", value);
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| 		}
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| 	}
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| 
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| 	public bool GetShowTrigger(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sShowTrigger", buffer, length);
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| 	}
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| 
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| 	public void SetShowTrigger(const char[] buffer)
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| 	{
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| 		this.SetString("sShowTrigger", buffer);
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| 	}
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| 
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| 	public bool GetShowOutput(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sShowOutput", buffer, length);
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| 	}
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| 
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| 	public void SetShowOutput(const char[] buffer)
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| 	{
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| 		this.SetString("sShowOutput", buffer);
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| 	}
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| 
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| 	property float fShowTriggerDelay
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetFloat("fShowTriggerDelay");
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| 		}
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| 		public set(float value)
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| 		{
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| 			this.SetFloat("fShowTriggerDelay", value);
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| 		}
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| 	}
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| 
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| 	public bool GetKillTrigger(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sKillTrigger", buffer, length);
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| 	}
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| 
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| 	public void SetKillTrigger(const char[] buffer)
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| 	{
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| 		this.SetString("sKillTrigger", buffer);
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| 	}
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| 
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| 	public bool GetKillOutput(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sKillOutput", buffer, length);
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| 	}
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| 
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| 	public void SetKillOutput(const char[] buffer)
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| 	{
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| 		this.SetString("sKillOutput", buffer);
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| 	}
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| 
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| 	property float fKillTriggerDelay
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetFloat("fKillTriggerDelay");
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| 		}
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| 		public set(float value)
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| 		{
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| 			this.SetFloat("fKillTriggerDelay", value);
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| 		}
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| 	}
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| 
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| 	public bool GetHurtTrigger(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sHurtTrigger", buffer, length);
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| 	}
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| 
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| 	public void SetHurtTrigger(const char[] buffer)
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| 	{
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| 		this.SetString("sHurtTrigger", buffer);
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| 	}
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| 
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| 	public bool GetHurtOutput(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sHurtOutput", buffer, length);
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| 	}
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| 
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| 	public void SetHurtOutput(const char[] buffer)
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| 	{
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| 		this.SetString("sHurtOutput", buffer);
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| 	}
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| 
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| 	property bool bMultiTrigger
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetBool("bMultiTrigger");
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| 		}
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| 		public set(bool value)
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| 		{
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| 			this.SetBool("bMultiTrigger", value);
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| 		}
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| 	}
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| 
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| 	property bool bNameFixup
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetBool("bNameFixup");
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| 		}
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| 		public set(bool value)
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| 		{
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| 			this.SetBool("bNameFixup", value);
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| 		}
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| 	}
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| 
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| 	property int iTimeout
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetInt("iTimeout");
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| 		}
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| 		public set(int value)
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| 		{
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| 			this.SetInt("iTimeout", value);
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| 		}
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| 	}
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| 
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| 	property bool IsBreakable {
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| 		public get() {
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| 			return (this.iMethod == eConfigMethod_Breakable);
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| 		}
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| 	}
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| 
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| 	property bool IsCounter {
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| 		public get() {
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| 			return (this.iMethod == eConfigMethod_Counter);
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| 		}
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| 	}
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| 
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| 	property bool IsHPBar {
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| 		public get() {
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| 			return (this.iMethod == eConfigMethod_HPBar);
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| 		}
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| 	}
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| }
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| 
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| methodmap CConfigBreakable < CConfig
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| {
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| 	public CConfigBreakable()
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| 	{
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| 		CConfig myclass = new CConfig();
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| 
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| 		myclass.SetString("sBreakable", "");
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| 
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| 		myclass.iMethod = eConfigMethod_Breakable;
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| 
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| 		return view_as<CConfigBreakable>(myclass);
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| 	}
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| 
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| 	public bool GetBreakable(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sBreakable", buffer, length);
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| 	}
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| 
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| 	public void SetBreakable(const char[] buffer)
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| 	{
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| 		this.SetString("sBreakable", buffer);
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| 	}
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| }
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| 
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| methodmap CConfigCounter < CConfig
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| {
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| 	public CConfigCounter()
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| 	{
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| 		CConfig myclass = new CConfig();
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| 
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| 		myclass.SetString("sCounter", "");
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| 		myclass.SetBool("bCounterReverse", false);
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| 
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| 		myclass.iMethod = eConfigMethod_Counter;
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| 
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| 		return view_as<CConfigCounter>(myclass);
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| 	}
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| 
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| 	public bool GetCounter(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sCounter", buffer, length);
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| 	}
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| 
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| 	public void SetCounter(const char[] buffer)
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| 	{
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| 		this.SetString("sCounter", buffer);
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| 	}
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| 
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| 	property bool bCounterReverse
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetBool("bCounterReverse");
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| 		}
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| 		public set(bool value)
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| 		{
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| 			this.SetBool("bCounterReverse", value);
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| 		}
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| 	}
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| }
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| 
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| methodmap CConfigHPBar < CConfigCounter
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| {
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| 	public CConfigHPBar()
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| 	{
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| 		CConfigCounter myclass = new CConfigCounter();
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| 
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| 		myclass.SetString("sIterator", "");
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| 		myclass.SetString("sBackup", "");
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| 		myclass.SetBool("bIteratorReverse", false);
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| 
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| 		myclass.iMethod = eConfigMethod_HPBar;
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| 
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| 		return view_as<CConfigHPBar>(myclass);
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| 	}
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| 
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| 	public bool GetIterator(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sIterator", buffer, length);
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| 	}
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| 
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| 	public void SetIterator(const char[] buffer)
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| 	{
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| 		this.SetString("sIterator", buffer);
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| 	}
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| 
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| 	public bool GetBackup(char[] buffer, int length)
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| 	{
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| 		return this.GetString("sBackup", buffer, length);
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| 	}
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| 
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| 	public void SetBackup(const char[] buffer)
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| 	{
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| 		this.SetString("sBackup", buffer);
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| 	}
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| 
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| 	property bool bIteratorReverse
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| 	{
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| 		public get()
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| 		{
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| 			return this.GetBool("bIteratorReverse");
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| 		}
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| 		public set(bool value)
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| 		{
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| 			this.SetBool("bIteratorReverse", value);
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| 		}
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| 	}
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| }
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