sm-plugins/Status/scripting/Status.sp
BotoX 11aefe731b Added python scripts for easier compiling
Fixed bunch of includes and a warnings
Added ip addresses for admins to status
KnifeAlert prints to everyone now if someone gets infected due to a knifed zombie
Fixed WeaponCleaner not registering weapons if somebody disconnects
Refactored custom-chatcolors to new syntax, added autoreplace and some fixes
Added GFLClan.ru support to immunityreservedslots
added nominate_removemap to mapchooser_extended and fixed a bug for recently played maps
2016-04-26 12:46:45 +02:00

213 lines
7.0 KiB
SourcePawn

#pragma semicolon 1
//====================================================================================================
//
// Name: Status Fixer.
// Author: zaCade + BotoX
// Description: Fixes the 'status' command.
//
//====================================================================================================
#include <sourcemod>
#include <sdktools>
#pragma newdecls required
ConVar g_Cvar_HostIP;
ConVar g_Cvar_HostPort;
ConVar g_Cvar_HostName;
ConVar g_Cvar_HostTags;
Handle g_hPlayerList[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
bool g_bDataAvailable = false;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "Status Fixer",
author = "zaCade + BotoX",
description = "Fixes the 'status' command",
version = "1.2",
url = ""
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_Cvar_HostIP = FindConVar("hostip");
g_Cvar_HostPort = FindConVar("hostport");
g_Cvar_HostName = FindConVar("hostname");
g_Cvar_HostTags = FindConVar("sv_tags");
AddCommandListener(Command_Status, "status");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_Status(int client, const char[] command, int args)
{
if(client)
{
if(g_hPlayerList[client] != INVALID_HANDLE)
return Plugin_Handled;
static char sServerName[128];
static char sServerTags[128];
static char sServerAdress[128];
int iServerIP = g_Cvar_HostIP.IntValue;
int iServerPort = g_Cvar_HostPort.IntValue;
g_Cvar_HostName.GetString(sServerName, sizeof(sServerName));
g_Cvar_HostTags.GetString(sServerTags, sizeof(sServerTags));
Format(sServerAdress, sizeof(sServerAdress), "%d.%d.%d.%d:%d", iServerIP >>> 24 & 255, iServerIP >>> 16 & 255, iServerIP >>> 8 & 255, iServerIP & 255, iServerPort);
static char sMapName[128];
GetCurrentMap(sMapName, sizeof(sMapName));
float fPosition[3];
GetClientAbsOrigin(client, fPosition);
int iRealClients;
int iFakeClients;
int iTotalClients;
for(int player = 1; player <= MaxClients; player++)
{
if(IsClientConnected(player))
{
iTotalClients++;
if(IsFakeClient(player))
iFakeClients++;
else
iRealClients++;
}
}
static char sSendBuffer[1000];
int iBufLength = 0;
Format(sSendBuffer, sizeof(sSendBuffer), "hostname: %s\n", sServerName);
Format(sSendBuffer, sizeof(sSendBuffer), "%stickrate: %d\n", sSendBuffer, RoundToZero(1.0 / GetTickInterval()));
Format(sSendBuffer, sizeof(sSendBuffer), "%sudp/ip : %s\n", sSendBuffer, sServerAdress);
Format(sSendBuffer, sizeof(sSendBuffer), "%smap : %s at: %.0f x, %.0f y, %.0f z\n", sSendBuffer, sMapName, fPosition[0], fPosition[1], fPosition[2]);
Format(sSendBuffer, sizeof(sSendBuffer), "%stags : %s\n", sSendBuffer, sServerTags);
Format(sSendBuffer, sizeof(sSendBuffer), "%s%edicts : %d/%d/%d (used/max/free)\n", sSendBuffer, GetEntityCount(), GetMaxEntities(), GetMaxEntities() - GetEntityCount());
Format(sSendBuffer, sizeof(sSendBuffer), "%splayers : %d humans | %d bots (%d/%d)\n", sSendBuffer, iRealClients, iFakeClients, iTotalClients, MaxClients);
Format(sSendBuffer, sizeof(sSendBuffer), "%s# %8s %40s %24s %12s %4s %4s %s %s", sSendBuffer, "userid", "name", "uniqueid", "connected", "ping", "loss", "state", "addr");
g_hPlayerList[client] = CreateArray(ByteCountToCells(1000));
PushArrayString(g_hPlayerList[client], sSendBuffer);
g_bDataAvailable = true;
sSendBuffer[0] = 0;
for(int player = 1; player <= MaxClients; player++)
{
if(IsClientConnected(player))
{
static char sPlayerID[8];
static char sPlayerName[40];
char sPlayerAuth[24];
char sPlayerTime[12];
char sPlayerPing[4];
char sPlayerLoss[4];
static char sPlayerState[16];
char sPlayerAddr[16];
Format(sPlayerID, sizeof(sPlayerID), "%d", GetClientUserId(player));
Format(sPlayerName, sizeof(sPlayerName), "\"%N\"", player);
if(!GetClientAuthId(player, AuthId_Steam2, sPlayerAuth, sizeof(sPlayerAuth)))
Format(sPlayerAuth, sizeof(sPlayerAuth), "STEAM_ID_PENDING");
if(!IsFakeClient(player))
{
int iHours = RoundToFloor((GetClientTime(player) / 3600));
int iMinutes = RoundToFloor((GetClientTime(player) - (iHours * 3600)) / 60);
int iSeconds = RoundToFloor((GetClientTime(player) - (iHours * 3600)) - (iMinutes * 60));
if (iHours)
Format(sPlayerTime, sizeof(sPlayerTime), "%d:%02d:%02d", iHours, iMinutes, iSeconds);
else
Format(sPlayerTime, sizeof(sPlayerTime), "%d:%02d", iMinutes, iSeconds);
Format(sPlayerPing, sizeof(sPlayerPing), "%d", RoundFloat(GetClientLatency(player, NetFlow_Outgoing) * 800));
Format(sPlayerLoss, sizeof(sPlayerLoss), "%d", RoundFloat(GetClientAvgLoss(player, NetFlow_Outgoing) * 100));
}
if(IsClientInGame(player))
Format(sPlayerState, sizeof(sPlayerState), "active");
else
Format(sPlayerState, sizeof(sPlayerState), "spawning");
if(GetAdminFlag(GetUserAdmin(client), Admin_Ban))
GetClientIP(player, sPlayerAddr, sizeof(sPlayerAddr));
static char sFormatted[128];
Format(sFormatted, sizeof(sFormatted), "# %8s %40s %24s %12s %4s %4s %s %s\n", sPlayerID, sPlayerName, sPlayerAuth, sPlayerTime, sPlayerPing, sPlayerLoss, sPlayerState, sPlayerAddr);
int iFormattedLength = strlen(sFormatted);
if(iBufLength + iFormattedLength >= 1000)
{
sSendBuffer[iBufLength - 1] = 0;
PushArrayString(g_hPlayerList[client], sSendBuffer);
sSendBuffer[0] = 0;
iBufLength = 0;
}
else
{
StrCat(sSendBuffer, sizeof(sSendBuffer), sFormatted);
iBufLength += iFormattedLength;
}
}
}
if(iBufLength)
{
sSendBuffer[iBufLength - 1] = 0;
PushArrayString(g_hPlayerList[client], sSendBuffer);
}
return Plugin_Handled;
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnGameFrame()
{
if(!g_bDataAvailable)
return;
bool bGotData = false;
for(int client = 0; client < MAXPLAYERS + 1; client++)
{
if(g_hPlayerList[client] == INVALID_HANDLE)
continue;
if(!IsClientInGame(client) || !GetArraySize(g_hPlayerList[client]))
{
CloseHandle(g_hPlayerList[client]);
g_hPlayerList[client] = INVALID_HANDLE;
continue;
}
static char sBuffer[1000];
GetArrayString(g_hPlayerList[client], 0, sBuffer, sizeof(sBuffer));
RemoveFromArray(g_hPlayerList[client], 0);
PrintToConsole(client, sBuffer);
bGotData = true;
}
if(!bGotData)
g_bDataAvailable = false;
}