eefb23882b
i don't want to have to do this again, fix your shitty code editors @commiters !!!
48 lines
1.7 KiB
SourcePawn
48 lines
1.7 KiB
SourcePawn
/**
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* Called when a player is about to be freezed by a grenade
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*
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* @param client The victim index
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* @param attacker The client index who threw the grenade
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* @param duration The freeze duration, set by reference
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* @return Plugin_Changed to apply new values, Plugin_Contninue to allow as is and >= Plugin_Handled to block
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*/
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forward Action:ZR_OnClientFreeze(client, attacker, &Float:duration);
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/**
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* Called when a player has been freezed by a grenade
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*
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* @param client The victim index
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* @param attacker The client index who threw the grenade
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* @param duration The freeze duration
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* @noreturn
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*/
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forward ZR_OnClientFreezed(client, attacker, Float:duration);
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/**
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* Called when a player is about to be ignited by a grenade
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*
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* @param client The victim index
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* @param attacker The client index who threw the grenade
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* @param duration The ignite duration, set by reference
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* @return Plugin_Changed to apply new values, Plugin_Contninue to allow as is and >= Plugin_Handled to block
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*/
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forward Action:ZR_OnClientIgnite(client, attacker, &Float:duration);
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/**
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* Called when a player has been ignited by a grenade
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*
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* @param client The victim index
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* @param attacker The client index who threw the grenade
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* @param duration The freeze duration
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* @noreturn
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*/
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forward ZR_OnClientIgnited(client, attacker, Float:duration);
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/**
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* Called when a grenade will get his effect
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*
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* @param client Client that throw the grenade
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* @param grenade Grenade index
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* @return Plugin_Continue to allow as is and Plugin_Handled to block effect in the grenade
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*/
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forward Action:ZR_OnGrenadeEffect(client, grenade); |