132 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #pragma semicolon 1
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| #pragma newdecls required
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| 
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| #include <sourcemod>
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| #include <sdktools>
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| #include <dhooks>
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| 
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| #define FVPHYSICS_NO_IMPACT_DMG			0x0400		// don't do impact damage to anything
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| 
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| public Plugin myinfo =
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| {
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| 	name 			= "FixVPhysicsCrush",
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| 	author 			= "BotoX",
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| 	description 	= "",
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| 	version 		= "0.0",
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| 	url 			= ""
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| };
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| 
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| Handle g_hAcceptInput;
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| Handle g_hSetGameFlags;
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| Handle g_hGetGameFlags;
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| int g_hPhysicsObject;
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| 
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| 
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| public void OnPluginStart()
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| {
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| 	Handle hGameData = LoadGameConfigFile("sdktools.games");
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| 	if(!hGameData)
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| 		SetFailState("Couldn't load sdktools gamedata.");
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| 
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| 	// CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
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| 	int Offset = GameConfGetOffset(hGameData, "AcceptInput");
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| 	if(Offset == -1)
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| 		SetFailState("Failed to find AcceptInput offset.");
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| 
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| 	g_hAcceptInput = DHookCreate(Offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, OnAcceptInput);
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| 	if(g_hAcceptInput == INVALID_HANDLE)
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| 		SetFailState("Failed to DHook AcceptInput.");
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| 
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| 	DHookAddParam(g_hAcceptInput, HookParamType_CharPtr);
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| 	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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| 	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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| 	DHookAddParam(g_hAcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP); //varaint_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
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| 	DHookAddParam(g_hAcceptInput, HookParamType_Int);
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| 
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| 	hGameData = LoadGameConfigFile("FixVPhysicsCrush.games");
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| 	if(!hGameData)
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| 		SetFailState("Couldn't load FixVPhysicsCrush gamedata.");
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| 
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| 	// CPhysicsObject::SetGameFlags(unsigned short)
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| 	StartPrepSDKCall(SDKCall_Raw);
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| 	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, "SetGameFlags"))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, \"SetGameFlags\") failed!");
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| 	}
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| 	PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
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| 	g_hSetGameFlags = EndPrepSDKCall();
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| 
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| 	// CPhysicsObject::GetGameFlags()
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| 	StartPrepSDKCall(SDKCall_Raw);
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| 	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, "GetGameFlags"))
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| 	{
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| 		delete hGameData;
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| 		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, \"GetGameFlags\") failed!");
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| 	}
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| 	PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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| 	g_hGetGameFlags = EndPrepSDKCall();
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| 
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| 	int hCollisionGroup = FindSendPropInfo("CBaseEntity", "m_CollisionGroup");
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| 	if (hCollisionGroup == -1)
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| 		SetFailState("Couldn't find CBaseEntity::m_CollisionGroup");
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| 
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| 	// CNetworkVar( int, m_CollisionGroup );
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| 	// IPhysicsObject	*m_pPhysicsObject;
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| 	g_hPhysicsObject = hCollisionGroup + 4;
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| 
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| 	// Late load.
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| 	int entity = INVALID_ENT_REFERENCE;
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| 	while((entity = FindEntityByClassname(entity, "phys_thruster")) != INVALID_ENT_REFERENCE)
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| 	{
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| 		OnEntityCreated(entity, "phys_thruster");
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| 	}
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| }
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| 
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| public void OnEntityCreated(int entity, const char[] classname)
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| {
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| 	if(StrEqual(classname, "phys_thruster"))
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| 	{
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| 		DHookEntity(g_hAcceptInput, true, entity);
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| 	}
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| }
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| 
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| public MRESReturn OnAcceptInput(int entity, Handle hReturn, Handle hParams)
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| {
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| 	if(!IsValidEntity(entity))
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| 		return;
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| 
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| 	char sCommand[128];
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| 	DHookGetParamString(hParams, 1, sCommand, sizeof(sCommand));
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| 
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| 	if(StrEqual(sCommand, "Activate", false))
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| 	{
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| 		int attachedObject = GetEntPropEnt(entity, Prop_Data, "m_attachedObject");
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| 		if(attachedObject != INVALID_ENT_REFERENCE)
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| 		{
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| 			int vphysObj = GetVPhysicsObject(attachedObject);
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| 			if(vphysObj)
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| 			{
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| 				int flags = VPhysicsGetGameFlags(vphysObj);
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| 				flags |= FVPHYSICS_NO_IMPACT_DMG;
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| 				VPhysicsSetGameFlags(vphysObj, flags);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| int VPhysicsGetGameFlags(int vphysicsObj)
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| {
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| 	return SDKCall(g_hGetGameFlags, vphysicsObj);
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| }
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| 
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| void VPhysicsSetGameFlags(int vphysicsObj, int flags)
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| {
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| 	SDKCall(g_hSetGameFlags, vphysicsObj, flags);
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| }
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| 
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| int GetVPhysicsObject(int entity)
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| {
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| 	return GetEntData(entity, g_hPhysicsObject, 4);
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| }
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