124 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/*
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 * ============================================================================
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 *
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 *  Zombie:Reloaded
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 *
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 *  File:          infect.zr.inc
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 *  Type:          Include
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 *  Description:   Infect-related natives/forwards.
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 *
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 *  Copyright (C) 2009-2013  Greyscale, Richard Helgeby
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 *
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 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * ============================================================================
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 */
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/**
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 * Returns true if the player is a zombie, false if not.
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 *
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 * @param client            The client index.
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 *  
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 * @return			        True if zombie, false if not.
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 * @error                   Invalid client index, not connected or not alive.
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 */
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native bool ZR_IsClientZombie(int client);
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/**
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 * Returns true if the player is a human, false if not.
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 *
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 * @param client            The client index.
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 *  
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 * @return			        True if human, false if not.
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 * @error                   Invalid client index, not connected or not alive.
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 */
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native bool ZR_IsClientHuman(int client);
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/**
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 * Infects a player.
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 *
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 * Note: If the player already is a zombie, the player will be re-infected.
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 *
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 * @param client            The client to infect.
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 * @param attacker          (Optional) The attacker who did the infect.
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 * @param motherInfect      (Optional) Infect as a mother zombie.
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 * @param respawnOverride   (Optional) Set to true to override respawn cvar.
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 * @param respawn           (Optional) Value to override with.
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 *
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 * @error                   Invalid client index, not connected or not alive.
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 */
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native int ZR_InfectClient(int client, int attacker = -1, bool motherInfect = false, bool respawnOverride = false, bool respawn = false);
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/**
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 * Turns a zombie back into a human.
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 *
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 * Note: If the player already is a human, this code will still run as the
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 *       player was a zombie.
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 *
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 * @param client            The client to make human.
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 * @param respawn           Teleport client back to spawn.
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 * @param protect           Start spawn protection on client.
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 *
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 * @error                   Invalid client index, not connected or not alive.
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 */
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native int ZR_HumanClient(int client, bool respawn = false, bool protect = false);
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/**
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 * Called when a player is about to become a zombie.
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 * Here you can modify any variable or block the infection entirely.
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 * 
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 * @param client            The client index.
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 * @param attacker          The the infecter. (-1 if there is no infecter)
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 * @param motherInfect      If the client is becoming a mother zombie.
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 * @param respawnOverride   True if the respawn cvar is being overridden.
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 * @param respawn           The value that respawn is being overridden with.
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 * 
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 * @return                  Plugin_Handled to block infection. Anything else
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 *                          (like Plugin_Continue) to allow infection.
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 */
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forward Action ZR_OnClientInfect(int &client, int &attacker, bool &motherInfect, bool &respawnOverride, bool &respawn);
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/**
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 * Called after a player has become a zombie.
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 * 
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 * @param client            The client that was infected.
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 * @param attacker          The the infecter. (-1 if there is no infecter)
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 * @param motherInfect      If the client is a mother zombie.
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 * @param respawnOverride   True if the respawn cvar was overridden.
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 * @param respawn           The value that respawn was overridden with.
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 */
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forward void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn);
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/**
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 * Called when a player is about to become a human. (Through an admin command).
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 * Here you can modify any variable or block the action entirely.
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 * 
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 * @param client            The client index.
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 * @param respawn           True if the client was respawned, false if not.
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 * @param protect           True if the client spawn protected, false if not.
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 * 
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 * @return                  Plugin_Handled to block infection. Anything else
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 *                          (like Plugin_Continue) to allow acion.
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 */
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forward Action ZR_OnClientHuman(int &client, bool &respawn, bool &protect);
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/**
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 * Called after a player has become a human. (Through an admin command.)
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 * 
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 * @param client            The client index.
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 * @param respawn           Whether the client was respawned.
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 * @param protect           Whether the client has spawn protection.
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 */
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forward void ZR_OnClientHumanPost(int client, bool respawn, bool protect);
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