sm-plugins/hlstatsx/scripting/hlstatsx_ze.sp

284 lines
9.9 KiB
SourcePawn

#include <cstrike>
#include <hlstatsx_loghelper>
#include <sourcemod>
#include <zombiereloaded>
#pragma semicolon 1
#pragma newdecls required
/* CONVARS */
ConVar g_cvarStreakInterval = null;
ConVar g_cvarMinimumStreak = null;
ConVar g_cvarMaximumStreak = null;
ConVar g_cvarDifficultyHuman = null;
ConVar g_cvarDifficultyZombie = null;
ConVar g_cvarDifficultyDuration = null;
/* HANDLES */
Handle g_tMinimalRoundDuration = INVALID_HANDLE;
/* INTERGERS */
int g_iKillCount[MAXPLAYERS+1] = 0;
/* BOOLEANS */
bool g_bIsHuman[MAXPLAYERS+1] = false;
bool g_bIsZombie[MAXPLAYERS+1] = false;
bool g_bMotherZM[MAXPLAYERS+1] = false;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "HLstatsX CE - Zombie Escape",
author = "zaCade",
description = "Create additional actions for the default HLstatsX",
version = "1.0.0"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_cvarStreakInterval = CreateConVar("hlx_ze_killstreaks_interval", "1", "amount of kills required to progress to the next killstreak", 0, true, 1.0);
g_cvarMinimumStreak = CreateConVar("hlx_ze_killstreaks_minimal", "2", "amount of kills required for the lowest killstreak", 0, true, 0.0);
g_cvarMaximumStreak = CreateConVar("hlx_ze_killstreaks_maximal", "12", "amount of kills required for the highest killstreak", 0, true, 0.0);
g_cvarDifficultyHuman = CreateConVar("hlx_ze_difficulty_human", "0", "the difficulty level of the current map for humans", 0, true, 0.0);
g_cvarDifficultyZombie = CreateConVar("hlx_ze_difficulty_zombie", "0", "the difficulty level of the current map for zombies", 0, true, 0.0);
g_cvarDifficultyDuration = CreateConVar("hlx_ze_difficulty_duration", "60", "the minumum amount of time a round has to last in seconds", 0, true, 0.0, true, 180.0);
HookEvent("round_start", OnRoundStarting, EventHookMode_Pre);
HookEvent("round_end", OnRoundEnding, EventHookMode_Pre);
HookEvent("player_spawn", OnClientSpawn, EventHookMode_Pre);
HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client))
{
g_bIsHuman[client] = ZR_IsClientHuman(client);
g_bIsZombie[client] = ZR_IsClientZombie(client);
}
}
AutoExecConfig();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapEnd()
{
if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
g_tMinimalRoundDuration = INVALID_HANDLE;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundStarting(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
g_tMinimalRoundDuration = INVALID_HANDLE;
g_tMinimalRoundDuration = CreateTimer(g_cvarDifficultyDuration.FloatValue, OnRoundMinimalDuration);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnRoundMinimalDuration(Handle timer)
{
g_tMinimalRoundDuration = INVALID_HANDLE;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
{
g_bIsHuman[client] = true;
g_bIsZombie[client] = false;
g_bMotherZM[client] = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
g_bIsHuman[client] = false;
g_bIsZombie[client] = true;
g_bMotherZM[client] = motherInfect;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
bool bAwardHumans = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_CT));
bool bAwardZombies = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_T));
int iAliveHumans;
int iAliveZombies;
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client) && GetClientTeam(client) == CS_TEAM_CT)
{
iAliveHumans++;
}
else if(IsValidClient(client) && GetClientTeam(client) == CS_TEAM_T)
{
iAliveZombies++;
}
}
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client))
{
if (bAwardHumans && g_bIsHuman[client])
{
if (iAliveHumans == 1)
{
LH_LogPlayerEvent(client, "triggered", "ze_h_win_solo", true);
}
else
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_win_%d", g_cvarDifficultyHuman.IntValue);
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
}
}
else if (bAwardZombies && g_bIsZombie[client])
{
if (iAliveZombies == 1)
{
LH_LogPlayerEvent(client, "triggered", "ze_z_win_solo", true);
}
else if (g_bMotherZM[client])
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_win_%d", g_cvarDifficultyZombie.IntValue);
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
}
else
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_win_%d", g_cvarDifficultyZombie.IntValue);
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
}
}
EndKillStreak(client);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
int killer = GetClientOfUserId(hEvent.GetInt("attacker"));
EndKillStreak(client);
if (IsValidClient(killer))
{
g_iKillCount[killer] += 1;
}
char sWepName[64];
GetEventString(hEvent, "weapon", sWepName, sizeof(sWepName));
if (!IsValidClient(client) && !IsValidClient(killer))
return;
if(client != killer && GetClientTeam(client) == CS_TEAM_T && StrEqual(sWepName, "hegrenade"))
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_kill_nade");
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void EndKillStreak(int client)
{
if (g_iKillCount[client] >= g_cvarMinimumStreak.IntValue)
{
if (g_iKillCount[client] > g_cvarMaximumStreak.IntValue)
g_iKillCount[client] = g_cvarMaximumStreak.IntValue;
if (g_bIsHuman[client])
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
}
else if (g_bIsZombie[client])
{
if (g_bMotherZM[client])
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
}
else
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
}
}
}
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ResetClient(int client)
{
g_bIsHuman[client] = true;
g_bIsZombie[client] = false;
g_bMotherZM[client] = false;
g_iKillCount[client] = 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
}