sm-plugins/_VIPMode/scripting/VIPMode.sp

226 lines
5.4 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <multicolors>
#include <Spectate>
#include <zombiereloaded>
ArrayList g_aPastVIPs;
ConVar g_Cvar_CheckPastVIPs;
int g_iVIPClient = -1;
bool g_bmotherInfect = false;
public Plugin myinfo =
{
name = "VIP Mode",
author = "Dogan + zaCade",
description = "VIP Mode from Paranoid as Plugin",
version = "1.0.0",
url = ""
};
public void OnPluginStart()
{
HookEvent("player_death", OnPlayerDeath);
HookEvent("round_start", OnRoundStart);
HookEvent("round_end", OnRoundEnd);
HookEvent("player_team", OnPlayerTeam);
g_aPastVIPs = new ArrayList(1, 0);
g_Cvar_CheckPastVIPs = CreateConVar("sm_vipmode_check", "1", "Toggles checking steam IDs of past VIPs", 0, false);
RegConsoleCmd("sm_currentvip", WhoIsVIP);
RegAdminCmd("sm_randomvip", PerformAdminVIPSelection, ADMFLAG_GENERIC, "Randomly chooses another alive humans as VIP");
}
public Action WhoIsVIP(int client, int args)
{
if (g_iVIPClient == -1)
{
CReplyToCommand(client, "{purple}VIP Mode:{red} There currently is no VIP!");
}
else
{
CReplyToCommand(client, "{purple}VIP Mode:{red} {white}%N{red} is the current VIP! Protect him.", g_iVIPClient);
}
return Plugin_Handled;
}
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
if(motherInfect && g_bmotherInfect == false)
{
g_bmotherInfect = true;
CreateTimer(5.0, SelectVIP, _, TIMER_FLAG_NO_MAPCHANGE);
}
}
public Action OnRoundStart(Event event, const char[] name, bool dontBroadcast)
{
g_iVIPClient = -1;
g_bmotherInfect = false;
}
public Action OnRoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_iVIPClient = -1;
g_bmotherInfect = false;
}
public Action SelectVIP(Handle timer)
{
PerformVIPSelection(false);
}
public Action SlayHumans(Handle timer)
{
PerformCTSlay();
}
public void PerformVIPSelection(bool reselect)
{
int PotentialVIPCount = 0;
int PotentialVIPClient[64];
for (int client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && !IsFakeClient(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
{
if (g_Cvar_CheckPastVIPs.BoolValue && g_aPastVIPs.FindValue(GetSteamAccountID(client)) != -1)
continue;
PotentialVIPClient[PotentialVIPCount] = client;
PotentialVIPCount++;
}
}
if(PotentialVIPCount == 0)
{
// Try one more time while ignoring past vips
for (int client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && !IsFakeClient(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
{
PotentialVIPClient[PotentialVIPCount] = client;
PotentialVIPCount++;
}
}
if(PotentialVIPCount == 0)
{
CPrintToChatAll("{purple}VIP Mode:{red} Couldn't find a valid client to set as VIP. Aborting on this round.", g_iVIPClient);
return;
}
}
g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
g_aPastVIPs.Push(GetSteamAccountID(g_iVIPClient));
CPrintToChatAll("{purple}VIP Mode:{red} {white}%N{red} is the current VIP! Protect him.", g_iVIPClient);
if (!reselect)
{
CPrintToChatAll("{purple}VIP Mode:{red} Everyone will die when the VIP dies!");
CPrintToChatAll("{purple}VIP Mode:{red} Everyone will die when the VIP dies!");
CPrintToChatAll("{purple}VIP Mode:{red} Everyone will die when the VIP dies!");
}
}
public Action PerformAdminVIPSelection(int client, int args)
{
if(g_iVIPClient == -1)
{
CReplyToCommand(client, "{purple}VIP Mode:{red} You can't choose a VIP yet.");
}
else
{
g_iVIPClient = -1;
int PotentialVIPCount;
int PotentialVIPClient[64];
for (int player = 1; player <= MaxClients; player++)
{
if (IsClientInGame(player) && !IsFakeClient(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
{
PotentialVIPClient[PotentialVIPCount] = player;
PotentialVIPCount++;
}
}
g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
ReplyToCommand(client, "[SM] You have randomly chosen another VIP.");
PrintToChatAll("[SM] %N randomly chose another VIP!", client);
CPrintToChatAll("{purple}VIP Mode:{red} {white}%N{red} is the current VIP! Protect him.", g_iVIPClient);
}
return Plugin_Handled;
}
public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client == g_iVIPClient)
{
g_iVIPClient = -1;
CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over.");
CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over.");
CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over.");
CreateTimer(2.0, SlayHumans, _, TIMER_FLAG_NO_MAPCHANGE);
}
}
public void OnClientDisconnect(int client)
{
if(client == g_iVIPClient)
{
g_iVIPClient = -1;
PerformVIPSelection(true);
}
}
public Action OnPlayerTeam(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client == g_iVIPClient)
{
g_iVIPClient = -1;
RequestFrame(RequestFrame_Callback);
}
}
public void OnPlayerSwitchedToSpectateByCommand(int client)
{
if(client == g_iVIPClient)
{
g_iVIPClient = -1;
RequestFrame(RequestFrame_Callback);
}
}
public void RequestFrame_Callback(int iPacked)
{
PerformVIPSelection(true);
}
public void PerformCTSlay()
{
for (int player = 1; player <= MaxClients; player++)
{
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
{
ForcePlayerSuicide(player);
}
}
}