sm-plugins/_PushNades/scripting/PushNades.sp
2020-04-03 18:05:46 +02:00

211 lines
6.8 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombiereloaded>
#pragma semicolon 1
#pragma newdecls required
ConVar g_hCVar_PushNadesEnabled;
ConVar g_hCVar_PushStrength;
ConVar g_hCVar_PushScale;
int g_iToolsActiveWeapon;
int g_iToolsVelocity;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "PushNades",
author = "Neon",
description = "Push Zombies away from the Human that threw the HE-Grenade",
version = "2.0",
url = "https://steamcommunity.com/id/n3ontm"
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_hCVar_PushNadesEnabled = CreateConVar("sm_hegrenade_push_enabled", "0", "Enable PushBack for HE-Grenades", 0, true, 0.0, true, 1.0);
g_hCVar_PushScale = CreateConVar("sm_hegrenade_push_scale", "0", "Make the push scale with the distance to the explosion", 0, true, 0.0, true, 1.0);
g_hCVar_PushStrength = CreateConVar("sm_hegrenade_push_strength", "500", "How strong the HE-Grenade pushes back");
g_iToolsActiveWeapon = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon");
g_iToolsVelocity = FindDataMapInfo(0, "m_vecAbsVelocity");
AutoExecConfig();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_OnTakeDamageAlivePost, DamageOnTakeDamageAlivePost);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void DamageOnTakeDamageAlivePost(int victim, int attacker, int inflictor, float damage, int damagetype, int weapon, const float damageForce[3], const float damagePosition[3], int damagecustom)
{
char sWeapon[64];
if (inflictor == attacker)
{
weapon = WeaponsGetActiveWeaponIndex(attacker);
if (weapon > 0)
GetEdictClassname(weapon, sWeapon, sizeof(sWeapon));
}
else
GetEdictClassname(inflictor, sWeapon, sizeof(sWeapon));
if (!StrEqual(sWeapon, "hegrenade_projectile"))
return;
if (!g_hCVar_PushNadesEnabled.BoolValue)
return;
if (!IsValidClient(attacker, false) || !IsValidClient(victim, false))
return;
if (!IsPlayerAlive(attacker) || !ZR_IsClientHuman(attacker))
return;
if (!IsPlayerAlive(victim) || !ZR_IsClientZombie(victim))
return;
float fVictimLoc[3];
float fAttackerLoc[3];
GetClientAbsOrigin(victim, fVictimLoc);
GetClientAbsOrigin(attacker, fAttackerLoc);
float fPushVector[3];
MakeVectorFromPoints(fAttackerLoc, fVictimLoc, fPushVector);
NormalizeVector(fPushVector, fPushVector);
ScaleVector(fPushVector, g_hCVar_PushStrength.FloatValue);
float fVelocity[3];
GetEntDataVector(victim, g_iToolsVelocity, fVelocity);
AddVectors(fPushVector, fVelocity, fVelocity);
SetEntDataVector(victim, g_iToolsVelocity, fVelocity);
}
/*
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnHEDetonate(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
if (!GetConVarBool(g_hCVar_PushNadesEnabled))
return Plugin_Continue;
float fNadeOrigin[3];
fNadeOrigin[0] = hEvent.GetFloat("x");
fNadeOrigin[1] = hEvent.GetFloat("y");
fNadeOrigin[2] = hEvent.GetFloat("z");
int iOwner = GetClientOfUserId(hEvent.GetInt("userid"));
if (!IsValidClient(iOwner, false))
return Plugin_Continue;
if (!IsPlayerAlive(iOwner) || !ZR_IsClientHuman(iOwner))
return Plugin_Continue;
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client, false))
{
if (IsPlayerAlive(client) && ZR_IsClientZombie(client))
{
float fZombieOrigin[3];
GetClientAbsOrigin(client, fZombieOrigin);
float fDistance = GetVectorDistance(fZombieOrigin, fNadeOrigin, false);
float fMaxRange = GetConVarFloat(g_hCVar_PushRange);
if (fDistance <= fMaxRange)
{
float fOwnerOrigin[3];
GetClientAbsOrigin(iOwner, fOwnerOrigin);
float fPushVector[3];
MakeVectorFromPoints(fOwnerOrigin, fZombieOrigin, fPushVector);
float fCurrentVector[3];
//GetEntPropVector(iOwner, Prop_Data, "m_vecVelocity", fCurrentVector);
float fPushStrength = GetConVarFloat(g_hCVar_PushStrength);
float fDistanceScalingFactor = 1.0;
if (GetConVarBool(g_hCVar_PushScale))
fDistanceScalingFactor = 1.0 - ((1.0/fMaxRange) * fDistance);
NormalizeVector(fPushVector, fPushVector);
fPushVector[0] *= fPushStrength * fDistanceScalingFactor;
fPushVector[1] *= fPushStrength * fDistanceScalingFactor;
fPushVector[2] *= fPushStrength * fDistanceScalingFactor;
fPushVector[0] += fCurrentVector[0];
fPushVector[1] += fCurrentVector[1];
fPushVector[2] += fCurrentVector[2];
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fPushVector);
}
}
}
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int KnockbackFindExplodingGrenade(float fLoc[3])
{
char sClassname[64];
int iMaxEntities = GetMaxEntities();
for (int i = MaxClients; i <= iMaxEntities; i++)
{
if (!IsValidEdict(i))
continue;
GetEdictClassname(i, sClassname, sizeof(sClassname));
if (!StrEqual(sClassname, "hegrenade_projectile", false))
continue;
int iTakeDamage = GetEntProp(i, Prop_Data, "m_takedamage");
if (iTakeDamage == 0)
{
GetEntPropVector(i, Prop_Send, "m_vecOrigin", fLoc);
return i;
}
}
return -1;
}
*/
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock int IsValidClient(int client, bool nobots = true)
{
if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client)))
return false;
return IsClientInGame(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int WeaponsGetActiveWeaponIndex(int client)
{
return GetEntDataEnt2(client, g_iToolsActiveWeapon);
}