b9efc06bba
either not used at all or in disabled
432 lines
12 KiB
SourcePawn
432 lines
12 KiB
SourcePawn
#include <zombiereloaded>
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#include <sourcemod>
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#include <sdktools>
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#include <multicolors>
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public Plugin myinfo =
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{
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name = "Meteors",
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author = "Neon",
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description = "",
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version = "Meteors",
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url = "https://steamcommunity.com/id/n3ontm"
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}
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//ambient/explosions/explode_9.wav
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//models/effects/vol_light128x512.mdl
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new String:debugString[64];
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bool g_bEnabled = false;
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public void OnPluginStart()
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{
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HookEvent("round_end", OnRoundEnding);
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RegAdminCmd("sm_meteors", Command_Meteors, ADMFLAG_ROOT);
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}
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public void OnMapStart()
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{
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g_bEnabled = false;
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PrecacheModel("models/props/cs_office/vending_machine.mdl");
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CreateTimer(5.0, MeteorMain, INVALID_HANDLE, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_bEnabled = false;
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}
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public Action Command_Meteors(int client, int args)
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{
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if (g_bEnabled)
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{
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g_bEnabled = false;
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CPrintToChatAll("{darkred}[Meteors] {white}%N has disabled Meteors!", client);
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}
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else if (!(g_bEnabled))
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{
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g_bEnabled = true;
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CPrintToChatAll("{darkred}[Meteors] {white}%N has enabled Meteors!", client);
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}
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}
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public Action MeteorMain(Handle timer)
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{
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if (!(g_bEnabled))
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return;
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int victimClient = GetTargetClient()
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if (victimClient == -1)
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return;
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int indicator = SpawnIndicator(victimClient);
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int model = SpawnMeteor2(victimClient);
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int hurt = SpawnTriggerHurt(victimClient);
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int move = SpawnMoveLinear(victimClient);
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int explosion = SpawnExplosion(victimClient);
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int sound = SpawnAmbientGeneric(victimClient);
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int particle = SpawnParticle(victimClient);
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int particle2 = SpawnParticle(victimClient);
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SetVariantString("!activator");
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AcceptEntityInput(model, "SetParent", move);
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SetVariantString("!activator");
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AcceptEntityInput(hurt, "SetParent", move);
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SetVariantString("!activator");
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AcceptEntityInput(particle, "SetParent", move);
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SetVariantString("!activator");
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AcceptEntityInput(particle2, "SetParent", move);
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AcceptEntityInput(move, "Open");
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}
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public Action SpawnParticle(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_particle");
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DispatchKeyValue(Entity, "effect_name", "fire_large_01");
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DispatchSpawn(Entity);
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ActivateEntity(Entity);
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AcceptEntityInput(Entity, "start");
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float fVector[3];
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float fAngles[3];
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GetClientAbsOrigin(client, fVector);
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GetClientAbsAngles(client, fAngles);
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fVector[2] += 7000.0;
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TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
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return Entity;
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}
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public Action SpawnAmbientGeneric(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_sound");
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DispatchKeyValue(Entity, "spawnflags", "48");
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DispatchKeyValue(Entity, "SourceEntityName", "meteor_model2");
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DispatchKeyValue(Entity, "radius", "3050");
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DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
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DispatchKeyValue(Entity, "volume", "10");
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DispatchKeyValue(Entity, "health", "10");
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DispatchKeyValue(Entity, "preset", "0");
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DispatchKeyValue(Entity, "pitch", "100");
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DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
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ActivateEntity(Entity);
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return Entity;
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}
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public Action SpawnTriggerHurt(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_hurt")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_hurt_%i", Entity);
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float fVector[3];
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float fAngles[3];
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GetClientAbsOrigin(client, fVector);
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GetClientAbsAngles(client, fAngles);
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fVector[2] += 7000.0;
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_hurt");
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DispatchKeyValue(Entity, "spawnflags", "1");
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DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchKeyValueVector(Entity, "origin", fVector);
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DispatchKeyValue(Entity, "nodmgforce", "0");
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DispatchKeyValue(Entity, "damage", "320");
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DispatchKeyValue(Entity, "damagetype", "128");
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DispatchKeyValue(Entity, "damagemodel", "0");
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DispatchSpawn(Entity);
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ActivateEntity(Entity);
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SetEntityModel(Entity, "models/props/cs_office/vending_machine.mdl");
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new Float:minbounds[3] = {-50.0, -50.0, -100.0};
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new Float:maxbounds[3] = {50.0, 50.0, 100.0};
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SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
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SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
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SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
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new enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
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enteffects |= 32;
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SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
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return Entity;
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}
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public Action SpawnMeteor2(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("prop_physics_multiplayer")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_model2");
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DispatchKeyValue(Entity, "model", "models/props/cs_militia/militiarock05.mdl");
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DispatchKeyValue(Entity, "spawnflags", "8");
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DispatchKeyValue(Entity, "pressuredelay", "0");
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DispatchKeyValue(Entity, "physicsmode", "2");
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DispatchKeyValue(Entity, "physdamagescale", "0.1");
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DispatchKeyValue(Entity, "modelscale", "2.0");
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DispatchSpawn(Entity);
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float fVector[3];
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float fAngles[3];
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GetClientAbsOrigin(client, fVector);
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GetClientAbsAngles(client, fAngles);
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fVector[2] += 7000.0;
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//fVector[1] += 1000.0;
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TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
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return Entity;
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}
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public Action SpawnExplosion(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_explosion");
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DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
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DispatchKeyValue(Entity, "rendermode", "5");
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DispatchKeyValue(Entity, "iMagnitude", "300");
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DispatchKeyValue(Entity, "iRadiusOverride", "70");
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DispatchKeyValue(Entity, "spawnflags", "81");
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DispatchSpawn(Entity);
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float fVector[3];
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float fAngles[3];
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GetClientAbsOrigin(client, fVector);
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GetClientAbsAngles(client, fAngles);
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TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
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return Entity;
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}
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public Action SpawnMeteor(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_model");
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DispatchKeyValue(Entity, "model", "models/props/cs_militia/militiarock05.mdl");
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DispatchKeyValue(Entity, "solid", "0");
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DispatchKeyValue(Entity, "modelscale", "1.0");
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DispatchKeyValue(Entity, "renderamt", "255");
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DispatchKeyValue(Entity, "rendercolor", "0 181 240");
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DispatchKeyValue(Entity, "renderfx", "0");
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DispatchKeyValue(Entity, "rendermode", "0");
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DispatchSpawn(Entity);
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float fVector[3];
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float fAngles[3];
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GetClientAbsOrigin(client, fVector);
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GetClientAbsAngles(client, fAngles);
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fVector[2] += 7000.0;
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//fVector[1] += 1000.0;
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TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
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return Entity;
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}
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public Action SpawnMoveLinear(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
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float fVectorClient[3];
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float fVectorStart[3];
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float fAngles[3];
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float fVectorCalculated[3];
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float fAnglesCalculated[3];
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GetClientAbsOrigin(client, fVectorClient);
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GetClientAbsAngles(client, fAngles);
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fVectorStart = fVectorClient;
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fVectorStart[2] += 7000.0;
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SubtractVectors(fVectorClient, fVectorStart, fVectorCalculated);
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float distanceF = GetVectorLength(fVectorCalculated, false)
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distanceF -= 128.0;
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NormalizeVector(fVectorCalculated, fVectorCalculated);
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GetVectorAngles(fVectorCalculated, fAnglesCalculated);
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_linear");
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DispatchKeyValueVector(Entity, "movedir", fAnglesCalculated);
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DispatchKeyValueVector(Entity, "origin", fVectorStart);
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DispatchKeyValue(Entity, "speed", "3000");
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DispatchKeyValueFloat(Entity, "movedistance", distanceF);
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DispatchKeyValue(Entity, "spawnflags", "8");
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DispatchKeyValue(Entity, "rendermode", "3");
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DispatchKeyValue(Entity, "rendercolor", "136 0 0");
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DispatchKeyValue(Entity, "OnFullyOpen", "!self,KillHierarchy,,0.01,1");
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DispatchKeyValue(Entity, "OnFullyOpen", "meteor_indicator,Kill,,0,1");
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DispatchKeyValue(Entity, "OnFullyOpen", "meteor_explosion,Explode,,0,1");
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DispatchKeyValue(Entity, "OnFullyOpen", "meteor_explosion,Kill,,0.01,1");
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DispatchKeyValue(Entity, "OnFullyOpen", "meteor_sound,PlaySound,,0,1");
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DispatchKeyValue(Entity, "OnFullyOpen", "meteor_sound,Kill,,0.01,1");
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DispatchSpawn(Entity);
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return Entity;
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}
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public Action SpawnIndicator(int client)
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{
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new Entity;
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// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
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return -1;
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// Generate unique id for the entity
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new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
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DispatchKeyValue(Entity, "targetname", "meteor_indicator");
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DispatchKeyValue(Entity, "model", "models/effects/vol_light128x512.mdl");
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DispatchKeyValue(Entity, "solid", "0");
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DispatchKeyValue(Entity, "modelscale", "1.0");
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DispatchKeyValue(Entity, "angles", "0 0 180");
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DispatchKeyValue(Entity, "renderamt", "255");
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DispatchKeyValue(Entity, "rendercolor", "0 181 240");
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DispatchKeyValue(Entity, "renderfx", "0");
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DispatchKeyValue(Entity, "rendermode", "0");
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DispatchSpawn(Entity);
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float fVector[3];
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float fAngles[3];
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GetClientAbsOrigin(client, fVector);
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GetClientAbsAngles(client, fAngles);
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//fVector[2] += 320.0;
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TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
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return Entity;
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}
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public int GetTargetClient()
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{
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int outsideClientCount = 0;
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new int:outsideClients[MaxClients];
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientInGame(i) && IsPlayerAlive(i) && (ZR_IsClientHuman(i)) && (GetClientDistanceToCeiling(i) > 200.0))
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{
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outsideClients[outsideClientCount] = i
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outsideClientCount += 1;
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}
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}
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if (outsideClientCount == 0)
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return -1;
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int randomIndex = GetRandomInt(0, outsideClientCount - 1)
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return outsideClients[randomIndex];
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}
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public float GetClientDistanceToCeiling(int client)
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{
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float distanceF = 0.0;
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new Float:fOrigin[3], Float:fCeiling[3];
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GetClientAbsOrigin(client, fOrigin);
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fOrigin[2] += 10.0;
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TR_TraceRayFilter(fOrigin, Float:{-90.0,0.0,0.0}, MASK_PLAYERSOLID, RayType_Infinite, TraceRayNoPlayers, client);
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if (TR_DidHit())
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{
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TR_GetEndPosition(fCeiling);
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fOrigin[2] -= 10.0;
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distanceF = GetVectorDistance(fOrigin, fCeiling);
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}
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//PrintToChatAll("Client: %d - %f", client,distanceF);
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return distanceF;
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}
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public bool:TraceRayNoPlayers(entity, mask, any:data)
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{
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if(entity == data || (entity >= 1 && entity <= MaxClients))
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{
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return false;
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}
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return true;
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}
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