sm-plugins/_FunMode/scripting/FunMode.sp
DoganGFL b9efc06bba Rename of unused plugins
either not used at all or in disabled
2019-07-25 00:44:32 +02:00

755 lines
20 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <cstrike>
#include <zombiereloaded>
#include <zr_tools>
#include "TeamManager.inc"
#include "zr_grenade_effects.inc"
#pragma newdecls required
#define VOTE_NO "###no###"
#define VOTE_YES "###yes###"
enum
{
Hit_Undefined = -1,
Hit_NotAPlayer,
Hit_Teammate,
Hit_Enemy
}
ArrayList g_hLiveKnives = null;
ConVar g_cvarKnifeDamage = null;
ConVar g_cvarKnifeDamageHS = null;
ConVar g_cvarKnifeTrail = null;
ConVar g_cvarStartingKnivesMother = null;
ConVar g_cvarStartingKnives = null;
ConVar g_cvarMaxKnives = null;
ConVar g_cvarKnifeRegenTime = null;
ConVar g_cvarVotePercent = null;
Handle g_hNotifyTimer = null;
Handle g_hKnifeRegenerationTimer[MAXPLAYERS + 1] = { null, ... };
bool g_bLoadedLate = false;
bool g_bEnabled = false;
bool g_bInWarmup = false;
bool g_bTeamManagerLoaded = false;
bool g_bIgnoredFirstUpdate[MAXPLAYERS + 1] = { false, ... };
int g_iTimeUntilNextKnife[MAXPLAYERS + 1] = { -1, ... };
int g_iPlayerKnives[MAXPLAYERS + 1] = { 0, ... };
int g_iKnifeModelIdx = 0;
int g_iLastKnifeDeath = 0;
public Plugin myinfo =
{
name = "Fun Mode",
author = "Obus, idea by D()G@N",
description = "",
version = "1.1.2",
url = ""
}
public APLRes AskPluginLoad2(Handle hThis, bool bLoadedLate, char[] error, int err_max)
{
g_bLoadedLate = bLoadedLate;
return APLRes_Success;
}
public void OnPluginStart()
{
LoadTranslations("common.phrases");
LoadTranslations("basevotes.phrases");
g_hLiveKnives = new ArrayList(2);
g_cvarKnifeDamage = CreateConVar("sm_funmode_knifedamage", "10", "How much damage a knife hit shall deal");
g_cvarKnifeDamageHS = CreateConVar("sm_funmode_knifedamagehs", "20", "How much damage a knife headshot shall deal");
g_cvarKnifeTrail = CreateConVar("sm_funmode_knifetrail", "1", "Enables knife trails");
g_cvarStartingKnivesMother = CreateConVar("sm_funmode_startingknivesmother", "3", "How many knives mother zm shall spawn with");
g_cvarStartingKnives = CreateConVar("sm_funmode_startingknives", "0", "How many knives normal zm shall spawn with");
g_cvarMaxKnives = CreateConVar("sm_funmode_maxknives", "5", "Maximum number of knives a zm can carry");
g_cvarKnifeRegenTime = CreateConVar("sm_funmode_regentime", "45", "How long it takes to regenerate 1 knife");
g_cvarVotePercent = CreateConVar("sm_funmode_votepercent", "0.6", "Percentage of votes requires to enable FunMode");
AutoExecConfig(true, "plugin.FunMode");
g_cvarMaxKnives.AddChangeHook(ConVarChanged_Max_Regen);
g_cvarKnifeRegenTime.AddChangeHook(ConVarChanged_Max_Regen);
HookEvent("player_death", EventHook_PlayerDeath, EventHookMode_Pre);
HookEvent("player_spawn", EventHook_PlayerSpawn, EventHookMode_Post);
g_hNotifyTimer = CreateTimer(0.25, Timer_UpdateKnives, _, TIMER_REPEAT);
AddNormalSoundHook(NormalSHook_SmokeImpact);
}
public void OnAllPluginsLoaded()
{
g_bTeamManagerLoaded = LibraryExists("TeamManager");
if (!g_bLoadedLate)
return;
if (!g_bTeamManagerLoaded || (g_bTeamManagerLoaded && !TeamManager_InWarmup()))
{
CreateTimer(1.0, Timer_OnWarmupEnd, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
}
public void OnLibraryAdded(const char[] sName)
{
if (!strcmp(sName, "TeamManager", false))
g_bTeamManagerLoaded = true;
}
public void OnLibraryRemoved(const char[] sName)
{
if (!strcmp(sName, "TeamManager", false))
g_bTeamManagerLoaded = false;
}
public void OnPluginEnd()
{
if (g_hNotifyTimer != null)
delete g_hNotifyTimer;
for (int i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i) || IsFakeClient(i))
continue;
OnClientDisconnect(i);
}
UnhookEvent("player_death", EventHook_PlayerDeath, EventHookMode_Pre);
UnhookEvent("player_spawn", EventHook_PlayerSpawn, EventHookMode_Post);
g_cvarMaxKnives.RemoveChangeHook(ConVarChanged_Max_Regen);
g_cvarKnifeRegenTime.RemoveChangeHook(ConVarChanged_Max_Regen);
}
public Action ZR_OnGrenadeEffect(int client, int grenade)
{
if (!g_bEnabled)
return Plugin_Continue;
if (!IsValidClient(client) || !IsValidEntity(grenade))
return Plugin_Continue;
if (g_hLiveKnives.FindValue(grenade) != -1)
return Plugin_Stop;
return Plugin_Continue;
}
public void OnMapStart()
{
if (g_bTeamManagerLoaded)
g_bInWarmup = true;
g_iKnifeModelIdx = PrecacheModel("models/weapons/w_knife_t.mdl");
for (int i = 0; i < MAXPLAYERS + 1; i++)
{
g_bIgnoredFirstUpdate[i] = false;
}
}
public void OnMapEnd()
{
for (int i = 1; i <= MaxClients; i++)
{
if (g_hKnifeRegenerationTimer[i] != null)
delete g_hKnifeRegenerationTimer[i];
}
}
public void OnClientPutInServer(int client)
{
if (!g_bEnabled)
return;
if (g_hKnifeRegenerationTimer[client] != null)
delete g_hKnifeRegenerationTimer[client];
g_iPlayerKnives[client] = 0;
g_bIgnoredFirstUpdate[client] = false;
}
public Action EventHook_PlayerSpawn(Event hEvent, const char[] sName, bool bDontBroadcast)
{
if (!g_bEnabled || g_bInWarmup)
return;
int serial = GetClientSerial(GetClientOfUserId(GetEventInt(hEvent, "userid")));
CreateTimer(1.0, EventHook_PlayerSpawnPost, serial);
}
public Action EventHook_PlayerSpawnPost(Handle hTimer, int serial)
{
int client = GetClientFromSerial(serial);
if (!client || !IsClientInGame(client) || GetClientTeam(client) != CS_TEAM_CT)
return;
int ent = GivePlayerItem(client, "weapon_smokegrenade");
EquipPlayerWeapon(client, ent);
}
public void OnClientDisconnect(int client)
{
if (g_hKnifeRegenerationTimer[client] != null)
delete g_hKnifeRegenerationTimer[client];
g_iPlayerKnives[client] = 0;
g_bIgnoredFirstUpdate[client] = false;
}
public void OnEntityCreated(int entity, const char[] sClassName)
{
if (!g_bEnabled)
return;
if (!strncmp(sClassName[7], "knife", 5))
RequestFrame(RequestFrame_OnEntityCreated_Knife, entity);
if (!strcmp(sClassName, "smokegrenade_projectile"))
RequestFrame(RequestFrame_OnEntityCreated_SmokeProjectile, entity);
}
public void RequestFrame_OnEntityCreated_SmokeProjectile(int entity)
{
if (!IsValidEntity(entity))
return;
if (g_hLiveKnives.FindValue(entity) == -1)
return;
SetEntProp(entity, Prop_Send, "m_CollisionGroup", 0, 4);
}
public void RequestFrame_OnEntityCreated_Knife(int entity)
{
if (!IsValidEntity(entity))
return;
if (!HasEntProp(entity, Prop_Send, "m_hOwnerEntity"))
return;
int iOwner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
if (!IsValidClient(iOwner))
return;
g_bIgnoredFirstUpdate[iOwner] = false;
}
public void OnEntityDestroyed(int entity)
{
int idx = -1;
if ((idx = g_hLiveKnives.FindValue(entity)) != -1)
g_hLiveKnives.Erase(idx);
}
public void ZR_OnClientInfected(int client, int attacker, bool bMotherInfect, bool bRespawnOverride, bool bRespawn)
{
if (!g_bEnabled)
return;
if (bMotherInfect)
{
int iCurHealth = GetClientHealth(client);
SetEntProp(client, Prop_Send, "m_iHealth", iCurHealth * 2);
g_iPlayerKnives[client] = g_cvarStartingKnivesMother.IntValue;
}
else
{
g_iPlayerKnives[client] = g_cvarStartingKnives.IntValue;
}
if (g_hKnifeRegenerationTimer[client] != null)
{
delete g_hKnifeRegenerationTimer[client];
g_hKnifeRegenerationTimer[client] = null;
}
g_hKnifeRegenerationTimer[client] = CreateTimer(g_cvarKnifeRegenTime.FloatValue, Timer_RegenerateKnives, client, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
g_iTimeUntilNextKnife[client] = GetTime() + g_cvarKnifeRegenTime.IntValue;
}
public void TeamManager_WarmupEnd()
{
g_bInWarmup = false;
if (!g_bEnabled)
CreateTimer(1.0, Timer_OnWarmupEnd, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
public Action OnPlayerRunCmd(int client, int &buttons)
{
static float fLastSecondaryAttack[MAXPLAYERS + 1];
if (!g_bEnabled)
return Plugin_Continue;
if (!(buttons & IN_ATTACK2) || !IsValidClient(client) || !ZR_IsClientZombie(client))
return Plugin_Continue;
int iKnife = GetPlayerWeaponSlot(client, CS_SLOT_KNIFE);
if (iKnife <= 0)
return Plugin_Continue;
char sWeapon[32];
GetClientWeapon(client, sWeapon, sizeof(sWeapon));
if (strncmp(sWeapon[7], "knife", 5))
return Plugin_Continue;
float fNextSecondaryAttack = GetEntPropFloat(iKnife, Prop_Send, "m_flNextSecondaryAttack");
if (fNextSecondaryAttack == fLastSecondaryAttack[client] || !g_bIgnoredFirstUpdate[client])
{
g_bIgnoredFirstUpdate[client] = true;
return Plugin_Continue;
}
fLastSecondaryAttack[client] = fNextSecondaryAttack;
DispatchKnife(client);
return Plugin_Continue;
}
public Action EventHook_PlayerDeath(Event hEvent, const char[] sName, bool bDontBroadcast)
{
if (!g_bEnabled)
return Plugin_Continue;
int victim = GetClientOfUserId(hEvent.GetInt("userid"));
char sWeapon[32];
hEvent.GetString("weapon", sWeapon, sizeof(sWeapon));
if (victim == g_iLastKnifeDeath)
{
g_iLastKnifeDeath = 0;
return Plugin_Handled;
}
return Plugin_Continue;
}
public Action Timer_OnWarmupEnd(Handle hThis)
{
static int iTimePassed = 0;
static bool bDelayed = false;
if (iTimePassed++ >= 5)
{
if (IsVoteInProgress())
{
iTimePassed = 0;
bDelayed = true;
PrintCenterTextAll("FunMode vote delayed, retrying in %d", 5);
return Plugin_Continue;
}
Menu hFunModeVote = new Menu(MenuHandler_FunModeVote);
hFunModeVote.SetTitle("Enable Freezenades vs Throwing Knives?");
hFunModeVote.AddItem(VOTE_YES, "Yes");
hFunModeVote.AddItem(VOTE_NO, "No");
hFunModeVote.OptionFlags = MENUFLAG_BUTTON_NOVOTE;
hFunModeVote.ExitButton = false;
hFunModeVote.DisplayVoteToAll(20);
bDelayed = false;
iTimePassed = 0;
return Plugin_Stop;
}
if (!bDelayed)
PrintCenterTextAll("FunMode vote in %d", 6 - iTimePassed);
else
PrintCenterTextAll("FunMode vote delayed, retrying in %d", 6 - iTimePassed);
return Plugin_Continue;
}
public int MenuHandler_FunModeVote(Menu menu, MenuAction action, int param1, int param2) //i copypasted it again mom look
{
if (action == MenuAction_End)
{
delete menu;
}
else if (action == MenuAction_DisplayItem)
{
char display[64];
menu.GetItem(param2, "", 0, _, display, sizeof(display));
if (strcmp(display, VOTE_NO) == 0 || strcmp(display, VOTE_YES) == 0)
{
char buffer[255];
Format(buffer, sizeof(buffer), "%T", display, param1);
return RedrawMenuItem(buffer);
}
}
else if (action == MenuAction_VoteCancel && param1 == VoteCancel_NoVotes)
{
PrintToChatAll("[SM] %t", "No Votes Cast");
}
else if (action == MenuAction_VoteEnd)
{
char item[64], display[64];
float percent, limit;
int votes, totalVotes;
GetMenuVoteInfo(param2, votes, totalVotes);
menu.GetItem(param1, item, sizeof(item), _, display, sizeof(display));
if (strcmp(item, VOTE_NO) == 0)
{
votes = totalVotes - votes;
}
limit = g_cvarVotePercent.FloatValue;
percent = float(votes) / float(totalVotes);
if ((strcmp(item, VOTE_YES) == 0 && FloatCompare(percent, limit) < 0) || strcmp(item, VOTE_NO) == 0)
{
PrintToChatAll("[SM] %t", "Vote Failed", RoundToNearest(100.0 * limit), RoundToNearest(100.0 * percent), totalVotes);
}
else
{
g_bEnabled = true;
ServerCommand("exec funmodeload");
PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0 * percent), totalVotes);
PrintCenterTextAll("FunMode vote passed!");
// Give all CTs smokegrenades
for (int i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i) || GetClientTeam(i) != CS_TEAM_CT)
continue;
int ent = GivePlayerItem(i, "weapon_smokegrenade");
EquipPlayerWeapon(i, ent);
}
}
}
return 0;
}
public Action Timer_UpdateKnives(Handle hThis)
{
if (!g_bEnabled)
return Plugin_Continue;
if (IsVoteInProgress())
return Plugin_Continue;
for (int i = 1; i <= MaxClients; i++)
{
if (!IsValidClient(i) || IsFakeClient(i))
continue;
if (!ZR_IsClientZombie(i))
continue;
if (g_hKnifeRegenerationTimer[i] != null)
PrintHintText(i, "Throwing knives: %d/%d [%d]", g_iPlayerKnives[i], g_cvarMaxKnives.IntValue, g_iTimeUntilNextKnife[i] - GetTime());
else
PrintHintText(i, "Throwing knives: %d/%d", g_iPlayerKnives[i], g_cvarMaxKnives.IntValue);
StopSound(i, SNDCHAN_STATIC, "UI/hint.wav");
}
return Plugin_Continue;
}
public Action NormalSHook_SmokeImpact(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH], int &entity, int &channel, float &volume, int &level, int &pitch, int &flags, char soundEntry[PLATFORM_MAX_PATH], int &seed)
{
if (!g_bEnabled)
return Plugin_Continue;
int idx = -1;
if ((idx = g_hLiveKnives.FindValue(entity)) != -1 && !strncmp(sample, "weapons/smokegrenade/grenade_hit", 32))
{
int iHitType = g_hLiveKnives.Get(idx, 1, false);
switch (iHitType)
{
case Hit_Undefined, Hit_Teammate:
{
return Plugin_Handled;
}
case Hit_NotAPlayer:
{
return Plugin_Continue;
}
case Hit_Enemy:
{
EmitSoundToAll("physics/flesh/flesh_impact_bullet4.wav", entity, channel, level, flags, volume, pitch);
return Plugin_Handled;
}
default:
{
return Plugin_Continue; //monkaS
}
}
}
return Plugin_Continue;
}
void DispatchKnife(int iOwner)
{
if (g_iPlayerKnives[iOwner] <= 0)
return;
int iKnife = CreateEntityByName("smokegrenade_projectile");
if (iKnife <= 0 || !DispatchSpawn(iKnife))
return;
SetEntPropEnt(iKnife, Prop_Send, "m_hOwnerEntity", iOwner);
SetEntPropEnt(iKnife, Prop_Send, "m_hThrower", iOwner);
SetEntProp(iKnife, Prop_Send, "m_iTeamNum", GetClientTeam(iOwner));
SetEntProp(iKnife, Prop_Send, "m_nModelIndex", g_iKnifeModelIdx);
SetEntPropFloat(iKnife, Prop_Send, "m_flModelScale", 1.0);
SetEntPropFloat(iKnife, Prop_Send, "m_flElasticity", 0.2);
SetEntPropFloat(iKnife, Prop_Data, "m_flGravity", 1.0);
float vecOrigin[3];
float vecAngles[3];
float vecVelocity[3];
float vecOwnerVelocity[3];
float vecKnifeSpin[3] = { 2000.0, 0.0, 0.0 };
GetClientEyePosition(iOwner, vecOrigin);
GetClientEyeAngles(iOwner, vecAngles);
GetAngleVectors(vecAngles, vecVelocity, NULL_VECTOR, NULL_VECTOR);
ScaleVector(vecVelocity, 2000.0);
GetEntPropVector(iOwner, Prop_Data, "m_vecVelocity", vecOwnerVelocity);
AddVectors(vecVelocity, vecOwnerVelocity, vecVelocity);
SetEntPropVector(iKnife, Prop_Data, "m_vecAngVelocity", vecKnifeSpin);
SetEntProp(iKnife, Prop_Data, "m_nNextThinkTick", -1);
DispatchKeyValue(iKnife, "OnUser1", "!self,Kill,,10.0,-1");
AcceptEntityInput(iKnife, "FireUser1");
if (g_cvarKnifeTrail.BoolValue)
{
int iColor[4] = { 255, ... };
TE_SetupBeamFollow(iKnife, PrecacheModel("sprites/bluelaser1.vmt"), 0, 0.5, 8.0, 1.0, 0, iColor);
TE_SendToAll();
}
TeleportEntity(iKnife, vecOrigin, vecAngles, vecVelocity);
SDKHook(iKnife, SDKHook_Touch, SDKHookCB_OnKnifeStartTouch);
g_iPlayerKnives[iOwner]--;
//PrintToServer("[DispatchKnife] %N threw knife %d | %d remaining", iOwner, iKnife, g_iPlayerKnives[iOwner]);
g_hLiveKnives.Set(g_hLiveKnives.Push(iKnife), Hit_Undefined, 1, false);
if (g_hKnifeRegenerationTimer[iOwner] == null)
{
g_hKnifeRegenerationTimer[iOwner] = CreateTimer(g_cvarKnifeRegenTime.FloatValue, Timer_RegenerateKnives, iOwner, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
g_iTimeUntilNextKnife[iOwner] = GetTime() + g_cvarKnifeRegenTime.IntValue;
}
}
public Action SDKHookCB_OnKnifeStartTouch(int iKnife, int iHitEntity)
{
if (IsValidClient(iHitEntity))
{
int iAttacker = GetEntPropEnt(iKnife, Prop_Send, "m_hThrower");
if (!IsValidClient(iAttacker))
{
AcceptEntityInput(iKnife, "Kill");
return Plugin_Continue;
}
if (iHitEntity == iAttacker)
return Plugin_Continue;
if (GetClientTeam(iAttacker) == GetClientTeam(iHitEntity))
{
int idx = -1;
if ((idx = g_hLiveKnives.FindValue(iKnife)) != -1)
g_hLiveKnives.Set(idx, Hit_Teammate, 1, false);
SetEntProp(iKnife, Prop_Send, "m_CollisionGroup", 2, 4);
CreateTimer(0.050, Timer_KillKnife, iKnife, TIMER_FLAG_NO_MAPCHANGE);
return Plugin_Continue;
}
int idx = -1;
if ((idx = g_hLiveKnives.FindValue(iKnife)) != -1)
g_hLiveKnives.Set(idx, Hit_Enemy, 1, false);
int iDamageToDeal = g_cvarKnifeDamage.IntValue;
float vecVictimEyePos[3];
float vecKnifeOrigin[3];
float vecAttackerOrigin[3];
GetClientEyePosition(iHitEntity, vecVictimEyePos);
GetEntPropVector(iKnife, Prop_Send, "m_vecOrigin", vecKnifeOrigin);
GetClientAbsOrigin(iAttacker, vecAttackerOrigin);
Handle hDamageMsg = StartMessageOne("Damage", iHitEntity, USERMSG_RELIABLE);
BfWriteByte(hDamageMsg, iDamageToDeal);
BfWriteVecCoord(hDamageMsg, vecAttackerOrigin);
EndMessage();
float fDistToEyePos = GetVectorDistance(vecKnifeOrigin, vecVictimEyePos);
bool bHeadShot = fDistToEyePos <= 22.5; //close enough :^)
iDamageToDeal = bHeadShot ? g_cvarKnifeDamageHS.IntValue : iDamageToDeal;
int iVictimHealth = GetClientHealth(iHitEntity);
if (iVictimHealth - iDamageToDeal <= 0)
{
g_iLastKnifeDeath = iHitEntity;
ForcePlayerSuicide(iHitEntity);
Event hPlayerDeathEvent = CreateEvent("player_death");
hPlayerDeathEvent.SetInt("userid", GetClientUserId(iHitEntity));
hPlayerDeathEvent.SetInt("attacker", GetClientUserId(iAttacker));
hPlayerDeathEvent.SetString("weapon", "throwing_knife");
hPlayerDeathEvent.SetBool("headshot", bHeadShot);
hPlayerDeathEvent.Fire();
}
else
{
SetEntProp(iHitEntity, Prop_Send, "m_iHealth", iVictimHealth - iDamageToDeal);
Event hPlayerHurtEvent = CreateEvent("player_hurt");
hPlayerHurtEvent.SetInt("userid", GetClientUserId(iHitEntity));
hPlayerHurtEvent.SetInt("attacker", GetClientUserId(iAttacker));
hPlayerHurtEvent.SetInt("health", iVictimHealth - iDamageToDeal);
hPlayerHurtEvent.SetInt("armor", GetClientArmor(iHitEntity));
hPlayerHurtEvent.SetString("weapon", "throwing_knife");
hPlayerHurtEvent.SetInt("dmg_health", iDamageToDeal);
hPlayerHurtEvent.SetInt("dmg_armor", 0);
hPlayerHurtEvent.SetInt("hitgroup", bHeadShot?1:2);
hPlayerHurtEvent.Fire();
}
SetEntPropFloat(iHitEntity, Prop_Send, "m_flStamina", 1000.0); // ¯\_(?)_/¯
SetEntProp(iKnife, Prop_Send, "m_CollisionGroup", 2, 4);
CreateTimer(0.050, Timer_KillKnife, iKnife, TIMER_FLAG_NO_MAPCHANGE);
return Plugin_Continue;
}
char sClsName[64];
GetEntityClassname(iHitEntity, sClsName, sizeof(sClsName));
if (!strncmp(sClsName, "trigger_", 8) || !strncmp(sClsName, "func_", 5))
return Plugin_Continue;
int idx = -1;
if ((idx = g_hLiveKnives.FindValue(iKnife)) != -1)
g_hLiveKnives.Set(idx, Hit_NotAPlayer, 1, false);
SetEntProp(iKnife, Prop_Send, "m_CollisionGroup", 2, 4);
CreateTimer(0.050, Timer_KillKnife, iKnife, TIMER_FLAG_NO_MAPCHANGE);
return Plugin_Continue;
}
public Action Timer_KillKnife(Handle hTimer, int iKnife)
{
if (!IsValidEntity(iKnife))
return Plugin_Handled;
AcceptEntityInput(iKnife, "Kill");
return Plugin_Handled;
}
public Action Timer_RegenerateKnives(Handle hTimer, int iOwner)
{
if (!g_bEnabled)
return Plugin_Continue;
g_iPlayerKnives[iOwner]++;
if (g_iPlayerKnives[iOwner] >= g_cvarMaxKnives.IntValue)
{
g_hKnifeRegenerationTimer[iOwner] = null;
return Plugin_Stop;
}
g_iTimeUntilNextKnife[iOwner] = GetTime() + g_cvarKnifeRegenTime.IntValue;
return Plugin_Continue;
}
public void ConVarChanged_Max_Regen(ConVar cvar, const char[] sOldVal, const char[] sNewVal)
{
if (!g_bEnabled)
return;
if (cvar == g_cvarMaxKnives)
{
int iNewVal = StringToInt(sNewVal);
for (int i = 0; i <= MaxClients; i++)
{
if (g_iPlayerKnives[i] <= iNewVal)
continue;
g_iPlayerKnives[i] = iNewVal;
}
}
else
{
float fNewVal = StringToFloat(sNewVal);
for (int i = 0; i <= MaxClients; i++)
{
if (g_hKnifeRegenerationTimer[i] == null)
continue;
delete g_hKnifeRegenerationTimer[i];
g_hKnifeRegenerationTimer[i] = CreateTimer(fNewVal, Timer_RegenerateKnives, i, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
g_iTimeUntilNextKnife[i] = GetTime() + g_cvarKnifeRegenTime.IntValue;
}
}
}
stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
}