sm-plugins/_FakeMapname/scripting/FakeMapname.sp
2019-07-29 15:11:24 +02:00

65 lines
2.3 KiB
SourcePawn

#include <sourcemod>
#include <SteamWorks>
#pragma semicolon 1
#pragma newdecls required
char g_sMapname[64];
public Plugin myinfo =
{
name = "FakeMapname",
author = "Neon",
description = "",
version = "1.0",
url = "https://steamcommunity.com/id/n3ontm"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnGameFrame()
{
SteamWorks_SetMapName(g_sMapname);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
RegAdminCmd("sm_fakemap", Command_FakeMap, ADMFLAG_RCON, "");
RegAdminCmd("sm_resetfakemap", Command_ResetFakeMap, ADMFLAG_RCON, "");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
GetCurrentMap(g_sMapname, sizeof(g_sMapname));
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_FakeMap(int client, int argc)
{
GetCmdArgString(g_sMapname, sizeof(g_sMapname));
ReplyToCommand(client, "[SM] Changed Mapname to \"%s\".", g_sMapname);
PrintToChatAll("[SM] %N changed Mapname to \"%s\".", client, g_sMapname);
LogAction(client, -1, "\"%L\" changed Mapname to \"%s\".", client, g_sMapname);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_ResetFakeMap(int client, int argc)
{
GetCurrentMap(g_sMapname, sizeof(g_sMapname));
ReplyToCommand(client, "[SM] Mapname got reset.");
PrintToChatAll("[SM] %N reset Mapname to \"%s\".", client, g_sMapname);
LogAction(client, -1, "\"%L\" reset Mapname to \"%s\".", client, g_sMapname);
return Plugin_Handled;
}