sm-plugins/ZombieManager/scripting/ZombieManager.sp

577 lines
14 KiB
SourcePawn
Executable File

#pragma semicolon 1
#include <sourcemod>
#include <cstrike>
#include <sdktools>
#include <sdkhooks>
#include <multicolors>
#include <zombiereloaded>
#include <AFKManager>
#include <clientprefs>
#tryinclude <entWatch_core>
bool g_bTestRound;
bool g_bAdminTestRound;
bool g_bMotherZM[MAXPLAYERS + 1] = { false, ...};
bool g_bMotherZMSpawned;
char g_cOriginalMotherZMNames[256];
/*bool g_bZHP[MAXPLAYERS + 1] = { false, ... };
Handle g_hCookieZHP = null;*/
int g_iZHPMax[MAXPLAYERS + 1];
int g_iZShield[MAXPLAYERS + 1];
bool g_bShield;
bool g_bZombieDrown;
bool g_Plugin_entWatch;
int g_iAFKTime;
public Plugin myinfo =
{
name = "Zombie Manager",
author = "Dogan",
description = "Tools to manage testround and zombies",
version = "3.2.0",
url = ""
};
public void OnPluginStart()
{
g_bTestRound = false;
g_bAdminTestRound = false;
RegAdminCmd("sm_testround", Command_Testround, ADMFLAG_GENERIC, "Toggle to enable/disable a test round.");
RegAdminCmd("sm_shield", Command_ZShield, ADMFLAG_GENERIC, "Toggle to enable/disable zombie shield.");
CreateTimer(20.0, Timer_MessageTestRound, _, TIMER_REPEAT);
CreateTimer(5.0, Timer_UpdateHintMessage, _, TIMER_REPEAT);
CreateTimer(0.2, Timer_HandleHPShield, _, TIMER_REPEAT); // health_regen_interval = 0.2
HookEvent("round_start", OnRoundStart);
HookEvent("player_spawn", OnClientSpawn);
HookEvent("player_hurt", OnPlayerHurt, EventHookMode_Pre);
ConVar cvar;
HookConVarChange((cvar = CreateConVar("sm_player_afk_time", "120", "AFK Time in seconds after which a player wont turn into a motherzombie")), Cvar_AFKTime);
g_iAFKTime = cvar.IntValue;
HookConVarChange((cvar = CreateConVar("sm_zombieshield", "1", "1 = Zombie Shield activated, 0 = Zombie Shield deactivated", FCVAR_NONE, true, 0.0, true, 1.0)), Cvar_ZombieShield);
g_bShield = cvar.BoolValue;
HookConVarChange((cvar = CreateConVar("sm_zombiedrown", "1", "1 = Zombie Drown Protection active, 0 = Zombie Drown Protection not active", FCVAR_NONE, true, 0.0, true, 1.0)), Cvar_ZombieDrown);
g_bZombieDrown = cvar.BoolValue;
delete cvar;
/*RegConsoleCmd("sm_zhp", OnToggleZHP, "Toggle blocking Zombie HP and Shield display");
g_hCookieZHP = RegClientCookie("zhp_blocked", "are zombie hp and shield display blocked", CookieAccess_Protected);
SetCookieMenuItem(MenuHandler_CookieMenu, 0, "Zombie HP Shield Display");*/
AutoExecConfig(true, "plugin.ZombieManager");
AddMultiTargetFilter("@mzombie", Filter_Motherzombies, "Current Mother Zombies", false);
RegConsoleCmd("sm_mzombie", Command_DisplayMotherzombies, "Original + Current Mother Zombies");
RegConsoleCmd("sm_mzombies", Command_DisplayMotherzombies, "Original + Current Mother Zombies");
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
OnClientPutInServer(i);
}
}
public void OnAllPluginsLoaded()
{
g_Plugin_entWatch = LibraryExists("entWatch-core");
}
public void OnLibraryAdded(const char[] name)
{
if(StrEqual(name, "entWatch-core"))
g_Plugin_entWatch = true;
}
public void OnLibraryRemoved(const char[] name)
{
if(StrEqual(name, "entWatch-core"))
g_Plugin_entWatch = false;
}
public void OnPluginEnd()
{
RemoveMultiTargetFilter("@mzombie", Filter_Motherzombies);
}
public void OnMapStart()
{
g_bShield = GetConVarBool(FindConVar("sm_zombieshield"));
}
/*public Action OnToggleZHP(int client, int args)
{
ToggleZHP(client);
return Plugin_Handled;
}
public void ToggleZHP(int client)
{
g_bZHP[client] = !g_bZHP[client];
SetClientCookie(client, g_hCookieZHP, g_bZHP[client] ? "1" : "");
CPrintToChat(client, "{green}[ZR] {yellow}%s", g_bZHP[client] ? "Zombie HP and Shield display disabled." : "Zombie HP and Shield display enabled.");
}*/
/*public void OnClientCookiesCached(int client)
{
char sBuffer[2];
GetClientCookie(client, g_hCookieZHP, sBuffer, sizeof(sBuffer));
if(sBuffer[0] != '\0')
g_bZHP[client] = true;
else
g_bZHP[client] = false;
}*/
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public void OnClientDisconnect(int client)
{
//g_bZHP[client] = false;
g_iZHPMax[client] = 0;
g_iZShield[client] = 0;
g_bMotherZM[client] = false;
}
/*public void ShowSettingsMenu(int client)
{
Menu menu = new Menu(MenuHandler_MainMenu);
menu.SetTitle("Zombie HP Shield Display Settings", client);
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "Zombie HP and Shield Display: %s", g_bZHP[client] ? "Disabled" : "Enabled");
menu.AddItem("0", sBuffer);
menu.ExitBackButton = true;
menu.Display(client, MENU_TIME_FOREVER);
}
public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
{
switch(action)
{
case(CookieMenuAction_DisplayOption):
{
Format(buffer, maxlen, "Zombie HP Shield Display", client);
}
case(CookieMenuAction_SelectOption):
{
ShowSettingsMenu(client);
}
}
}
public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
{
switch(action)
{
case(MenuAction_Select):
{
switch(selection)
{
case(0): ToggleZHP(client);
}
ShowSettingsMenu(client);
}
case(MenuAction_Cancel):
{
ShowCookieMenu(client);
}
case(MenuAction_End):
{
delete menu;
}
}
}*/
public void Cvar_AFKTime(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iAFKTime = convar.IntValue;
}
public void Cvar_ZombieShield(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_bShield = convar.BoolValue;
}
public void Cvar_ZombieDrown(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_bZombieDrown = convar.BoolValue;
}
public void OnRoundStart(Event hEvent, const char[] sName, bool bDontBroadcast)
{
g_bTestRound = false;
g_bAdminTestRound = false;
g_bMotherZMSpawned = false;
g_cOriginalMotherZMNames = "";
for(int i = 1; i <= MaxClients; i++)
{
g_bMotherZM[i] = false;
g_iZHPMax[i] = 0;
g_iZShield[i] = 0;
}
}
public Action ZR_OnClientInfect(int &client, int &attacker, bool &motherInfect, bool &respawnOverride, bool &respawn)
{
if(g_bTestRound)
return Plugin_Handled;
return Plugin_Continue;
}
public Action ZR_OnClientMotherZombieEligible(int client)
{
bool bHasItem;
#if defined entWatch_core_included
if(g_Plugin_entWatch)
bHasItem = EW_ClientHasItem(client);
#endif
if(bHasItem)
{
return Plugin_Handled;
}
return Plugin_Continue;
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
return true;
return false;
}
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
g_iZHPMax[client] = GetClientHealth(client);
if(g_bMotherZM[client]) //Motherzombies that die and respawn
{
g_bMotherZM[client] = true;
return;
}
g_bMotherZM[client] = motherInfect;
if(motherInfect && !g_bMotherZMSpawned)
{
g_bMotherZMSpawned = true;
CreateTimer(1.0, Timer_LockMotherZMNames, _, TIMER_FLAG_NO_MAPCHANGE);
}
char aBuf2[MAX_NAME_LENGTH];
if(motherInfect)
{
GetClientName(client, aBuf2, sizeof(aBuf2));
StrCat(g_cOriginalMotherZMNames, sizeof(g_cOriginalMotherZMNames), aBuf2);
StrCat(g_cOriginalMotherZMNames, sizeof(g_cOriginalMotherZMNames), ", ");
}
}
public Action ZR_OnInfectCountdown()
{
if(g_bTestRound)
return Plugin_Handled;
return Plugin_Continue;
}
public void OnClientSpawn(Event hEvent, const char[] sName, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
g_iZShield[client] = 0;
}
public Action OnPlayerHurt(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
int damage = GetEventInt(event, "dmg_health");
if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client))
return Plugin_Continue;
if(g_iZShield[client] > 0 && attacker != 0)
{
g_iZShield[client] = g_iZShield[client] - damage;
SetEntityHealth(client, g_iZHPMax[client]);
}
return Plugin_Continue;
}
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
{
if(!g_bZombieDrown || !IsPlayerAlive(victim))
return Plugin_Continue;
if(!ZR_IsClientZombie(victim) || damagetype != DMG_DROWN)//Zombie taking damage from drowning
return Plugin_Continue;
damage = 0.0;
return Plugin_Handled;
}
/*
according to my commandfilters.inc is MultiTargetFilter the following:
typeset MultiTargetFilter {
function bool (const char[] pattern, Handle clients);
function bool (const char[] pattern, ArrayList clients);
}
so that last int client param would not work, it was anyways an un-used parameter.
*/
public bool Filter_Motherzombies(const char[] sPattern, Handle hClients)
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && !IsFakeClient(i) && GetClientTeam(i) == CS_TEAM_T)
{
if(g_bMotherZM[i])
PushArrayCell(hClients, i);
}
}
return true;
}
public Action Command_DisplayMotherzombies(int client, int args)
{
if(CheckCommandAccess(client, "", ADMFLAG_GENERIC))
{
if(strlen(g_cOriginalMotherZMNames))
{
char cOriginalMotherZM[512] = "[SM] Original Mother Zombies: ";
StrCat(cOriginalMotherZM, sizeof(cOriginalMotherZM), g_cOriginalMotherZMNames);
ReplyToCommand(client, "%s", cOriginalMotherZM);
}
else
ReplyToCommand(client, "[SM] Original Mother Zombies: none");
}
char aBuf[1024];
char aBuf2[MAX_NAME_LENGTH];
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && !IsFakeClient(i) && GetClientTeam(i) == CS_TEAM_T)
{
if(g_bMotherZM[i])
{
GetClientName(i, aBuf2, sizeof(aBuf2));
StrCat(aBuf, sizeof(aBuf), aBuf2);
StrCat(aBuf, sizeof(aBuf), ", ");
}
}
}
if(strlen(aBuf))
{
aBuf[strlen(aBuf) - 2] = 0;
ReplyToCommand(client, "[SM] Current Alive Mother Zombies: %s", aBuf);
}
else
ReplyToCommand(client, "[SM] Current Alive Mother Zombies: none");
return Plugin_Handled;
}
public Action Command_Testround(int client, int args)
{
/*if(GetClientTeam(client) == CS_TEAM_SPECTATOR)
{
ReplyToCommand(client, "[SM] Please join a Team first.");
return Plugin_Handled;
}
if(!IsPlayerAlive(client))
{
ReplyToCommand(client, "[SM] Please respawn yourself first.");
return Plugin_Handled;
}*/
ToggleTestRound(client);
return Plugin_Handled;
}
public Action Command_ZShield(int client, int args)
{
char sNemesis[32];
GetConVarString(FindConVar("sm_info_message_file"), sNemesis, sizeof(sNemesis));
bool bNemesis = StrEqual(sNemesis, "nemesis");
if(bNemesis)
{
ReplyToCommand(client, "[SM] Can't modify zombie shields on nemesis maps!");
return Plugin_Handled;
}
if(g_bShield)
{
g_bShield = false;
ReplyToCommand(client, "[SM] Deactivated zombie shields.");
CPrintToChatAll("[SM] %N deactivated zombie shields!", client);
LogAction(client, -1, "\"%L\" deactivated zombie shields.", client);
}
else
{
g_bShield = true;
ReplyToCommand(client, "[SM] Activated zombie shields.");
CPrintToChatAll("[SM] %N activated zombie shields!", client);
LogAction(client, -1, "\"%L\" activated zombie shields.", client);
}
return Plugin_Handled;
}
public void ToggleTestRound(int client)
{
g_bAdminTestRound = !g_bAdminTestRound;
if(g_bTestRound)
{
g_bTestRound = false;
ReplyToCommand(client, "[SM] Deactivated this Test Round.");
CPrintToChatAll("[SM] %N deactivated this Test Round!", client);
LogAction(client, -1, "\"%L\" deactivated this Test Round.", client);
}
else
{
g_bTestRound = true;
ReplyToCommand(client, "[SM] Activated a Test Round.");
CPrintToChatAll("[SM] %N activated a Test Round!", client);
LogAction(client, -1, "\"%L\" activated a Test Round.", client);
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && IsPlayerAlive(i) && ZR_IsClientZombie(i))
{
ZR_HumanClient(i, false, false);
}
}
}
}
public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
{
if(g_bTestRound)
return Plugin_Handled;
return Plugin_Continue;
}
public Action ZR_OnClientRespawn(int &client, ZR_RespawnCondition &condition)
{
if(g_bTestRound)
condition = ZR_Respawn_Human;
return Plugin_Changed;
}
public Action Timer_MessageTestRound(Handle timer)
{
if(g_bTestRound)
{
CPrintToChatAll("{cyan}[UNLOZE] {red}This is a Test Round!");
CPrintToChatAll("{cyan}[UNLOZE] {red}This is a Test Round!");
CPrintToChatAll("{cyan}[UNLOZE] {red}This is a Test Round!");
}
return Plugin_Continue;
}
public Action Timer_LockMotherZMNames(Handle timer)
{
if(strlen(g_cOriginalMotherZMNames))
g_cOriginalMotherZMNames[strlen(g_cOriginalMotherZMNames) - 2] = 0;
PrintCenterTextAll("Zombie Infection has spread!");
return Plugin_Handled;
}
public Action Timer_HandleHPShield(Handle timer)
{
char sNemesis[32];
GetConVarString(FindConVar("sm_info_message_file"), sNemesis, sizeof(sNemesis));
bool bNemesis = StrEqual(sNemesis, "nemesis");
for(int i = 1; i <= MaxClients; i++)
{
if(!IsClientInGame(i) || !IsPlayerAlive(i) || !ZR_IsClientZombie(i))
continue;
if(GetClientHealth(i) > g_iZHPMax[i])
g_iZHPMax[i] = GetClientHealth(i);
bool bHasItem;
#if defined entWatch_core_included
if(g_Plugin_entWatch)
bHasItem = EW_ClientHasItem(i);
#endif
if(!g_bShield)
g_iZShield[i] = 0; //disabled by convar
else if(bHasItem)
g_iZShield[i] = 0; //zombies with items
else if(GetClientHealth(i) < g_iZHPMax[i]) //zombies with no max hp
g_iZShield[i] = 0;
else if(GetClientHealth(i) >= g_iZHPMax[i] && bNemesis)
g_iZShield[i] = 0; //disabled for now on nemesis
//g_iZShield[i] = g_iZShield[i] + 12; // health_regen_amount = 12
else if(GetClientHealth(i) >= g_iZHPMax[i] && !bNemesis)
g_iZShield[i] = g_iZShield[i] + 6; // health_regen_amount = 6
}
return Plugin_Continue;
}
public Action Timer_UpdateHintMessage(Handle timer)
{
for(int i = 1; i <= MaxClients; i++)
{
if(!IsClientInGame(i) || !IsPlayerAlive(i) || !ZR_IsClientZombie(i))
continue;
bool bVote = IsVoteInProgress();
if(/*g_bZHP[i] || */bVote)
continue;
if(g_iZShield[i] <= 0)
PrintHintText(i, "HP: %d", GetClientHealth(i));
else
PrintHintText(i, "HP: %d - Shield: %d", GetClientHealth(i), g_iZShield[i]);
}
return Plugin_Continue;
}